Under Night In-Birth/UNICLR/Seth/Combos: Difference between revisions
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* 632146X: 6246X, X Grab, X Command Grab, x Cmd Grab, or EX Cmd Grab for 632146C. | * 632146X: 6246X, X Grab, X Command Grab, x Cmd Grab, or EX Cmd Grab for 632146C. | ||
=== | ===Basic Combos=== | ||
Basic | Basic BnB | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= |
Revision as of 15:09, 25 June 2020
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Under Construction
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Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
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CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
Please keep in mind, as UNICLR has been recently released, changing Seth's combos completely in order to keep his [ST] damage, there's still exploring on routes, enders and mixups for him. Therefore, there's no universal document or video covering everything the character can do optimally on this version of the game. The following sections will try to cover recent findings on Seth, as well as solid, viable combos for players to use.
Notation
Seth's combos involve a lot of side switches, quick inputs and have various ways to input the same combos. As you come across Seth documents or ask for routes, a lot of people refer to these moves differently, so here are common ways of referring to Seth's moveset as well as other common ways of notating it.
- j.22~6x: Commonly mentioned as Fastfall Kick, Fastfall~6X, FF Kick or simply FFK; j.2A+B~6X.
- j.214A: A Dive
- 214x~B: B Blink, 214[B].
- 214x~B side-switch: 214x~4B, 21[4B].
- 214x~C: C Blink, 214[C]
- 214x~C side-switch: 214x~4C, 21[4C].
- 236x or simply x Orb e.g. 236b = B Orb
- j.236X: j.X Orb
- 632146X: 6246X, X Grab, X Command Grab, x Cmd Grab, or EX Cmd Grab for 632146C.
Basic Combos
Basic BnB {{ComboTable-UNI |data=
|- class="nav-header" style="text-align:right"
| style="text-align:left" data-sort-value="" | 2A > 2A > 2B > 5C > 214X~B > Fastfall Kick > j.6C > j.B Orb > A Dive > (delay) 214X~C (Orb hits) > 6C > Orb oki
|- class="expand-child"
| colspan="" style="text-align:left" |
- Beginners BnB, showcased in Mision mode's 4-1 trial with an optimized ender for better oki.
- If you wanna learn Seth's standard routes, learn this combo before any other route.
- This combo teaches you the main pieces from Seth's combo theory, it can be used anywhere from any ground starters and it can be easily altered to cover different needs during a match (Vorpal Strip, EX ender, IW ender, CVO, etc).
The following are combo transcriptions from the video Early UNICLR Seth BNBS by SploogieMcNoodle, gathered from SPLOOGIE Early UNICLR Seth BNBS by SploogieMcNoodle and Shaly.
Combo | Damage | Cost | Meter Gain | Location |
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2A > 2A > 2B > 2C > 5C > 214B > FFK > j6C > 236B > 214A > 214C > j6C > 236B | 2193 (2406) | Anywhere | ||
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2A > 2A > 2B > 2C(1) > 5C > 623A > 66B(1) > 214B > J623A > FFK > J623B > J236A > J214A > 214A > AXE KICK > 6C > 236B | 2634 (2889) | Midscreen | ||
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5B > 5CC > 214A-B > FFK > 623B > 623A > 2C(1) > 3C > J623B > J236A > J214A > 214A > AXE KICK > 6C > J236B | 3216 (3532) | Midscreen | ||
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2B > 2C(1) > 5C > 623B > 623A > 66B(1) > 214A-B > J623A > FFK > J623B > J236A > J214A > 214A > AXE KICK > 6C > J236B | 3212 (3525) | Midscreen | ||
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2B > 5CC > 623B > 66C > 623A > 66B(1) > 214B > J623A > FFK > J623B > J236A > J214A > 214A > AXE KICK > 6C > J236B | 3134 (3439) | Midscreen | ||
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5CC > 214A-B > FFK > 623A > 5B > 623B > JC > J2C > J623A > FFK > J623B > J236A > J214A > 214A > AXE KICK > 6C > J236B | 3441 (3779) | Midscreen | ||
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2C(1) > 5C > 623B > 623A > 66B(1) > 214A-B > FASTFALL > JC > J2C > J623A > FFK > J623B > J236A > J214A > 214A > AXE KICK > 6C > J236B | 3495 (3837) | Midscreen | ||
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5CC > 623B > 66C > 623A > 66B(1) > 214A-B > J623A > FFK > J623B > J236 A > J214A > 214A > AXE KICK > 6C > J236B | 3469 (3809) | Midscreen | ||
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66C > 623B > 5C > 623A > 66B (1) > 214A-B > J214A > FFK > J623B > J236A > J214A > 214A > AXE KICK > 6C > J236B | 3462 (3802) | Midscreen | ||
