Duelists of Eden/Shiso
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Under Construction
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Survival of the fittest is why Shiso is still around. Wandering around the borderlands, he does whatever he needs to survive and thrive. |
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Overview
Shiso is a setplay character who happens to have a resource mechanic on the side to enhance his flexibility. With Aftershock he can shut off lanes safely while also using it as a precursor to his spells for devastating pressure and damage, while with
SlipGun he uses it where need be to push and link spells that would not connect otherwise.
Pick if you like | Avoid if you dislike |
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Weapons
Primary Weapon
Slip Gun Toggle Field Preview Toggle Field Preview
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Blank Toggle Field Preview Toggle Field Preview
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Sub Weapon
Aftershock Toggle Field Preview Toggle Field Preview
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Strategy and Synergy
He's a setup character, and the best way to set up damage is to trap the opponent first.Root does this quite well. Use
Entangle, follow it up with
Aftershock, then a fast spell.Land starters, set up damage from starters with
Aftershock. If you have
Ammo then you have to make on the fly decisions to use
SlipGun to enable combo enders/extenders.
When you don't have starters, then either go for hard reads or shuffle.In neutral without spells you have to have good defense and use W2 to make the enemy stay on their toes,Aftershock then shield when you know that they're tracking you head on.
Backstab: Shiso can combo
SlipGun into backstab as long as the opponent is in proper position. This is his bread and butter, and can extend into more combos with spells or gap 1 into
SlipGun again.
Thunder: This quick spell combos into
SlipGun and out of it for high damage while also setting up shieldbreaks with
Aftershock >
Thunder.
StepSlash and
AutoSlash : These spells are very present in the meta, and are especially strong on Shiso as he can use both
Aftershock and
SlipGun during the step whether he has bullets or not.
Entangle: Entangle is a meta precursor for his
Aftershock setups, one of which includes
Aftershock >
Minigun which either sets up up a 12 damage combo starter, catches a dodge, or shieldbreaks the opponent.
Minigun: Good spell for neutral and can be confirmed into with
SlipGun at 1
Ammo and into
SlipGun from 3-4 tiles away.
Aftershock >
Backstab may also be used immediately after to extend the combo further.
Colors
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Kenecrypt @Kenecrypt |
![]() unknown |
Left it all behind. | The strongest ![]() Example Play | |
Mickle @MickleChrom |
![]() unknown |
Active | Has ![]() ![]() ![]() Example Play |