Duelists of Eden/Terra

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A reformed wielder of destructive magic. Terra has to go out of her way not to break things.

Overview

Terra is a range-oriented character who interacts with TileCrack Cracked and TileBreak Broken tiles to control opponents movements with Terraform Terraform, which allows her to access 4 tile-away combos due to good speed. Her Dark Matter Dark Matter also helps the movement minigame by forcing the opponent to move away from it, or else being dragged to the center for her precise follow-ups.

Pick if you like Avoid if you dislike
  • Being able to constantly Crack and Break tiles
  • Forcing the opponent to move to an undesirable position
  • Having access to fast weapons and 3 to 4 tile-away confirms
  • Strictly precision and high tracking of the opponent
  • Possessing below average pressure for melee options
  • Having a few options for spells that benefit her weapons


Weapons

Weapon 1

DoE ter W1.png
Terraform
Terraform Weapon 1
Damage Startup Active Recovery Velocity
2 6, 12 4 18
On Hit On Shield Cost Cooldown Air Time
13 1 1 28 -
  • Terra strike 4 tiles away that TileCrack Cracks the tile.
  • If Terraform hits a TileCrack cracked or TileBreak broken tile, it also hits the adjacent horizontal tiles, doing the same damage.
  • It's extremely important to the Terra game plan and primarily used for combos and confirms.

Weapon 2

DoE ter W2.png
Dark Matter
Dark Matter Weapon 2
Damage Startup Active Recovery Velocity
2 26 3 27 -
On Hit On Shield Cost Cooldown Air Time
24 12 1 70 -
  • Terra summons a decaying 3HP orb 4 tiles away that explodes on death.
  • Dark Matter orb is considered a neutral structure and can be interacted with by both players.
DoE ter W2.png
Dark Matter (explosion)
Dark Matter (explosion) Weapon 2 Follow-Up
Damage Startup Active Recovery Velocity
2 10 4 - -
On Hit On Shield Cost Cooldown Air Time
34 22 - - -
  • Dark Matter explodes in 3×3 hitbox and fixes the tile in the center; the explosion also drags targets to the center.
  • The explosion is mostly used to adjust spells and lead to confirms, but it can also help with neutral game.

Strategy and Synergy

Colors

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
Player United States
United States
Active Example Play

Navigation

General
FAQ
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Saffron
Selicy
Hazel
Terra
Shiso
Violette
Reva
Chiretta
Gunner
Shopkeeper
Harissa
Dreadwyrm
Neera
Queen
Maypul
Spells
Laser Spells
Melee Spells
Missile Spells
Shot Spells
Step Spells
Strike Spells
Wave Spells
Utility Spells