Bloody Roar Extreme/Ganesha the Elephant

From Mizuumi Wiki
< Bloody Roar Extreme
Revision as of 19:07, 9 December 2020 by Nubi (talk | contribs) (Created page with "frame|right|<center><font size="4">'''Character Name'''</font></center> {{TOClimit|2}} ==Introduction== Ganesha is an ultra heavy weight offensive gr...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
File:BREX char h.jpg
Character Name

Introduction

Ganesha is an ultra heavy weight offensive grappler who is able to dish out signifigant damage and snowball quickly but also has a lot of trouble getting started. Ganesha is a unique character within Bloody Roar in that he has no strings however to make up for this almost all of his normals can be special canceled allowing him to go for man feints and karathrows. Ganesha struggles grealty when pressured however his mobility and attack speed are the worst in the game as well as his guard attack having very low amount of armor making him a very polorizing character. Ganesha really shines in his hyper where ge gets super armor on all of his attacks as well as gaining cancel points on all of his specials as well as his normals negating his primary weakness. in short Ganesha is like an unwieldy sledgehammer or wrecking ball slow to start but hard to stop when hes gets swinging.

Strengths Weaknesses
  • High damage
  • Cancel points on everything
  • Super armor in Hyper
  • His weight makes him hard to combo
  • High Defense rating
  • Painfully slow
  • Has no strings
  • Awful Guard Gttack
  • Elephant is so heavy it has no jumping attacks

Stats

Attribute Human Beast Hyper
Attack 100% 133% 133%
Defense 0.80 1.11 1.11
Recovery N/A 40 40
Weight 1100 2500 2500
Forward Walk - - -
Back Walk - - -
Backdash dist. - - -
Backdash frame - - -
Dash/Run
Jump Height

Ability Plus

  • Ability Plus 1: Description of Ability Plus 1
  • Ability Plus 2: Description of Ability Plus 2

Moves

P Moves

5P
5P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6P
6P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
4P
4P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
2P
2P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
1P
1P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
3P
3P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
7/8/9P
7/8/9P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.P
bt.P
5P while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.2P
bt.2P
2P while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
66P
66P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6[6]P
6[6]P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
22P
22P / 2[2]P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
JP
JP
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
J4/6P
J4/6P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Pursuit P
Pursuit P
2P near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

K Moves

5K
5K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6K
6K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
4K
4K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
2K
2K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
1K
1K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
3K
3K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
7/8/9K
7/8/9K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.K
bt.K
5K while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.2K
bt.2K
2K while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
66K
66K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6[6]K
6[6]K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
22K
22K / 2[2]K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
JK
JK
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
J4/6K
J4/6K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Pursuit K
Pursuit K
2K near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

B Moves

5B
5B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6B
6B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
4B
4B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
2B
2B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
1B
1B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
3B
3B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
7/8/9B
7/8/9B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.B
bt.B
5B while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.2B
bt.2B
2B while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
66B
66B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6[6]B
6[6]B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
22B
22B / 2[2]B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
JB
JB
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
J4/6B
J4/6B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Pursuit B
Pursuit B
2B near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Throws

Neutral Throw
Neutral Throw
6G against a standing opponent
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Human - - - - - - - - -
  • Notes 1
  • Notes 2
Beast - - - - - - - - -
  • Notes 1
  • Notes 2
Crouching Throw
Crouching Throw
6G against a crouching opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Back Throw
Back Throw
6G against a backturned opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Command Throw
Command Throw
236G
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Special Moves

Special Move 1
Special Move 1
236P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 2
Special Move 2
214P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 3
Special Move 3
236K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 4
Special Move 4
214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 5
Special Move 5
236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 6
Special Move 6
214B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Beast Drives

Beast Drive 1
Beast Drive 1
236236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Beast Drive 2
Beast Drive 2
214214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

See also

General
FAQ
Controls
Stages
HUD
System
Advanced Mechanics
Character Data
Glossary
Debug Menu
Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf