Under Night In-Birth/UNICLR/Byakuya/Combos: Difference between revisions
m (→Combos) |
|||
Line 240: | Line 240: | ||
Damage values with Vorpal will be listed in parentheses. | Damage values with Vorpal will be listed in parentheses. | ||
Due to special move '''(236X/214X)''' and air normal '''([j.B] j.C j.2C)''' placement being pretty much the same for a route | Due to special move '''(236X/214X)''' and air normal '''([j.B] j.C j.2C)''' placement being pretty much the same for a route regardless of starter, abbreviated notations for each starter of a route will be listed with the normals being switched out <span style="color: #ed3528">highlighted</span>, like so: | ||
Example route: 5A 5B 2C '''236B~6B~4A''' 5C '''j.2C j.C 66B 236A~4A~A~A 2C 236A~6A~6A 623C''' | Example route: <span style="color: #ed3528">5A 5B 2C</span> '''236B~6B~4A''' <span style="color: #ed3528">5C</span> '''j.2C j.C 66B 236A~4A~A~A 2C 236A~6A~6A 623C''' | ||
<span style="color: #ed3528">5A 2C</span> '''...(236B~6B~4A)''' <span style="color: #ed3528">5C 5B j.B</span> '''...(continue route identically)''' | |||
===A Starters=== | ===A Starters=== | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
Line 248: | Line 248: | ||
{{#var:starter1}} | {{#var:starter1}} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5A 5B 2C 236B~6B~4A 5C j.2C j.C 66B 236A~4A~A~A 2C 236A~6A~6A 623C | | combo = <span style="color: #ed3528">5A 5B 2C</span> 236B~6B~4A <span style="color: #ed3528">5C</span> j.2C j.C 66B 236A~4A~A~A 2C 236A~6A~6A 623C | ||
| basedamage = 3364 (3680) | | basedamage = 3364 (3680) | ||
| bonusdamage = | | bonusdamage = | ||
Line 256: | Line 256: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *[st] A starter with different autopilot options listed below. | | notes = *[st] A starter with different autopilot options listed below. | ||
::5A 2C ... 5C 5B j.B ... = 3388 (3705) | ::5A 2C '''. . .''' 5C 5B j.B '''. . .''' = 3388 (3705) | ||
::5A 5C 2C ... 5B j.B ... = 3409 (3724) | ::5A 5C 2C '''. . .''' 5B j.B '''. . .''' = 3409 (3724) | ||
:: | ::5A 2C '''. . .''' = 3297 (3605) | ||
::2A 2A 2A 2C ... = 2877 (3146) | ::2A 2A 2A 2C '''. . .''' = 2877 (3146) | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
Line 288: | Line 288: | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5A 5B 2C 236B~6B~4C~C~D 5C j.2C j.C 66B 236A~4A~A~C tk.214B~B~B j.A(whiff) 66B 236A 623C | | combo = <span style="color: #ed3528">5A 5B 2C</span> 236B~6B~4C~C~D <span style="color: #ed3528">5C</span> j.2C j.C 66B 236A~4A~A~C tk.214B~B~B j.A(whiff) 66B 236A 623C | ||
| basedamage = 3428 | | basedamage = 3428 | ||
| bonusdamage = 3758 | | bonusdamage = 3758 | ||
Line 295: | Line 295: | ||
| oppmetergain = 67.09 | | oppmetergain = 67.09 | ||
| location = {{Property-UNI|corner}} | | location = {{Property-UNI|corner}} | ||
| notes = *5A corner starter that puts down a floor web. | | notes = *5A corner starter that puts down a floor web. | ||
*5C can be replaced with 2B to make the route easier. | |||
*With Vorpal, 66B onward can be replaced with '''66B 236A~4A~A~B j.214C~C''' to create a meterless web setup. | *With Vorpal, 66B onward can be replaced with '''66B 236A~4A~A~B j.214C~C''' to create a meterless web setup. | ||
::2A 2C ... 2B | ::2A 2C '''. . .''' 2B '''. . .''' = 3280 (3596) | ||
::2A 2A 2A 2C ... 2B | ::2A 2A 2A 2C '''. . .''' 2B '''. . .''' = 2856 (3129) | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
Line 309: | Line 310: | ||
| location = {{Property-UNI|corner}} | | location = {{Property-UNI|corner}} | ||
| notes = *Noticably higher damage route when opting for the j.214C~C webset ender. | | notes = *Noticably higher damage route when opting for the j.214C~C webset ender. | ||
*5C can be replaced with 2B to make the route easier. | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
Line 338: | Line 340: | ||
| oppmetergain = 70.03 | | oppmetergain = 70.03 | ||
| location = {{Property-UNI|corner}} | | location = {{Property-UNI|corner}} | ||
| notes = *Corner route that gives up floor web in order to go into higher damage routing | | notes = *Corner route that gives up floor web in order to go into higher damage routing. | ||
*Note that the route starts with 5A 5B 5C, not 5A 5B 2C. | *Note that the route starts with 5A 5B 5C, not 5A 5B 2C. | ||
}} | }} | ||
Line 347: | Line 349: | ||
|data= | |data= | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 2B 2C 236B~6B~4A 5B 3C j.B j.2C j.C 66B 236A~4A~A~A 2C 236A~6A~6A 623C | | combo = <span style="color: #ed3528">2B 2C</span> 236B~6B~4A <span style="color: #ed3528">5B 3C</span> j.B j.2C j.C <span style="color: #ed3528">66B</span> 236A~4A~A~A <span style="color: #ed3528">2C</span> 236A~6A~6A 623C | ||
| basedamage = 3513 | | basedamage = 3513 | ||
| bonusdamage = 3843 | | bonusdamage = 3843 | ||
Line 355: | Line 357: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *[st] midscreen BnB. Works off any B/C button, with different normals being substituted in to avoid SMP. | | notes = *[st] midscreen BnB. Works off any B/C button, with different normals being substituted in to avoid SMP. | ||
:: 5B 2C ... 5C 3C ... = ''3555 (3894)'' | :: 5B 2C '''. . .''' 5C 3C '''. . .''' = ''3555 (3894)'' | ||
:: 5B 5C 2C ... 2B 3C ... 66B ... 66B ... = 3647 (3991) | :: 5B 5C 2C '''. . .''' 2B 3C '''. . .''' 66B '''. . .''' 66B '''. . .''' = 3647 (3991) | ||
:: 66B ... 5C 3C ... 2C ... = ''3578 (3912)'' | :: 66B '''. . .''' 5C 3C '''. . .''' 2C '''. . .''' = ''3578 (3912)'' | ||
:: 5C 2C ... = ''3713 (4063)'' | :: 5C 2C '''. . .''' = ''3713 (4063)'' | ||
:: 2C ... 5C 3C ... 66B ... = ''3581 (3918)'' | :: 2C '''. . .''' 5C 3C '''. . .''' 66B '''. . .''' = ''3581 (3918)'' | ||
:: CH2C w.2A 66B ... 5C 3C ... 2B ... 66B 236A 623C = ''3534 (3873)'' | :: CH2C w.2A 66B '''. . .''' 5C 3C '''. . .''' 2B '''. . .''' 66B 236A 623C = ''3534 (3873)'' | ||
:: 3C 2B 2C ... 5C 5B ... 66B ... 66B ... = ''3541 (3880)'' | :: 3C 2B 2C '''. . .''' 5C 5B '''. . .''' 66B '''. . .''' 66B '''. . .''' = ''3541 (3880)'' | ||
:: (close) 66C(8) (cancel before last hit) ... 5C 3C ... 2C ... 66B ... = ''3574 (3911)'' '''(still optimal in [clr])''' | :: (close) 66C(8) (cancel before last hit) '''. . .''' 5C 3C '''. . .''' 2C '''. . .''' 66B '''. . .''' = ''3574 (3911)'' '''(still optimal in [clr])''' | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 2B 2C 236B~6B~4C~C~D 5B 3C j.B j.2C j.C 66B 236A~4A~B~B j.A(whiff) 2C 236A~6A~4B~B~A 623C | | combo = <span style="color: #ed3528">2B 2C</span> 236B~6B~4C~C~D <span style="color: #ed3528">5B 3C</span> j.B j.2C j.C <span style="color: #ed3528">66B</span> 236A~4A~B~B j.A(whiff) <span style="color: #ed3528">2C</span> 236A~6A~4B~B~A 623C | ||
| basedamage = 3522 | | basedamage = 3522 | ||
| bonusdamage = 3856 | | bonusdamage = 3856 | ||
Line 375: | Line 377: | ||
*236A~6A~4B~B~A 623C ender is super optional (but looks cool), only ~15 damage penalty from opting for 236A~6A~6A~6A 623C instead. | *236A~6A~4B~B~A 623C ender is super optional (but looks cool), only ~15 damage penalty from opting for 236A~6A~6A~6A 623C instead. | ||
*66B onward can be done from midscreen start if opponent is in corner by then. | *66B onward can be done from midscreen start if opponent is in corner by then. | ||
:: 5B 2C ... 5C 3C ... = ''3559 (3900)'' | :: 5B 2C '''. . .''' 5C 3C '''. . .''' = ''3559 (3900)'' | ||
:: 5B 5BB 2C ... 5C 3C ... 66B 236A~6A~4B~B~A = ''3539 (3879)'' | :: 5B 5BB 2C '''. . .''' 5C 3C '''. . .''' 66B 236A~6A~4B~B~A = ''3539 (3879)'' | ||
:: 66B ... 5C 3C ... 2C ... = ''3596 (3935)'' | :: 66B '''. . .''' 5C 3C '''. . .''' 2C '''. . .''' = ''3596 (3935)'' | ||
:: 5C 2C ... = ''3722 (4076)'' | :: 5C 2C '''. . .''' = ''3722 (4076)'' | ||
:: 2C ... 5C 3C ... 66B ... 2B ... = ''3619 (3961)'' | :: 2C '''. . .''' 5C 3C '''. . .''' 66B '''. . .''' 2B '''. . .''' = ''3619 (3961)'' | ||
:: CH2C w.2A 66B ... 5C 3C ... 2B ... 66B 236A 623C = ''3547 (3887)'' | :: CH2C w.2A 66B '''. . .''' 5C 3C '''. . .''' 2B '''. . .''' 66B 236A 623C = ''3547 (3887)'' | ||
:: 3C 2B 2C ... 5C 5B ... 66B ... 66B ... = ''3544 (3885)'' | :: 3C 2B 2C '''. . .''' 5C 5B '''. . .''' 66B '''. . .''' 66B '''. . .''' = ''3544 (3885)'' | ||
:: (close) 66C | :: (close) 66C (cancel before last hit) '''. . .''' 5C 3C '''. . .''' 2C '''. . .''' 66B '''. . .''' = ''3596 (3936)'' | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 2B 2C 5C 214B~4B dash through 3C 214A~A~C 66 5B j.B j.2C j.C 66B 236A~4A~A~A 66B 236B 623C | | combo = <span style="color: #ed3528">2B 2C 5C</span> 214B~4B dash through <span style="color: #ed3528">3C</span> 214A~A~C 66 <span style="color: #ed3528">5B</span> j.B j.2C j.C 66B 236A~4A~A~A 66B 236B 623C | ||
| basedamage = 3607 | | basedamage = 3607 | ||
| bonusdamage = 3962 | | bonusdamage = 3962 | ||
Line 393: | Line 395: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *[clr] route. Easier than when starting with 5A, but still gets harder the closer your back is to corner. | | notes = *[clr] route. Easier than when starting with 5A, but still gets harder the closer your back is to corner. | ||
:: 5B 2C 5C ... 2B ... 3C ... = ''3642 (3998)'' | :: 5B 2C 5C '''. . .''' 2B '''. . .''' 3C '''. . .''' = ''3642 (3998)'' | ||
:: 5B 5BB dl 5C ... 2C ... 3C ... = ''3631 (3987)'' | :: 5B 5BB dl 5C '''. . .''' 2C '''. . .''' 3C '''. . .''' = ''3631 (3987)'' | ||
:: 3C 2C 5C ... 2B ... 5B ... = ''3687 (4050)'' | :: 3C 2C 5C '''. . .''' 2B '''. . .''' 5B '''. . .''' = ''3687 (4050)'' | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
Line 409: | Line 411: | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 2B 2C 236B~4B~4A run through 5C 214B~B~A 66 5B 5BB j.2C j.C 66B 236A~4A~A~A 66B 236A 623C | | combo = <span style="color: #ed3528">2B 2C</span> 236B~4B~4A <span style="color: #ed3528">run through 5C</span> 214B~B~A <span style="color: #ed3528">66 5B 5BB</span> j.2C <span style="color: #ed3528">j.C 66B 236A</span>~4A~A~A 66B 236A 623C | ||
| basedamage = 3545 | | basedamage = 3545 | ||
| bonusdamage = 3885 | | bonusdamage = 3885 | ||
Line 417: | Line 419: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Early B rekka pickup into 214X~X~A route popularized by Clearlamp. Compromise between stability and damage, and higher damage than the below route when doing a VO strip ender (j.C 66B 236A-4A-A-C VO) | | notes = *Early B rekka pickup into 214X~X~A route popularized by Clearlamp. Compromise between stability and damage, and higher damage than the below route when doing a VO strip ender (j.C 66B 236A-4A-A-C VO) | ||
:: 5B 2C ... 66 2B ... = ''3558 (3902)'' | :: 5B 2C '''. . .''' 66 2B '''. . .''' = ''3558 (3902)'' | ||
:: 5C 2C ... run through 3C ... = ''3721 (4078)'' | :: 5C 2C '''. . .''' run through 3C '''. . .''' = ''3721 (4078)'' | ||
:: 5C 5B 2C ... run through 3C ... 66 2B = ''3726 (4083)'' | :: 5C 5B 2C '''. . .''' run through 3C '''. . .''' 66 2B = ''3726 (4083)'' | ||
:: 2C ... = ''3660 (4017)'' | :: 2C '''. . .''' = ''3660 (4017)'' | ||
:: 3C 2B 2C ... = ''3582 (3924)'' | :: 3C 2B 2C '''. . .''' = ''3582 (3924)'' | ||
:: 66B ... j.C 2C 236A ... = ''3554 (3895)'' | :: 66B '''. . .''' j.C 2C 236A '''. . .''' = ''3554 (3895)'' | ||
:: 5C 236B ... run through 3C ... j.C 2C 236A ... = ''3740 (4101)'' | :: 5C 236B '''. . .''' run through 3C '''. . .''' j.C 2C 236A '''. . .''' = ''3740 (4101)'' | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 2B 2C 236B~4B~4A run through 5C 214B~B~C 66 5B j.B j.2C j.C 66B 236A~4A~A~A 66B 236A 623C | | combo = <span style="color: #ed3528">2B 2C</span> 236B~4B~4A <span style="color: #ed3528">run through 5C</span> 214B~B~C <span style="color: #ed3528">66 5B</span> j.B j.2C <span style="color: #ed3528">j.C 66B 236A</span>~4A~A~A 66B 236A 623C | ||
| basedamage = 3575 | | basedamage = 3575 | ||
| bonusdamage = 3919 | | bonusdamage = 3919 | ||
Line 434: | Line 436: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Similar route to above, but uses 214X~X~C instead of 214X~X~A for more damage. Similar to the [clr] routes in that it gets more difficult the further the opponent is from corner, but more stable otherwise. | | notes = *Similar route to above, but uses 214X~X~C instead of 214X~X~A for more damage. Similar to the [clr] routes in that it gets more difficult the further the opponent is from corner, but more stable otherwise. | ||
:: 5B 2C ... 66 3C j.B ... = ''3605 (3951)'' | :: 5B 2C '''. . .''' 66 3C j.B '''. . .''' = ''3605 (3951)'' | ||
:: 5C 2C ... run through 3C ... = ''3751 (4112)'' | :: 5C 2C '''. . .''' run through 3C '''. . .''' = ''3751 (4112)'' | ||
:: 5C 5B 2C ... run through 2B ... 66 3C = ''3742 (4099)'' | :: 5C 5B 2C '''. . .''' run through 2B '''. . .''' 66 3C = ''3742 (4099)'' | ||
:: 2C ... = ''3724 (4085)'' | :: 2C '''. . .''' = ''3724 (4085)'' | ||
:: 3C 2B 2C ... = ''3609 (3954)'' | :: 3C 2B 2C '''. . .''' = ''3609 (3954)'' | ||
:: 66B ... j.C 2C 236A ... = ''3588 (3933)'' | :: 66B '''. . .''' j.C 2C 236A '''. . .''' = ''3588 (3933)'' | ||
:: 5C 236B ... run through 3C ... j.C 2C 236A ... = ''3807 (4175)'' '''(midscreen dp punish)''' | :: 5C 236B '''. . .''' run through 3C '''. . .''' j.C 2C 236A '''. . .''' = ''3807 (4175)'' '''(midscreen dp punish)''' | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
Line 486: | Line 488: | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5B 2C 236B~6B~4C~C~D 5C 3C j.B j.2C j.C 66B 236A~4A~A~C tk.214B~B~B j.A(whiff) 66B 236A 623C | | combo = <span style="color: #ed3528">5B 2C</span> 236B~6B~4C~C~D <span style="color: #ed3528">5C 3C</span> j.B j.2C j.C <span style="color: #ed3528">66B</span> 236A~4A~A~C tk.214B~B~B j.A(whiff) 66B 236A 623C | ||
| basedamage = 3602 | | basedamage = 3602 | ||
