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Profile
Whipping up turrets at a whim, Hazel conquers the field and forces opponents between her turret and a hard place.
Overview
Hazel is a melee-focused character who excels at controlling her opponent's approach. Her Mech Wrench is a versatile tool for damage, denying space, and disarming traps, and her Deviate is useful for repositioning summons and enemies alike.
Pick if you like |
Avoid if you dislike
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- Being strong in the front row.
- A more defensive playstyle.
- Punishing opponents.
- High burst damage.
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- Below average strength in neutral.
- Poor back row coverage.
- Polarizing matchups.
- Getting camped.
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Weapons
Weapon 1
Mech Wrench
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Damage
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Startup
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Active
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Recovery
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Velocity
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5
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4
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1
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15
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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14
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2
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1
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28
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- Hazel hits in front, if tile is occupied deals damage and Push.
- If tile is not occupied, creates a 1HP Block. Hazel has no limitation of numbers of blocks.
- If tile is occupied with a Block, It'll upgrade to Turret Gun. Hazel can upgrade enemy Hazel's Block.
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Upgrade Block
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Upgrade Block
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Weapon 1 Follow-Up
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Damage
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Startup
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Active
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Recovery
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Velocity
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2
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1 (Upgrade), 14 (Shot)
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100
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15
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-
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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11
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-1
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1
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-
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- Hazel upgrades a Block to Turret Gun with 5HP.
- Each shot from Turret Gun will reduce HP by 1.
- Turret Gun shots can hit Hazel.
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Weapon 2
Deviate
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Damage
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Startup
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Active
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Recovery
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Velocity
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1
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3, 9, 15, 21
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6
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13
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-
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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15
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3
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1
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29
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-
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- Hazel swings her wrench, creating 4 waves that Push upwards.
- Extremely fast, mostly used to link into some spells and contest front columns.
- Due to fast startup, Deviate can combo into self if Hazel moves forward.
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Recommended Spells
Spell Name
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Damage
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Startup
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Active
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Recovery
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Velocity
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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-
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- Can be used to help Hazel having enemies in melee range.
- Hazel can create a Turret Gun to contest a row, making easier to land Pull.
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Spell Name
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Damage
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Startup
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Active
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Recovery
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Velocity
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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-
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- Blink can be used to cut distance since it's teleport to front and shots a Pulling projectile.
- Can link into and from Mech Wrench, leading to high damage confirms.
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Spell Name
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Damage
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Startup
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Active
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Recovery
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Velocity
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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-
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- Having steps is very helpful for melee characters, especially Hazel.
- Hazel can also cover Auto Slash returns with a preemptive Block.
- Has a generous frame data, Hazel can move and use Mech Wrench to increase damage output.
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Spell Name
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Damage
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Startup
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Active
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Recovery
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Velocity
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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-
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- Can be used to remove temporary access to back rows, reducing camping effectiveness.
- Due to fast startup, can be also used in combos to catch steps. It can also apply frost, leading to Frost hitconfirms.
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Spell Name
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Damage
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Startup
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Active
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Recovery
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Velocity
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On Hit
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On Shield
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Cost
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Cooldown
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Air Time
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-
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- Despite slow startup and mana cost, Hazel can use Warp Rays of Deviate confirms.
- Hazel can hold Warp Rays to create mind games with Deviate.
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Colors
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color |
Handles/Links |
Region |
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Notes
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Player
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![United States](/images/3/33/Flag_us.png) United States
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Active
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Example Play
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Navigation
General
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Characters
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Spells
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