Melty Blood/MBTL/Arcueid Brunestud
Story
A royal member of the vampire race known as the True Ancestors. After suffering through a traumatic event, a naively innocent side of her was somehow released. She now lives as a free-spirited, almost childish, princess. She is incredibly powerful and, despite being a vampire, is able to survive in direct sunlight. She has no desire to threaten human society, instead hunting other vampires known as Dead Apostles. While pursuing her greatest enemy, she arrives in Souya, where Shiki lives. Although a fateful encounter awaits her and Shiki here, a story of an earlier possibility is about to unfold.
Gameplay
Arecuid is a balanced rushdown fighter who relies on strike/stagger/throw mixups to open up the opponents.
She boasts good range and coverage on most of her moves, and good movement speed. She lacks a true ranged options against more dedicated zoners, and her unique mixup tools are limited to her rekka series staggers (236X) and charging her guard-breaking Blowback Edges, requiring good reads on the opponent. But once she gets in, she can easily push the opponent to the wall and seal their fate with great corner carry potential, strong hit-boxes and high damage combos.
All in all, a simple yet effective 'gorilla' character that should appeal to both new and experienced players alike.
Strengths | Weaknesses |
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Character Summary
- Moon Skills
- 6B+C - Out Of My Way!
- 3B+C - What're You Doing?!
- 4B+C - Ready, Go!
- 2B+C - Shut Up And Fly! (Air OK)
- Special Attacks
- 236A/B/C (EX OK) - Out Of My Way!
- > A/B/C - There!
- > A/B/C - You're Finished!
- > 4A/B/C - Submerge!
- > A/B/C - You're Finished!
- > A/B/C - There!
- 623A/B/C (EX OK) - What're You Doing?!
- > A/B/C - Additional input
- 214A/B/C (EX OK) - Ready, Go!
- 22A/B/C (EX OK) - Shut Up and Fly! (Air OK)
- > A/B/C - Shut Up and Disappear!
- > 66C (EX-Only) - Shut Up and Disappear!
- Arc Drive
- 236B+C - Melty Blood
- Last Arc
- A+B+C+D / Successful Shield in Blood Heat - Marble Phantasm - Seal
- Unique Attacks
- 2 while throwing, 3C, 4C, j.2B, j.2C
- Blowback Edge Moves
- 5[B], 5[C], 236[A]
Coming soon.
Coming soon.
Move Analysis
Normal Moves
Standing Normals
5A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
180 | LH | SE, N, SP, CH, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 2 | 11 | 17 | -1 | - |
- Placeholder
5B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
480 | LH | N, SP, CH, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 4 | 17 | 29 | -6 | - |
- Placeholder
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
610 | LH | N, SP, CH, EX, MD, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 4 | 20 | 33 | -7 | - |
- Placeholder
Crouching Normals
2A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
150 | L | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 2 | 11 | 17 | -1 | - |
- Placeholder
2B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | L | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
7 | 4 | 15 | 25 | -4 | - |
- Placeholder
2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
620 | L | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | 21 | 33 | -7 | - |
- Placeholder
Jumping Normals
j.A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
140 | H | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 4 | 11 | 19 | - | - |
- Placeholder
j.B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
240*2 (468) | H | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 2 (6) 4 | until landing | - | - | - |
- Placeholder
j.C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
560 | H | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
7 | 10 | until landing | - | - | - |
- Placeholder
Command Normals
3C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | 25 | 37 | -11 | Air 5-12 |
- Placeholder
4C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
500*2 (950) | LH | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 2 (3) 9 | 24 | 46 | -16 | - |
- Placeholder
j.2B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
600 | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
11 | 10 | until landing + 14 | - | -1 (TK) | - |
- Placeholder
j.2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
400*2 (764) | LHA | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
7 | 3 (15) 3 | until landing + 6 | - | +1 (TK) | - |
- Placeholder
Universal Mechanics
Rapid Beat 2
- Placeholder
Rapid Beat 3
- Same animation as 3C
Ground Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4 (point blank) | 3 | 19 (whiff) | - | - | - |
- Placeholder
Air Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1 | 3 | until landing + 12 | - | +37 (jump), +19 (land) | - |
- Universal air combo ender.
Special Moves
Moon Skills
Out Of My Way!
What're You Doing?!
Ready, Go!
Shut Up And Fly!
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1293 | LHA | EX, MD, -J- | L | 3 Moon Icons | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 2 (2) 10 | Until Landing+12 | - | - | - |
- Placeholder
Super Moves
Melty Blood
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3500 | LH | N/A | HK | 3 Magic Circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1+6 | 7 | 32 | 45 | -22 to -16 | Strike 1-13, Throw 1-31 |
- Placeholder
Marble Phantasm - Seal
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
4800 | LH | N/A | HK | 4 Magic Circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1+21 | 4 | 27 | 52 | -14 | All 1-25 |
- Placeholder