| bonusdamage = 3950 | | bonusdamage = 3950 | ||
Line 495: | Line 497: | ||
| notes = *Metered floor web set corner route. | | notes = *Metered floor web set corner route. | ||
*The ender in this route can be done from midscreen if opponent is close to corner after the 66B. tk.214B~B~A can be used instead to shove opponent into corner if necessary. | *The ender in this route can be done from midscreen if opponent is close to corner after the 66B. tk.214B~B~A can be used instead to shove opponent into corner if necessary. | ||
::5B 5C 2C ... 2B 3C ... = ''3693 (4045)'' | ::5B 5C 2C '''. . .''' 2B 3C '''. . .''' = ''3693 (4045)'' | ||
::5B 5BB ... 2C 5C j.2C j.C 66B ... = ''3534 (3871)'' | ::5B 5BB '''. . .''' 2C 5C j.2C j.C 66B '''. . .''' = ''3534 (3871)'' | ||
::66B ... 5C 3C ... 2C ... = ''3642 (3990)'' | ::66B '''. . .''' 5C 3C '''. . .''' 2C '''. . .''' = ''3642 (3990)'' | ||
::5C 2C ... 5B 3C ... = ''3750 (4110)'' | ::5C 2C '''. . .''' 5B 3C '''. . .''' = ''3750 (4110)'' | ||
::5C 236B ... 2C 5B 3C ... = ''3830 (4198)'' | ::5C 236B '''. . .''' 2C 5B 3C '''. . .''' = ''3830 (4198)'' | ||
::3C 2B 2C ... 5C 5B ... = ''3587 (3934)'' | ::3C 2B 2C '''. . .''' 5C 5B '''. . .''' = ''3587 (3934)'' | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 2B 2C 236B~6B~4C~C~D 5B 3C j.B j.2C j.C 5C 214A~A~C tk.214B~B~B j.A(whiff) 236A~6A~6A(6) 623C | | combo = <span style="color: #ed3528">2B 2C</span> 236B~6B~4C~C~D <span style="color: #ed3528">5B 3C</span> j.B j.2C j.C 5C 214A~A~C tk.214B~B~B j.A(whiff) 236A~6A~6A(6) 623C | ||
| basedamage = 3613 | | basedamage = 3613 | ||
| bonusdamage = 3956 | | bonusdamage = 3956 | ||
Line 512: | Line 514: | ||
| notes = *The same route as above with a 236A omitted to avoid undesirable damage scaling, but doesn't work with as many starters. | | notes = *The same route as above with a 236A omitted to avoid undesirable damage scaling, but doesn't work with as many starters. | ||
*The ender in this route can be done from midscreen if opponent is close to corner after the 5C. tk.214B~B~A can be used instead to shove opponent into corner if necessary. | *The ender in this route can be done from midscreen if opponent is close to corner after the 5C. tk.214B~B~A can be used instead to shove opponent into corner if necessary. | ||
::2C ... 3C 5B ... = 3717 (4071) | ::2C '''. . .''' 3C 5B '''. . .''' = 3717 (4071) | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 2B 2C 5C 214A~4A~D dl.3C 214B~B~dl.C 5B j.B j.2C j.C 66B 236A~4B~B~B j.A(whiff) 66B 236B 623C | | combo = <span style="color: #ed3528">2B 2C 5C</span> 214A~4A~D <span style="color: #ed3528">dl.3C</span> 214B~B~dl.C <span style="color: #ed3528">5B</span> j.B j.2C j.C 66B 236A~4B~B~B j.A(whiff) 66B 236B 623C | ||
| basedamage = 3664 | | basedamage = 3664 | ||
| bonusdamage = 4020 | | bonusdamage = 4020 | ||
Line 526: | Line 528: | ||
*Finnicky, as opponents tend to fly over your head after 214X~X~C without the proper delays. | *Finnicky, as opponents tend to fly over your head after 214X~X~C without the proper delays. | ||
**Frankly not really worth learning, as the above routes are much more stable and still utilize 214X~X~C for similar damage. | **Frankly not really worth learning, as the above routes are much more stable and still utilize 214X~X~C for similar damage. | ||
::5B 2C 5C ... 2B ... 3C ... = ''3644 (4000)'' | ::5B 2C 5C '''. . .''' 2B '''. . .''' 3C '''. . .''' = ''3644 (4000)'' | ||
::5C 2C 2B ... = ''3697 (4061)'' | ::5C 2C 2B '''. . .''' = ''3697 (4061)'' | ||
::2C 5C ... = ''3635 (3992)'' | ::2C 5C '''. . .''' = ''3635 (3992)'' | ||
::3C 2C 5C ... 2B ... 5B ... = ''3687 (4050)'' | ::3C 2C 5C '''. . .''' 2B '''. . .''' 5B '''. . .''' = ''3687 (4050)'' | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 2B 2C 236B~6B~4C~C~D 5C 214A~A~C 7 j.2C j.214B~B~A 66B 236A~4B~A~B j.214C~C | | combo = <span style="color: #ed3528">2B 2C</span> 236B~6B~4C~C~D <span style="color: #ed3528">5C</span> 214A~A~C 7 j.2C j.214B~B~A 66B 236A~4B~A~B j.214C~C | ||
| basedamage = (3470) | | basedamage = (3470) | ||
| bonusdamage = | | bonusdamage = | ||
Line 540: | Line 542: | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = *Meterless web set ender corner route. | | notes = *Meterless web set ender corner route. | ||
*Same route as A starter with an extra j.2C and 66B thrown in. Pretty difficult to consistently do; the j.2C can be omitted for a ~15 damage penalty to make the combo easier. | *Same route as corner A starter with an extra j.2C and 66B thrown in. Pretty difficult to consistently do; the j.2C can be omitted for a ~15 damage penalty to make the combo easier. | ||
