Bloody Roar Extreme/Fang the Wolf/Moves

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Move List

Basic Moves
Strings

Punch Moves

5P
5P
Jab
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High 8 1 16 10 19 16 17

Fang jabs the opponent's chest.

6P
6P
Body Blow
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Middle 15 2 28 11 21 18 20
  • Causes Stagger on Counter Hit

Fang performs a gut punch.

4P
4P
Straight First
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 High 23 2 24 15 29 26 29
  • Guard Break
  • Causes Stagger on Counter Hit
  • Cancel Point OK

Fang reels back, then steps forward with a straight punch.

2P
2P
Squat Jab
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Low / Middle 9 1 16 10 17 16 16
  • High Crush for the entire move

A simple crouching jab.

1P
1P
Leg Breaker
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 Low / Middle 13 3 36 10 19 16 17
  • Causes Trip on Counter Hit
  • High Crush for the entire move
  • Chains into 1K

Fang spins, sweeping the opponent's legs with his arm.

3P
3P
Upper
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Upper
3P
13 High / Middle 15 2 19 11 22 19 21
  • Causes Stagger on Counter Hit
  • High Crush between frames 1-14

Fang does a rising uppercut.

Twin Upper
3P > 3P
11 Middle 15 2 28 10 20 17 19
  • Chains into 5P

Fang performs a second uppercut.

Machine Gun Upper
3P > 3P > 3P
7x2 Middle 16 1(11)1 29 10x2 16x2 16x2 16x2
  • Cancel Point OK while in Beast Form
  • Chains into 3K

Fang continues with two uppercuts in quick succession.

Final Machine Gun Upper
3P > 3P > 3P > 3P
25 Middle 18 3 61 17 34 31 35
  • Guard Break
  • Causes Launch on hit while in Human Form
  • Beast Form Changes:
    • Causes Spinfall on hit
    • Air Cancel OK

Fang finishes the chain with a strong uppercut.

7/8/9P
7/8/9P
Dunk Straight
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 High 19 2 24 13 25 22 25
  • Causes Groundbounce on hit
  • Low Crush between frames 11-28
  • Considered airborne between frames 8-31

Fang jumps forward and punches the opponent's head.

bt.P
bt.P
Jofre Upper
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
13 High 13 4 30 15 29 26 29
  • Backturned Attack
  • Causes Launch on Counter Hit

Fang turns around while performing an uppercut.

bt.2P
bt.2P
Middle Hook
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 17 2 25 12 24 21 23
  • Backturned Attack
  • High Crush between frames 1-18
  • Chains into 3P

Fang punches the opponent's mid-section while turning around.

66P
66P
Counter Hook
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 High 10 1 27 12 24 21 23
  • Causes Turnaround on Counter Hit
  • Chains into 66K by pressing K

Fang slides forward while performing a hook punch.

Running P
wr.P
Shoulder Tackle
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 14 6 27 19 37 34 39
  • Causes Knockback on hit

Fang advances while performing a shoulder tackle.

22P
22P / 2[2]P
Smash
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
17 High / Middle 15 3 27 16 31 28 32
  • Causes Launch on Counter Hit

Fang gets up from the ground while performing an uppercut.

JP
j.P
Jump Jab
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
8 High / Middle 4 6 19 10 17 16 16
  • Can chain into itself once

An aerial punch.

J4/6P
j.4/6P
Flying Hammer Stomp
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 19 5 27 17 34 31 35
  • Guard Break
  • Causes Groundbounce on hit

An airborne, double hammerfist punch. Move is the same regardless of input.

Pursuit P
Pursuit P
Fist Drop
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
7 Middle 14 8 34 10 16 16 16
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Fang punches the downed opponent.

Kick Moves

5K
5K
High Kick
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
High Kick
5K
13 High 11 2 25 13 26 23 26

Fang kicks high.

High Kick Twin
5K > 5K
18 High 13 5 26 16 31 28 32
  • Cancel Point OK

Fang follows up with a roundhouse kick.

Spiral Kick
5K > 2K
12 Low 21 3 29 11 21 18 20
  • Causes Trip on hit
  • High Crush for the entire move

Fang goes low and attacks with a sweep kick.

6K
6K
Shoot
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 16 3 23 10 19 16 17
  • Causes Stagger on Counter Hit

Fang performs a punt kick.

4K
4K
Spirit Fang
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 23 3 33 15 29 26 29
  • Guard Break
  • Causes Groundbounce on hit

Fang steps forward while performing an axe kick.

