Asuka 120 LimitOver/Tournament Rules
Tournament Rules
Global rules
- Use the default settings:
- Select screen:
- Handy: 5
- Guard: auto
- Burning: normal
- Speed: 1 star
- Settings:
- Timer: 80
- Select screen:
- Except specified otherwise, tournaments are played in FT2/Bo3 up until the Finals. Finals are FT3/Bo5.
- The winner of the previous game must keep their character, the loser may switch.
- Pressing the “Pause” button during a match will forfeit the current round and must let themselves be killed; the game then continues as normal.
- In the unlikely event of a game crash, players must replay the game, killing each other (if necessary) to recreate the number of won rounds at the time of the crash.
Glitches & Infinite
- Kumi's 214C glitch isn't banned but you HAVE to jump > jC immediately.
- All Ground Infinites are allowed for testing purpose, have fun.
Glitches Explanation
Ground Infinite
Any sequence of moves that can loop on the ground without juggling the opponent. This includes ground loops separated by jumps, where the opponent remains on the ground.
Right now they're all allowed because we don't know really know if they're that powerful due to the ridiculous execution barrier for most of them.
Examples:
- https://youtu.be/hjTI8CizPd8
- https://twitter.com/Endless_Duel/status/1426154703914688516
- https://twitter.com/Endless_Duel/status/1426700843680677889
Kumi's 214C Glitch
If Kumi’s 214C Glitch happens, you need to immediately neutral jump jC.
You cannot use it to stall.
You are forbidden to use any other moves.
- Explanation
Once in the glitch, the opponent can’t do anything, while Kumi can stall or combo 3A/2A to death.
Add to that some moves, like spinning swan kick can cause a crash/softlock depending the opponent.
It can be set up, but it can also happen accidentally, thus why it’s not banned outright.
What to do if it happens: The Kumi player needs to jump & press jC.
Example: