Play-style: Rushdown, Balanced
Move List
- 6S: Swing Attack (15 damage first two hits, 25 last hit. 55 damage total. Punishable on block.)
- 2S: Beam Attack (30 damage. Punishable on block.)
- 4S: Body Charge (55 damage. Punishable on block.)
5L
|
Damage
|
Guard
|
Chip
|
-
|
-
|
-
|
Startup
|
Advantage
|
Cancel
|
-
|
-
|
-
|
|
5H
|
Damage
|
Guard
|
Chip
|
-
|
-
|
-
|
Startup
|
Advantage
|
Cancel
|
-
|
-
|
-
|
|
2L
|
Damage
|
Guard
|
Chip
|
-
|
-
|
-
|
Startup
|
Advantage
|
Cancel
|
-
|
-
|
-
|
|
2H
|
Damage
|
Guard
|
Chip
|
-
|
-
|
-
|
Startup
|
Advantage
|
Cancel
|
-
|
-
|
-
|
|
jL
|
Damage
|
Guard
|
Chip
|
-
|
-
|
-
|
Startup
|
Advantage
|
Cancel
|
-
|
-
|
-
|
|
jH
|
Damage
|
Guard
|
Chip
|
-
|
-
|
-
|
Startup
|
Advantage
|
Cancel
|
-
|
-
|
-
|
|
5S
|
Damage
|
Guard
|
Chip
|
-
|
-
|
-
|
Startup
|
Advantage
|
Cancel
|
-
|
-
|
-
|
|
6S
|
Damage
|
Guard
|
Chip
|
-
|
-
|
-
|
Startup
|
Advantage
|
Cancel
|
-
|
-
|
-
|
|
2S
|
Damage
|
Guard
|
Chip
|
-
|
-
|
-
|
Startup
|
Advantage
|
Cancel
|
-
|
-
|
-
|
|
4S
|
Damage
|
Guard
|
Chip
|
-
|
-
|
-
|
Startup
|
Advantage
|
Cancel
|
-
|
-
|
-
|
|
Super
|
Damage
|
Guard
|
Chip
|
-
|
-
|
-
|
Startup
|
Advantage
|
Cancel
|
-
|
-
|
-
|
|
Combos
Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
DC = Dash Cancel (➝ ➝)
j. = Jump
BnBs
j.H/ 5LLL/ 5H/ 2S/ 4S/ DC/ 5H/ 6S/ DC/ 2H/ 5H/ 6S/ DC/ 2H/ 5H/ 2S/ Super
5LL/ 5H/ 2S/ DC/ (2H, 5H, 6S, DC)x2/ 2H/ 5H/ 6S/ 2S
Overhead Combos
5S/ 5H/ 2S/ 4S/ (5H, 6S, DC)x2/ DC/ 2H/ 5H/ 6S/ 2S