Profile
A young girl who has sealed away all of her memories and emotions deep within her psyche due to a horrific event in her past, Lieselotte is a sad, lonely little girl. When she was little, she had a loving family and an older sister she worshipped, but they have long since gone missing. In the suitcase she carries with her everywhere is the top half of a doll Lieselotte has named Elfriede, which she can control by telekinesis. As the nefarious “Red-eyed Puppeteer” Lieselotte travels the world doing various shady tasks while hoping to one day find her family.
She eventually came to trust others after Heart Aino saved her from danger, and now works for the Japanese branch of the Celestial Union, helping them to close the planar rifts that open up. She has a great interest in Zenia Valov, who performs many of the same tasks as her for a different organization.
Overview
Even dolls have feelings. Lieselotte and Elfride together make a powerful combination. Liese can freely use Elfride to to trap and out-zone any character. Lieselotte is a great character for experienced players that want a challenge.
Recommended Arcana
Arcana's that go well with Liese help her trap and mixup game.
Halo
Halo has a lot of tools that compliment your coordination with the doll and make corner pressure even more powerful. Also, with celestial gate you gain a much more reliable move for getting out of pressure.
Time
Time adds a mean set of mixups ups to Liese's post combo okizeme with Infinite Light.
Evil
Evil increases the damage of EFC combos and adds to Lieselotte's mixup game with teleports. It also adds the ability to use EX teleport to place the opponent in the corner along with the doll.
Luck
Luck adds to Lieselotte's corner oki and mixup game tremendously, allowing her to loop the mixup into itself. The Luck passive abilities are also fairly useful.
Fire
Fire adds to Liese's midscreen damage and her zoning tools by preventing the opponent from approaching from the air. Good for pressure and corner loops, as well.
 |
Under Construction
- The movelist below is pulled from the old LMSS page.
- Please replace with the new character template once there's reliable frame data for Xtend available.
- DO NOT CLICK ON "EDIT" FOR INDIVIDUAL MOVES! Otherwise, the changes would appear on the old LMSS pages. To update, delete the #lst call below and then edit page contents.
|
Lieselotte Normal Moves
5A
5A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
500*2
|
All
|
-
|
4
|
2(5)2
|
8
|
+2
|
A
|
Anyone home? Door tap, hits mid. This move also hits two times, but only the first hit cancels the move into itself.
|
|
5B
5B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1000
|
All
|
-
|
7
|
6
|
14
|
-4
|
B
|
A kick with her back turned, hits mid and reflects projectiles diagonally upwards. The reach isn't great but the start up is decent, and the move is jump cancellable.
|
|
5C Stored
5C (Doll Stored)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
800, 1800
|
All
|
-
|
7
|
4*2
|
23
|
-4
|
C
|
Elfriede rushes out of the case horizontally, 2 hits and mid. This is mostly used for combos. Good reach but the recovery makes it unsuitable for spacing. On hit it will float the opponent horizontally.
|
|
5C Deployed
5C (Doll Deployed)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
800, 1200
|
All
|
-
|
9
|
4(6)4
|
23
|
-4
|
B, C
|
Without Elfriede, Liese opens the case on the opponent's face, still does 2 hits. A good move to cancel into marking. This has some easily accessible clash frames as well.
|
|
5E
5E
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
|
2200
|
Mid
|
-
|
16
|
8
|
17
|
-2
|
D
|
Charged
|
2600
|
Unb
|
-
|
42
|
4
|
26
|
-
|
E
|
Liese does a wide swing with the case. Slow but easy to use for cancelling into an arcana move.
|
|
2A
2A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
400*2
|
All
|
-
|
4
|
4(4)4
|
6
|
-2
|
A
|
Crouching two piece... with terrible reach, hits mid. The fist hit can be canceled back into 2A. Not exceptionally fast but you'll use it a lot as a combo starter.
|
|
2B
2B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1200
|
Low/Air
|
-
|
9
|
8
|
11
|
-3
|
B
|
Liese slides the briefcase along the ground and moves forward a bit, hits low. Decent forward movement and easy to use in combos. When Elfriede isn't in the case, this is jump cancellable.
