Arcana Heart 3/AH3X/Parace L'sia: Difference between revisions
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{{AttackData-AH3LMSS | {{AttackData-AH3LMSS | ||
|version= | |version= | ||
|damage= | |damage=800 | ||
|guard= | |guard=All | ||
|cancel= | |cancel=Homing, Extend | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 39: | Line 39: | ||
|frameAdv= | |frameAdv= | ||
|level= | |level= | ||
|description= | |description=Projectile with delayed startup but decent travel speed. Once it takes off it will steer up or down slightly, without changing direction, to hit the opponent. On hit it will freeze the opponent for about a second. This stun effect can only be used once within a combo. Should another needle hit in that same combo, it will only cause normal hitstun | ||
This move opens new combo routes, which is welcomed as you won't have access to your character's Extend Force combos. Because of the long startup you'll usually have to use it early in a combo before hitstun decays too much. Thanks to its serviceable travel speed, you can catch an opponent trying to throw a projectile in what would normally be a safe distance with a good read. In such cases Arcana Homing would allow to convert into a combo even if you and the opponent were in opposite corners of the stage | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Prophylaxe Z</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=AH3_Paracelsia_623E.png | |image=AH3_Paracelsia_623E.png | ||
|caption= | |caption= | ||
|name= | |name=Prophylaxe Z | ||
|input=623E | |input=623E | ||
|data= | |data= | ||
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|frameAdv= | |frameAdv= | ||
|level= | |level= | ||
|description= | |description=Cancels negative states such as poison and confusion from Liesolotte's command grab (input becomes 487E because of reversed controls). Not a lot of ailments this can be used on, as most of them either only affect you during hitstun or stop you from using specials or from moving entirely. But it does also end the super armor state of your own Starke Arznei Sich. It won't stop you from taking all the damage you tanked for its duration, but it can be used to manually exit the state at a less risky time | ||
}} | }} | ||
}} | }} | ||
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==Arcana Supers== | ==Arcana Supers== | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">Lebensgefahr</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=AH3_Paracelsia_236236E.png | |image=AH3_Paracelsia_236236E.png | ||
|caption= | |caption= | ||
|name= | |name=Lebensgefahr | ||
|input=236236E | |input=236236E | ||
|data= | |data= | ||
{{AttackData-AH3LMSS | {{AttackData-AH3LMSS | ||
|version= | |version= | ||
|damage= | |damage=Varies (around 3000 normally) | ||
|guard= | |||
|cancel=Extend, Homing | |||
|startup= | |||
|active= | |||
|recovery= | |||
|frameAdv= | |||
|level= | |||
|description=4 arcana gems appear on the ground under the opponent and shoot upwards. Damage varies based on amount of hits, which depends on the height it connects and the character's hitbox. Against a grounded Heart it will hit 25 times for 3094 damage, while Cathy will be hit 37 times for 3802 damage | |||
It has fairly fast startup for a super that starts from the opponent's position, so it's good for fullscreen callouts. As it launches oppenents to the top of the screen, it can give you some breathing room to set up. Yoriko, for example, has enough time to safely draw the pentagram formation of Ancient Talisman | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Feldlager Salamander</font> ====== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Feldlager Salamander | |||
|input=236236E during Lebensgefahr | |||
|data= | |||
{{AttackData-AH3LMSS | |||
|version= | |||
|damage=Depends | |||
|guard= | |guard= | ||
|cancel= | |cancel= | ||
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|frameAdv= | |frameAdv= | ||
|level= | |level= | ||
|description= | |description=Followup to Lebensgefahr. Four gems surround the opponent and detonate, launching them towards the wall. Because of scaling, you'll actually get the most damage if you cancel into it as soon as possible. Using it after Lebensgefahr finishes (25 hits) will add up to 6042 damage, while detonating as soon as possible (4 hits) will add up to 7170 damage, though the difference is much smaller if used at the end of a combo. An early detonation does also mean your opponent will recover closer to the ground, so you won't have as much time to set up | ||
}} | }} | ||
}} | }} |
Latest revision as of 13:57, 2 July 2024
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Under Construction
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Profile
Attributes
Passive
- Regen: Arcana gauge will raise constantly with time
- Uberdosis: Your own health will decrease with time
- Resistenz: Reduce damage taken from opponents arcana moves
- Element: Charged 2E/5E attacks gain 1 of 4 effects at random
- water: Slows ooponents movement, but lose the ability to guard crush
- wind: Jump cancellable when fully charged
- Earth: Autoguard when charging
- Fire: Unblockable when fully charged
Extend Force
- Elixier Katalysator: Seal own body into a miniature magic stone, and amplifies the celestial power to manifest Parace L'sia's material body. The effect gets cancelled immediately if the magic stone receives an attack.
Special Moves
Anasthesie
Anasthesie
236E |
---|
Prophylaxe Z
Prophylaxe Z
623E |
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Verwirrung
Verwirrung
214E |
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Arcana Supers
Lebensgefahr
Lebensgefahr
236236E |
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Feldlager Salamander
Feldlager Salamander
236236E during Lebensgefahr |
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Schizophrenie
Starke Arznei Sich
214214E |
---|
Extend Force Move List
236A: fire arcana's 236E shoots diagonal upwards on the ground or downwards in the air
236B:wind boomerang 236E
623A: water orb gets thrown in the air and detonates
623B: drops a rock from rock arcana's 623e
214A:Felador Salamander. arcana gems appear around opponent and explode (uses 1 bar)
214B: 3 wind pits appear (use one bar)
214B+C : extend force deactivates, parace trade places with character
236A+B+C:arcana blaze. instant light appears, opponent is trapped in gem and explodes
Will populate as more details are revealed.[1][2]
References