Phantom Breaker: Omnia/Cocoa

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Cocoa

Profile

  • Name: Cocoa
  • Character Voice: Ai Matayoshi
  • Sex: Female
  • Age: 16 (says she's 18)
  • Height: 157cm
  • Weight: 44kg
  • Blood: O
  • Birthday: 2/21
  • B.W.H.: 86.55.85
  • Occupation: Cosplayer
  • Weapon: Kusenia's Claw (Claw)
  • Style: Short Range - Rush Type

Born into the lap of luxury, Cocoa didn't want for anything. One day, growing bored with life, Cocoa started playing the MMORPG "True Dark Age" (a.k.a T-DA) and became obsessed with her character Uriel. Now, the girl who always got everything she wanted wants nothing more than to turn this boring world called reality into the world of T-DA.

Overview

Cocoa is an aggressive fighter with some of the fastest attacks accompanied by high Damage output. While lacking in any long-range power, Cocoa's close-range strength is unmatched in frame advantage, damage, combo, and mix-up.


Strengths Weaknesses
  • Blistering Offense: despite lacking a command grab, Cocoa has a myriad of offensive tools at her disposal, and can perform multiple mixups in a single blockstring once she is in.
  • Stun: long combos and potent mix on Oki mean it takes fewer mistakes for an opponent to dizzy, giving her comeback/snowball potential against characters with low stun resistance.
  • Barbarischer Nagel: This is Cocoa's tool for high damage output, it has absurd minimum damage and always leads to a knockdown.
  • Lack of Range: Cocoa has no tool to threaten at full screen and needs to close the distance, while her dash speed helps, projectiles and disjointed hitboxes can still give her trouble in neutral against characters who can outbox her.
  • Low health: With how volatile PBO can get, cocoa dying from one mistake is a possibility.
  • Poor antiairs:Cocoa lacks good air unblockable buttons while on the ground, essentially requiring meter to do air unblocks consistently. 5c can be used for antiairing but its effectiveness is limited against superjumping.

Style Overview

PBO QuickStyle Icon.png

The go-to for cocoa, as having access to SS cancel is integral to her ability to do high damage off of mixups, she also can use slipshift dodge to deal with heavy zoning.

PBO HardStyle Icon.png

Protection is the main reason to pick this style, Hover on regular jumps is somewhat useful to cocoa but still falls a bit short in comparison to quick's double jump, and 4b, despite being a very strong overhead, isn't as useful to cocoa as she already has so much mix at her disposal. 

PBO OmniaStyle Icon.png

Probably the worst style. Cocoa's EX moves are not quite sufficient to justify picking Omnia over other styles, as the average damage you'll get for for your meter is lower, and Hard style's cashout damage is comparable.

Normal Moves

5A
5A
PBO Cocoa 5A.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
  • can be reverse beat from 2A
5AA
5AA
PBO Cocoa 5AA.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -

rebeats to 2a for low or 5aaa for overhead. your most common point for mixup branching.

5AAA
5AAA
PBO Cocoa 5AAA.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - High -

one of cocoa's many overhead options. will whiff on some characters in hitstun(mikoto & her clones) crouching.

5B
5B
PBO Cocoa 5B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
5BB
5BB
PBO Cocoa 5BB.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -

Gatlings into 5bbb and 2b for High/low mixup.

5BBB
5BBB
PBO Cocoa 5BBB.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - High -

Cocoa's most reliable overhead, easily convertable into a full combo at most ranges. However, can whiff at max 5bb range as its horizontal reach is subpar.

6B
6B
PBO Cocoa 6B.png
hitconfirming this is tricky
hitconfirming this is tricky
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - High -

important overhead available as a cancel from most normals. can only be canceled into 6c and 5sp, meaning you will need to spend resources for damage from this, and hit confirming it can be tricky to do safely.

5C
5C
PBO Cocoa 5C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -

main antiair.

5CC
5CC
PBO Cocoa 5CC.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
5CCC
5CCC
PBO Cocoa 5CCC.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
6C
6C
PBO Cocoa 6C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - 5SP - -

whiffs on some characters crouching and can only be canceled to 5sp

5SP
5SP
PBO Cocoa 5SP.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - SS High, Mid. -

Unlike most characters 5sp, cocoa's is 2 hits, the first of which only occurs very close to cocoa and is an overhead. dash canceling this with 66 in quick style is very important to cocoa's damage.

