Under Night In-Birth/UNICLR/Chaos/Combos
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Under Construction
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Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
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CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
CHAOS COMBO DOC
Compiled and written by dmcAxle, great codex for most conversions. The ones beginner should learn are highlighted as red so make sure to get those down first before stepping it up
Starter Combos
Combos to start off with
Combo | Damage | Cost | Meter Gain | Location |
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2A 2A 2B 2C 5CC j.B j.C j.2C 2C 6C FF 66C | 2211 | 0 | Midscreen | |
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2A 2A 2B 2C 5CC j.B j.C j.2C 2C 236[B] 214[B] 623[B] | 2445 | 0 | Anywhere | |
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Theory
Combo theory
- ground normals > X > air normals > ender
FAQ
How do I do x?
Delay x buttton
Enders
Combo | Cost | Location |
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66C | Anywhere | |
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623[B] | Anywhere | |
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236C | 100 EXS | Anywhere |
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66C CVO IW | 200 EXS, Vorpal | Anywhere |
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Combos
A Starters
Combo | Damage | Cost | Meter Gain | Location |
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5A Ender | Anywhere | |||
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2A > 2A > 2B > 2C > 5CC > j.B > j.C > j.2C, 66C | 1976 (2169) | 39.55 Opp: 15.50 |
Anywhere | |
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B Starters
Combo | Damage | Cost | Meter Gain | Location |
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2B > 2C > 236A > 22A (set), 66C > 22A (hit), 2C > 6C > 214[B] > 623[B] > 2A (whiff), 66C | 3060 (3359) | 52.50 Opp: 37.73 |
Corner | |
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Assault Starters
Combo | Damage | Cost | Meter Gain | Location |
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6D j.2C, 5A > 5B > 5C > 236A > 2C > 236[B] > 623[B], 66C | 2345 (2576) | 22.88 Opp: 39.12 |
Midscreen | |
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6D j.A CS Ender | Corner | |||
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Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
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3C Ender | Anywhere | |||
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CH 623A Ender | Anywhere | |||
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Azhi Starters
Combo | Damage | Cost | Meter Gain | Location |
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236A > 623A > 214[A] > 623B > 214[B] > 236B > 236C > 2A (whiff), 66C | 3192 (3590) | 100 EXS | Corner | |
Day one meter burn full-screen Azhi combo that nearly every Chaos player learns on their own. Gives both good damage, oki, and depending on how close to the corner you are, you have time to charge your GRD guage. |
Videos
External Links
Chaos Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2023-05-27 by GoldyDorado01.
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