Dengeki Bunko: Fighting Climax/DFCI/Kuroko Shirai

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Kuroko Shirai

Introduction

Originally from the light novel Toaru Majutsu no Index, but was also featured prominently in Toaru Kagaku no Railgun. She's a lesbian who's in love with Mikoto.

Gameplay

A synopsis of this character's play-style, strengths, weaknesses, etc

Pros

  • Fast and low IAD
  • Potential allows for a real mixup game
  • Needles can be used for zoning while also contributing to potential
  • Needles are plus on block, so are good for ending block strings and can hit even after push block
  • Can solo combo into powerup blast
  • j.214X allows you to get them back to the ground after an air combo for a follow-up super/assist/etc
  • Gono

Cons

  • Does far less damage than other characters. Her 3bar combo only does 4k.

Recommended Assists

Zero - 6D launches them really high in the air. When they're at the peak height you can use trump for a really funny looking OTG.

Potentials

Universal Potential:

Character Potential: Hit the opponent with 236x series three times (on block is OK) to gain a dash teleport. 5AB and trump will also home on the opponent. Attack is increased by 10%. Can be activated twice per round. Effects last for 20 seconds.

Move List

L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel

Startup includes the first active frame.

Normal Moves

5A
DFC.Kuroko.5A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 5 2 14 -3
+8 (JC)
JC, SC, EX, ISC, TCC, CAC HLA -
2A
DFC.Kuroko.2A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 5 2 15 -4 SC, EX, ISC, TCC, CAC LA -
5B
DFC.Kuroko.5B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
500 7 3 19 -6
+10 (JC)
JC, SC, EX, ISC, TCC, CAC HL -
2B
DFC.Kuroko.2B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 8 3 17 -5
+10 (JC)
JC, SC, EX, ISC, TCC, CAC HL -
5C
DFC.Kuroko.5C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 9 4 21 -8 SC, EX, ISC, TCC, CAC HLA -
2C
DFC.Kuroko.2C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 10 4 21 -8 SC, EX, ISC, TCC, CAC L -
j.A
DFC.Kuroko.jA.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 7 2 X+2 Varies JC, SC, EX HA -


j.B
DFC.Kuroko.jB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 9 3 X+3 Varies JC, SC, EX HA -


j.C
DFC.Kuroko.jC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
650 10 4 X+4 Varies JC, SC, EX HA -


Special Moves

Steel Darts
「-スティールダーツ-」

236X
Air O.K.
DFC.Kuroko.236X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 758 to 1012 Ground: 15-51
Air: 14-53
15 to 22 Ground: 25 to 8
Air: X+12
Ground: -2 to +13
Air: -6 to -15
Ground: SC, EX, TCC, CAC
Air: SC, EX
HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 758 to 1012 Ground: 17-51
Air: 19-53
15 to 22 Ground: 25 to 8
Air: X+12
Ground: -2 to +13
Air: -6 to -15
Ground: SC, EX, TCC, CAC
Air: SC, EX
HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 758 to 1012 Ground: 19-51
Air: 21-53
15 to 22 Ground: 25 to 8
Air: X+12
Ground: -2 to +13
Air: -6 to -15
Ground: SC, EX, TCC, CAC
Air: SC, EX
HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1136 to 1418 Ground: 20-79
Air: 20-81
36 Ground: 19
Air: X+12
Ground: -7 to +2
Air: -27 to -3
Ground: SC, TCC, CAC
Air: SC
HLA -

Homes onto the opponent regardless of position.