2A
2A
PBO Cocoa 2A.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
2B
2B
PBO Cocoa 2B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
2C
2C
PBO Cocoa 2C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
j.A
j.A
PBO Cocoa jA.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - until L - - - - -
j.B
j.B
PBO Cocoa jB.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
j.B
j.2B
PBO Cocoa j2B.png
this will always hit on the opposite side you expect it to.
this will always hit on the opposite side you expect it to.
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - landing (+2?) - - High -
j.C
j.C
PBO Cocoa jC.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
j.C
j.6C
PBO Cocoa j6C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -

air footsies

j.SP
j.SP
PBO Cocoa jSP.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
j.2SP
j.2SP
PBO Cocoa j6C.png
""""air kurres messer""""
""""air kurres messer""""
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -

technically a special. has an ex version as well. just cocoa's 6c but floats her breifly before fastfalling her as the hitbox comes out.

66A
66A
PBO Cocoa 66A.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
66B
66B
PBO Cocoa 66B.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - - -
66C
66C
PBO Cocoa 66C.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - very minus - low -

Throws

5/6B+C
Throw
4/6H
PBO Cocoa T.png
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - Throw Throw
j.B+C
Air Throw
j.4/6H
can loop into itself in corner
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - Throw Throw

Special Moves

6SP
Stumpfer Flugel
6SP
PBO Cocoa 6SP.jpg
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
Light - - - - - - - -

command dash. if the opponent is in proximity by the end of the dash, cocoa will perform a flurry of advancing attacks, followed up by the claw from 5c, which is prone to whiffing on blocking opponents at some distances.

Medium - - - - - - - -

same as light but ends in the kick from 5bb, which is more conistent on blocking/standing opponents but often whiffs on airborne ones. an option if the opponents gaurd is already dark red and forcing a gaurd break is possible, but its high punishability and lack of practical use in combos makes this and the light version the least useful of cocoa's specials.

Heavy (100%BG) - - - - - - - AUB

damage/stun squeeze. still will drop at higher damage scaling, 4h+sp will be better most of the time

2SP
Kurzes Messer
2SP
PBO Cocoa 2SP.jpg
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
Light - - - - - - mid -

pseudo-reveral

Medium - - - - - - mid, high -

low profile reversal, Last hit is an overhead. whiff cancelable for some reason

Heavy (100%BG) - - - - - - Low, mid AUB

low profile before the flash, invincible several frames after. The first hit is cancelable into other EX moves. Its low hurtbox, excellent horizontal range, relatively brief recovery, and ability to be canceled into from blockstun make EX Kurzes Messer one of the most useful tools at cocoa's disposal in all styles.

4SP
Barbarischer Nagel
4SP
PBO Cocoa 4SP.jpg
Itai deshou?
Version Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
Light - - - - - - - -

The core of cocoa's quick-style gameplan. can loop into itself using slip shift cancels(4L+S, 5sp, 66, 4L+S....) has high minimum damage, generates >30% BG, and leads to a hard knockdown. these loops do not work on fin, however. Its generous hitbox also allows it to be used as an antiair.

Medium - - - - - - - -

4L+S but worse. slower, lower damage, no knockdown, generates less meter, and comboing with 5s requires specific timing/will not work in the corner. the only tradeoff for all of these downsides is a bigger horizontal hitbox and the ability to do routes on characters where 4L+S loops drop.

Heavy (100%BG) - - - - - - - AUB

damage squeeze, can combo after depending on combo scaling. generally not worth it unless securing a kill and the combo is otherwise too scaled for 4L+S looping.

Phantom Breakers

Quick Super Attack
Unendliche Angst
5H+SP (200%BG)
PBO Cocoa QPB.jpg
Gamer rage
Gamer rage
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - ALL AUB

quick style phantom break. good damage but the duration means that to get the max out of it you'll need to land it very early in tension time. Use outside tension time or securing a kill is not advised, as it will reset cocoa's meter to 0, limiting the damage off the next immediate mixup significantly. NOT A REVERSAL. HAS NO INVINCIBILITY

Hard Super Attack
Schöne Fledermaus
5H+SP (200%BG)
PBO Cocoa HPB.jpg
Damage Startup Active Recovery Frame Adv Cancel Guard Attribute
- - - - - - all -

Hard style phantom break. really good for out of context tension time TODs and very little else

Phantom Breaker: Omnia
General

ControlsFAQHUDStrategySystemPatch Notes

Characters

ArtifactorCocoaEndeFinGaitoInfinityItsukiKurisuLMMaestraMeiMikoto NishinaMikoto WRenRiaRimiShizukaShin-WakaSophiaTokiyaWakaYuzuha