|
|
2C Stored
2C (Stored)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
800, 1800
|
Low/Air
|
-
|
10
|
3,4
|
32
|
-13
|
C
|
Elfriede rolls out of the case and slashes the opponent's feet, 2 hit low move with knockdown. "OK" start up but good reach.
|
|
2C Deployed
2C (Deployed)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1800
|
Low/Air
|
-
|
10
|
8
|
15
|
-2
|
C
|
Liese opens the case and slides it across the ground. Only one hit but the reach is still pretty good without Elfriede.
|
|
2E
2E
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
|
2300
|
Mid
|
-
|
15
|
8
|
21
|
-6
|
D
|
Charged
|
2800
|
Unb
|
-
|
34
|
6
|
35
|
-
|
E
|
Liese swings the case upwards. Slow, but high jump and arcana cancellable.
|
|
3B Stored
3B (Doll Stored)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1300
|
Low/Air
|
-
|
10
|
6
|
15
|
-5
|
B
|
Elfriede pops out of the case and claw swipes at the opponent's feet, low. Great reach but your own hitbox moves forward and gets mixed into the attack, so don't be surprised if other attacks with end up stuffing this. You can jump cancel this move on block unlike 2B when stored, making this your only jump cancellable low attack.
|
|
3B Deployed
3B (Doll Deployed)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1500
|
Low/Air
|
-
|
9
|
6
|
13
|
-3
|
B
|
Without Elfriede, the case just opens and hits the opponent. Faster than the stored version so you can combo this from 2B. This has a decent amount of clash frames, making it a good move before or after doll attacks. Not jump cancellable.
|
|
6B Stored
6B (Doll Stored)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2000
|
All
|
-
|
10
|
4
|
18
|
-6
|
B
|
Elfriede pops out of the case and slashes diagonally upwards, like a 3B towards the air. A good anti air versus jump ins and IADs because of the angle and good reach, however this is not air unblockable. Still easy to use because the startup and recovery are good. In regarded to the angle of the attack, there are a couple of characters who's crouching animation will make this whiff even if you are standing right next to them, make sure you don't use this on them.
|
|
6B Deployed
6B (Doll Deployed)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1100
|
All
|
-
|
11
|
15
|
13
|
-12
|
B
|
Liese jumps up a bit a bashes the opponent with the briefcase. Doesn't have reach like the stored version, but she can chain this into a jump move, like JB, C or E, after hitting or on block. You could use JB or JC for the overhead, or use JE; you will land right before JE comes out and you can go for the low. Since she jumps up a bit, you have a short period of low invincibility as well.
|
|
6C Stored
6C (Doll Stored)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
900, 2000
|
Mid
|
-
|
9
|
3(2)6
|
23
|
-6
|
C
|
Elfriede rushes upwards out of the case and uppercuts the opponent. Both hits float and are air unblockable. This hits in a much steeper angle than 6B, it so may end up whiffing people standing right in front of you, but it has great vertical reach and clash frames, making it a good anti air.
|
|
6C Deployed
6C (Doll Deployed)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2200
|
High/Air
|
-
|
26
|
2
|
13
|
+6
|
C
|
Liese hops up and jams the briefcase into the opponent. Hits overhead. This is much slower than Elfriede counter part, but its an overhead and groundslams on hit.
|
|
j.A
j.A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
500*2
|
High/Air
|
-
|
6
|
4(4)4
|
5
|
-
|
A
|
Scratch scratch, Liese claws at the opponent for a two hit attack. Mostly used for air-to-air.
|
|
j.B
j.B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1600
|
High/Air
|
-
|
11
|
6
|
10
|
-
|
B
|
Liese swings the case forward, slightly tilted downward. Not exceptionally fast, but it has a good hit box and you'll end up using it for spacing and combos a lot.
|
|
j.C Stored
j.C (Doll Stored)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
800, 1800
|
High/Air
|
-
|
12
|
4, 12
|
26
|
-
|
C
|
Elfriede claws out at the opponent with both arms. This is on the slow side, but the reach is excellent. One thing to beware of though, is that Liese's arm also has her hitbox in the move.
|
|
j.C Deployed
j.C (Doll Deployed)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1800
|
High/Air
|
-
|
9
|
7
|
25
|
-
|
C
|
Liese swings the case out like in JC and extends her arm to hit with the opened case. Not as good when Elfriede is stored in the briefcase, but the reach is still pretty good.
|
|
j.E
j.E
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2200
|
High/Air
|
-
|
13
|
8
|
22
|
-
|
D
|
Jump Cancel-able. Liese swings the case down, like a 2E in the opposite direction, groundslams on hit. You use this move a lot in coordination with Elfriede for combos in the corner.
|
|
Elfriede Normal Moves
e.5B
5B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1100
|
All
|
-
|
6
|
6
|
44
|
-
|
B
|
A diagonally upward slash
|
|
e.5C
5C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2200
|
All
|
-
|
10
|
28
|
57
|
-
|
B
|
Elfriede spins and attacks the opponent. Turns Elfriede around
|
|
e.2B
2B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
500
|
All
|
-
|
3
|
2
|
13
|
-
|
A
|
A low slash on the ground.
|
|
e.2C
2C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2500
|
All
|
-
|
32
|
14
|
17
|
-
|
C
|
Elfriede does a powerful, upward slash in a much steeper angle than 5B
|
|
e.j.B
j.B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1100
|
All
|
-
|
6
|
6
|
14
|
-
|
B
|
This is attack is very similar to 5B, however usable in the air
|
|
e.j.C
j.C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1100*2
|
All
|
-
|
4
|
8(10)8
|
10
|
-
|
A
|
Elfriede does two quick strikes in the air.
|
|
Throws
Neutral Throw
Throw
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2100
|
Throw
|
-
|
5
|
1
|
23
|
-
|
-
|
Leaves opponent airborne.
|
|
Lever Throw
Lever Throw
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2500
|
Throw
|
-
|
3
|
1
|
23
|
-
|
-
|
|
Air Throw
Air Throw
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2500
|
Throw
|
-
|
3
|
1
|
23
|
-
|
-
|
|
Special Moves
Scarlet Eyed Ratsel
Scarlet Eyed Ratsel 632146X
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
2000
|
Throw
|
-
|
7
|
4
|
20
|
-
|
-
|
"Puzzle." This is a command grab that reverses your opponent's left and right inputs for a period of time. This is pretty slow so no tricks as a reversal or for clash battles. If you do this again before the effects have faded, you will erase them.
|
|
Severed Seele
Severed Seele 236X (Doll Stored) (Air OK)
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A Liese
|
-
|
-
|
-
|
-
|
-
|
20F Total
|
-
|
-
|
A Elfriede
|
-
|
-
|
-
|
-
|
-
|
22F Total
|
-
|
-
|
Lieselotte’s command summon. The A version drops Elfriede right next to her with minimal recovery.
|
B Lies
|
-
|
-
|
-
|
-
|
-
|
31F Total
|
-
|
-
|
B Elfriede
|
400, 1000
|
All
|
-
|
7
|
15
|
36
|
+10
|
C
|
Elfriede somersaults out. Her tumble has a hitbox, and the second hit comes out on hit.
|
C Lies
|
-
|
-
|
-
|
-
|
-
|
32F Total
|
-
|
-
|
C Elfriede
|
-
|
All
|
-
|
7
|
12,8
|
34
|
+13
|
C
|
Similar to the B version, but Elfriede tumbles farther, and there is an extra hit.
|
Air Lies
|
-
|
-
|
-
|
-
|
-
|
27F Total
|
-
|
-
|
Air Elfriede
|
-
|
All
|
-
|
13
|
Till L
|
32
|
-
|
C
|
All versions cause a hit. The button used determines how far Elfriede will jump out.
