Under Night In-Birth/UNICLR/Yuzuriha/Strategy
Under Construction
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Disclaimer: This is a community written page and may contain opinions that not all players may agree with. Use at your own discretion.
General Gameplan
At first glance Yuzuriha may present as a dedicated zoning character, but the GRD system and UNI's safe ground movement require her to play a more dynamic game. She balances zoning with offense enabled by strong movement, and must attempt to maintain control of the GRD cycle in the process. Shifting between zoning, movement, and offensive options as needed to maintain favorable conditions is critical. While none of her options force an immediate choice upon the opponent, the opponent does eventually have to commit in order to establish their own offense. There are many potential gaps in her gameplay that the opponent can contest, but well structured gameplay creates ambiguity and opportunities to exploit the opponent's behavior.
Neutral
Yuzuriha's neutral is most threatening from the spacing established by 421A to the edge of 236B and j236A's reach. The inner side of this range presents the widest range of options; all her stance options are relevant at this range, you can back up to create space without completely giving up screen control, your normals are a defensive factor if the opponent wants to approach, and you're close enough to initiate offense via dash, assault, or j214X before the opponent can react. However, opponents are better able to challenge Yuzuriha near this spacing.
Fighting from further away limits options for both players, but generally less so for Yuzuriha. Most characters need to approach from this range to present a threat. Some still have tools to contest her neutral at this range, or can whiff punish or control space from outside 236B and j236A range. While her control of this spacing is strong, Yuzuriha lacks ranged tools that motivate more committal responses from her opponent. Yuzuriha can use her mobility options to maintain or close spacing from this position as desired.
Movement
Offense
how to keep the advantage
Pressure
tools to frame trap, blockstring,
Okizeme
lead up enders and tools to help in keeping pressure on opponents waking up
Defense
how to defend against, break, or escape pressure
Reversal Tools
tools that are invincible, strong, or fast at getting out of pressure/okizeme
Option Selects
inputs that cover multiple situations
GRD and Vorpal
Counter Strategies
general ways to aid players having trouble fighting against this character
Match Ups
Hyde
Hyde[No Data] [character page][match videos] |
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Linne
Linne[No Data] [character page][match videos] |
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Waldstein
Waldstein[No Data] [character page][match videos] |
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Carmine
Carmine[No Data] [character page][match videos] |
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Orie
Orie[No Data] [character page][match videos] |
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Gordeau
Gordeau[No Data] [character page][match videos] |
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Merkava
Merkava[No Data] [character page][match videos] |
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Vatista
Vatista[No Data] [character page][match videos] |
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Seth
Seth[No Data] [character page][match videos] |
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Yuzuriha
Yuzuriha[No Data] (Mirror) [character page][match videos] |
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Hilda
Hilda[No Data] [character page][match videos] |
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Chaos
Chaos[No Data] [character page][match videos] |
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Nanase
Nanase[No Data] [character page][match videos] |
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Byakuya
Byakuya[No Data] [character page][match videos] |
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Phonon
Phonon[No Data] [character page][match videos] |
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Mika
Mika[No Data] [character page][match videos] |
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Wagner
Wagner[No Data] [character page][match videos] |
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Enkidu
Enkidu[No Data] [character page][match videos] |
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Londrekia
Londrekia[No Data] [character page][match videos] |
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Eltnum
Eltnum[No Data] [character page][match videos] |
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Akatsuki
Akatsuki[No Data] [character page][match videos] |
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Videos
External Links
Yuzuriha Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2021-07-14 by Mavi.
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Strategy |
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Combos |
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