Under Night In-Birth/UNICLR/Carmine/Strategy: Difference between revisions

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Universal 171AD>falling jA, 3BAD and a Carmine specific OS that's of use in certain matchups more than others is the tk j6BAD OS. This OS can low crush most low pokes and throw attempts if done early enough but is especially useful in the Gordeau matchup for it lets you OS his strike/214A mix. You can also use it against Mika but you'd rather want to tech the command grab to compensate the {{Property-UNI|grd}} bleed Carmine naturally has
Universal 171AD>falling jA, 3BAD and a Carmine specific OS that's of use in certain matchups more than others is the tk j6BAD OS. This OS can low crush most low pokes and throw attempts if done early enough but is especially useful in the Gordeau matchup for it lets you OS his strike/214A mix. You can also use it against Mika but you'd rather want to tech the command grab to compensate the {{Property-UNI|grd}} bleed Carmine naturally has


{{WIP}}
==Counter Strategies==
==Counter Strategies==
Q - I can't get out of the corner against this character what do I do? <br>
Q - I can't get out of the corner against this character what do I do? <br>

Revision as of 03:56, 2 August 2021

Profile-carmine.png

Disclaimer: This is a community written page and may contain opinions that not all players may agree with. Use at your own discretion.

General Gameplan

Carmine is what you would call a lockdown character as his only objective is to put you in the corner with no space to breathe with his astonishing offense

Neutral

Carmine has a lot of tools to play with in neutral whether to keep your opponent away or to make an approach yourself but using VIT on almost every special move, it is not recommended to zone your opponent too much

Before anything else you always want to have a puddle on the screen and the moves able to create one are as follow: 6B, 6[B], j6B, 236X, 22A/B and Force Function if there isn't already a puddle on the screen

Using the puddles available on the screen you are able to control the neutral to an extent for those give you a lot of options to threaten your opponent from fullscreen with his 623 puddles detonation or his Force Function to move the puddles around while having a hitbox

Approach

The main way to approach is to use dashblock for it doesn't cost any health and Carmine has one of the fastest runs in the whole game. Paired with the 623X puddle detonation, you're able to reduce a lot of distance before your opponent can hit a button due to it's high blockstun 3C and 3[C] are also reliable for they are disjointed and can let you run in if your opponent gets hit

Keep Away

Once again 3[C] is your friend to stuff both grounded and air approaches if done preemptively thanks to it's head invulnerability and disjoint. 214A and 214B are arguably good for they are very active and occupate a lot of space both horizontally and vertically. 236X is great due to it's high active frames and for covering the area right in front of Carmine. Jump back jC can be useful in some occasions

Offense

Carmine has the best offense in game at the cost of his own VIT. Use it wisely and effectively. You can refer to the "How to prank" doc (https://docs.google.com/document/d/1OzfaO6CH-WYpYC0pVYqyqvbJOgqeQy_OZcLVBwkCUFY/edit?usp=sharing) for setups and mixups more in details

Pressure

Carmine has good staggers and combined with 236A, 22X, 214[X] and 6BB you can play around with plus frames to scare your opponent to mash and eventually push them to the corner. Once you've pushed them there your offense becomes 2 times terrifying as setups and mixups open to you

Okizeme

Okizeme over damage as primary rule, always secure okizeme with either 236A or 214[X]. Your 2 primary enders are 2C and 66C, 66C being especially good in the corner. If you have 100 EXS available end your combos with 22C to set up okizeme, primarly 214[A], 214[B] and a tk j236B meaty

Gimmicks

Once again in the handful thrust worthy "How to prank" doc (https://docs.google.com/document/d/1OzfaO6CH-WYpYC0pVYqyqvbJOgqeQy_OZcLVBwkCUFY/edit) there is a Prank Pile reassembling some gimmicks from pretty useful to hand-breaking

Defense

how to defend against, break, or escape pressure

Reversal Tools

63214C is your only fully invincible reversal but it is a command grab that only works on grounded opponents so be careful as it is easy to bait out. 623C has invulnerability on startup but loses it before the hitbox of the move becomes active but it has air invul all the way through making it the best anti-air in the game. 214C has no invul but it can be a good option during your opponent's blockstrings since it appears to low crush very early and allows you to sideswap with a full conversion (if done close enough to your opponent). For abare buttons (mashing out of pressure) his 5A, 2B and 5B are really good but they're all really slow buttons in general so don't try to mash out of pressure too much. If you have Vorpal you can do Force Function>CS to get a puddle attack on frame 7 that also lets you block after the CS

