Under Night In-Birth/UNICLR/Enkidu/Combos

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Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Glossary and Controls

X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
dl.X There should be delay before inputting "X".
w.X Attack "X" should whiff and not hit the opponent.
j.X Button "X" is input while jumping or in the air.
dj.X Button "X" is input after a double jump.
jc Jump cancel the previous action. Usually will be omitted due to being obvious.
md.X Perform a micro-dash before performing "X".
TK.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X > Y Cancel "X" into "Y".
X, Y Link "X" into "Y", allowing "X" to fully recover before "Y".
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
CH The first attack must be Counter Hit.
CS Perform a Chain Shift, which is performed by inputting D twice.
CVO Perform a Cross Cast Veil Off, which is performed by inputting A+B+C.
IW Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO.
IWEX Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D.

Getting Started

Starter Combos

Combos to start off with

Combo Damage Cost Meter Gain Location
  • Beginners BnB to teach x.
  • Beginners BnB to teach x.
  • Beginners BnB to teach x.

Combo Theory

  • Any combo with 5A can be done with 2A.
  • End in 236C to dump meter at the end of your combos or 623C to kill
  • After 236C ender in the corner use j.8C to meaty, j.A j.A to safe-jump or backdash as an all around safe option
  • To get oki mid-screen meterlessly end in 236X-6A rather than 236XAA
  • To avoid SMP (same move proration) avoid reusing 236A in a combo.
  • For example, if using 236AXX first then end with 236BXX
  • Damage is calculated with non-vorpal damage only (look at the smaller number)
  • If ending with 2C in the corner you can always go into 2CCC if you don’t have meter into 236C

FAQ

  • For combos with J.ABC, press J.A when you are at the apex of your jump
  • For combos with 66B, buffer 66 before you land to ensure 66B lands
  • For 1 upkick (623X) corner routes delay the upkick to get 2B out easier
  • For combos involving a 2C link after 6[C] / divekick, these are tough 1 frame links. Getting used to the *timing with practice is the only advice I can give.
  • For enders with 2C 5CCC (236C), appropriate delay should be used during 5CCC to land the 236C at the end
  • The way I time the ender is as follows to land all hits: 2C small delay 5CC-delay-C small delay 236C

Enders

Combo Cost Location
  • Ender for good midscreen oki
  • Ender for good corner oki
  • Meter dump ender
  • CVO ender

Combos

A Starters

Midscreen

Combo Damage Cost Meter Gain Location
  • Optimal A starter BNB for damage and corner carry
  • Will work with any starter
  • Easy good dmg 5A anti air

Corner

Combo Damage Cost Meter Gain Location
  • Standard upkick BNB
  • 5a confirms usually only have 1 upkick towards the corner.

~This also works with 2 2A’s.~

  • Double upkick with A starter

Corner Sideswap

Combo Damage Cost Meter Gain Location
  • ST side-swap route
  • Cost 1 grid block
  • Easier and more damaging than 22[B] sideswap routes
  • Side-switch near corner VO-strip. 44 (backdash) to keep corner oki after
  • New CLR sideswap utilizing 22[B]
  • When too far away to hop over with 66B
  • VO-strip from 22[B] sideswap when near corner

B Starters

Midscreen

Combo Damage Cost Meter Gain Location
  • If using 5B first use 2B after link 2C and vice versa
  • These 2C links are hard, If they are too hard then do the same combo as the A starter it should do good damage.

Corner

Combo Damage Cost Meter Gain Location
  • If you start with 5B then pickup after upkicks with 2B and vice versa to avoid SMP
  • If you don’t have meter end in 2CCC
  • If using 3 normals before 3C then do double upkicks into 2B ender instead as it’s too prorated otherwise

Corner Sideswap

Combo Damage Cost Meter Gain Location
  • 66B side swap close to corner
  • 66B side swap corner VO strip
  • 22[B] side swap corner if far away from corner
  • You should also use this mid-screen
  • 22[B] side swap corner VO strip

5C Starters

Combo Damage Cost Meter Gain Location
  • Same as B starter midscreen combo
  • (2C) at the start is optional and still allows 2CCC ender
  • 5[C] midscreen route
  • 2B pickup off of 5CC
  • Delaying the 5C and 3C will help connect the air string more consistently
  • Same as B starter corner combo
  • 5[C] Corner route
  • CH 5[C] corner route
  • 5CC starter with double upkicks
  • CH confirm off of 5C~C frame trap

2C Starters

Combo Damage Cost Meter Gain Location
  • CH confirm of 2[C]-C frame trap.
  • Corner and side swap confirm.

CH confirm of 2[C]-C frame trap.

Assault Starters

Combo Damage Cost Meter Gain Location
  • Midscreen ground assault confirm
  • Corner assault j.A CS confirm

Anti-Air Starters

Combo Damage Cost Meter Gain Location
  • 3C anti-air starter
  • 623A CH anti-air confirm

Other Starters

Combo Damage Cost Meter Gain Location
  • Air-to-air confirm

Videos

External Links

Enkidu Wiki Roadmap

Click here for the UNICLR roadmap.

Page last edited on: 2021-05-12 by Defiant.

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Overview

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General
FAQ
Controls
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Strategy
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Characters
Hyde
Linne
Waldstein
Carmine
Orie
Gordeau
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Hilda
Chaos
Nanase
Byakuya
Phonon
Mika
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Enkidu
Londrekia
Eltnum
Akatsuki
Frame Data
Hyde
Linne
Orie
Seth
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Mika