Under Night In-Birth/UNICLR/Wagner/Combos: Difference between revisions

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   | combo        = 236A~A 66B 214B 22X
   | combo        = 236A~A 66C 214B 22X
   | cost          =  
   | cost          =  
   | location      = {{Property-UNI|Anywhere}}
   | location      = {{Property-UNI|Anywhere}}

Revision as of 01:49, 15 June 2020

Profile-wagner.jpg
Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Glossary and Controls

X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
dl.X There should be delay before inputting "X".
w.X Attack "X" should whiff and not hit the opponent.
j.X Button "X" is input while jumping or in the air.
dj.X Button "X" is input after a double jump.
jc Jump cancel the previous action. Usually will be omitted due to being obvious.
md.X Perform a micro-dash before performing "X".
TK.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X > Y Cancel "X" into "Y".
X, Y Link "X" into "Y", allowing "X" to fully recover before "Y".
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
CH The first attack must be Counter Hit.
CS Perform a Chain Shift, which is performed by inputting D twice.
CVO Perform a Cross Cast Veil Off, which is performed by inputting A+B+C.
IW Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO.
IWEX Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D.

Getting Started

Starter Combos

Combos to start off with

Combo Damage Cost Meter Gain Location
  • Basic bnb that's easy to confirm into and isn't heavily affected by proration.

Theory

Combo theory

  • ground normals > X > air normals > ender

FAQ

How do I do x?

Delay x buttton

Enders

Combo Cost Location
  • Basic ender that nets you good oki and 1 buff.
  • Slightly more damage than the above but gives worse oki midscreen.
  • VO strip ender.
  • Gives better oki close to the corner
  • Double buff ender, sacrificing a lot of damage.

Combos

A Starters

Combo Damage Cost Meter Gain Location
  • 5A combo
  • 2A combo

Assault Starters

Combo Damage Cost Meter Gain Location
  • Midscreen ground assault confirm
  • Corner assault j.A CS confirm

Anti-Air Starters

Combo Damage Cost Meter Gain Location
  • 3C anti-air starter
  • 623A CH anti-air confirm

Other Starters

Combo Damage Cost Meter Gain Location
  • Air-to-air confirm

Videos

External Links

Wagner Wiki Roadmap

Click here for the UNICLR roadmap.

Page last edited on: 2020-06-15 by Meian.

60% complete
Page Completed To-do Score

Overview

  • Frame data added for nearly all moves.
  • New moves have been added.
  • Rebeats and gaps listed.
  • Gameplay summary was written during UNIST, may need revising.
  • Move descriptions may need revising.
  • Minor frame data still needed.
40/50
Strategy
  • Most strategy sections have been filled with content
  • Fill in character match-up data
15/25
Combos
  • Started adding combos
  • Add more combos
5/25
General
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Characters
Hyde
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Wagner
Enkidu
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Frame Data
Hyde
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Mika