::5B 2C ... = ''(3473)'' [must omit j.2c] | ::5B 2C '''. . .''' = ''(3473)'' [must omit j.2c] | ||
::66B ... 2C 5C ... 2B 236A~4A~A~B = ''(3473)'' | ::66B '''. . .''' 2C 5C '''. . .''' 2B 236A~4A~A~B = ''(3473)'' | ||
::5C 2C ... 2B ... = ''(3613)'' | ::5C 2C '''. . .''' 2B '''. . .''' = ''(3613)'' | ||
::5C 5B 2C ... 2B... = ''(3663)'' | ::5C 5B 2C '''. . .''' 2B'''. . .''' = ''(3663)'' | ||
::2C ... = ''(3597)'' | ::2C '''. . .''' = ''(3597)'' | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5B 2C 236B~6B~4C~C 3[C] 214C~C~A 2B j.2C j.C 66B 236A~4A~A~B j.A(whiff) 66B 236A 623C | | combo = <span style="color: #ed3528">5B 2C</span> 236B~6B~4C~C 3[C] 214C~C~A <span style="color: #ed3528">2B</span> j.2C j.C <span style="color: #ed3528">66B</span> 236A~4A~A~B j.A(whiff) 66B 236A 623C | ||
| basedamage = 3655 | | basedamage = 3655 | ||
| bonusdamage = 4009 | | bonusdamage = 4009 | ||
Line 556: | Line 558: | ||
| location = {{Property-UNI|corner}} | | location = {{Property-UNI|corner}} | ||
| notes = *[st] corner route that forgoes a floor web for higher damage, and is still optimal for a few starters. | | notes = *[st] corner route that forgoes a floor web for higher damage, and is still optimal for a few starters. | ||
::5B 5C 2C ... = 3791 (4153) | ::5B 5C 2C '''. . .''' = 3791 (4153) | ||
::66B ... 2B ... 2C dl.5C | ::66B '''. . .''' 2B '''. . .''' 2C dl.5C '''. . .''' = ''3669 (4025)'' | ||
::5C 2C ... 2B 5B ... = ''3795 (4159)'' | ::5C 2C '''. . .''' 2B 5B '''. . .''' = ''3795 (4159)'' | ||
::5C 5B 2C ... = ''3834 (4202)'' | ::5C 5B 2C '''. . .''' = ''3834 (4202)'' | ||
::5C 236B ... 2C 2B 5B ... = ''3877 (4250)'' | ::5C 236B '''. . .''' 2C 2B 5B '''. . .''' = ''3877 (4250)'' | ||
::2C ... 2B dl.5C ... = ''3807 (4174)'' | ::2C '''. . .''' 2B dl.5C '''. . .''' = ''3807 (4174)'' | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 2B 2C 5C 214B dl.3[C] 214C~C~A 5B dl.5BB j.2C j.C 66B 236B~4A~A~B j.A(whiff) 236A~A~A(6) 623C | | combo = <span style="color: #ed3528">2B 2C 5C</span> 214B dl.3[C] 214C~C~A <span style="color: #ed3528">5B dl.5BB</span> j.2C j.C 66B 236B~4A~A~B j.A(whiff) 236A~A~A(6) 623C | ||
| basedamage = 3721 | | basedamage = 3721 | ||
| bonusdamage = 4079 | | bonusdamage = 4079 | ||
Line 573: | Line 575: | ||
| notes = *[clr] corner route that forgoes a floor web for higher damage. | | notes = *[clr] corner route that forgoes a floor web for higher damage. | ||
*236B~4A~A~B has kind of tight timing - you can opt for ''236A~4A~A~B j.A(whiff) 66B 236B 623C'' instead for a slight damage penalty. | *236B~4A~A~B has kind of tight timing - you can opt for ''236A~4A~A~B j.A(whiff) 66B 236B 623C'' instead for a slight damage penalty. | ||
::5B 5BB 5C ... 2B ... = ''3652 (4003)'' | ::5B 5BB 5C '''. . .''' 2B '''. . .''' = ''3652 (4003)'' | ||
::5C 2C 2B ... = ''3809 (4176)'' | ::5C 2C 2B '''. . .''' = ''3809 (4176)'' | ||
}} | }} | ||
}} | }} | ||
Line 728: | Line 730: | ||
| notes = *Niche punish for reversals that shoot opponent up in the air. | | notes = *Niche punish for reversals that shoot opponent up in the air. | ||
*Works on Hyde 623C, Linne 623B/C, Orie 623C, Nanase 623B/C, Michael 623C/IW, Wagner 623B/C, Enkidu 623C, Eltnum 623B/C, and Akatsuki 22B. | *Works on Hyde 623C, Linne 623B/C, Orie 623C, Nanase 623B/C, Michael 623C/IW, Wagner 623B/C, Enkidu 623C, Eltnum 623B/C, and Akatsuki 22B. | ||
:: ... 66B 236A~6A~4A~A~B j.A(whiff) 66B 236B 623C = ''3928 (4310)'' (for if you reach corner after 66B) | :: '''. . .''' 66B 236A~6A~4A~A~B j.A(whiff) 66B 236B 623C = ''3928 (4310)'' (for if you reach corner after 66B) | ||
}} | }} | ||
}} | }} |
Revision as of 15:18, 20 November 2020
Under Construction
|
Notation Help | |
---|---|
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
|
CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
Notation for 236x and 214x series
236X (rekka) and 214X (web) both have 3 parts to them, and the first two parts of 236X can be cancelled into a web (and subsequently followed up) by pressing 4X (A/B/C), resulting in notations such as 236A~6A~4A~A~B that look like an unreadable mess at first.
~4X after a rekka input denotes a web cancel, more buttons following denotes web fling and followup.
- examples
- 236X~6X~4X = 2 rekka steps, cancel into web.
- 236X~6X~4X~4X = 2 rekka steps, cancel into web > fling.
- 236X~4X~X-X = 1 rekka step, cancel into web > fling > followup attack.
Note: Web fling (214X~X) can be input with A/B/C.
