Melty Blood/MBTL/Shiki Tohno/Strategy
Offense
Okizeme
There are not a lot of safejumps for Thono. So most OKI is done grounded
Examples:
OS vs Heat and DPs: meaty 2A>2A~D>...
IAD >jX vs lowshield
dl. Grab vs shield
...
Throw:
j8/9>wjA>land j8 in corner j9 Midscreen
Airthrow:
...>3C>AT>66> You can always just runup and meaty from an early Airthrow.
>j4AAAB>AT>IAD>wjX>land Gives consistent hight for a meaty. It works best in the corner since you land quite far away from the enemy Midscreen.
Corner Safejump(thanks to ][https://twitter.com/hare082/status/1560719151001350144?cxt=HHwWgMCt2Y_z5KgrAAAA @hare082)
...>3C>jBC>66>AT>dl9>jC>(D)>:
j9 has to be input a little later then half the way down
Midscreen Pseudo Safejump: Goofy pseudo safejump
...>3C>jb>jC>AD>AT>sjc>jC~D...
Midscreen Safejump:
...>3C>jABC>8jc>jAB>j236C>w2a>9>jC>...
[https://mobile.twitter.com/reiji_stv/status/1562318923886108672 @reiji_stv)
...>236C>w236A>9jC>...
Any normal that low profiles sufficiently (most crouching normals) just flat out make the jump-in whiff which causes the OS to give you a shield So mashing 2A on wakeup beats this OS
It also loses to Ciel 22B, DAN 623B/C, and Miyako Arc Drive
Mdscreen Metered Left/Right:
...>5BB>236A>236C>w2A>sj>wjA>land early wjA means sameside, late wjA means Sideswitch, The siwtch occurs slightly before you would crossup.
Midscreen j236C left/right
...>3C>jABC>7/8/9jc>jAB>j236A(1)>j236C>6/4 microwalk>j9>(wjA)>land>2A>2D~A>...
Lenght of microwalk and if you did jc8 or jc9 determines left/right. When jc7 use 6 Microwalk when jc8/9 use 4
Looses to 5 Frame DPs
old routing not possible after 19.08. Patch:
@ralialidell
new routing quite difficult:
@TheLonePhantom