Duelists of Eden/Hazel

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Whipping up turrets at a whim, Hazel conquers the field and forces opponents between her turret and a hard place.

Overview

Hazel is a melee-focused character who excels at controlling her opponent's approach. Her Mech Wrench is a versatile tool for damage, denying space, and disarming traps, and her Deviate is useful for repositioning summons and enemies alike.

Pick if you like Avoid if you dislike
  • Being strong in the front row.
  • A more defensive playstyle.
  • Punishing opponents.
  • High burst damage.
  • Below average strength in neutral.
  • Poor back row coverage.
  • Polarizing matchups.
  • Getting camped.


Weapons

Weapon 1
DoE haz W1.png
Mech Wrench
Mech Wrench Weapon 1
Damage Startup Active Recovery Velocity
5 4 1 15
On Hit On Shield Cost Cooldown Air Time
14 2 1 28 -
  • Hazel hits in front, if tile is occupied deals damage and Push.
  • If tile is not occupied, creates a 1HP Block. Hazel has no limitation of numbers of blocks.
  • If tile is occupied with a Block, It'll upgrade to Turret Gun. Hazel can upgrade enemy Hazel's Block.
DoE haz W1 1.png
Upgrade Block
Upgrade Block Weapon 1 Follow-Up
Damage Startup Active Recovery Velocity
2 1 (Upgrade), 14 (Shot) 100 15 -
On Hit On Shield Cost Cooldown Air Time
11 -1 1 -
  • Hazel upgrades a Block to Turret Gun with 5HP.
  • Each shot from Turret Gun will reduce HP by 1.
  • Turret Gun shots can hit Hazel.
Weapon 2
DoE haz W2.png
Deviate
Deviate Weapon 2
Damage Startup Active Recovery Velocity
1 3, 9, 15, 21 6 13 -
On Hit On Shield Cost Cooldown Air Time
15 3 1 29 -
  • Hazel swings her wrench, creating 4 waves that Push upwards.
  • Extremely fast, mostly used to link into some spells and contest front columns.
  • Due to fast startup, Deviate can combo into self if Hazel moves forward.

Recommended Spells

Spell Name
DoE Pull.png
Pull
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Cooldown Air Time
-
  • Can be used to help Hazel having enemies in melee range.
  • Hazel can create a Turret Gun to contest a row, making easier to land Pull.
Spell Name
DoE Blink.png
Blink
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Cooldown Air Time
-
  • Blink can be used to cut distance since it's teleport to front and shots a Pulling projectile.
  • Can link into and from Mech Wrench, leading to high damage confirms.
Spell Name
Auto Slash
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Cooldown Air Time
-
  • Having steps is very helpful for melee characters, especially Hazel.
  • Hazel can also cover Auto Slash returns with a preemptive Block.
  • Has a generous frame data, Hazel can move and use Mech Wrench to increase damage output.
Spell Name
DoE Barricade.png
Barricade
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Cooldown Air Time
-
  • Can be used to remove temporary access to back rows, reducing camping effectiveness.
  • Due to fast startup, can be also used in combos to catch steps. It can also apply frost, leading to Frost hitconfirms.
Spell Name
Warp Rays
Damage Startup Active Recovery Velocity
On Hit On Shield Cost Cooldown Air Time
-
  • Despite slow startup and mana cost, Hazel can use Warp Rays of Deviate confirms.
  • Hazel can hold Warp Rays to create mind games with Deviate.

Colors

Default
Name 2
Name 3
Name 4
Name 5

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
DoE haz color 1.png
Player United States
United States
Active Example Play

Navigation

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Saffron
Selicy
Hazel
Terra
Shiso
Violette
Reva
Chiretta
Gunner
Shopkeeper
Harissa
Dreadwyrm
Neera
Queen
Maypul
Spells
Laser Spells
Melee Spells
Missile Spells
Shot Spells
Step Spells
Strike Spells
Wave Spells
Utility Spells