Arcana Heart 3/AH3X/Parace L'sia: Difference between revisions

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  {{AttackData-AH3LMSS
  {{AttackData-AH3LMSS
  |version=
  |version=
  |damage=
  |damage=800
  |guard=
  |guard=All
  |cancel=
  |cancel=Homing, Extend
  |startup=
  |startup=
  |active=
  |active=
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  |frameAdv=
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  |description=slow tracking projectile that freeze opponent on hit
  |description=Projectile with delayed startup but decent travel speed. Once it takes off it will steer up or down slightly, without changing direction, to hit the opponent. On hit it will freeze the opponent for about a second. This stun effect can only be used once within a combo. Should another needle hit in that same combo, it will only cause normal hitstun
 
This move opens new combo routes, which is welcomed as you won't have access to your character's Extend Force combos. Because of the long startup you'll usually have to use it early in a combo before hitstun decays too much. Thanks to its serviceable travel speed, you can catch an opponent trying to throw a projectile in what would normally be a safe distance with a good read. In such cases Arcana Homing would allow to convert into a combo even if you and the opponent were in opposite corners of the stage
  }}
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Revision as of 22:28, 1 July 2024

Life Arcana, Parace L'sia

Profile

Gameplay reveal (2018)

Attributes

Passive

  • Regen: Arcana gauge will raise constantly with time
  • Uberdosis: Your own health will decrease with time
  • Resistenz: Reduce damage taken from opponents arcana moves
  • Element: Charged 2E/5E attacks gain 1 of 4 effects at random
  • water: Slows ooponents movement, but lose the ability to guard crush
  • wind: Jump cancellable when fully charged
  • Earth: Autoguard when charging
  • Fire: Unblockable when fully charged

Extend Force

  • Elixier Katalysator: Seal own body into a miniature magic stone, and amplifies the celestial power to manifest Parace L'sia's material body. The effect gets cancelled immediately if the magic stone receives an attack.

Special Moves

Anasthesie
Anasthesie
236E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
800 All Homing, Extend - - - - -

Projectile with delayed startup but decent travel speed. Once it takes off it will steer up or down slightly, without changing direction, to hit the opponent. On hit it will freeze the opponent for about a second. This stun effect can only be used once within a combo. Should another needle hit in that same combo, it will only cause normal hitstun

This move opens new combo routes, which is welcomed as you won't have access to your character's Extend Force combos. Because of the long startup you'll usually have to use it early in a combo before hitstun decays too much. Thanks to its serviceable travel speed, you can catch an opponent trying to throw a projectile in what would normally be a safe distance with a good read. In such cases Arcana Homing would allow to convert into a combo even if you and the opponent were in opposite corners of the stage

Schwindel
Schwindel
623E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

cancels negative states such as poison, and lieselotte's doll throw

Verwirrung
Verwirrung
214E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

small explosion that reduces opponents jump height on hit

Arcana Supers

Starke Arznei
Starke Arznei
236236E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

4 arcana gems appear on the ground and shoot upwards. 236236E rekka to cause them to explode

Schizophrenie
Starke Arznei Sich
214214E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Super armor mode that can't block and tanks everything, without taking damage. You'll still get minor hitstun from multi-hitting moves, and the armor won't protect you if you're already in hitstun from a grab. In addition, it gives you a 1,2 damage multiplier to strike attacks and some throws. When the timer ends you get blown back and take all the damage you took during armor mode multiplied by 1,25. The self-damaging hit can not be avoided no matter what. If you're on i-frames or hitstun as the timer ends, you'll take the damage as soon as you become vulnerable or recover

While the armored state sounds similar to Earth's Extend Force, there's a difference in that it also protects you from hitgrabs. Even if you're put in hitstun, combo grabs won't be able to affect you. Cathy's Critical Heart, which can catch you while neutral, won't be able to connect if comboed into. Kira's 623X series will also whiff entirely, and Evil's hole super will be nullified on contact

This state can be ended prematurely with the use of Prophylaxe Z(623E). Doing so will still deal self-damage, but having some degree of control over when it happens can reduce some of the risk that comes with using this move

Extend Force Move List

236A: fire arcana's 236E shoots diagonal upwards on the ground or downwards in the air

236B:wind boomerang 236E

623A: water orb gets thrown in the air and detonates

623B: drops a rock from rock arcana's 623e

214A:Felador Salamander. arcana gems appear around opponent and explode (uses 1 bar)

214B: 3 wind pits appear (use one bar)

214B+C : extend force deactivates, parace trade places with character

236A+B+C:arcana blaze. instant light appears, opponent is trapped in gem and explodes

Will populate as more details are revealed.[1][2]

References


General
Controls
FAQ
HUD
System
Tutorial
Advanced
Change List
Defense
Meter Gain
Health Modifiers
Characters
Akane
Angelia
Catherine
Clarice
Dark Heart
Dorothy
Eko
Elsa
Fiona
Heart
Kamui
Kira
Konoha
Lieselotte
Lilica
Maori
Mei-Fang
Minori
Nazuna
Petra
Pistrix
Saki
Scharlachrot
Weiß
Yoriko
Zenia
Arcana
Blood
Blossoms (Flower)
Darkness
Earth
Evil
Fenrir
Fire
Holy (Sacred)
Ice
Life
Light (Halo)
Lightning (Thunder)
Love
Luck
Magnetism
Metal
Mirror
Nature (Plant)
Punishment
Sin
Sound (Tone)
Time
Tyr
Water
Wind