Starter Combos
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A 2B 2C 236A~dl.4A 66B 236A~4A~A~A 66B 236A~6A~6A | 2354 (2569) | 50.01 Opp: 40.55 |
Anywhere | |
Mission 3-1. A suitable day one combo that works off any normal starter (including assault j.C and 2AAA), has decent corner carry and allows for metered enders and side switching (press A again after the first 236A~4A and pick up with 2c - i.e., 2A 2B 2C 236A~dl.4A~A dl.2C 236A etc). | ||||
2A 2A 2C 236B~6B~dl.4A~A land j.2[C] j.214B~B~B j.A(whiff) 66B 236A~6A~6A | 2545 (2780) | 55.09 Opp: 47.60 |
Anywhere | |
Mission 4-1, ol' reliable. Go-to route if unsure of starter. | ||||
2B 2C 236B~6B~4A 5B 3C j.B j.2C j.C 66B 236A~4A~A~A 2C 236A~6A~6A (623C) | 3096 [3513] (3385 [3843]) | 0 [100 EXS] | 73.18 Opp: 60.18 |
Anywhere |
Mission 4-2 with a few normals swapped around. Go-to route for B button or stronger starters. Lots of small delays in different places are needed to do this right, refer to FAQ (or the demo in mission mode). |
FAQ
How do I do 236B~6B~4A~A j.2[C] (mission 4-1)?
Delay the web (4A) after 236B~6B as much as possible (but not the fling after!). The lower to the ground the web snare is, the easier the rest of the combo will be. Holding 8 (jump) after the web fling can help with understanding when to jump for the j2[C] when starting out, but is not recommended in practice.
How do I do 5B/C 3C j.B j.2C j.C 66B/2C?
As mentioned above, lots of delays in different places are needed for stability.
- Again, delay the web in 236B~B~4A. You'll want them about half a character height above the ground when the web hits.
- Walk back slightly before doing 5B/C.
- Slightly delay j.B until you are at the apex of your jump.
- j.2C does not need to be delayed.
- Delay j.C until you're about to hit the ground. When picking up with 66B, buffer 66 as you see j.C's animation start, and press B as soon as you land.
- 2C pickup allows for less delay on the j.C, but isn't as consistent due to being slower than 66B. It is strongly recommended to practice picking up with 66B.
Why is my combo dropping before 2C/66B 236A~6A~6A (623C)?
- Usually due to proration, either from a weak starter or using the same move more than once in a combo (Same Move Proration, or SMP). Try to avoid the latter early in a route when possible.
- Adding a VERY slight delay to the web followup attack beforehand (236A~4A~A~dl.A > 66B) can also help if it won't cause a drop.
How do I convert off other starters, such as Force Function or 3C air hit (anti-air)?
- Byakuya's routes are all very similar, fortunately, and a route similar to mission 4-2 will work for just about anything.
- Force Function in particular can simply be picked up with 66B/2C into the usual.
- 3C (on counter and air hit) can be whiffed into 2A and picked up with 2C into the usual (Mission 4-9 in-game demonstrates this!).
Theory
[st] Theory
Almost all [st] combos will look like
ground normals > 236B~6B~4A > 1-2 normals to pick up from web snare > air series (usually j.B j.2C j.C) > ground normal pickup > 236A~4A~A~A > otg (66B/2C) > ender
- As mentioned above, Byakuya can side switch early in his combos by inputting A/B/C after a web snare (236B~6B~4A~A), and then continue with the route as usual.
- Combos that start in the corner can place a floor web without dropping. e.g. xx 236B~6B~dl.4C~C~D 5B/66B etc.
- Usual web snare pickups will be 5C, 5B 3C, 5C 5B.
- If only 5C is used, air series will typically exclude j.B.
- You may also opt to use 3[C] 214C~C~A/B after a corner web snare (in exchange for the usual floor web in corner routes). This leads into Byakuya's most damaging routes, but unless going for a kill, the floor web is usually preferred for its stronger oki afterwards.
- For weaker starters or extra stability, the air series can be excluded, picking up with 2C post-web snare instead. (e.g. 5A 5B 5C 236B~6B~4A 2C 236A~4A~A~A etc)
- Routes will typically avoid reusing normals where they can to avoid SMP (same move proration), which affects both hitstun and damage scaling negatively.
- If opponent is in the corner by the time you land xx > 236A after the air series, you can opt for 236A~4A~A~B j.A (whiff) instead for extra damage.
- A ground bounce must be saved if letting the last rekka fully play out (236A~6A~A) before a metered ender. Can end with otg > 236A(1) > 236C/623C/etc if 2 bounces were already used.
- Another niche ender that saves ground bounce is 236A~6A~A(cancel last rekka early) > 236C/623C/etc.
- 236X damage scaling was nerfed in [clr], making routes that don't use it early on do more damage. However, [st] routes are generally preferred due to their consistency, and are still optimal in a few cases.
[clr] Theory
- The damage scaling nerf on 236X results in [st] optimal routes doing anywhere from 100-200 less damage.
- To circumvent having to use 236X early in a route to pick up, most starters go into 2C 5C/2B 214A/B to set up the first web snare in a combo.
- While necessary to be optimal damage-wise, this is harder to confirm into, and limits pressure options due to having to keep normals in reserve. It is more practical to use this kind of route for punish situations.
- Unless the opponent is in the corner by the time the air series finishes, it will also only steal GRD once due to only using ground webs. Being in the corner allows use of 236X-6X-4X (classified as an air web) instead of 236X-4X (classified as a ground web).
- 214-X-X-C had its damage scaling buffed in [clr]. Most new optimal routes will make use of this move, other than 3[C] corner routes.
- Placement is flexible - it can be used early for corner carry after an initial web snare, or near the end of a route that has already put the opponent into corner for extra damage.
- With the heavy CVO nerfs in [clr], the only time a CVO ender outdamages whiff VO + CS enders is with 200 meter upon CVO activation and < 30% health.