Sexy Teleport
「」

214X
Air O.K.
DFC.Kuroko.214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 998 Ground: 10
Air: 8
13 Ground: 15
Air: X+15
Ground: -11 to +1
Air: -21 to -11
SC, EX, TCC, CAC HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 1048 Ground: 11
Air: 9
13 Ground: 15
Air: X+15
Ground: -11 to +1
Air: -21 to -11
SC, EX, TCC, CAC HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 1098 Ground: 12
Air: 10
13 Ground: 15
Air: X+15
Ground: -11 to +1
Air: -21 to -11
SC, EX, TCC, CAC HLA -
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1355 8 13 Ground: 20
Air: X+15
Ground: -16 to -4
Air: -23 to -11
SC, TCC, CAC HLA -


Universal Mechanics

Throw
6C or 4C
DFC.Kuroko.64C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1107 4 1 85 +53 (hit) SC, EX, TCC, CAC N/A -
Impact Skill
Teleport Arts
「」

5A+B
DFC.Kuroko.5AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1056 12 10 43 -20 Block: TCC
Hit: SC, EX, CAC
HLA -
Impact Skill
Elegant Impact
「」

2A+B
DFC.Kuroko.2AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1107 12 8 42 -27 Block: TCC
Hit: SC, EX, CAC
HLA -
Impact Break
4A+B
DFC.Kuroko.4AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
First Hit: 900
Launcher: 800
First Hit: 22
Launcher: 9
First Hit: 8
Launcher: 2
First Hit: 14
Launcher: 50
First Hit: -2
Launcher: -37
First Hit: N/A
Launcher: SC, EX, TCC, CAC
(on hit)
First Hit: HA
Launcher: HLA
-
Passionate Kiss
「情熱のベーゼ」

A+C
DFC.Kuroko.5AC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3000 34 6 41 -8 N/A H -


Climax Arts

Justice Enforcer
「」

41236B+C
DFC.Kuroko.41236BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3510 12 29 47 -36 N/A HLA -

Kuroko moves in a straight line like a Ranbu Climax Art.

Steel Phalanx
「」

63214B+C
DFC.Kuroko.63214BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
2520 14 ~89 20 -49 N/A HLA -

Hits full screen.


Combos

Midscreen

5A Starter

  • Notes about this particular combo
5A > 5B > 5C > 2AB > 236(A+B) > 5B > j.B > j.C > j.ABC
  • Solo powerup combo for one meter.
  • If too far away for 5C > 2AB to connect you can remove the 5C or replace the 2AB with 5AB
5A > 5B > 5C > 2AB > 236(A+B) > 5B > j.B > j.C > j.B > j.C > j.214C > 214A+B
  • Max damage off two meter and ends in hard knockdown.
5A > 5B > 5C > 2AB > 236(A+B) > 5B > j.B > j.C > j.B > j.C > j.214C > 41236B+C
  • Max damage off three meter
5A > 5B > 5C > 2AB > 236(A+B) > A+C
  • High damage for one meter and puts you in trump state.
5A > 5B > 2C > 5C > j.B > j.C > j.236A > j.236(A+B) > 236A
  • Requires trump state. Potential off one bar.
5A > 5B > 2C > j.A > j.B > j.C > j.236A > j.236(A+B) > 236A
  • Requires double ignition. Potential off one bar.
j.C > j.236A > j.236(A+B) > 5B > j.B > j.C > j.236A
  • Potential off one bar. j.C can be from an IAD

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo
4A+B > B > j.B > j.C > j.236A > j.236(A+B) > 236A
  • Potential off one bar

Assist

  • Notes about this particular combo

Corner

5A Starter

  • Notes about this particular combo
5A > 5B > 5C > 236A > 236(A+B) > 5B > j.B > j.C > j.B > j.C > j.236A
  • Potential off one bar.

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Assists

Assist Character 1

5A > 5B > 5C > 5D > etc
  • Notes about this particular combo

Assist Character 2

5A > 5B > 5C > 6D > etc
  • Notes about this particular combo

Colors

Color 1 Color 2 Color 3 Color 4
DFCKuroko-1.png
DFCKuroko-2.png
DFCKuroko-3.png
DFCKuroko-4.png
Color 5 Color 6 Color 7 Color 8
DFCKuroko-5.png
DFCKuroko-6.png
DFCKuroko-7.png
DFCKuroko-8.png
Color 9 Color 10 Color 11 Color 12
DFCKuroko-9.png
DFCKuroko-10.png
DFCKuroko-11.png
DFCKuroko-12.png
Color 13 Color 14
DFCKuroko-13.png
DFCKuroko-14.png
Dengeki Bunko: Fighting Climax
General

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Characters

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Assists

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