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6C > 214A > 214A-B > FFK > J6C > J236B > J214A > 214C > J6C > J236B | Midscreen | |||
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6C > 623B > 66C > 623A > 66B(1) > 214A-B > J623A > FFK > J623B > J236A > J214A > 214A > AXE KICK > 6C > J236B | Midscreen | |||
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FFK > 5C > 623B > 623A > 66B(1) > 214A-B > J623A > FFK > J623B > J236A > J214A > 214A > AXE KICK > 6C > J236B | Midscreen | |||
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FFK > 214A-B > J623B > FFK > J6C > J236B > J214A > 623B > 623A > 236A > JC > JA > JB > J6C > J236B | Midscreen | |||
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A DIVE> 623B > 66C > 623A > 66B(1) > 214A-B > J623A > FFK > J6C > J236B > J214A > 214C > JC > J236B | Midscreen | |||
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A DIVE > 214A-B > FFK > 623B > 623A > 2C(1) > 3C > J623B > J236A > J214A > 214A > AXE KICK > 6C > J236B | Midscreen | |||
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B DIVE > CS > J623B > FFK > 214A-B > J623A > FFK > J6C > J236B > J214A > 214C > J6C > J236B | Vorpal | Midscreen | ||
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B DIVE > CS > FFK > 5C > 623B >623A > 2C(1) > 3C > J623B > J236A> J214A > 214A > AXE KICK > 6C > J236B | Vorpal | Midscreen | ||
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214A-A> 5B > 623B > 623A > 66B(1) > 214A-B > J623A > FFK > J623B > J236A> J214A > 214A > AXE KICK > 6C > J236B | Midscreen | |||
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J623A > 214A > 214A-B > FFK > 623B > 623A > 2C(1) > 3C > J623B > J236A > J214A > 214A > AXEKICK > 6C > J236B | Midscreen | |||
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J623B > FFK > 5C > 623B > 623A > 66B(1) > 214A-B > J623A > FFK > J6C > J236B > J214A > 214C > J6C > J236B | Midscreen | |||
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623A > CS > JC > J2C > FFK > 5C > 623B > 623A > 66B(1) > 214A-B > J623A > FFK > J623B > J236A > J214A > 214A > AXEKICK > 6C > J236B | Vorpal | Midscreen | ||
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623B > 5C > 623A > 66B(1) > 214A-B > J623A > FFK > J623B > J236A > J214A > 214A > AXEKICK > 6C > J236B | Midscreen | |||
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632146A > CS > FFK > 5C > 623B > 623A > 66B(1) > 214A-B > J623A > FFK > J623B > J236A > J214A > 214A > AXEKICK > 6C > J236B | Vorpal | Midscreen | ||
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ORB HIT > 2C(1) > 5C > 623A > 66B(1) > 214A-B > FFK > 6C > J236B > J214A > 214C > 6C > J236B | Midscreen | |||
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632146C > FFK > 5C > 623B > 623A > 66B(A) > 214A-B > J623A > FFK > J6C > J236B > J214A > 214C > J6C > J236B > | 100 EXS | Midscreen | ||
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J214C > CS > FAST FALL > microdash > 5C > 623B > 623A > 66B(1) > 214A-B > J623A > FFK > J623B > J236A > J214A > 214A > AXEKICK > 6C > J236B | 100 EXS, Vorpal | Midscreen | ||
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623C > CS > 623B > 6C > 623A > 66B(1) > 214A-B > J623A > FFK > J623B > J236A > J214A > 214A > AXEKICK > 6C > J236B | 100 EXS, Vorpal | Midscreen | ||
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J623C > CS > 5C > 623B > 623A > 66B(1) > 214A-B > J623A > FFK > J623B > J236A > J214A > 214A > AXEKICK > 6C > J236B | 100 EXS, Vorpal | Midscreen | ||
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EX ORB HIT > 2C(1) > 5C > 214A-B > J623A > FFK > J623B > J236A > J214A > 214A > AXEKICK > 6C > 236B | 100 EXS | Midscreen | ||
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EX ORB HIT > 2C(1) > 5C > 623A > 66B > 214A-B > J623A > FFK > J623B > J236A > J214A > 214A > AXEKICK > 6C > J236B | 100 EXS | Midscreen | ||
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ORB HIT THEM IN THE AIR > FULL JUMP 623B > FFK > J6C > J236B > J214A > 214C > J6C > J236B | Midscreen | |||
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3C > B BLINK+ORB HITS THEM + FAST FALL > J6C > J236B > J214A > 214C > J6C > J236B | Midscreen | |||
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2A > 2A >2 B > 2C(1) > 5C > 214A-B > J623A > FFK > J623B > 236A > 214A > 214C > J6B > 236B | Midscreen | |||
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Combo Theory and Enders
Seth combos are very flexible and allow you to change your routing depending on starter and how you want to finish your combo. The main objective for Seth's enders is to end with a hard knockdown and an orb set, to keep pressure and continue this 'vortex'.