Enders
Combo | Cost | Location |
---|---|---|
236A~6A~6A | Anywhere | |
| ||
236A~4A~A~A | Midscreen | |
| ||
236A~4A~A~B > j.A(whiff) or j.214C~C | Corner | |
| ||
236A~6A~6A 623C or 236A~4A~A~A 623C | 100 EXS | Anywhere |
| ||
236A~6A~6A 236C | 100 EXS | Anywhere |
| ||
236A~4A~A~C VO (44) | 100 EXS | Corner |
| ||
236A~6A~6A 623C > run out 214A VO or tk.214B VO | 200 EXS | Corner |
| ||
236A~6A~6A 623C w.VO > IW or 236A IWEXS | 200 EXS | Anywhere |
| ||
236A~6A~6A 623C w.VO CS 236A 623C > IW or 236A IWEXS | 200 EXS, Vorpal | Corner |
| ||
236A~4A~A~C CVO 623C (run up) 236A(1) 236C IWEXS | 200 EXS, Vorpal | Anywhere |
|
623C Web Set Oki
Combo | Cost | Location |
---|---|---|
623C TK.214BBD 214A | 100 EXS | Midscreen
|
623C 214A dash TK.214BBD | 100 EXS | Midscreen
|
623C 214BBD 214C | 100 EXS | Midscreen
|
623C dash 214B TK.214A | 100 EXS | Corner
|
623C TK.214BB 214B | 100 EXS | Corner
|
623C dash 214B 623[A] | 100 EXS | Corner
|
623C dash 214BBD TK.214B | 100 EXS | Corner |
Combos
All metered combos will assume a 623C ender is being used.
Listed meter gain is calculated pre-623C.
Damage values with Vorpal will be listed in parentheses.
Due to special move (236X/214X) and air normal ([j.B] j.C j.2C) placement being pretty much the same for a route regardless of starter, abbreviated notations for each starter of a route will be listed with the normals being switched out highlighted, like so:
Example route: 5A 5B 2C 236B~6B~4A 5C j.2C j.C 66B 236A~4A~A~A 2C 236A~6A~6A 623C 5A 2C ...(236B~6B~4A) 5C 5B j.B ...(continue route identically)
A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5B 2C 236B~6B~4A 5C j.2C j.C 66B 236A~4A~A~A 2C 236A~6A~6A 623C | 3364 (3680) | 100 EXS | 68.48 | Anywhere |
| ||||
5A 5B 2C 236B~6B~4A 5C 214A~A~A 66 2B j.2C j.C 66B 236A~4A~4A~4A 66B 236A623C | 3374 (3697) | 100 EXS | 70.23 Opp: 67.35 |
Anywhere |
| ||||
5A 2C 5C 214B(~4B dash through) 3C 214A~A~C 66 5B j.B j.2C j.C 66B 236A~4A~A~A 66B 236A 623C | 3477 (3816) | 100 EXS | 72.15 Opp: 63.42 |
Midscreen |
| ||||
5A 5B 2C 236B~6B~4C~C~D 5C j.2C j.C 66B 236A~4A~A~C tk.214B~B~B j.A(whiff) 66B 236A 623C | 3428 (3758) | 100 EXS | 69.61 Opp: 67.09 |
Corner |
| ||||
5A 5B 2C 236B~6B~4C~C~D 5C 214A~A~C tk.214B~B~A 236A~4B~B~B j.214C~C | (3277) | 56.30 Opp: 53.08 |
Corner | |
| ||||
2A 2A 2A 236B~6B~4C~C~D 66B 236A~4A~A~B j.214C~C | (2299) | 38.19 Opp: 32.83 |
Corner | |
| ||||
2A 2A 2A 236B~6B~4C~C~D 2B dl.214A~A~A 236A~4B~B~B j.214C~C | (2527) | 43.55 Opp: 41.77 |
Corner | |
| ||||
5A 5B 5C 236B~6B~4C~C 3[C] 214C~C~A 2B j.2C j.C 66B 236A~4A~A~B j.A(whiff) 66B 236A 623C | 3500 (3837) | 100 EXS | 73.65 Opp: 70.03 |
Corner |
|
B/C Starters (WIP)
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B 2C 236B~6B~4A 5B 3C j.B j.2C j.C 66B 236A~4A~A~A 2C 236A~6A~6A 623C | 3513 (3843) | 100 EXS | 73.18 Opp: 69.04 |
Anywhere |
| ||||
2B 2C 236B~6B~4C~C~D 5B 3C j.B j.2C j.C 66B 236A~4A~B~B j.A(whiff) 2C 236A~6A~4B~B~A 623C | 3522 (3856) | 100 EXS | 75.57 Opp: 73.11 |
Corner |
| ||||
2B 2C 5C 214B~4B dash through 3C 214A~A~C 66 5B j.B j.2C j.C 66B 236A~4A~A~A 66B 236B 623C | 3607 (3962) | 100 EXS | 74.60 Opp: 63.60 |
Anywhere |
| ||||
CH2C w.2A 66 5B 5C 214B~4B dash through 2B 214A~A~C 66 3C j.B j.2C j.C 66B 236A~6A~6A(6) 623C | 3637 (3986) | 100 EXS | 68.57 Opp: 62.83 |
Anywhere |
| ||||
2B 2C 236B~4B~4A run through 5C 214B~B~A 66 5B 5BB j.2C j.C 66B 236A~4A~A~A 66B 236A 623C | 3545 (3885) | 100 EXS | 73.53 Opp: 70.58 |
Anywhere |
| ||||
2B 2C 236B~4B~4A run through 5C 214B~B~C 66 5B j.B j.2C j.C 66B 236A~4A~A~A 66B 236A 623C | 3575 (3919) | 100 EXS | 73.08 Opp: 71.24 |
Anywhere |
| ||||
66C(8) 214C~C~B(whiff) j.A(whiff) 2C 236B~B~4A~A~C 66 3C j.B j.2C j.C 66B 236A~4A~A~A 66B 236A 623C | 3465 (3797) | 100 EXS | 75.12 Opp: 72.02 |
Midscreen |