|
|
Trifling Bahre
Trifling Bahre 236X (Doll Deployed)
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A/B
|
-
|
-
|
-
|
12
|
-
|
26F Total
|
-
|
-
|
C
|
-
|
-
|
-
|
23
|
-
|
37F Total
|
-
|
-
|
"Coffin." This calls Elfriede back to you from where it was if she still has HP. You need to hold the button down to continue the call. Elfriede will travel until she's next to the briefcase where she'll automatically be put inside. Be careful if she is far away; you'll only increase the recovery if you're on the other side of the screen. If Elfriede is out of HP, you must be standing right on top of her to have her return and revive. The A version will get rid of any markings on the screen. The B and C versions will call her back without erasing any markings. The C version will interrupt any commands given to her before this move. Regardless of the version of the move, Elfriede will prioritize this move over markings.
|
|
Cruel Geissel
Cruel Geissel X Rapidly (Doll Sealed)
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
400*4
|
All
|
-
|
7
|
[2(2)]×3,2
|
27
|
-6
|
A
|
B
|
400*6
|
All
|
-
|
9
|
[2(2)]×5,2
|
30
|
-9
|
A
|
C
|
400*8
|
All
|
-
|
12
|
[2(2)]×7,2
|
31
|
-10
|
A
|
"Coffin." This calls Elfriede back to you from where it was if she still has HP. You need to hold the button down to continue the call. Elfriede will travel until she's next to the briefcase where she'll automatically be put inside. Be careful if she is far away; you'll only increase the recovery if you're on the other side of the screen. If Elfriede is out of HP, you must be standing right on top of her to have her return and revive. The A version will get rid of any markings on the screen. The B and C versions will call her back without erasing any markings. The C version will interrupt any commands given to her before this move. Regardless of the version of the move, Elfriede will prioritize this move over markings.
|
|
Unending Trene
Unending Trene 236X after Cruel Geissel
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
A
|
-
|
All
|
-
|
13
|
4
|
-
|
+21
|
-
|
B/C
|
-
|
All
|
-
|
14
|
4
|
-
|
+22
|
C
|
Elfriede lunges out of the case and slashes the opponent.
|
|
Leere Shackles
Leere Shackles 6AC (Doll Deployed)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
28F Total
|
-
|
-
|
"Void." This move will make Elfride go to sleep, during this time you cannot give any commands to her, but she will be invulnerable. By repeating the input Elfride will come back to life.
|
|
Marking
Marking 214X, 421X, 623X, or 22X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Ground
|
-
|
-
|
-
|
8
|
-
|
15F Total
|
-
|
-
|
Air
|
-
|
-
|
-
|
6
|
-
|
20F Total
|
-
|
-
|
The following moves allow you to give commands and movements directly to Elfriede while she is out of the case. Whenever you use a Marking move, you'll set out a point that she will react to. After setting a certain number of these out, she will begin to do the moves in relation to where the marking is and what move you chose. When she is stored, you can set up 5, and as many as you want in one jump. When away from Liese, you can set up 3, but only one in a single jump.
|
|
Resistible Beugen
Resistible Beugen 214X (air OK)
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Ground
|
400, 2500
|
All
|
-
|
Move Time+1
|
24(12)14
|
27
|
-
|
C
|
Air
|
400, 2500
|
All
|
-
|
Move Time+1
|
36(12)14
|
40
|
-
|
C
|
"Twist." Elfriede spins straight down towards the marking then slashes upwards. For the air version of this, she spins upwards towards the marking, then slashes.
|
|
Maddening Bellen
Maddening Bellen 412X (air OK)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
1000
|
All
|
-
|
16
|
1(1)1*N
|
1
|
-
|
C
|
"Roar." Elfriede flies towards the marking while attacking. The different versions change how fast she moves towards the marking. Great move because she attacks the entire time she's moving, but leaves her completely defenseless after the attack until she hits the ground.
