Dengeki Bunko: Fighting Climax/DFCI/Tomoka Minato

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Introduction

Originally from the light novel Ro-Kyu-Bu!.

Gameplay

A character that uses tricky basketball moves with her teammates to control the field. Tomoka’s recommended play style is to use her basketball attacks to stop her opponent’s movements. From afar, “One Handed Jump Shot” is great for this.

Move List

Normal Moves

5A
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Sweeping horizontal hit with a folding fan. Jump cancellable. Generic 5A.

2A
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Low sweep with a folding fan. Hits low, is jump cancellable and air unblockable. Super solid 2A, and like the other 2As in this game, you can chain it 3 times into itself before it will automatically do 2B. Tomoka crouches pretty low, and hits deceptively far, so you will most likely be tossing out 2A just because you can in a lot of match ups.

5B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Forward push with both hands. Jump cancellable and air unblockable. Doesn't have nearly the hitbox or range of many other character's 5Bs, but dashing up with a 5B if you think the opponent is going to jump is a pretty safe option, as you can jump cancel on either block or hit.

2B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Uses some small firework sticks, with a bucket of water nearby. Long reach, does not hit low. Opponent can slip on the bucket after the fireworks are done. Not a low. Has very long recovery when whiffed. This is her longest range normal that you can jump cancel. it's fairly quick and will always hit when a 2A hits. Don't get too predictable with jump cancelling or your opponent will be able to read that and j.A in response to seeing you jump. You can delay after the 2As to try to catch the opponent doing something and bait for the counter hit.

5C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Cleans the floor with a mop. While it looks like it should hit low, it does not. Long reach, long recovery. There's a few things to be careful about with this move. It has long range, but due to the opponent getting pushed back on hit, depending on the range, 5C into 5A+B will not always connect, and you're then setting yourself up to get hit for free if your 5A+B is blocked. Also, because you throw with the C button, when the throw whiffs, you're generally open to get hit if you just 5C really close and don't followup with anything, though if you're too close, no matter what you do, you're most likely screwed. In addition, while you can cancel into 236A or 214A or whatever you want after the 5C, it's very easy to 5A+B in reaction to seeing either of those moves come out, so if you start to get predictable, you're going to end up losing more likely.

2C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Spins around while holding onto a basketball. Despite its animation, it is a low. Very minus on block. 2A > 2C will combo. Air unblockable. I would recommend using 2A > 2B > 2C over 2A > 2B > 5C because even though Tomoka has terrible range on 2C, if it hits, then no matter how far away the opponent is the 5A+B will always hit. So if the opponent is so far away that 2A > 2B > 2C doesn't connect, at least you're not whiffing a 5A+B that's a little bit out of your range. This move is also useful in a lot of combos where the opponent is bouncing to allow you to combo into 5A+B from her specials.

j.A
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Sweeps folding fan diagonally down. Will hit standing Kirito while rising. Fast startup and can cross up. Can sometimes be used to fuzzy guard. Overall a fast and very good air move. Not as much range as some other character's, but the speed is there.


j.B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Swings her school bag out in front of her. Hits very horizontally, so it’s best used air-to-air. Jump cancellable. Will cross up in some situations, but because it's her longest range air move, it's best used from a somewhat medium range.


j.C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Attacks with an umbrella. Jump cancellable. The hitbox is quite big for this move, and it's pretty fast. Very easy to abuse.


Special Moves

One Handed Jump Shot
「ワンハンドジャンプシュート」

236X
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A x x x x x x x -

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Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX x x x x x x x -

fluff

One Handed Jump Shot
(Air Version)
「ワンハンドジャンプシュート」

j.236X
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C x x x x x x x -

fluff

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX x x x x x x x -

fluff

Innocent Charm
「無垢なる魔性-イノセントチャーム-」

214A
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

fluff

Ice Age
「氷の絶対女王制-アイスエイジ-」

214B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

fluff

Fireworks
「打ち上げ花火-ファイヤーワークス-」

214C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

fluff


Trump Card

Uhhh……N-noooo!
「ふえ……だ、だめえええ~っ!」

5A+C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

fluff


Impact Skill

Steal
「スティール」

5A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

fluff

Anti-Air
「日舞演目・『対空』」

2A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

fluff


Impact Break

4A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

fluff


Climax Arts

Shiny Gift
「雨上がりに咲く花 -シャイニー・ギフト-」

41236B+C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

fluff

RO-KYU-BU!
「RO-KYU-BU!」

63214B+C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

"Elementary school kids are the best!"


Combos

Midscreen Starter

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Corner Starter

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Colors

Color 1 Color 2 Color 3 Color 4
Color 5 Color 6 Color 7 Color 8
Color 9 Color 10 Color 11 Color 12
Color 13 Color 14
Dengeki Bunko: Fighting Climax
General

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Characters

AkiraAsunaKirinoKiritoMiyukiKuroyukihimeMikotoRentaroSelvariaShanaShizuoTaigaTomokaYukina

Assists

AcceleratorAliciaBoogiepopCeltyDokuroEnjuErioHaruyukiHoloInnocent CharmIzayaKinoKojouKoukoKuronekoLeafaMashiroPaiRyuujiSadaoTatsuyaToumaWilhelmina