Under Night In-Birth/UNICLR/Vatista/Strategy: Difference between revisions
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==General Gameplan== | ==General Gameplan== | ||
Vatista is a character with simple but strong tools who is capable of dictating the pace of most matchups. Because of the strengths of her tool kit, she can be played in many different styles: extreme passivity or aggression are both valid. However, changing up tempo and approaches to neutral situations on the fly is encouraged, if not necessary. | |||
Because of her dash, she is a character that benefits greatly from backing off and setting up obstacles rather than engaging directly. Vatista must *back off* before she can advance safely! She does this by jumping back and using a projectile (j[4]6x). After backing off, she can either poke from fullscreen with lazers or set up A lumen ([4]6A) in order to mount her approach. Once A Lumen is out, she can safely dashblock behind it in order to close the distance and set up pressure. | |||
It is very easy to throw projectiles as Vatista and lose a great deal of GRD. In order to win vorpal cycles, Vatista must leverage gems. Gems allow Vatista to concentrate and threaten to detonate them if an opponent approaches recklessly. She can do this at close range with 5A or at a long distance with 5C. Because of the nature of the vorpal cycle, using gems effectively is imperative in order to play Vatista successfully. | |||
When Vatista is knocked down, she is far from defenseless. She has access to flashkicks ([2]8x) that make pressuring her tricky. She can antiair assaults, blow up gaps in blockstrings, and even use flashkicks as a throw OS. When she has vorpal, these threats go up significantly, as she is rarely in a situation where she cannot CS a gap and successfully reversal. | |||
Once Vatista scores a clean hit, she is capable of running very strong pressure resets with gems and can leverage the threat of throw or nearly-unreactable high/low mixups in the form of her B drill ([8]2B), an instant overhead. Her offensive capabilities go through the roof when she has CS available, and many setups have no clear counterplay, so getting knocked down by Vatista when she has CS available can be a very scary situation. | |||
Vatista is just as capable of playing keep-away as she is of running a vortex-like series of mixups to melt the opponent's health bar. It's valuable to know how to balance her strong defensive and offensive capabilities to come out on top of every situation. | |||
==Neutral== | ==Neutral== |
Revision as of 13:17, 7 September 2020
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Disclaimer: This is a community written page and may contain opinions that not all players may agree with. Use at your own discretion.
General Gameplan
Vatista is a character with simple but strong tools who is capable of dictating the pace of most matchups. Because of the strengths of her tool kit, she can be played in many different styles: extreme passivity or aggression are both valid. However, changing up tempo and approaches to neutral situations on the fly is encouraged, if not necessary. Because of her dash, she is a character that benefits greatly from backing off and setting up obstacles rather than engaging directly. Vatista must *back off* before she can advance safely! She does this by jumping back and using a projectile (j[4]6x). After backing off, she can either poke from fullscreen with lazers or set up A lumen ([4]6A) in order to mount her approach. Once A Lumen is out, she can safely dashblock behind it in order to close the distance and set up pressure. It is very easy to throw projectiles as Vatista and lose a great deal of GRD. In order to win vorpal cycles, Vatista must leverage gems. Gems allow Vatista to concentrate and threaten to detonate them if an opponent approaches recklessly. She can do this at close range with 5A or at a long distance with 5C. Because of the nature of the vorpal cycle, using gems effectively is imperative in order to play Vatista successfully. When Vatista is knocked down, she is far from defenseless. She has access to flashkicks ([2]8x) that make pressuring her tricky. She can antiair assaults, blow up gaps in blockstrings, and even use flashkicks as a throw OS. When she has vorpal, these threats go up significantly, as she is rarely in a situation where she cannot CS a gap and successfully reversal. Once Vatista scores a clean hit, she is capable of running very strong pressure resets with gems and can leverage the threat of throw or nearly-unreactable high/low mixups in the form of her B drill ([8]2B), an instant overhead. Her offensive capabilities go through the roof when she has CS available, and many setups have no clear counterplay, so getting knocked down by Vatista when she has CS available can be a very scary situation. Vatista is just as capable of playing keep-away as she is of running a vortex-like series of mixups to melt the opponent's health bar. It's valuable to know how to balance her strong defensive and offensive capabilities to come out on top of every situation.
Neutral
how to play neutral
Approach
tools and plans to approach
Keep Away
tools and plans to keep opponent away
Offense
how to keep the advantage
Pressure
tools to frame trap, blockstring,
Okizeme
lead up enders and tools to help in keeping pressure on opponents waking up
Gimmicks
tools that have situational, limited, or questionable usage
Defense
how to defend against, break, or escape pressure
Reversal Tools
tools that are invincible, strong, or fast at getting out of pressure/okizeme
Option Selects
inputs that cover multiple situations
Counter Strategies
general ways to aid players having trouble fighting against this character
Match Ups
Hyde
Hyde[No Data] [character page][match videos] |
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Linne
Linne[No Data] [character page][match videos] |
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Waldstein
Waldstein[No Data] [character page][match videos] |
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Carmine
Carmine[No Data] [character page][match videos] |
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Orie
Orie[No Data] [character page][match videos] |
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Gordeau
Gordeau[No Data] [character page][match videos] |
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Merkava
Merkava[No Data] [character page][match videos] |
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Vatista
Vatista[No Data] (Mirror) [character page][match videos] |
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Seth
Seth[No Data] [character page][match videos] |
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Yuzuriha
Yuzuriha[No Data] [character page][match videos] |
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Hilda
Hilda[No Data] [character page][match videos] |
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Chaos
Chaos[No Data] [character page][match videos] |
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Nanase
Nanase[No Data] [character page][match videos] |
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Byakuya
Byakuya[No Data] [character page][match videos] |
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Phonon
Phonon[No Data] [character page][match videos] |
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Mika
Mika[No Data] [character page][match videos] |
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Wagner
Wagner[No Data] [character page][match videos] |
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Enkidu
Enkidu[No Data] [character page][match videos] |
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Londrekia
Londrekia[No Data] [character page][match videos] |
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Eltnum
Eltnum[No Data] [character page][match videos] |
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Akatsuki
Akatsuki[No Data] [character page][match videos] |
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Videos
External Links
Additional general character information:
- UNIst Vatista Primer by Lolimaiko
- Vatista FAQ by airco
Additional resources:
- Neutral Starter Guide by Flavortown
- Vatista Charge Partitioning Guide by Boruphen
- UNIst Vatista Tech Archive by Foxof42
- UNIclr Vatista Tech Archive by Foxof42 (Regularly updated)
Counterplay resources:
Vatista Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2020-09-07 by Foxof42.
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