Under Night In-Birth/UNICLR/Chaos/Combos

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Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Glossary and Controls

X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
dl.X There should be delay before inputting "X".
w.X Attack "X" should whiff and not hit the opponent.
j.X Button "X" is input while jumping or in the air.
dj.X Button "X" is input after a double jump.
jc Jump cancel the previous action. Usually will be omitted due to being obvious.
md.X Perform a micro-dash before performing "X".
TK.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X > Y Cancel "X" into "Y".
X, Y Link "X" into "Y", allowing "X" to fully recover before "Y".
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
CH The first attack must be Counter Hit.
CS Perform a Chain Shift, which is performed by inputting D twice.
CVO Perform a Cross Cast Veil Off, which is performed by inputting A+B+C.
IW Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO.
IWEX Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D.

Getting Started

CHAOS COMBO DOC

Compiled and written by dmcAxle, great codex for most conversions. The ones beginner should learn are highlighted as red so make sure to get those down first before stepping it up

UNI Chaos 66C.png

Chaos Combo Document

Starter Combos

Combos to start off with

Combo Damage Cost Meter Gain Location
  • Chaos only BnB combo.
  • Basic 2A confirm combo with Azhi.

Theory

Combo theory

  • ground normals > X > air normals > ender

FAQ

How do I do x?

Delay x buttton

Enders

Combo Cost Location
  • Chaos's trademark ender that causes knockdown.
  • Go to meterless Azhi ender as it causes a knockdown.
  • Go to metered ender that provides great damage and corner carry.
  • CVO ender

Combos

A Starters

Combo Damage Cost Meter Gain Location
  • 5A combo
  • Mega basic solo Chaos combo that can be done from any screen position.

B Starters

Combo Damage Cost Meter Gain Location
  • Corner combo that leads into a hard knockdown.

Assault Starters

Combo Damage Cost Meter Gain Location
  • Small damage Assault confirm midscreen that puts the opponent in a pincer formation between you and Azhi.
  • Corner assault j.A CS confirm

Anti-Air Starters

Combo Damage Cost Meter Gain Location
  • 3C anti-air starter
  • 623A CH anti-air confirm

Azhi Starters

Combo Damage Cost Meter Gain Location

Day one meter burn full-screen Azhi combo that nearly every Chaos player learns on their own. Gives both good damage, oki, and depending on how close to the corner you are, you have time to charge your GRD guage.

Videos

External Links

Chaos Wiki Roadmap

Click here for the UNICLR roadmap.

Page last edited on: 2023-05-27 by GoldyDorado01.

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