2K
2K
Low Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Low 13 2 27 11 21 18 20

Fang steps forward to kick the opponent's shin. A standing low.

Despite being a crouching move, this move cannot High Crush.

1K
1K
Ground Spin
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Low 16 4 47 15 29 26 29
  • Causes Trip on hit
  • High Crush for the entire move

Fang sweeps with his leg.

3K
3K
Ground Roll
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
0 Low 22 1 21 - - - -
  • Cancel Point OK
  • High Crush from frame 29 until the end of the move
  • Middle Crush between frames 1-28

Fang rolls forward. This move doesn't cause any damage, but its evasive properties coupled with its ability to be canceled makes it a good option to approach.

7/8/9K
7/8/9K
Sobat
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 25 4 27 17 34 31 35
  • Causes Spinfall on hit
  • Low Crush between frames 11-24
  • Considered airborne between frames 13-25

Fang jumps while performing a spin kick.

bt.K
bt.K
Back-Turn High Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 High 11 2 30 15 29 26 29
  • Backturned Attack

While backturned, Fang kicks the opponent's chest, turning around as he does so.

bt.2K
bt.2K
Back-Turn Low Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
16 Low 12 2 24 14 27 24 27
  • Backturned Attack
  • Causes Trip on Counter Hit

Fang kicks the opponent's leg while turning around. Cannot High Crush despite being a crouching move.

66K
66K
One-Step Knee
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 High / Middle 14 5 39 15 29 26 29
  • Causes Spinfall on Counter Hit
  • Considered airborne between frames 14-25

Fang jumps forward, attacking with his knee.

Running K
wr.K
Ground Slicer
The ever-dreaded
The ever-dreaded
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Low 8 6 25 15 29 26 29
  • Causes Trip on hit
  • High Crush between frames 1-26

Fang slides along the ground.

22K
22K / 2[2]K
Jackknife Kick
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Jackknife Kick
2[2]K
17 High / Middle 12 4 27 13 26 23 26
  • Causes Launch on Counter Hit
  • Doesn't have pushback on hit

Fang gets up while attacking with a kick. Cannot High Crush despite Fang's low profile.

Heel Attack
2[2]K > 5K
13 Middle 11 3 21 11 22 19 21
  • Causes Groundbounce on Counter Hit

In this followup, Fang brings his leg down, performing an axe kick.

JK
j.K
Flying Side Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High / Middle 8 6 19 10 19 16 17
  • Can chain into itself once

A jumping kick.

J4/6K
j.4/6K
Diving Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 13 2 49 15 29 26 29
  • Guard Break
  • Causes Knockback on hit

A dropkick. The input used determines if Fang kicks to the front or to the back.

Pursuit K
Pursuit K
Flail Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 Middle 15 3 44 10 19 16 17
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Fang kicks the downed opponent.

Beast Moves

5B
5B
Wolf Claw
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Wolf Claw
5B
12 High 10 2 18 11 21 18 20

Fang slashes the opponent's face with his claw.

Slash Upper
5B > 5B
14 Middle 14 2 26 12 23 20 22
  • Cancel Point OK
  • Chains into 4B

Fang performs a clawed uppercut.

Slash Dive
5B > 5B > 5B
10x2 Middle 13 2(16)3 51 10, 11 20, 22 17, 19 19, 21
  • First hit is a Guard Break
  • Second hit causes Groundbounce
  • First hit doesn't have pushback on hit
  • Considered airborne between frames 17-32

Fang flips forward, slashing with his arm and foot.

Slash Low
5B > 2B
12 Low 22 3 28 11 21 18 20
  • Causes Trip on hit
  • High Crush for the entire move

Fang performs a spinning slash against the opponent's legs.

6B
6B
Wild Slash
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Middle 19 2 34 12 24 21 23
  • Guard Break

Fang does a forceful slash with his claw.

4B
4B
Full Moon Cut
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 17 2 35 17 33 30 34
  • Guard Break
  • Causes Knockback on hit

Fang attacks with a spinning backfist.

2B
2B
Returning Arc Moon
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Middle 14 6 33 15 29 26 29
  • Causes Launch on hit

Fang raises both his arms, slashing with his claws. Cannot High Crush despite being a crouching move.

1B
1B
Dancing Wolf Kick
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Dancing Wolf Kick
1B
11 Low 12 1 10 10 20 17 19
  • Cancels specifically into Flying Berserk
  • High Crush for the entire move
  • Considered backturned from frame 24 until the end of the move
  • Considered airborne between frames 8-16

Fang turns around and drops to the ground, kicking the opponent's legs. Fang is considered in a backturned state.

Double Wolf Kick
1B > B
13 Middle 16 3 37 14 27 24 27
  • Causes Launch on hit
  • High Crush for the entire move
  • Considered airborne between frames 15-31

While turned around, Fang does a rear kick with both legs. Fang will not turn around upon completing this move.

3B
3B
Ground-sweeping Slice
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
15 Low 16 3 27 14 27 24 27
  • High Crush for the entire move

Fang slashes the opponent's leg with his claw.

7/8/9B
7/8/9B
Twin Fang Dive
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
6, 14 Middle 17 2x2 23 10, 13 17, 26 16, 23 16, 26
  • Low Crush between frames 15-32
  • Considered airborne between frames 15-33

Fang jumps forward, slashing with his claws.

bt.B
bt.B
Back-Turn Claw
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 13 4 23 10 33 30 34
  • Backturned Attack
  • Causes Groundbounce on hit

Fang turns around while slashing downwards with his claw.

bt.2B
bt.2B
Underdog
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
0 Low 11 0 14 - - - -
  • Backturned Attack
  • Total duration 34F
  • High Crush for the entire move
  • Does not turn Fang around

Fang dashes in the direction he's facing. This move does not have any effect on the opponent.

66B
66B
Arc Wrist
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
20 Middle 14 3 36 16 31 28 32
  • Guard Break
  • Causes Groundbounce on hit
  • Low Crush between frames 1-19
  • Considered airborne between frames 2-16

Fang leaps forward while slashing downwards with his claw.

Running B
wr.B
Body Cannon
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
32 Middle 23 5 11 21 41 38 44
  • Guard Break
  • Causes Knockback on hit
  • Considered airborne between frames 9-37
  • Considered in Knockdown upon landing; can Tech Roll

Fang does a somersault, followed up by a dropkick.

22B
22B / 2[2]B
Spinning Claw
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
24 Low / Middle 11 4 37 17 33 30 34
  • Causes Spinfall on hit
  • Air Cancel OK
  • Considered airborne between frames 20-31

Fang spins while slashing around him with his claw.

JB
j.B
Wild Toe Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
12 Middle 4 7 21 11 21 18 20
  • Causes Launch on hit
  • Can chain into itself once

Fang kicks upwards.

J4/6B
j.4/6B
Jumping Tail Kick
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
25 Middle 11 5 12 17 34 31 35
  • Causes Launch on hit

Fang does a backflip, slashing with his leg.

Pursuit B
Pursuit B
Sunset Claw
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
11 Low 14 4 39 10 20 17 19
  • Only usable near a downed opponent
  • Can hit opponents during a Tech Roll

Fang slashes the downed opponent with his claw.

Throws

Neutral Throw
Neutral Throw
6G against a standing opponent
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Human
Shoulder Throw
25 High 1 1 34 - - - -

Fang throws the opponent over his shoulder, ending up right next to them.

Beast
Beast Throw
35 High 1 1 34 - - - -

Fang bites onto the opponent's chest, shakes them around and finally throws them behind him. The opponent ends up right next to Fang, who is in a backturned state after the throw ends.

Crouching Throw
Slip Down
6G against a crouching opponent
Awful
Awful
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10 High 1 1 34 - - - -

Fang pushes the opponent onto the floor.

Back Throw
Rear Throw
6G against a backturned opponent
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
40 High 1 1 34 - - - -
  • Causes Stagger on a successful throw

Fang kicks the opponent's leg, then punches them in the face.

Command Throw
Clinch
236G
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Clinch
236G
25 High 1 1 34 - - - -

Fang applies a clinch hold against the opponent, proceeding to attack them 3 times with his knee. The opponent is normally knocked down, but this can be prevented by using Quick Recovery.

This throw is rather special: it has the ability to chain into several followups. The catch, however, is that these followups that must be input prior to the throw's damaging portion.

Critical Upper
236G > P
25 High 17 2 34 22 44 41 47
  • Causes Launch on a successful throw
  • Air Cancel OK while in Beast Form

Fang performs an uppercut, launching the opponent.

Clinch Slide (I)
236G > 5K
15 Low 30 1 45 12 24 21 23
Clinch Slide (II)
236G > 5K > K
15 Low / Middle 15 3 33 12 24 21 23
  • First part causes Trip on hit
  • Second part causes Launch on hit
  • Air Cancel OK for the second part while in Beast Form

Fang performs a dropkick towards the opponent's legs. Pressing K once more has Fang spring jump from the ground, attacking with his legs.

