Dengeki Bunko: Fighting Climax/DFCI/Akira Yuki

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Introduction

Originally from the Sega-AM2 developed arcade series Virtua Fighter.

Gameplay

A synopsis of this character's play-style, strengths, weaknesses, etc

Pros

  • Has a various different moves
  • Has a command move
  • Has two Extend Actions and two moves as EX only
  • Joho Sensho and Teishitsu Dantai are the only way to perform a air solo combo followups

Cons

  • His step dash
  • His Renkantai is different on the ground and in the air
  • Has no projectile moves (not counted this version's Hougeki Unshin Sokousho). Needs Assist Cancels

Recommended Assists

Assist Character - Short description of why this assist is recommended with this character

Assist Character - Short description of why this assist is recommended with this character

Assist Character - Short description of why this assist is recommended with this character

Move List

Normal Moves

5A (Chusui)
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

A simple jab punch.

2A (Hosui)
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

A simple crouching side jab punch. The version of this move was introduced in Virtua Fighter 5.

5B (Rimon Chouchu)
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

This is Akira's famous elbow strike. Unlike in Virtua Fighter and Dead or Alive series where it knock opponent forward, this move juggles juggled opponent and jump cancellable.

2B (Souka Hosui)
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

A lower crouching punch from Virtua Fighter 4. Unlike in Virtua Fighter and Dead or Alive (After Red Critical attack sign only) series, It does not sweep the opponent.

5C (Daiten Hosui)
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

His double fist strike debuted in Virtua Fighter 3. Unlike in Virtua Fighter and Dead or Alive series, it does not strike knockdown the opponent, even during juggle.

5[C] (Daiten Hosui - MAX)
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

The MAX version of Daiten Hosui causes strike knockdown. In this game, it also wallbounce the corner opponent.

2C (Maho Shouko)
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's crouching shoulder charge, whoch was introduced in Virtua Fighter 3. It uses Virtua Fighter attack property as a Launcher-like move instead of Dead or Alive attack property. Possible to perform jump cancel

2[C] (Zessho Daiten Hosui)
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Although this move was introduced in Dead or Alive 5 Ultimate, it uses a same sprite as 2C/Maho Shouko and launches higher.

j.A (Toku Rakusho)
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

A simple aerial side jab punch. The version of this move was introduced in Virtua Fighter 5.

j.B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

An aerial lower side kick. Original to this game.

j.C (Tankyaku/Utankyaku)
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's aerial kick. Althoughh the sprite is Utankyaku (which is an aerial side kick), the version of this move was introduced in Virtua Fighter 5. Unlike in Virtua Fighter and Dead or Alive series, it does not launches opponent to the air.


Command Move

666B (Yakuho Chouchu)
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

A side switch version of Rimon Chouchu. Unlike in Virtua Fighter and Dead or Alive series, it uses a same sprite as 5B/Rimon Chouchu and does not either launches the opponent forward (DOA version during Critical Hit), instead only knock the opponent, but still jump cancellable during juggle.


Special Moves

Mo'kou Kohazan
236A
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's old palm fist knockdown from Virtua Fighter 2 until 4 and replaced by Chouda Chouchui in Virtua Fighter 5 onward.

Byakko Soushoda
236B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's famous double palm strike. In this game, it cause wall bounce on the corner.

Renkantai
236C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's famous anti-air double kick. In this game, it can freezes opponent to the wall.

Air Renkantai
In the air, 236X
The air version of Renkantai is a knockdown set-up unlik the ground version.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A x x x x x x x -

Low air jumping.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B x x x x x x x -

Medium air jumping.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C x x x x x x x -

High air jumping.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX x x x x x x x -

Higher air jumping and fully hard knockdown the opponent.

Shura Haoh Ko'kazan
236A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's three hit combo from Virtua Fighter 3 until it doesn't last on 4th then return in Dead or Alive 5 as a Power Blow move. In this game, it act as one of EX version.

Joho Senshou
214A
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

This is Akira forward palm stun knockdown from Virtua Fighter 3. Although in Virtua Fighter and Dead or Alive can be followed into a combo in less another way, in this game can combo into other moves freely as an OTG-like move.

Kaiko
214B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's unblockable uppercut-like move from Virtua Fighter 4. In this game if the opponent is hit, Akira performs Teishitsu Dantai launcher and Shura Haoh Ko'kazan juggle combo.

Koboku
214C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's rise and push down attack from Virtua Fighter 4. Although since Virtua Fighter 5 R added a bound system, it cause ground bounce when opponent is in the air.

Koboku (MAX)
214[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

A charge version of Koboku can ground bounce the opponent either if their in the air or on the ground.

Youhou
214A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's famous fist launcher. It act as one of the EX moves and its hard knockdown.


Throw

Shin'icha
6C or 4C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's shoulder throw. Unlike in Virtua Fighter and Dead or Alive series, it is strike throw.


Trump Card

Tetsuzanko
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's famous shoulder strike.


Impact Skill

Tenzanko
A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

This side step shoulder strike is introduced in original Dead or Alive 5. This version uses side step down version, but moves forward instead of side stepping like in Dead or Alive 5.

Teishitsu Dantai
2A+B
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira's later known infamous 1 frame tap knee launcher. In this game (and sometimes also in Dead or Alive), performing this move is much easier.


Impact Break

Impact Break
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x -x x x -

Akira goes to Toku Rakusho then Youhou.


Climax Arts

Hougeki Unshin Soukosho
41236+B+C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

This Akira's famous throw combo. Unlike in Virtua Fighter and Dead or Alive series, it act as invuln. startup and performs a ki blast-like move on Sosho/3rd hit.

Ayumu Gawa Tenohira-Jo
63214+B+C
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
x x x x x x x -

Original to this game. Akira goes to the opponent and perform Kaiko then Utankyaku, followed by a rapid fire Chusui juggle combo based on one of his Virtua Fighter rapid fire Chusui combo and ended with Youhou.


Combos

Midscreen Starter

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Corner Starter

fluff

Throw Starter

fluff

Colors

Color 1 Color 2 Color 3 Color 4
DFCAkiraY-1.png
DFCAkiraY-2.png
DFCAkiraY-3.png
DFCAkiraY-4.png
Color 5 Color 6 Color 7 Color 8
DFCAkiraY-5.png
DFCAkiraY-6.png
DFCAkiraY-7.png
DFCAkiraY-8.png
Color 9 Color 10 Color 11 Color 12
DFCAkiraY-9.png
DFCAkiraY-10.png
DFCAkiraY-11.png
DFCAkiraY-12.png
Color 13 Color 14
DFCAkiraY-13.png
DFCAkiraY-14.png
Dengeki Bunko: Fighting Climax
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Assists

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