Melty Blood/MBTL/Shiki Tohno/Strategy

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Offense

Okizeme

There are not a lot of safejumps for Thono. So most OKI is done grounded
Examples:
OS vs Heat and DPs: meaty 2A>2A~D>...
IAD >jX vs lowshield
dl. Grab vs shield
...

Throw:
j8/9>wjA>land j8 in corner j9 Midscreen

Airthrow:
...>3C>AT>66> You can always just runup and meaty from an early Airthrow.
>j4AAAB>AT>IAD>wjX>land Gives consistent hight for a meaty. It works best in the corner since you land quite far away from the enemy Midscreen.

Corner Safejump(thanks to @hare082)
...>3C>jBC>66>AT>dl9>jC>(D)>: j9 has to be input a little later then half the way down

Mdscreen Metered Left/Right:
...>5BB>236A>236C>w2A>sj>wjA>land early wjA means sameside, late wjA means Sideswitch, The siwtch occurs slightly before you would crossup.

j236C left/right
old routing not possible after 19.08. Patch: @ralialidell
new routing quite difficult: @TheLonePhantom


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Shiki Tohno
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