Move List
Normal Attacks
5L
5L
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
1
|
13
|
Hit: +20 Block: -2
|
-
|
- Cancel options
- 5H, 2H on Block during frames 13 - 20.
- 5L, 2L on Block during frames 19 - 20.
|
|
5H
5H
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
11
|
2
|
21
|
Hit: +25 Block: -8
|
-
|
- Cancel options
- 6S, 4S, 2S, Super on Hit during frames 14 - 25.
|
|
2L
2L
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
5
|
1
|
14
|
Hit: +20 Block: -3
|
-
|
- Cancel options
- 5H, 2H on Block during frames 12 - 17.
- 5L , 2L on Block during frames 19 - 20.
|
|
2H
2H
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
11
|
3
|
26
|
Hit: +25 Block: -8
|
-
|
- Cancel options
- 5H, 6S, 4S, 2S on Hit during frames 15 - 35.
|
|
jL
jL
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
6
|
2
|
-
|
Hit: +20 Block: -5
|
-
|
|
jH
jH
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
12
|
3
|
-
|
Hit: +20 Block: -10
|
-
|
|
5S
5S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
-
|
H
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
21
|
2
|
22
|
Hit: +15 Block: -5
|
-
|
- Cancel options
- 5H, 2H on Hit during frames 25 - 40.
|
|
6S
6S 3-hit rekka
|
6S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
15
|
M
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
14
|
3
|
31
|
Hit: +25 Block: -5
|
-
|
- Cancel options
- 6SS, 2S, 4S, Super, 66 on Hit during frames 16 - 40.
- 6SS on Block during frames 16 - 40.
|
6SS
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
20
|
M
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
13
|
3
|
37
|
Hit: +25 Block: -5
|
-
|
- Cancel options
- 6SSS, 2S, 4S, Super, 66 on Hit during frames 15 - 40.
- 6SSS on Block during frames 15 - 40.
|
6SSS
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
25
|
M
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
14
|
4
|
35
|
Hit: +25 Block: -10
|
-
|
- Cancel options
- 2S, 4S, Super, 66 on Hit during frames 20 - 50.
|
|
4S
4S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
60
|
M
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
15
|
12
|
29
|
Hit: +20 Block: -5
|
-
|
- Cancel options
- 6S, 2S, Super, 66 on Hit during frames 30 - 50.
|
|
2S
2S
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
55
|
M
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
10
|
4
|
40
|
Hit: +25 Block: -5
|
-
|
- Cancel options
- 4S, Super, 66 on Hit during frames 20 - 40.
- 6S on Hit during frames 25 - 40.
|
|
Super
Super
|
Damage
|
Guard
|
Chip
|
Invincible
|
Hit
|
-
|
-
|
-
|
0 - 105
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Block
|
39
|
49
|
53
|
Hit: +20 Block: -5
|
-
|
|
Combos
Note: If you're not sure what these mean or how to read them, make sure to check out Controls.
DC = Dash Cancel (➝ ➝)
j. = Jump
BnBs
2L/ 5H/ 6SSS/ 2S/ DC/ 2H/ 5H/ 6SSS/ 2S
j.H/ 5LL/ 5H/ 2S/ 4S/ DC/ 2H/ 5H/ 2S/ 4S/ DC/ 2H/ 5H/ 6SSS/ 2S
Over Head Combos
5S/ 5H/ 6SSS/ DC/ 2H/ 5H/ 6SSS/ 2S
5S/ 5H/ 2S/ 4S/ DC/ 2H/ 5H/ 2S/ 4S/ DC/ 2H/ 5H/ 6SSS/ 2S