|
|
Time for Anfall
Time for Anfall 623X (air OK) A A B B C C j.A j.A j.B j.B j.C j.C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
800*N
|
All
|
-
|
1
|
-
|
10
|
-
|
-
|
"Spasm." Elfriede will leap towards the marking then do a a Psycho Crusher in a direction corresponding to the button used.
|
|
Pure Laden
Pure Laden 22A (air OK)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
"Invitation." Makes Elfriede move towards the marking. The ground version has her crawl to the marking at about the speed of Bahre. When the marking is in the air she will leap to it; good for making use of a B or C attack afterwards.
|
|
Smile of the Wätcher
Smile of the Wätcher 22B (air OK)
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Ground
|
-
|
-
|
-
|
-
|
-
|
38F Total
|
-
|
-
|
Air
|
1000
|
All
|
-
|
37
|
3(3)3*N
|
11L
|
-
|
C
|
"Watchman's." Makes Elfriede warp to the marking. Aerial version has an attack while falling down.
|
|
Cruel is the Welt
Cruel is the Welt 22C (air OK)
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Ground
|
400×4, 2000
|
All
|
-
|
Move Time+7
|
3(3)3(3)3 (3)3(15)12
|
55
|
-
|
A*4, E
|
Air
|
400×4, 2000
|
All
|
-
|
Move Time+7
|
3(3)3(3)3 (3)3(15)12
|
55
|
-
|
A*4, E
|
"World" On the ground, Elfriede will slash at the opponent 4 times, then once more to wallslam. For an air marking, she will do the same attack but at the position of the marking in the air.
|
|
Super Moves
Red Tears of Betrug
Red Tears of Betrug 236AB
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Doll Sealed
|
400×14, 4000, 400
|
All
|
-
|
10
|
[3(3)]*7,3(24)[3(3)]*2,3(14)4
|
27
|
-4
|
A*14, E
|
Doll Deployed
|
400×14, 4000, 400
|
All
|
-
|
12
|
[3(3)]*7,3(24)[3(3)]*2,3(14)4
|
27
|
-4
|
A*14, E
|
"Swindler's." Elfriede pops out of the case and slashes the opponent several times. Good for combos and can be used as a carefully done reversal, as it has some invincibility. One thing to be careful of is when she is out of the case. If she's away, she will teleport to the case before the attack. You cannot do this move when she is knocked. On block, the opponent can reversal through a couple of the hits, but you can homing in the middle to save yourself. The last hit wallslams the opponent. Elfriede also tumbles out at the end.
|
|
Death Invitation Gebell
Death Invitation Gebell 623AB (air OK)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
600, 600*1~7
|
All
|
-
|
13
|
31
|
29
|
+18
|
C
|
"Scream." Elfriede pops out of the briefcase and latches on to the opponent, completely restraining them. There is no invincibility like in Betrug so you can't use it randomly; you'll have to combo into this most of the time. The opponent can shake the stick and hit buttons to reduce the time restrained.
|
|
Geschick the Blood Lynchpin
Geschick the Blood Lynchpin 214AB (Doll Deployed)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
-
|
-
|
-
|
-
|
-
|
26
|
-
|
-
|
"Fate." This will restore Elfriede, works even if she's already out of HP. You can only use this move when she isn't in the case. This will also stop whatever actions she is currently doing.
|
|
Critical Heart
Crimson Metzeln Stained Night 6321463214AB while at least one Marking is placed and (Doll Sealed) Normal version Normal version EF version EF version
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Level
|
Normal
|
14101
|
All
|
-
|
5
|
6
|
38
|
-7
|
B
|
Extend Force
|
18037
|
All
|
-
|
5
|
5
|
35
|
-4
|
B
|
"Murder." You can only do this move when more than one marking is out and Elfriede is in the case. When activated, all of the markings gain attack boxes that can hit and lock the opponent. After being hit by a marking, Elfriede will slash the opponent many times for a good bit of damage. In the EF version, the end of the move changes a lot, and you get more damage. Other than that, the beginning of the move is the same.
|
|
General
|
|
|
Advanced
|
|
|
Characters
|
|
|
Arcana
|
|