Yamisaka Kureha and Asmodeus
WIP. DISREGARD ALL ASUMA PICTURES OR TEXT REFERRING TO HIM.
Introduction
HP: 21888 (Lowest, shared with Eve.)
Kureha is a decently solid all-rounder character with a mediocre to good answer to almost anything. She packs solid movement options, good delay projectiles, a humongous antiair with good reward and an excellent air to air kit.
What she gains in quantity she trades for quality. While a few of her moves are very good at what they do (j.A, 3A, Round Trip, EX Teleport), for the most part the recurring theme with her kit is "just good enough". Coupled with less than spectacular baseline damage, your own creativity (and knowing what your opposing character is simply better at) is Kureha's only real limit.
Lore
Kureha Yamisaka
Nationality: Japanese
Date of birth: June 13
Zodiac sign: Gemini
Age: 16
Height: 158cm
Weight: 43kg
Blood type: O
Bride: Asmodeus
Normal Moves
Standing
5A
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1000
|
Ground, any
|
9
|
5
|
12
|
-1
|
-
|
-
|
Twirl with a little step forward. Very big delay cancel window into whatever you want. Good.
|
|
5B
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
800, 2000
|
Ground, any
|
6(?)
|
2, (19), 4
|
22
|
-5
|
-
|
-
|
Main BnB normal, 2-hit mid into low. Mainly combo fodder.
|
|
6B
6B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2800
|
Ground, any
|
22
|
3
|
8+14L
|
-4
|
-
|
-
|
Low crush frametrap overhead. Good reward on CH.
|
|
2A
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
500
|
Ground, low
|
5
|
2
|
14
|
-4
|
-
|
-
|
Mashable low 2A. Not bad.
|
|
2B
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1600
|
Ground, low
|
15
|
4
|
20
|
-3
|
-
|
-
|
Sweep. Goes into 2C for BnB. Not very big, mostly combo fodder.
|
|
3B
3A Frames 1-11 invulnerable to aerials. Frames 1-11 invulnerable to aerials.
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1500
|
Ground, any
|
9
|
3
|
18
|
-5
|
-
|
-
|
Gigantic antiair swipe, frame 1 head invulnerable, excellent disjointed hitbox means actual use as a grounded poke, great reward on antiair and good on grounded hit. Really good antiair, keep it ready.
|
|
Jumping
j5A
j5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
600
|
High/Air
|
7
|
3
|
13
|
―
|
-
|
-
|
His jab, but in the air. Roughly as useful as his 5A on the ground, you can do some air-to-air stuff with it, but otherwise it's rarely used.
|
|
j5B
j5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2200
|
High/Air
|
11
|
4
|
15
|
―
|
-
|
-
|
Good, strong aerial. Solid air-to-air as long as you use it a bit preemptively, great jump-in, staple in combos.
|
|
Charged j5B
Charged j5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2800
|
High/Air
|
24
|
6
|
-
|
―
|
-
|
-
|
Massive punch that deals brutal damage and does an untechable ground bounce. Working this into your combos is what makes Asuma two-shot people.
|
|
j6B
j6B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1800
|
High/Air
|
9
|
3
|
19
|
―
|
-
|
-
|
Looks like his dash A, but sadly has way less uses. Can't really jump in with it, few uses in combos, sadly can't be used together with jB for long aerial block strings.
|
|
Dashing
DA
DA
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
1400, 1000
|
Air, high
|
11
|
3(9)2
|
16
|
-
|
-
|
-
|
Asuma's dash A is amazing for combos, being a flying two-hit move that brings the opponent with him. With bride to convert hits into this, Asuma's damage potential is nasty.
|
|
DB
DB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2700
|
Air, high
|
8
|
6
|
27
|
-
|
-
|
-
|
A move that seems super good at first, then just turns into decent. The ground bounce on normal hit is techable, so it converts into nothing. However, on counter hit, it's untechable, making it an amazing counter poke and punish.
|
|
Bride moves
5C
5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2400/2600/2800
|
any
|
15
|
-
|
47
|
0
|
12%
|
-
|
Good fireball, but nothing special. Bride dash in with it, or try to snipe opponents setting up stuff. Doesn't cost much, so you can use it quite liberally.
|
|
4C and j4C
4C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2800/3000/3200
|
any
|
16
|
9
|
31
|
-13
|
15%
|
-
|
Not a very good move. Doesn't cover much ground, very unsafe and is kinda slow. Can't be dashed through, though, so it has some uses as a fake out.
|
|
Charged 4C and j4C
4C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
600*9/700*9/800*9
|
any
|
32
|
2*9
|
22
|
+1
|
15%
|
-
|
It is plus, and it is big, but it is slow.
|
|
DC
DC
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Block
|
Bride Cost
|
Meter Gain
|
2700
|
Air, high
|
8
|
6
|
27
|
-
|
20%
|
-
|
Massive rocket punch from Uriel, has enormous hit and block stun and let's you run in and do whatever you want. Be aware of the bride cost, though, you can't use this nilly willy.
|
|
Strategy, Tactics, and Combos
Combos
NO METER AT ALL
(2A 2A) 2B 236B
(2A 2A) 5B 214A
Corner
(2A 2A) 3B 214B 5B 236B
Shiffon only
Midscreen
(2A 2A) 3B 214B 5B 236B
BRIDE METER
15%
3B 2C jB 214B jB 5B 236B
25%
(2A 2A) 3B 9D DA j214B icjB 214B 5B 236B
55%
3B 9D DA j214B icjB 214B 5B 63214C icjB 5B 236B
All combos that end with Spin Knuckle can get a super tacked on at the end.
Colors