Melty Blood/MBTL/Monte Cristo
< Melty Blood | MBTL
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Story
Story goes here.
Gameplay
The Count of Monte Cristo (often referred to as Dantes) is a new character to Melty Blood, released as DLC alongside Ushiwakamaru on December 15, 2022. Dantes is a -blank- character that does -blank-.
- more description tbd-
Strengths | Weaknesses |
---|---|
|
|
Unique Traits
Unique traits here.
Character Summary
Move list
- Moon Skills
- 6B+C - Name
- 3B+C - Name
- 4B+C - Name
- j.6B+C - Name
- Special Attacks
- 236A/B/C (EX OK) - Name
- 623A/B/C (EX OK) - Name
- 214A/B/C (EX OK) -Name
- Arc Drive
- 236B+C - Name
- Last Arc
- A+B+C+D / Successful Shield in Blood Heat - Name
- Unique Attacks
- -
- Blowback Edge Moves
- -, -, -
Stats & vitals
Health: -
Backdash:
- ? Throw Invul - ? Strike Invul - ? Aerial Invul - ? Projectile Invul - ? Total
Dash startup: ?
Dash actionable: ?
Jump startup: ?
Jump airtime: ?
Quick combo reference
Coming soon.
Move Analysis
Normal Moves
Standing Normals
5A
5A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
190 | HL | -N-, -RB-, -SP-, -EX-, -CH-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 2 | 11 | 18 | -1 | - |
5B
5B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
510 | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 3 | 20 | 31 | -8 | - |
5C
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
11 | 3 (10) 4 | 19 | 50 | -6 | - |
Crouching Normals
2A
2A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
180 | L | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 2 | 11 | 18 | -1 | - |
2B
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2B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
460 | L | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 4 | 18 | 29 | -7 | - |
2C
2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
350*2 (679) | L | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 2 (2) 3 | 22 | 37 | -8 | - |
Jumping Normals
j.A
jA
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
170 | HA | N, SP, EX, MD, TH | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 4 | 11 | 20 | - | - |
j.B
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jB
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | HA | N, SP, EX, MD, TH | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 5 | until landing | - | - | - |
j.C
jC
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
590 | HA | N, SP, EX, MD, TH | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 5 | until landing | - | - | - |
Command Normals
Command Normal Input
Command Normal Input
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Description.
Universal Mechanics
Rapid Beat 2
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Description.
3C/Rapid Beat 3
3C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | LH | SP+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | 25 | 37 | -11 | Air 5-12 |
Ground Throw
4/6AD
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1500 | U | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4 (+dash) | 3 | 19 | - | +36 | - |
Air Throw
j4/6AD
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | U | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1 | 3 | until landing + 12 | - | - | - |
Special Moves
Move Name
Description of move group here.
236A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
850 | LHA | CH, EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
12 | 4 | 29 | 44 | -8 | - |
- Description.
236B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
660*2 (1141) | LHA | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
23 | 9 (9) 9 | 22 | 71 | -6 | - |
- Description.
236C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
630*5 (2203) | LHA | MD/AD | - | 1 magic circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+8 | 9(2)*4, (16) 9 | 26 | 106 | -10 | - |
- Description.
Super Moves
Arc Drive Name
236BC
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3500 | U | - | - | 3 Magic Circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5+0 | 21 | 34 | 59 | - | All 1-25, Throw 26-35 |
Last Arc Name
ABCD
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
4800 | LH | - | - | 4 Magic Circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1+21 | 4 | 27 | 52 | -14 | All 1-25 |
- Usable with 4 full Magic Circuit gauges, at any time in Blood Heat, or with a successful Shield while in Blood Heat.
- Damage in Blood Heat scales with amount of Heat Gauge remaining on activate.
Reverse Beats
Attack | Chain | Advantage |
---|---|---|
5B/2B | 5A/2A | -3 |
5C/2C | 5A/2A | -1 |
Attack | Chain | Frame Gap |
---|---|---|
Customization
Palette options
Color 1
Color 2
Color 3
Color 4
Color 5
Color 6
Color 7
Color 8
Color 9
Color 10
Color 11
Color 12
Color 13
Color 14
Color 15
Color 17
Color 18
Color 19
Color 20
Color 21
The Count of Monte Cristo Roadmap
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