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Under Night In-Birth/UNICLR/Carmine/Combos
< Under Night In-Birth | UNICLR | Carmine
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Under Construction
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Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X~Y | This notation has two meanings.
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CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is inputting by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
CARMINE COMBO DOC
Fantastic combo document by Paddu, Teapartycthulu, and Spinach. Contains video demonstrations, a wide variety of combos, and plenty of explanations! Please check it out.
https://docs.google.com/document/d/1M8Eab1oeZ0J3yS1sV9IgFEgweJSED5KQDO3pA786zd8/edit
Theory
Combo theory
- Going into 236X as early as possible is often optimal
- Replace j[C] with 66C in the corner where applicable
- Any special>Bomb>22A/B is optimal in the corner. If your starter was 22A/B, do 22X/Bomb>2C>236X
- 6BB makes confirms easier but considerably weaker and uses more health
FAQ
How do I do x?
Delay x buttton
Enders
Combo | Cost | Location |
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2C | Midscreen | |
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66C | Corner | |
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22C | 100 EXS | Anywhere |
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214A CVO 236C IW | 200 EXS, Vorpal | Anywhere |
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214A CVO 236C 214C IWEX | 200 EXS, Vorpal, 30% VIT | Anywhere |
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Combos
Carmine Combo doc: https://docs.google.com/document/d/1M8Eab1oeZ0J3yS1sV9IgFEgweJSED5KQDO3pA786zd8/edit?usp=sharing
A Starters
Combo | Damage | Cost | Meter Gain | Location |
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5A Ender | Anywhere | |||
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2A Ender | Anywhere | |||
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Assault Starters
Combo | Damage | Cost | Meter Gain | Location |
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6D j.C Ender | Anywhere | |||
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6D j.A CS Ender | Corner | |||
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Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
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3C Ender | Anywhere | |||
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CH 623A Ender | Anywhere | |||
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Other Starters
Combo | Damage | Cost | Meter Gain | Location |
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j.A Ender | Anywhere | |||
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Videos
External Links
Carmine Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2022-12-02 by FalconMan.
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