Turn Step
236G > 6K
0 - 0 0 39 - - - -
  • Causes Stagger on a successful throw

Fang punches the opponent's face, taking advantage of their confusion to swiftly move to their backs.

Special Moves

236P
Wolf Strike
236P
The party starter
The party starter
The bridge
The bridge
The finisher
The finisher
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Wolf Strike
236P
15 High / Middle 17 3 34 12 24 21 23
  • Causes Stagger on Counter Hit
  • Can cancel with G on frames 1-16
  • High Crush between frames 1-11

Fang dashes forward with a shoulder attack.

236P > 6P 15 Middle 17 2 30 12 24 21 23
  • Causes Groundbounce on hit
  • Can cancel with G on frames 1-16

Fang takes a step forward and punches downwards.

The Fang
236P > 6P > 6P
20 Middle 30 3 26 17 34 31 35
  • Guard Break
  • Causes Launch on hit
  • Can cancel with G on frames 1-29

Taking another step forward, Fang finishes the chain with an uppercut.

214K
Silver Wolf Knuckle
214P
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 High / Middle 29 3 35 14 27 24 27
  • Guard Attack
  • Causes Launch on Counter Hit while in Human Form
  • Light Guard on upper body between frames 1-29
  • Can cancel with G on frames 1-29
  • Beast Form Changes:
    • Middle attribute
    • Causes Launch on hit

Fang advances a short distance, attacking with an uppercut at the end of his dash.

236K
Earth Fang
236K
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Earth Fang
236K
15 Low 30 1 46 12 24 21 23
  • Guard Break
  • Causes Trip on hit
  • High Crush for the entire move
  • Considered airborne between frames 12-26
  • Doesn't have pushback on hit

Fang performs a dropkick towards the opponent's legs.

Burrowing Jaws
236K > K
15 Low / Middle 15 3 33 12 24 21 23
  • Causes Launch on hit
  • Air Cancel OK while in Beast Form
  • Considered airborne between frames 9-38

For this follow-up, Fang spring jumps from the ground, attacking with his legs.

214K
Lunatic Somersault
214K
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18 Middle 12 7 58 17 34 31 35
  • Causes Launch on hit
  • Considered airborne between frames 14-45
  • Can cancel with G on frames 1-11

Fang does a backflip kick.

236B
Bloody Roar
236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
10, 20 Middle 20 5 31 10 19 16 17
  • Hitgrab
  • Considered airborne between frames 14-45
  • Can cancel with G on frames 1-19

Fang lunges forward, attacking with a headbutt. On a successful hit, Fang will bite the opponent's throat, quickly and forcefully tearing it.

214B
Flying Berserk
214B
Version Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
Flying Berserk
214B
0 - - - - - - - -
  • Total duration 61 frames
  • Considered airborne between frames 11-56

Fang performs a large backwards somersault. Useful for retreating.

During the flip itself, Fang has access to a few follow-ups. Fang will perform a Wall Jump if he reaches the wall and doesn't receive any extra inputs.

Ground Roll
214B > 2K
0 Low 22 1 21 - - - -
  • Must be input during the first half of 214B
  • Cancel Point OK
  • Identical to 3K

Fang rolls forward. Pressing B cancels back into Flying Berserk, allowing Fang to chain these two maneuvers indefinitely (although without practical application).

Meteor Crash
214B > 5B
25 Middle 1 48 37 22 44 41 47
  • Must be touching the wall to use this move
  • Causes Knockback on hit

Fang uses the wall as a support to launch himself downwards with a flying headbutt.

Beast Drives

236236B
Spiral Fang
236236B
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
22, 60 Middle 25 4 31 15 29 26 29
  • Guard Break

Fang slashes upwards. If it connects, the move will transition into a cinematic series of attacks.

214214B
Wolfgang Silver
214214B
The equalizer
The equalizer
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
18, 36 Middle 32 3 37 15 29 26 29
  • Guard Break

Fang advances while attacking with a gut punch. On a successful hit, Fang will activate his special gloves and follow up with a violent straight punch, which will knock the opponent down and make Fang kneel due to tiredness.

If this move hits, it will drain the opponent's Beast Gauge. How much is depleted will depend on their form upon being hit:

  • If the victim was in Human form, it will drain 75% Beast Gauge.
  • However, if the victim was in Beast/Hyperbeast Form, it will drain all of the Gauge.
    • Notably, this makes this move one of the only attacks that can influence an opponent's Hyperbeast duration.

Navigation

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Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf