Dengeki Bunko: Fighting Climax/DFCI/Kuroko Shirai
Introduction
Originally from the light novel Toaru Majutsu no Index, but was also featured prominently in Toaru Kagaku no Railgun. She's a lesbian who's in love with Mikoto.
Gameplay
A synopsis of this character's play-style, strengths, weaknesses, etc
Pros
- Fast and low IAD
- Potential allows for a real mixup game
- Needles can be used for zoning while also contributing to potential
- Needles are plus on block, so are good for ending block strings and can hit even after push block
- Can solo combo into powerup blast
- j.214X allows you to get them back to the ground after an air combo for a follow-up super/assist/etc
- Gono
Cons
- Does far less damage than other characters. Her 3bar combo only does 4k.
Recommended Assists
Zero - 6D launches them really high in the air. When they're at the peak height you can use trump for a really funny looking OTG.
Potentials
Universal Potential:
Character Potential: Hit the opponent with 236x series three times (on block is OK) to gain a dash teleport. 5AB and trump will also home on the opponent. Attack is increased by 10%. Can be activated twice per round. Effects last for 20 seconds.
Move List
L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel
Startup includes the first active frame.
Normal Moves
5A |
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2A |
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5B |
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2B |
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5C |
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2C |
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j.A |
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j.B |
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j.C |
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Special Moves
Steel Darts 「-スティールダーツ-」 236X Air O.K. |
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Sexy Teleport 「」 214X Air O.K. |
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Universal Mechanics
Throw 6C or 4C |
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Impact Skill Teleport Arts 「」 5A+B |
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Impact Skill Elegant Impact 「」 2A+B |
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Impact Break 4A+B |
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Passionate Kiss 「情熱のベーゼ」 A+C |
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Climax Arts
Justice Enforcer 「」 41236B+C |
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Steel Phalanx 「」 63214B+C |
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Combos
Midscreen
5A Starter
- Notes about this particular combo
- 5A > 5B > 5C > 2AB > 236(A+B) > 5B > j.B > j.C > j.ABC
- Solo powerup combo for one meter.
- If too far away for 5C > 2AB to connect you can remove the 5C or replace the 2AB with 5AB
- 5A > 5B > 5C > 2AB > 236(A+B) > 5B > j.B > j.C > j.B > j.C > j.214C > 214A+B
- Max damage off two meter and ends in hard knockdown.
- 5A > 5B > 5C > 2AB > 236(A+B) > 5B > j.B > j.C > j.B > j.C > j.214C > 41236B+C
- Max damage off three meter
- 5A > 5B > 5C > 2AB > 236(A+B) > A+C
- High damage for one meter and puts you in trump state.
- 5A > 5B > 2C > 5C > j.B > j.C > j.236A > j.236(A+B) > 236A
- Requires trump state. Potential off one bar.
- 5A > 5B > 2C > j.A > j.B > j.C > j.236A > j.236(A+B) > 236A
- Requires double ignition. Potential off one bar.
- j.C > j.236A > j.236(A+B) > 5B > j.B > j.C > j.236A
- Potential off one bar. j.C can be from an IAD
4A+B Starter
- 4A+B > B > j.A > etc
- Notes about this particular combo
- 4A+B > B > j.B > j.C > j.236A > j.236(A+B) > 236A
- Potential off one bar
Assist
- Notes about this particular combo
Corner
5A Starter
- Notes about this particular combo
- 5A > 5B > 5C > 236A > 236(A+B) > 5B > j.B > j.C > j.B > j.C > j.236A
- Potential off one bar.
4A+B Starter
- 4A+B > B > j.A > etc
- Notes about this particular combo
Assists
Assist Character 1
- 5A > 5B > 5C > 5D > etc
- Notes about this particular combo
Assist Character 2
- 5A > 5B > 5C > 6D > etc
- Notes about this particular combo
Colors
Color 1 | Color 2 | Color 3 | Color 4 |
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Color 5 | Color 6 | Color 7 | Color 8 |
Color 9 | Color 10 | Color 11 | Color 12 |
Color 13 | Color 14 | ||