| ||||
66C(8) 214C~C~dl.C 66 3C j.B j.2C j.C 2C dl.5C 236A~4A~A~A 66B 236B 623C | 3420 (3753) | 100 EXS | 69.18 Opp: 54.62 |
Midscreen |
| ||||
66C 66C(8) 214C~C walk back 5B 3C j.B j.2C j.C 2C 236A~4A~A~A 66B 236B 623C | 3043 (3337) | 100 EXS | 71.29 Opp: 55.99 |
Midscreen |
| ||||
66C 66C(8) 214C~C walk back 5C j.2C j.C 2C 236B~6B~4A~A~A 66B 236A 623C | 3128 (3431) | 100 EXS | 70.39 Opp: 56.66 |
Midscreen |
| ||||
5B 2C 236B~6B~4C~C~D 5C 3C j.B j.2C j.C 66B 236A~4A~A~C tk.214B~B~B j.A(whiff) 66B 236A 623C | 3602 (3950) | 100 EXS | 75.77 Opp: 72.08 |
Corner |
| ||||
2B 2C 236B~6B~4C~C~D 5B 3C j.B j.2C j.C 5C 214A~A~C tk.214B~B~B j.A(whiff) 236A~6A~6A(6) 623C | 3613 (3956) | 100 EXS | 74.12 Opp: 75.85 |
Corner |
| ||||
2B 2C 5C 214A~4A~D dl.3C 214B~B~dl.C 5B j.B j.2C j.C 66B 236A~4B~B~B j.A(whiff) 66B 236B 623C | 3664 (4020) | 100 EXS | 77.98 Opp: 69.15 |
Corner |
| ||||
2B 2C 236B~6B~4C~C~D 5C 214A~A~C 7 j.2C j.214B~B~A 66B 236A~4B~A~B j.214C~C | (3470) | 64.52 Opp: 60.63 |
Corner | |
| ||||
5B 2C 236B~6B~4C~C 3[C] 214C~C~A 2B j.2C j.C 66B 236A~4A~A~B j.A(whiff) 66B 236A 623C | 3655 (4009) | 100 EXS | 72.41 Opp: 70.37 |
Corner |
| ||||
2B 2C 5C 214B dl.3[C] 214C~C~A 5B dl.5BB j.2C j.C 66B 236B~4A~A~B j.A(whiff) 236A~A~A(6) 623C | 3721 (4079) | 100 EXS | 79.43 Opp: 71.07 |
Corner |
|
Assault Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6D j.C 5A 5B 2C 236B~6B~4A 5C j.2C j.B 66B 236A~4A~A~A 66B 236A~6A~6A 623C | 2931 (3204) | 100 EXS | 67.40 Opp: 56.23 |
Anywhere |
| ||||
6D j.C 5A 5B 2C 236B~6B~4A~A j.2[C] j.214B~B~B j.A(whiff) 66B 236A~6A~6A 623C | 3038 (3317) | EXS | 61.27 Opp: 59.53 |
Corner |
|
Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A (air hit) 5B j.B j.2C j.C 5C 214B 66 2C 236B~B~4A~A~dl.A 66B 236A~4A~A~A 623C | 3358 (3685) | 100 EXS | 66.22 Opp: 62.35 |
Anywhere |
| ||||
CH3C (air hit) w.2A 2C dl.5C 214B~B run through 2B 214A~A~C 5B j.B j.2C j.C 66B 236A~4A~A~A 66B 236B 623C | 3687 (4050) | 100 EXS | 75.00 Opp: 65.62 |
Midscreen |
| ||||
3C (air hit) j.B j.2C j.C 2B dl.2C dl.5C 214B~B run through 236B~6B~4A~A~dl.A 66B 236A~4A~A~B j.A(whiff) 66B 236A(1) 623C | 3587 (3936) | 100 EXS | 76.49 Opp: 70.27 |
Midscreen |
| ||||
236C (CS) 66 2C 5C 236B~6B~4A 5B 3C j.B j.2C j.C 66B 236A~4A~A~A 2B 236A~6A~4B~B~B j.A(whiff) | 4376 | 100 EXS, Vorpal | 9.89 Opp: 79.38 |
Midscreen |
| ||||
236C (CS) 66 3[C] 214C~C run through 2C 5C 214B~B~C 66 5B j.B j.2C j.C 66B 236A~6A~4B~B~B j.A(whiff) | 4477 | 100 EXS, Vorpal | 9.64 Opp: 70.39 |
Midscreen |
|
Other Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
Throw (web snare) 3C j.2C j.C 2C 236A~4A~A~A 66B 236A~6A~6A 623C | 2988 (3278) | 100 EXS | 55.22 Opp: 50.06 |
Anywhere |
| ||||
Throw (web snare) 3[C] 214C~C~A 2C dl.5C 236A~4A~A~B j.A(whiff) 66B 236B 623C | 3121 (3424) | 100 EXS | 53.41 Opp: 49.98 |
Anywhere |
| ||||
j.2C j.B 2B 2C 236B~6B~4A 5C 214A~A~A 66B 236A~6A~6A 623C | 3564 (3904) | 100 EXS | 62.28 Opp: 58.74 |
Anywhere |
| ||||
j.2C j.B 5B 2C 236B~6B~4A 5C 214A~A~A 66 2B j.2C j.C 66B 236A~4A~A~A 66B 236A 623C | 3642 (3989) | 100 EXS | 78.07 Opp: 71.17 |
Anywhere |
| ||||
j.2[C] 2C 236B~6B~4A 5C j.B j.A j.C 66B 236A~4A~A~A 2C 236A~6A~6A 623C | 3582 (3918) | 100 EXS | 72.96 Opp: 68.74 |
Anywhere |
| ||||
5C 3[C] 214C~C run through 2C 2B 214B~B~C 66 5B j.B j.2C j.C 66B 236A~4A~A~A 66B 236B 623C | 3897 (4280) | 100 EXS | 80.77 Opp: 72.59 |
Anywhere |
|
Videos
External Links
UNIELst Byakuya Combo Guide by iThatGuy_ and sketched
Uniclr Byakuya Preliminary Combo Doc by bickeringotters
Midscreen Byakuya Combo Doc by とみお
Corner Byakuya Combo Doc by とみお
Byakuya Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2020-11-20 by Bm.
46% complete | ||
|
Page | Completed | To-do | Score |
---|---|---|---|
|
|
45/50 | |
Strategy |
|
|
0/25 |
Combos |
|
|
1/25 |