- Axe kick Ender/ tk j.623B.
For an in-depth explanation of this route and its execution, refer to "Explaining the tk623b orb series" by Serchiot.
This route does similar damage to Seth's [ST] BNB's, making use of the j.623X moves added to UNICLR. The main component is the following combo, using a tiger knee j.623B (done as close to the ground as possible, generally by doing the input on the ground and then jumping).
Setup > tk j.623B > j.A Orb > j.A Dive > Ender
In order to set up this route, the opponent must be at a certain height for j.623B to connect properly. Enders following this route are the following.
Combo | Cost | Location |
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... 214X~8X (orb hits) > 6C > Orb | Midscreen | |
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... B Command Grab (Orb hits) > j.6C > Orb | Midscreen | |
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... 214X~C (orb hits) > 6C > Orb | Midscreen | |
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... C Command Grab | 100 EXS | Midscreen |
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... 214X~8X (orb hits) > (run) Veil Off | 100 EXS | Midscreen |
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... B Command Grab (orb hits) > (run) Veil Off | 100 EXS | Midscreen |
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- Old [ST] Routes.
[ST] bnb's still work, but get less damage in [CLR]; still, they're proven and can provide good oki in case you can't do a tk j.623b route. Most common [ST] routes use the following combo:
Starter > 214X~B > Fastfall Kick > j.6C > j.B orb > j.A dive > Ender
This route allows for flexible enders that you can use depending on your starter after the Fastfall Kick sequence.
Combo | Cost | Location |
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... 214X~C (orb hits) > 6C > Orb | Anywhere | |
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... 623B > 66C (orb hits) > 6C > Orb | Midscreen | |
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... 623B > 623A (orb hits) > A Orb > 9j.CAB (Orb hits) > 6C > Orb | Midscreen | |
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... 214X~C (orb hits) > Veil Off | 100 EXS | Anywhere |
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... 623B > 66C (orb hits) > Veil Off | 100 EXS | Midscreen |
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... 623B > 623A (orb hits) > Veil Off | 100 EXS | Anywhere |
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FAQ
Note: Most of the standard beginner/ST routes frequently asked questions are covered and greatly explained on UNIST 3.20 Seth Beginner Guide by Brett. Give this document a look if you have trouble with beginner combos and routes carried from ST.
Beginner BNB/4-1 questions
- Why can't I finish combos into j.6C instead of 6C, as mission mode showcases?
6C provides superior oki and setups in comparison of j.6C, with mostly the same routes.
- My opponent is too high after 214X~C and 6C can't connect.
Delay a bit between A Dive and 214X~C so the orb hits the opponent lower. You can do so by inputting 214X quickly and delaying the C followup or doing A Dive (delay) 214[C].
- On the beginner BNB, how do I do connect j.6C after Fastfall Kick?
After FFK, jump back and delay j.6C so Seth moves back and forward with the kick, in order to continue the route properly. The input is 7j.6C.
- After j.6C B Orb, A Dive isn't coming out/it's coming out late.
Seth can cancel some of his specials into other special moves. After Seth deploys B Orb, at the end of the moves recovery you want to cancel it into A Dive.
Enders
Combo | Cost | Location |
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6C | Anywhere | |
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623C | 100 | EXS |
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Combos
A Starters
Combo | Damage | Cost | Meter Gain | Location |
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5A Ender | Anywhere | |||
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2A Ender | Anywhere | |||
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Assault Starters
Combo | Damage | Cost | Meter Gain | Location |
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6D j.C Ender | Anywhere | |||
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6D j.A CS Ender | Corner | |||
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Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
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3C Ender | Anywhere | |||
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CH 623A Ender | Anywhere | |||
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Other Starters
Combo | Damage | Cost | Meter Gain | Location |
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j.A Ender | Anywhere | |||
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Videos
External Links
Seth Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2020-06-25 by WindGodDude.
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