Option Selects

Universal 171AD>falling jA, 3BAD and a Carmine specific OS that's of use in certain matchups more than others is the tk j6BAD OS. This OS can low crush most low pokes and throw attempts if done early enough but is especially useful in the Gordeau matchup for it lets you OS his strike/214A mix. You can also use it against Mika but you'd rather want to tech the command grab to compensate the GRD bleed Carmine naturally has

Counter Strategies

Q - I can't get out of the corner against this character what do I do?
A - That's the character's whole gameplan. If you have Vorpal DO NOT CS ON WAKEUP. Your CS on wakeup is boneless against this character, use it to Guard Thrust instead (214D in blockstun) but be careful as good Carmines will bait it and punish you for it.

Q - How do I win Cycle against him?
A - Carmine literally bleeds GRD, especially with his pinwheel special. If you ever block it feel free to shield it even just once to turn the cycle around in your favor. Be careful not to shield if you see the pinwheel startup since he can do 236B instead and make you whiff shield which will lose you GRD or get grabbed and GRD Break.

Match Ups

Hyde
Uni hyde icon.png
Hyde[No Data]
(Slight Disadvantage)
[character page][match videos]
Linne
Uni linne icon.png
Linne[No Data]
(Disadvantage)
[character page][match videos]
Waldstein
Uni waldstein icon.png
Waldstein[No Data]
(Even)
[character page][match videos]
Carmine
Uni carmine icon.png
Carmine[No Data]
(Mirror)
[character page][match videos]
Orie
Uni orie icon.png
Orie[No Data]
(Slight Disadvantage)
[character page][match videos]
Gordeau
Uni gordeau icon.png
Gordeau[No Data]
(Even)
[character page][match videos]
Merkava
Uni merkava icon.png
Merkava[No Data]
(Slight Disadvantage)
[character page][match videos]
Vatista
Uni vatista icon.png
Vatista[No Data]
(Disadvantage)
[character page][match videos]
Seth
Uni seth icon.png
Seth[No Data]
(Even)
[character page][match videos]
Yuzuriha
Uni yuzuriha icon.png
Yuzuriha[No Data]
(Even)
[character page][match videos]
Hilda
Uni hilda icon.png
Hilda[No Data]
(Advantage)
[character page][match videos]
Chaos
Uni chaos icon.png
Chaos[No Data]
(Slight Disadvantage)
[character page][match videos]
Nanase
Uni nanase icon.png
Nanase[No Data]
(Even)
[character page][match videos]
Byakuya
Uni byakuya icon.png
Byakuya[No Data]
(Disadvantage)
[character page][match videos]
Phonon
Uni phonon icon.png
Phonon[No Data]
(Slight Disadvantage)
[character page][match videos]
Mika
Uni mika icon.png
Mika[No Data]
(Slight Disadvantage)
[character page][match videos]
Wagner
Uni wagner icon.png
Wagner[No Data]
(Disadvantage)
[character page][match videos]
Enkidu
Uni enkidu icon.png
Enkidu[No Data]
(Slight Disadvantage)
[character page][match videos]
Londrekia
Uni londrekia icon.png
Londrekia[No Data]
(Unsure)
[character page][match videos]
Eltnum
Uni eltnum icon.png
Eltnum[No Data]
(Slight Disadvantage)
[character page][match videos]
Akatsuki
Uni akatsuki icon.png
Akatsuki[No Data]
(Disadvantage)
[character page][match videos]

Videos

External Links

Carmine Wiki Roadmap

Click here for the UNICLR roadmap.

Page last edited on: 2021-08-02 by FalconMan.

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General
FAQ
Controls
HUD
System
Strategy
Glossary
Patch Notes
Characters
Hyde
Linne
Waldstein
Carmine
Orie
Gordeau
Merkava
Vatista
Seth
Yuzuriha
Hilda
Chaos
Nanase
Byakuya
Phonon
Mika
Wagner
Enkidu
Londrekia
Eltnum
Akatsuki
Frame Data
Hyde
Linne
Orie
Seth
Hilda
Chaos
Mika