Under Night In-Birth/UNICLR/Carmine/Strategy: Difference between revisions
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===Reversal Tools=== | ===Reversal Tools=== | ||
63214C is your only fully invincible reversal but it is a command grab that only works on grounded opponents so be careful as it is easy to bait out. 623C has invulnerability on startup but loses it before the hitbox of the move becomes active but it has air invul all the way through making it the best anti-air in the game. 214C has no invul but it can be a good option during your opponent's blockstrings since it appears to low crush very early and allows you to sideswap with a full conversion (if done close enough to your opponent). For abare buttons (mashing out of pressure) his 5A, 2B and 5B are really good but they're all really slow buttons in general so don't try to mash out of pressure too much. If you have {{Property-UNI|vorpal}} you can do Force Function>{{Property-UNI|cs}} to get a puddle attack on frame 7 that also lets you block after the {{Property-UNI|cs}} | |||
===Option Selects=== | ===Option Selects=== |
Revision as of 03:42, 2 August 2021
Under Construction
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Disclaimer: This is a community written page and may contain opinions that not all players may agree with. Use at your own discretion.
General Gameplan
Carmine is what you would call a lockdown character as his only objective is to put you in the corner with no space to breathe with his astonishing offense
Neutral
Carmine has a lot of tools to play with in neutral whether to keep your opponent away or to make an approach yourself but using VIT on almost every special move, it is not recommended to zone your opponent too much
Before anything else you always want to have a puddle on the screen and the moves able to create one are as follow: 6B, 6[B], j6B, 236X, 22A/B and Force Function if there isn't already a puddle on the screen
Using the puddles available on the screen you are able to control the neutral to an extent for those give you a lot of options to threaten your opponent from fullscreen with his 623 puddles detonation or his Force Function to move the puddles around while having a hitbox
Approach
The main way to approach is to use dashblock for it doesn't cost any health and Carmine has one of the fastest runs in the whole game. Paired with the 623X puddle detonation, you're able to reduce a lot of distance before your opponent can hit a button due to it's high blockstun 3C and 3[C] are also reliable for they are disjointed and can let you run in if your opponent gets hit
Keep Away
Once again 3[C] is your friend to stuff both grounded and air approaches if done preemptively thanks to it's head invulnerability and disjoint. 214A and 214B are arguably good for they are very active and occupate a lot of space both horizontally and vertically. 236X is great due to it's high active frames and for covering the area right in front of Carmine. Jump back jC can be useful in some occasions
Offense
Carmine has the best offense in game at the cost of his own VIT. Use it wisely and effectively. You can refer to the "How to prank" doc (https://docs.google.com/document/d/1OzfaO6CH-WYpYC0pVYqyqvbJOgqeQy_OZcLVBwkCUFY/edit?usp=sharing) for setups and mixups more in details
Pressure
Carmine has good staggers and combined with 236A, 22X, 214[X] and 6BB you can play around with plus frames to scare your opponent to mash and eventually push them to the corner. Once you've pushed them there your offense becomes 2 times terrifying as setups and mixups open to you
Okizeme
Okizeme over damage as primary rule, always secure okizeme with either 236A or 214[X]. Your 2 primary enders are 2C and 66C, 66C being especially good in the corner. If you have 100 EXS available end your combos with 22C to set up okizeme, primarly 214[A], 214[B] and a tk j236B meaty
Gimmicks
Once again in the handful thrust worthy "How to prank" doc (https://docs.google.com/document/d/1OzfaO6CH-WYpYC0pVYqyqvbJOgqeQy_OZcLVBwkCUFY/edit) there is a Prank Pile reassembling some gimmicks from pretty useful to hand-breaking
Defense
how to defend against, break, or escape pressure
Reversal Tools
63214C is your only fully invincible reversal but it is a command grab that only works on grounded opponents so be careful as it is easy to bait out. 623C has invulnerability on startup but loses it before the hitbox of the move becomes active but it has air invul all the way through making it the best anti-air in the game. 214C has no invul but it can be a good option during your opponent's blockstrings since it appears to low crush very early and allows you to sideswap with a full conversion (if done close enough to your opponent). For abare buttons (mashing out of pressure) his 5A, 2B and 5B are really good but they're all really slow buttons in general so don't try to mash out of pressure too much. If you have Vorpal you can do Force Function>CS to get a puddle attack on frame 7 that also lets you block after the CS
Option Selects
inputs that cover multiple situations
Counter Strategies
general ways to aid players having trouble fighting against this character
Match Ups
Hyde
Hyde[No Data] (Slight Disadvantage) [character page][match videos] |
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Linne
Linne[No Data] (Disadvantage) [character page][match videos] |
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Waldstein
Waldstein[No Data] (Even) [character page][match videos] |
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Carmine
Carmine[No Data] (Mirror) [character page][match videos] |
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Orie
Orie[No Data] (Slight Disadvantage) [character page][match videos] |
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Gordeau
Gordeau[No Data] (Even) [character page][match videos] |
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Merkava
Merkava[No Data] (Slight Disadvantage) [character page][match videos] |
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Vatista
Vatista[No Data] (Disadvantage) [character page][match videos] |
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Seth
Seth[No Data] (Even) [character page][match videos] |
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Yuzuriha
Yuzuriha[No Data] (Even) [character page][match videos] |
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Hilda
Hilda[No Data] (Advantage) [character page][match videos] |
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Chaos
Chaos[No Data] (Slight Disadvantage) [character page][match videos] |
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Nanase
Nanase[No Data] (Even) [character page][match videos] |
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Byakuya
Byakuya[No Data] (Disadvantage) [character page][match videos] |
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Phonon
Phonon[No Data] (Slight Disadvantage) [character page][match videos] |
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Mika
Mika[No Data] (Slight Disadvantage) [character page][match videos] |
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Wagner
Wagner[No Data] (Disadvantage) [character page][match videos] |
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Enkidu
Enkidu[No Data] (Slight Disadvantage) [character page][match videos] |
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Londrekia
Londrekia[No Data] (Unsure) [character page][match videos] |
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Eltnum
Eltnum[No Data] (Slight Disadvantage) [character page][match videos] |
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Akatsuki
Akatsuki[No Data] (Disadvantage) [character page][match videos] |
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Videos
External Links
Carmine Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2021-08-02 by FalconMan.
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