Bloody Roar Extreme/Alice the Rabbit

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Introduction

Alice is a highly versatile character with tools for almost every situation; she can play keepaway or rushdown extremely well. She also has great mobility: fast walk speed, a fast dash that covers a lot of distance, one of the best jumps in the game and various other mobility tools such as sways and slides. Her normals have good range, and she excels at low/mid rushes and frame traps. While in Hyperbeast, her damage output is devastating thanks to her unique trait, Power Legs, which makes all her kicks deal significantly increased damage and gives them Guard Break properties. To play Alice effectively, players must learn every option she has for each situation; because of this, and the fact that she has some of the highest execution requirements in the game (particularly with her instant 6[6]B combos), Alice requires a lot of time to learn.

Strengths Weaknesses
  • Can play both keepaway and rushdown effectively
  • Very good mobility
  • Great jump
  • Strong frame traps
  • Amazing low/mid mixups
  • Very high damage in Hyperbeast
  • Below average recovery and defense stats
  • Her kicks lose range in Beast Form
  • Her BnB combos require a lot of execution to do

Stats

Attribute Human Beast Hyper
Attack 100% 133% 133%
Defense 0.74 0.91 0.91
Recovery N/A 22 22
Weight 650 650 650
Forward Walk 24.22 25.07 25.07
Back Walk - - -
Backdash dist. 18.00 18.00 18.00
Backdash frame 34 34 34
Dash/Run
Jump Height

Ability Plus

  • Power Legs: All kicks deal significantly more damage, have Guard Break properties and gain the on-hit effects as if they were Counter Hits.
  • Consecutive Hit (air): All attacks have increased hitstun against airborne opponents; hitstun decay still applies.

Moves

P Moves

5P
5P
Jab
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
9 High 8 2 16 10 18 16 16

Basic jab.

6P
6P
Through Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Middle 15 2 27 11 22 19 21

Alice performs an overhead punch.

4P
4P
Sweeping Knuckle
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Middle 35 2 20 11 21 18 20
  • Can cancel by pressing G between frames 1-35

Alice reels back, then moves forward with a spinning fist.

2P
2P
Squat Jab
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7 Low / Middle 10 1 22 10 16 16 16

Crouching jab. Due to being a crouching move, Alice has High Crush properties during it.

1P
1P
Lower Sweeping Knuckle
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Can cancel by pressing G between frames 1-30
  • High Crush between frames 1-24

While crouching, Alice reels back, then moves forward with a backhand attack.

3P
3P
Body Hook
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 12 1 24 10 19 16 17
  • High Crush between frames 1-20

Alice attacks with her elbow.

7/8/9P
7/8/9P
Super Uppercut
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 9 7 34 10 19 16 17
  • Launch
  • Considered airborne between frames 14-32

Alice performs a jumping uppercut while moving forward.

bt.P
bt.P
Turning Around Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High 10 2 18 10 19 16 17
  • Backturned Attack

Alice slaps the opponent while turning around.

bt.2P
bt.2P
Squat Turning Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7 Low / Middle 10 2 18 10 19 16 17
  • Backturned Attack

Alice turns around and performs a low punch.

66P
66P
Sliding Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 Low 13 2 26 11 22 19 21
  • Causes Trip on Counter Hit

Alice slides forward and attacks the opponent's feet.

6[6]P
6[6]P
Rabbit Tackle
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 Middle 13 9 22 14 27 24 27
  • Causes Launch

Alice performs a shoulder tackle.

22P
22P / 2[2]P
Hopping Hammer
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 Middle 11 3 28 13 25 22 25
  • Causes Launch

Alice spring-jumps up, attacking with both hands.

JP
j.P
Jumping Punch
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 High / Middle 6 4 19 10 17 16 16
  • Can cancel into itself once.
J4/6P
j.4/6P
Jumping Hammer
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 19 5 27 17 34 31 35
  • Heavy Attack
  • Causes Groundbounce on hit
Pursuit P
Pursuit P
Hammer Drop
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6 Middle 22 4 27 10 15 16 16
  • Only usable near a downed opponent

K Moves

5K
5K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6K
6K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
4K
4K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
2K
2K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
1K
1K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
3K
3K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
7/8/9K
7/8/9K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.K
bt.K
5K while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.2K
bt.2K
2K while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
66K
66K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6[6]K
6[6]K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
22K
22K / 2[2]K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
JK
JK
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
J4/6K
J4/6K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Pursuit K
Pursuit K
2K near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

B Moves

5B
5B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6B
6B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
4B
4B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
2B
2B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
1B
1B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
3B
3B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
7/8/9B
7/8/9B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.B
bt.B
5B while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
bt.2B
bt.2B
2B while facing backwards
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
66B
66B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
6[6]B
6[6]B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
22B
22B / 2[2]B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
JB
JB
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
J4/6B
J4/6B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Pursuit B
Pursuit B
2B near a downed opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Throws

Neutral Throw
Neutral Throw
6G against a standing opponent
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Human - - - - - - - - -
  • Notes 1
  • Notes 2
Beast - - - - - - - - -
  • Notes 1
  • Notes 2
Crouching Throw
Crouching Throw
6G against a crouching opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Back Throw
Back Throw
6G against a backturned opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Command Throw
Command Throw
236G
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Special Moves

Special Move 1
Special Move 1
236P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 2
Special Move 2
214P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 3
Special Move 3
236K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 4
Special Move 4
214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 5
Special Move 5
236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Special Move 6
Special Move 6
214B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Beast Drives

Beast Drive 1
Beast Drive 1
236236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2
Beast Drive 2
Beast Drive 2
214214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • Notes 1
  • Notes 2

Combos

Combo Damage Notes
Human Combos
K,P xx 214K 28
(6K), 2K, 2P xx 236P 26
236G, 66K 37
236G, dash 236G 58
j.6P, 3K,K, 4K 35
j.K, j.B, 8B, 3K,K,1B 43
Beast Combos
8B, 2B, back throw 81
(ch) 66B (AC) j.K, j.P, j.B (dash under) 60
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P, 8B, 3K,K,1B 105 Can be started from running B.
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6K, (ac) (airthrow) 101 (140 with air throw) Can be started from running B.
(ch) 236B (AC) j.6B, instant dash B (AC) j.6B, instant dash B 2361369B 175 Can be started from running B.
Hyper Combos
(ch) 214K, 8K, 66P, 3K3K1B 89
J.6B, 66B (AC) j.6B, 2P 2K 2K, 3K 3K 1B 148
(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,8B, 3K,3K,1B 171
(ch) 66B (AC) j.6B, instant dash B (AC) j.6B, 8K, P,P,P,6P, B,B,B,6B xx 236B (ac) (air throw) 167 (203 with air throw)
(ch) 66B (AC) j.6B, instant dash B 2361369B 218

Alice combo video.

See also

General
FAQ
Controls
Stages
HUD
System
Advanced Mechanics
Character Data
Glossary
Debug Menu
Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf