X input is linked into Y, meaning Y is done after X's recovery period.
X+Y
Buttons "X" and "Y" must be input simultaneously.
X/Y
Input "X" or "Y" can be used.
dl
There should be delay before inputting "X".
w.X or Xw
Attack "X" should whiff and not hit the opponent.
j.X
Button "X" is input while jumping or in the air.
dj.X
Button "X" is input after a double jump.
jc
Jump cancel the previous action. Will occasionally be omitted due to being obvious. Will occasionally be notated with 7/9 to indicate backwards/forwards.
sj
Perform a superjump, which is performed by inputting 2~8.
sjc
Superjump cancel the previous action.
IAD
Instant Air Dash.
AT
Air throw, often used as a combo ender that leads to knockdown.
md.X
Perform a micro-dash before performing "X". Unused in favor of writing "microdash."
tk.X
Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
(X)
Input "X" is optional. Typically the combo will be easier if omitted.
[X]
Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[
Input "X" is released. Will only appear if a button is previously held down.
{X}
Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#)
Attack "X" should only hit # of times.
X~Y
This notation has two meanings.
Use attack "X" with "Y" follow-up input.
Input "X" then within a few frames, input "Y". Usually used for option selects.
(...) OR (...)
Use only one between the two alternative routes.
RB1/2
The first or second hit of Rapid Beat auto combo.
CH
The first attack must be Counter Hit.
FC
The first attack must be Fatal Counter.
MD
Perform a Moon Drive, which is inputted by pressing 5B+C.
Heat
Perform Heat, which is performed by inputting A+B+C.
AD
Perform an Arc Drive, which is performed by inputting 236B+C. Characters with more than one Arc Drive will have theirs notated by input.
LA
Perform a Last Arc, which is performed by inputting A+B+C+D or successfully Shielding in Blood Heat.
Hyde and Magicrider's videos are great places to start and get comfortable with the character's combos and okizeme before getting into the more complicated routing. This sections lists a couple of casual combos you can do to familiarize yourself with this character, including some from the videos.
An easy 3C conversion. Uses the meterless 623B ender, but can easily be replaced for a metered ender.
j.236A must be input ASAP after launch. The following j.2C is more lenient.
Common Enders
WIP
Combo Theory
WIP
Combos
If you feel comfortable with Roa's execution using the two videos listed in the Getting Started Section, this section is the next step to explore higher end routes that may be more difficult in exchange for reward.