Profile
- Name: Cocoa
- Character Voice: Ai Matayoshi
- Sex: Female
- Age: 16 (says she's 18)
- Height: 157cm
- Weight: 44kg
- Blood: O
- Birthday: 2/21
- B.W.H.: 86.55.85
- Occupation: Cosplayer
- Weapon: Kusenia's Claw (Claw)
- Style: Short Range - Rush Type
Born into the lap of luxury, Cocoa didn't want for anything. One day, growing bored with life, Cocoa started playing the MMORPG "True Dark Age" (a.k.a T-DA) and became obsessed with her character Uriel. Now, the girl who always got everything she wanted wants nothing more than to turn this boring world called reality into the world of T-DA.
Overview
Cocoa is an aggressive fighter with some of the fastest attacks accompanied by high Damage output. While lacking in any long-range power, Cocoa's close-range strength is pretty unmatched in frame advantage, damage, combo, and mix up.
Strengths |
Weaknesses
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- Blistering Offense: besides lacking a command grab, Cocoa has all the tools needed to be a competent rushdown character, from multiple dive attacks, fast high and low, and plus on block pressure.
- Barbarischer Nagel: This is Cocoa's tool for high damage output, it has minimal damage scaling and always leads to a soft knockdown.
- Mobility: Stumpfer Flugel and air Kurzes Messer let Cocoa close the distance from various angles with minimal Risk, on top of Cocoa dash speed being one of the fastest.
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- Lack of Range: Cocoa has no tool to threaten at full screen and needs to close the distance, while her mobility helps, zoning/keep out specialist still gives her trouble.
- Momentum driven: Once Cocoa has the momentum, she can decimate the opponent as fast as Gaito, but she lacks the endurance and comeback potential that Gaito has.
- No Defensive tools: Cocoa EX Kurzes Messer has some invincibility but it's short and tied behind resources, making it unreliable.
- Hard Style Counter-pick: Opponent can pick hardstyle to gain advantage against Cocoa, "Protection" hamper her rush down with little else to circumvent this.
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Style overview
The go-to for cocoa, as having access to SS cancel is integral to her ability to do high damage off of mixups, she also can use slipshift dodge to deal with heavy zoning.
Protection is the main reason to pick this style, Hover on regular jumps is somewhat useful to cocoa but still falls short in comparison to quick's double jump, and 4b, despite being a very strong overhead, isnt as useful to cocoa as she already has so much mix at her disposal. Schöne Fledermaus can come in handy in some match up, but overall hard style's lack of reward makes it a niche pick.
Cocoa benefits minimally from omnia style. despite her ability to generate meter relatively quickly and the fact all-range is extremely useful to her, gaining 400% meter in a round is still near impossible. There's really no good reason to use this.
Normal Moves
5A
5A
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Damage
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Startup
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Active
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Recovery
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Frame Adv
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Cancel
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Guard
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Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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- can be reverse beat from 2A
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|
5AA
5AA
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Damage
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Startup
|
Active
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Recovery
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Frame Adv
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Cancel
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Guard
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Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5AAA
5AAA
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Damage
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Startup
|
Active
|
Recovery
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Frame Adv
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Cancel
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Guard
|
Attribute
|
-
|
-
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-
|
-
|
-
|
-
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High
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-
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one of cocoa's many overhead options, but will whiff on some characters (mikoto) crouching.
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5B
5B
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Damage
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Startup
|
Active
|
Recovery
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Frame Adv
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Cancel
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Guard
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Attribute
|
-
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-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5BB
5BB
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Damage
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Startup
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Active
|
Recovery
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Frame Adv
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Cancel
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Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
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-
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-
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Gatlings into 5bbb and 2b for High/low mixup.
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5BBB
5BBB
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
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Cancel
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Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
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High
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-
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Cocoa's most reliable overhead, easily convertable into a full combo and will not whiff on anyone crouching. However, can whiff at max 5bb range as its horizontal reach is subpar.
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6B
6B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
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High
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-
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important overhead available as a cancel from most normals. can only be canceled into 6c and 5sp, meaning you will need to spend resources for damage from this, and hit confirming it can be tricky to do safely.
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5C
5C
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Damage
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Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
5CC
5CC
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
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-
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-
|
|
5CCC
5CCC
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
6C
6C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
5SP
|
-
|
-
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whiffs on some characters crouching and can only be canceled to 5sp
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5SP
5SP
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
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-
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-
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-
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-
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SS
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High, Mid.
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-
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Unlike most characters 5sp, cocoa's is 2 hits, the first of which only occurs very close to cocoa and is an overhead. dash canceling this with 66 in quick style is very important to cocoa's damage.
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2A
2A
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Damage
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Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2B
2B
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
2C
2C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.A
j.A
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
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j.B
j.B
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
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Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
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j.B
j.2B
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Damage
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Startup
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Active
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Recovery
|
Frame Adv
|
Cancel
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Guard
|
Attribute
|
-
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-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.C
j.C
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.C
j.6C
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Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
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Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.SP
j.SP
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66A
66A
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66B
66B
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
66C
66C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Throws
5/6B+C
Throw 5/6B+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Throw
|
|
j.B+C
Air Throw j.B+C
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Throw
|
|
Special Moves
6SP
6SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
2SP
2SP
|
Last hit is an overhead
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
mid, high
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
mid, high
|
-
|
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
Low, mid, high
|
AUB
|
low profile before the flash, invincible after. The first hit is cancelable into other EX moves
|
|
4SP
4SP
|
Version
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy (100%BG)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
Phantom Breakers
Quick Super Attack
5H+SP (200%BG)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
AUB
|
|
Hard Super Attack
5H+SP (200%BG)
|
Damage
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Cancel
|
Guard
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
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