Daemon Bride/Kureha

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Yamisaka Kureha and Asmodeus

WIP. DISREGARD ALL ASUMA PICTURES OR TEXT REFERRING TO HIM.

Introduction

HP: 21888 (Lowest, shared with Eve.)

Kureha is a decently solid all-rounder character with a mediocre to good answer to almost anything. She packs solid movement options, good delay projectiles, a humongous antiair with good reward and an excellent air to air kit. What she gains in quantity she trades for quality. While a few of her moves are very good at what they do (j.A, 3A, Round Trip, EX Teleport), for the most part the recurring theme with her kit is "just good enough". Coupled with less than spectacular baseline damage, your own creativity (and knowing what your opposing character is simply better at) is Kureha's only real limit.


Lore

Kureha Yamisaka
Nationality: Japanese
Date of birth: June 13
Zodiac sign: Gemini
Age: 16
Height: 158cm
Weight: 43kg
Blood type: O
Bride: Asmodeus

Normal Moves

Standing

5A
5A
Asuma5A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1000 Ground, any 9 5 12 -1 - -

Twirl with a little step forward. Very big delay cancel window into whatever you want. Good.

5B
5B
Asuma5B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
800, 2000 Ground, any 6(?) 2, (19), 4 22 -5 - -

Main BnB normal, 2-hit mid into low. Mainly combo fodder.

6B
6B
Asuma6A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800 Ground, any 22 3 8+14L -4 - -

Low crush frametrap overhead. Good reward on CH.

2A
2A
Asuma2A.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
500 Ground, low 5 2 14 -4 - -

Mashable low 2A. Not bad.

2B
2B
Asuma2B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1600 Ground, low 15 4 20 -3 - -

Sweep. Goes into 2C for BnB. Not very big, mostly combo fodder.

3B
3A
Asuma3B.png
Frames 1-11 invulnerable to aerials.
Frames 1-11 invulnerable to aerials.
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1500 Ground, any 9 3 18 -5 - -

Gigantic antiair swipe, frame 1 head invulnerable, excellent disjointed hitbox means actual use as a grounded poke, great reward on antiair and good on grounded hit. Really good antiair, keep it ready.

Jumping

j5A
j5A
AsumajA.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
600 High/Air 7 3 13 - -

His jab, but in the air. Roughly as useful as his 5A on the ground, you can do some air-to-air stuff with it, but otherwise it's rarely used.

j5B
j5B
AsumajB.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2200 High/Air 11 4 15 - -

Good, strong aerial. Solid air-to-air as long as you use it a bit preemptively, great jump-in, staple in combos.

Charged j5B
Charged j5B
AsumaChargedjB.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800 High/Air 24 6 - - -

Massive punch that deals brutal damage and does an untechable ground bounce. Working this into your combos is what makes Asuma two-shot people.

j6B
j6B
Asumaj6B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1800 High/Air 9 3 19 - -

Looks like his dash A, but sadly has way less uses. Can't really jump in with it, few uses in combos, sadly can't be used together with jB for long aerial block strings.

Dashing

DA
DA
AsumaDA.png
Asumaj6B.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
1400, 1000 Air, high 11 3(9)2 16 - - -

Asuma's dash A is amazing for combos, being a flying two-hit move that brings the opponent with him. With bride to convert hits into this, Asuma's damage potential is nasty.

DB
DB
AsumaSmash.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2700 Air, high 8 6 27 - - -

A move that seems super good at first, then just turns into decent. The ground bounce on normal hit is techable, so it converts into nothing. However, on counter hit, it's untechable, making it an amazing counter poke and punish.


Bride moves

5C
5C
Asuma5C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2400/2600/2800 any 15 - 47 0 12% -

Good fireball, but nothing special. Bride dash in with it, or try to snipe opponents setting up stuff. Doesn't cost much, so you can use it quite liberally.

4C and j4C
4C
Asuma4C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2800/3000/3200 any 16 9 31 -13 15% -

Not a very good move. Doesn't cover much ground, very unsafe and is kinda slow. Can't be dashed through, though, so it has some uses as a fake out.

Charged 4C and j4C
4C
AsumaCharged4C.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
600*9/700*9/800*9 any 32 2*9 22 +1 15% -

It is plus, and it is big, but it is slow.

DC
DC
AsumaDC.png
Damage Guard Startup Active Recovery Adv Block Bride Cost Meter Gain
2700 Air, high 8 6 27 - 20% -

Massive rocket punch from Uriel, has enormous hit and block stun and let's you run in and do whatever you want. Be aware of the bride cost, though, you can't use this nilly willy.

Strategy, Tactics, and Combos

Combos

NO METER AT ALL

(2A 2A) 2B 236B (2A 2A) 5B 214A

Corner

(2A 2A) 3B 214B 5B 236B

Shiffon only

Midscreen

(2A 2A) 3B 214B 5B 236B

BRIDE METER

15% 3B 2C jB 214B jB 5B 236B

25% (2A 2A) 3B 9D DA j214B icjB 214B 5B 236B

55% 3B 9D DA j214B icjB 214B 5B 63214C icjB 5B 236B

All combos that end with Spin Knuckle can get a super tacked on at the end.


Colors

General
Controls
FAQ
System
Characters
Kuon
Asuma
Souya
Noah
Nina
Yui
Licht
Reizei
Dusk
Pekomaru
Dawn
Shiffon
Kureha
Eve
Judgement Day
Rebellion
Pure