Melty Blood/MBTL/Hisui/Combos

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Revision as of 19:39, 23 November 2021 by Towito (talk | contribs) (Added Video Examples section alongside Scrawt's Combo Compendium)
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Getting Started

Meterless Combos

Combo Damage Cost Meter Gain Location

2A BNB. If you're having trouble, you can go 5AAA > j.BBB instead (3235 damage). Adding a second 2A necessitates removing another hit and results in around 200 less damage.

5C starter. Generates almost a full bar of meter.

IAD starter near the corner. The timing between the final j.A into 2B is a little strict. If done outside the corner, go into 5CCC > j.BC > j.BC > AT instead.

Slightly optimized version of above combo utilizing 623B. Omit 5C(1) for stability, and delay 6CC.

Raw bento hit. Delay the jump cancel after 236A~A a bit. To end with meter, replace 3C j.AT at the end with dl.5BB 214C.

Shoutouts to Meno for this combo.

Metered Combos

Combo Damage Cost Meter Gain Location

A good option off of a 2A starter, but works with other starters too. Causes hard knockdown into bento oki.

Causes hard knockdown into bento oki. Works off of most starters. You need to delay 5BB before using the EX move otherwise you'll miss most of the projectiles and lose ~400 damage. Deals 3871 if you start with 2C > 5C.

Stronger version done from the mid screen. The number of hits on 236A are important.

Charged table starter. If done outside of the corner, omit 6C~C~C for around 400 lower damage. Allows for 22A bento in the corner or 22B bento midscreen.

If you accidentally allow more than one hit of 5C to go through, omit either 623B or jB~j2B otherwise the combo will drop.

use 6C~C instead of 623B if 5C connects from further, which would cause 623B to whiff and drop the combo

Shield Combos

Combo Damage Cost Meter Gain Location

Basic shield punish.

Credits to Meno. A much more difficult punish, but gains more meter and a little more damage.

Arc Drive and Last Arc Combos

Combo Damage Cost Meter Gain Location

Basic combo into Arc Drive that can be done off of most starters. If done with a 2A starter, you lose about 700 damage.

Arc Drive off of a 2B starter. Stricter than the combo above, but overall better.

Arc Drive corner combo. Requires 4 bars.

2A starter into Last Arc in the Corner.

Video Examples

Hisui Combo Compendium by [1]
The Game
Getting Started
FAQ
Glossary
HUD & UI
Links
Customization
News & updates
The Battle System
Controls
Offense
Defense
Movement
Resources
Game Data
Characters
Shiki Tohno
Arcueid Brunestud
Akiha Tohno
Ciel
Hisui
Kohaku
Hisui & Kohaku
Miyako Arima
Kouma Kishima
Noel
Michael Roa Valdamjong
Vlov Arkhangel
Red Arcueid
Saber
Aoko Aozaki
Dead Apostle Noel
Mario Gallo Bestino
Powered Ciel
Neco-Arc
Mash Kyrielight
Ushiwakamaru
Monte Cristo