The marine beast that was born from alchemy, Paracelsia's investigations gave birth to the "Pistrix Homunculus" project, this one is test subject No. 29.
Test subject No. 29 is treated like the previous ones, this has hindered the creation of a parental bond between her and Parace. However, her emotional range is far greater than the previous ones and she learns even faster than the previous test subjects.
"I want to look cute & fashionable", that's something that No. 29 is always thinking. This is because most of the knowledge that she absorbs so fast comes from anime, manga, and superhero shows; which leads to her common sense being a little out of the ordinary.
Parace can use her alchemy with the other homunculus in order to recreate the original body (Pisu), this allows No. 29 to call the others during battle to give her the advantage. Her nickname is "Peace".
Overview
Beginner friendly rushdown character. Has a cross-up in j.C and a 2C that can pass through opponents or be cancelled into a special, allowing for tricky left/right mix. She powers up (up to two times, and they last throughout rounds) using her command grab, which grants her extra damage and properties on her existing special moves, as well as an additional super move and at least one power up is needed for her critical heart. She seems to be unfinished however with some moves not working properly, and not having animations for getting hit by certain attacks from other characters.
Her backdash is unique as it temporarily removes her hurtbox.
A weird oddity of the characters attacks are that some moves will display a bubble effect on whiff.
Recommended Arcana
Normal Moves
5A
5A
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
400
All
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
4
-
-
-
-
Active frame 5
5B
5B
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
900
All
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
6
-
-
-
-
Moves you forward, Great poke
5C
5C
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
500, 1360 (1860)
All
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
13
-
-
-
-
Two hits
2nd hit drags opponent toward you.
2nd hit will not hit at the very tip of the attack
Hitting both attacks will put the opponent in reach for a Discharge Break or critical heart, but not near tip of the attack.
Moves you forward
A charged 2[E] can punish players trying to jump out
Appears to be minus on block
5E
5E
Normal
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
2300
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
13
-
-
-
-
Charged
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
2300
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
29
-
-
-
-
2A
2A
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
400
L
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
5
-
-
-
-
2B
2B
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
900
All
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
7
-
-
-
-
Not air unblockable, but still a decent anti air
2C
2C
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
1800
L
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
12
-
-
-
-
Can pass through opponents, both on hit and block. can be special canceled into 623X at any time, allowing for left/right mixups, even in the corner.
Lack of meterless follow-ups afterwards. Can connect 5B afterwards
Special Moves
236X
Dunkle Presssure 236X
A
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
1900
All
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
13
-
-
-
-
Fastest option, but does less damage and travels a shorter distance.
B
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
2100
All
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
16
-
-
-
-
Description for B version.
C
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
2500
All
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
22
-
-
-
-
Slowest option, but does the most damage and travels the farthest
623X
Octopus Wave 623X
A
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
1600
All
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
4
-
-
-
-
Hits once. Not a true reversal
LVL2 Discharge gives all versions reversal properties
B
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
1100, 770 (1870)
All
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
4
-
-
-
-
Hits Twice
C
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
1000, 700, 640 (2340)
All
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
4
-
-
-
-
Hits Three times
214X
Shark Crush 214X (air ok)
A
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
2110 (ground version total[5-hit])
(LVL1= 2210)
(LVL2= 2310)
H
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
-
-
-
-
-
Jumps in the air (if not already) and performs a dive-kick till you reach the ground. Does additional hits on the way down, so damage depends on how high in the opponent is.
All versions end with a bounce when you have Discharge LVL2
B
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
2210 (ground version total [4-hit])
(LVL1= 2215)
(LVL2= 2315)
H
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
-
-
-
-
-
Jumps higher up
C
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
2215 (ground version total [4-hit])
(LVL1= 2315)
(LVL2= 2415)
H
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
-
-
-
-
-
Jumps even higher up
421A
Discharge Break 421A
A
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
300, 300, 300, 200, 200 (1300)
(LVL1= 1400)
(LVL2= 1500)
UNB
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
5
-
-
-
-
Power-up command grab. You start a level 0 and can power up twice.
Increases damage for Shark Crush, Voltec Shark Crush, Frilled Shark Venom, Discharge Break, and Triple Octopus Wave (but not meterless Octopus wave)
LVL2 charge makes Shark Crush bounce the opponent off the ground, allowing for longer combos
At least one Discharge LVL required for the Shark Tornado follow-up
Discharge LVLs last between rounds and do not disappear unless you use her Critical Heart
Switches sides
421B/C
Frilled Shark Venom 421B/C
whiff (frame 5)
whiff (frame 5)
hit (frame 5)
hit (frame 5)
Any
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
2800
UNB
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
4
-
-
-
-
Wall carry command grab. Has less range than Discharge Break
Super Moves
623AB
Triple Octopus Wave 623A+B
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
1600, 1120, 1652 (4372)
(LVL1= 4830)
(LVL2= 5288)
All
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
-
-
-
-
-
Super version of 623X. Three sets of tentacles appear one after the other, with the first one being a similar distance to the normal Octopus Wave, the second being further away, and the third being even further away, carrying the opponent with them
j.214AB
Voltec Shark Crush j.214A+B
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
600, 1710, 2212 (4522)
(LVL1= 4970)
(LVL2= 5418)
H
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
-
-
-
-
-
Super version of j.214X. Jump height is similar to 214A, but does increased damage and ends in a multi-hitting attack once you hit the ground
Does not do additional hits on the way down like regular Shark Crush
j.421AB
Shark Tornado 421A+B during 421B/C
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
100*9, 1600 (2500)
(LVL2= 2750)
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
-
-
-
-
-
Requires at least one Discharge LVL. Takes opponents high up beyond the screen limits. Follow up option after 421B/C command grab, input after hitting the wall
will consume all discharges LVLs upon use, damage will stay the same regardless of how many LVLs lost however
Leaves you center stage in round start positions afterwards, side depends on where you were when the move was used
Extend Force
Damage
Guard
Cancel
Untech Time
Tech Proration
P1 Proration
P2 Proration
15360
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Property
Level
-
-
-
-
-
Cinematic goes on a little longer. The normal version ends as soon as the shark chomps down, but this version last a little longer and you can see the shark drag the opponents body down into the abyss