Shirou has a range of tools to function either for zoning or for rushdown. His command dash can be used to extend pressure (6C > 214A > 5A is gapless) helps overcome pushblock giving him relative safety to loop his basic pressure string. Shirou suffers primarily from his split focus since he's not a great zoner, doesn't get huge damage up close and once the opponent knows his restrictions his pressure can be lacking
Strengths
Weaknesses
Less difficult compared to the majority of the roster
Can apply gapless pressure
Fast recovery on a lot of his moves, making his pressure relatively safe
Throw can lead to a combo. However, the scaling is so bad that you won't get much damage from it
j.C is a projectile which ignores Reflect Guard. It is one of the best jump attacks that can be used to initiate
Has decent oki with 421A
Can unscale using either rc or ac
Excellent Zoning and can out zone some other zoners
Can use 300% activation to regain health quickly. Sometimes can even win by timeout
Has to jump A LOT to deal damage
Doesn't have much meter control
Doesn't have HKD ender without using Super
Weak to pushblock, especially on his 2B and 6C
Story & Profile
The Hero of Justice
Shirou Emiya (衛宮 士郎) is a teenager with short auburn hair and golden-brown coloured eyes. He is often seen wearing his casual clothing, consisting of a blue and white long sleeve baseball jersey T-shirt and a blue slim straight jeans.
Due to the trauma he suffered during the great fire, Shirou has a constant emptiness in his personality and suffers from tremendous survivor's guilt. He feels that, as the only survivor, it is unfair to the deceased to prioritize his own needs before those of others. He has a distorted sense of values where he only finds self-worth from helping people without any compensation, feeling that the very act “helping people” is its own reward. He believes it is highly unfair that some people survive and others do not. When it comes down to receiving an injury or even giving up his life to help someone, he will do it without a second thought.
Main Weapon/Skill
Reality Marble: Unlimited Blade Works
Basic Info
Gender: Male
Height: 167cm
Weight: 58kg
Age: 17
Type: Master, Magus
Place of Origin: Japan
Likes: Housework
Dislikes: Umekobucha
Talents: Tinkering with junk, Housework
Natural Enemies: Kirei Kotomine
Magecraft: Projection, Reinforcement
Attribute: Human
Shirou
Health = 10,000
Prejump = 4F
Backdash = 25F (Invulnerable 1-15)
Backdash Distance = 1.437499642
Sidestep Type = Aggressive Inward Spiral
Shirou knees his opponent. It is a very short range attack.
Proration: 15%
Proration Penalty: 15%
2A
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
200
Low
N, S, R, A
8
29
18
-2
Shirou crouches down and performs a low kick.
Proration: 17%
Proration Penalty: 17%
5B
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
280
All
N, S, R, A
10
31
22
+2
Shirou steps forward and elbows his opponent.
Proration: 15%
2B
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
300
Low
N, S, R, A
12
36
21
-2
Shirou slides forward and sweeps his opponent's legs and knocks them off their feet.
Proration: 15%
5C
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
380
All
N, S, R, A
18
41
16
-6
Shirou punches the opponent to the ground. It will drag down aerial opponents into a non-techable knockdown.
Proration: 10%
2C
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
400
All
J, N, S, R, A
13
41
16
-11
Shirou punches the opponent into the air.
Proration: 10%
6C
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
450
All
S, R, A
18
51
35
+3
Shirou gut punches his opponent. Vs a grounded foe, this will put them in a crumple state.
Proration: 10%
j.A
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
250
High
J*, N, A
8
-
12
-
Shirou kicks in front of him while airborne.
Proration: 20%
j.B
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
330
High
J*, N, A
13
-
16
-
Shirou puts his knee in front of him
Proration: 15%
j.C
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
400
High
A
19
-
24
-
Shirou summons a bow and aims it downward before shooting a jolt.
Stalls air movement on a normal jump, but it can be cancelled on a held jump.
Proration: 5%
Throw 6A+B
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
400
None
A
4
51
-
-
Shirou punches his opponent before kicking them into the air. This can start a combo.
Proration Penalty: 30%
Specials
Crane Wing Double Strike 236X
Version
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
236A
350, 350
All
R, A
27
46
15
-3
Shirou throws 2 daggers at his opponent.
A and B version throw 1 dagger into the air and 1 dagger straight forward.
A version has the sword aimed upwards to land closer to where shirou threw it
236B
350, 350
All
R, A
27
46
15
+5
B Version has the sword aimed upwards to land closer to the opponent.
236C
350, 350
All
R, A
27
46
15
+4
C version throws both daggers into the air.
Proration: 10% for every version
Crane Wing Dual Strike 623A
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
650
All
R, A
20
51
19
-11
Shirou summons Kanshou and Bakuya, and strike downward, knocking the opponent far away.
This move's startup has invulnerable frames from frame 3 to frame 14
Proration: 10%
Crane Wing Master Attack・Raid 623B
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
660
All
R*, A
30
61
21, 24
-3
Shirou leap forward and strike with both Kanshou and Bakuya. Despite how it looks, this attack is not an overhead.
It has very long hitstun and can be combo'd into Normals.
This attack has 2 hits, dealing 300 and 360 base damage repectively
The first number in blockstun is for the first hit, and the second number is for the second hit. the first number if only relevant if the second hit gets cancelled prematurely by any means.
Proration: 10%
Crane Wing Master Guard・Rising 623C
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
750
All
R, A
20
66
31
-14
Shirou raise Bakuya to block incoming attacks, and slash upward with Kanshou.
The startup blocks incoming attacks until Shirou starts to slash.
Launches his opponents but cannot combo on regular hit without meter.
As long as it connects, you will deplete 50% meter from your opponent.
Proration: 10%
Cost 30% meter
Dash 214X
Dash-Feint
Dash-Feint
Dash-Strike
Dash-Strike
Dash-Knee
Dash-Knee
Version
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
214A
-
-
R, A
-
25
-
-
Shirou rushes forward with a command dash.
A version has no follow up attack and returns Shirou to neutral.
214B
500
Low
R, A
25
44
20
+2
B version performs a plus on block low attack.
214C
600
High
R*, A
30
60
21
-8
C version performs a committal overhead that does not look like an overhead.
Can be jump cancelled, opening Shirou's strongest routes.
Proration: 10% for both B and C versions
Trap Shot 421X
Link Shot
Link Shot
Version
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
421A
300, 300
All
R, A
76
44
18
+73
Shirou takes out his bow and fires at his opponent.
A version fires into the sky and will hit in front of Shirou soon after.
This is one of the few ways Shirou can set up his 236236B unblockeable set-up
421B
750
All
R, A
28
56
15
-13
B version fires multiple shots straight forward.
the blockstun is 11 frame per arrow. they 2 frames gap between one another, so the total blockstun would be 15 frame normally. unless some of them get cancelled by any means.
This attack has 3 hits, dealing 250 base damage per hit
421C
800
All
R, A
36
56
22
+3
C version fires one powerful shot straight forward.
The base duration is 600 frames, and will become 900 frames with Grail activation
Normal and wake up Activation sets his Health generation to 7 HP/frame, giving him a grand total of 4200 HP normally, or 6300 HP with Grail activation (normally, its 5 HP/frame)
Cancelling Activation sets his Health generation to 5.6 HP/frame, totaling 3360 HP normally, or 5040 HP with Grail activation
Supers (WIP)
Caliburn 236236A
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
2100
All
-
10 + 5
81
21
-44
Shirou summons Caliburn before striking at his opponent.
This attack is invincible on startup.
Can be comboed after with a 2B > 2C starter.
Costs 100 meter.
10% Proration
Kakuyoku Sanren 236236B
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
2500 or 300+300
None
-
40 + 12
81
None
-
Shirou summons Archer's swords before throwing them at his opponent as a projectile.
This attack is unblockable and does more damage on block than on hit.
Invincible before the super flash.
Costs 100 meter.
10% Proration (total of 57.5% if blocked)
Nine Lives (Grail Super) 236236C
Damage
Guard
Cancel
Startup
Total Length
Blockstun
Block Adv
4000
None
-
10 + 0
46
None
-
Shirou summons Berserker's sword before performing 8 powerful simultaneous strikes. This is a command grab, and will only land on opponents that are in a grabbable state
This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter. This only succeeds at close range.
Reduces your meter to 0.
Combos (WIP)
A combo is consisted of Opener > Combo > Ender/Extender
Shirou's combo is extreamely simple
step 1: juggle with either 214C or 2C
step 2: hit with j.C
everything else such as 2B, 5B, 5C are simply to help him do the above steps
Opener:
Opener is simply a way to make the opponent vulnerable to the Combo. In this case, the Knee combo
*623A: highest damage meterless, solid oki
*421A: deals no damage on its own, can be used against certain characters's wake-up options and to set-up 236236B unblockeables.
*236236A: Metered ender, a follow-up combo can be done on certain scenarios
The timing during {421A > activate > 6C} is specific, the trick is to look at the "time stop" flash from activation, if the 421A arrow is perfectly canceled, you have to delay 6C slightly, but if it's a little late, then you can 6C as fast as you can