Bloody Roar Extreme/Fang the Wolf

From Mizuumi Wiki
Jump to navigation Jump to search

Introduction

Fang, real name Yuuga Tsukigami, is a guest character hailing from Bloody Roar: The Fang, a manga series based on the Bloody Roar franchise. In Bloody Roar Extreme, Fang is a rekka character who is able to force his way in and deal huge damage.

While he shares some similarities with Yugo, his moveset is much more simple due to being based on Yugo's original Hyper Beast Duel incarnation, giving him a fairly easy learning curve. Like Yugo, he has a strong command throw in the form of his Clinch, which has multiple follow-ups. He also has Yugo's running slide, letting him get in on his opponents with ease. Fang's unique Beast Drive, Wolfgang Silver Knuckle, emulates his source material and forces his opponent out of their Beast Form regardless of how much meter they had. Overall, Fang is a simple, yet solid rushdown character with high damage output.

Strengths Weaknesses
  • Great damage output
  • Can force his way in with ease
  • Very strong rushdown
  • One of his Beast Drives can remove the opponent's Beast Form
  • Good Hyperbeast
  • Easy to play
  • Lacks versatility due to his simple nature
  • All of his mid range pokes have forward momentum making it difficult for him to maintain space if needed
  • Mediocre mids outside of the rekka

Stats

Attribute Human Beast Hyper
Attack 100% 140% 140%
Defense 0.77 1.00 1.00
Recovery N/A 17 17
Weight 650 650 650
Forward Walk - - -
Back Walk - - -
Backdash dist. - - -
Backdash frame - - -
Dash/Run
Jump Height

Ability Plus

  • Consecutive Hit: All attacks have increased hitstun and blockstun.
  • Any Cancel B: All normals and specials become special-cancelable.

Moves

P Moves

5P
5P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High 8 1 16 10 19 16 17
  • Notes 1
  • Notes 2
6P
6P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Mid 15 2 28 11 21 18 20
  • Notes 1
  • MY
4P
4P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 High 23 2 24 15 29 26 29
  • Guard Break move that has a Cancel Point.
  • Notes 2
2P
2P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Lowmid 9 1 16 10 17 16 16
  • Notes 1
  • Notes 2
1P
1P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Lowmid 13 3 36 10 19 16 17
  • Notes 1
  • Notes 2
3P
3P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Midhigh 15 2 19 11 22 19 21
  • Notes 1
  • Notes 2
7/8/9P
7/8/9P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 High 19 2 24 13 25 22 25
  • Notes 1
  • Notes 2
bt.P
bt.P
5P while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 High 13 4 30 15 29 26 29
  • Notes 1
  • Notes 2
bt.2P
bt.2P
2P while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Mid 17 2 25 12 24 21 23
  • Notes 1
  • Notes 2
66P
66P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 High 10 1 27 12 24 21 23
  • Notes 1
  • HF
6[6]P
6[6]P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Mid 14 6 27 19 37 34 39
  • Notes 1
  • MB
22P
22P / 2[2]P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
JP
j.P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Midhigh 4 6 19 10 17 16 16
  • Notes 1
  • Notes 2
J4/6P
J4/6P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Mid 19 5 27 17 34 31 35
  • Guard Break
  • Notes 2
Pursuit P
Pursuit P
2P near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7 Mid 14 8 34 10 16 16 16
  • Notes 1
  • Notes 2

K Moves

5K
5K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 High 11 2 25 13 26 23 26
  • Notes 1
  • Notes 2
6K
6K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Mid 16 3 23 10 19 16 17
  • Notes 1
  • MY
4K
4K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Mid 23 3 33 15 29 26 29
  • Guard Break and Knockdown on hit.
  • MGT
2K
2K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Low 13 2 27 11 21 18 20
  • Notes 1
  • Notes 2
1K
1K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Low 16 4 47 15 29 26 29
  • Notes 1
  • LK
3K
3K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- Low 22 1 21 - - - -
  • This move is a roll; doesn't cause any damage.
  • However, it has a Cancel Point.
7/8/9K
7/8/9K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Mid 25 4 27 17 34 31 35
  • Causes Knockdown on hit
  • MD
bt.K
bt.K
5K while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.2K
bt.2K
2K while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
66K
66K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6[6]K
6[6]K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 Midhigh - - - - - - -
  • Notes 1
  • Notes 2
22K
22K / 2[2]K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9 Low - - - - - - -
  • Notes 1
  • Notes 2
JK
JK
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
J4/6K
J4/6K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Pursuit K
Pursuit K
2K near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

B Moves

5B
5B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6B
6B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Mid 15 19 2 34 12 24 21 23
  • Guard Break
  • MG
4B
4B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Mid 17 2 35 17 33 30 34
  • Guard Break
  • MGB
2B
2B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
1B
1B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
3B
3B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
7/8/9B
7/8/9B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.B
bt.B
5B while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.2B
bt.2B
2B while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
66B
66B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6[6]B
6[6]B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
22B
22B / 2[2]B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
JB
JB
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
J4/6B
J4/6B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Pursuit B
Pursuit B
2B near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Throws

Neutral Throw
Neutral Throw
6G against a standing opponent
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Human - - - - - - - - -
  • Notes 1
  • Notes 2
Beast - - - - - - - - -
  • Notes 1
  • Notes 2
Crouching Throw
Crouching Throw
6G against a crouching opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Back Throw
Back Throw
6G against a backturned opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Command Throw
Command Throw
236G
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Special Moves

Special Move 1
Special Move 1
236P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 2
Special Move 2
214P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 3
Special Move 3
236K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 4
Special Move 4
214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 Mid 12 7 58 17 34 31 35
  • A backflip kick.
  • MU
Special Move 5
Special Move 5
236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 6
Special Move 6
214B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Beast Drives

Beast Drive 1
Beast Drive 1
236236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
22 (still need to find total) Mid 25 4 31 15 29 26 29
  • Notes 1
  • MG
Beast Drive 2
Beast Drive 2
214214B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 (still need to find total) Mid 32 3 37 15 29 26 29
  • If it hits, it will drain the Opponent's Beast Drive gauge. It drains 75% from Human form, and 100% if in Beast/Hyper form.)
  • MD

Combos

Combo Damage Notes
Human Combos
PK
PPP
9PP
9K, 9P
9KK
6K, 6K
4P, 236P (First shoulder hit)
4K, 4K
(If the first kick lands) KK, 214K
236G
236K, K
Beast Combos
(Full Crouch) 2KK, 236B
9K/P, 4B
9K/P, 236B
9K (Human), 5B (Beast Kick)
9K (Human), 5B (Beast Kick), 236PPP [hold forward]
236G, P (Punch Grab), 9(Jump Cancel), PPB
9K/P (Human Kick or Punch), 5B (Beast Kick), DC (Dash Cancel), 236G
236G, P (Punch Grab), 9(Jump Cancel), 6P, PP
9K/P (Human Kick or Punch), 5B (Beast Kick), 236PP (Cancel), PKK
9K/P (Human Kick or Punch), 6B
9K/P (Human Kick or Punch), 6B, 6B
9K/P (Human Kick or Punch), 6K (Knee)
9K/P (Human Kick or Punch), 6K (Knee), P
Hyper Combos
4P, Double 236B
4K, Double 236B
PPK, Double 236B
236PP, (Cancel into), Double 236B
BB, 236P (Cancel second punch into), Double 236B
4P (Cancel into) Double 236B
236K (Cancel into), 236B
KK, Double 236B
236K (Cancel the slide into) Double 236B
236K (Cancel the slide into) 236P (Cancel shoulder tackle into) B
8K, 236K, Double 236B

See also

General
FAQ
Controls
Stages
HUD
System
Advanced Mechanics
Character Data
Glossary
Debug Menu
Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf