Arcana Heart 3/AH3X/Akane Inuwaka: Difference between revisions

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Revision as of 21:38, 28 September 2021

Akane Inuwaka

Profile

A warrior dispatched by the Inuwaka clan to support and aid the Millennial Guardian, Kamui Tokinomiya, Akane is the textbook definition of the doting, yet ditzy, older sister. An eternal optimist with an insatiable curiosity, she likes to think of herself as a self-styled arbiter of “cool”. Although she constantly worries about her younger sister, Nazuna, she makes it a point to never show it. She also is a very hard worker, but tries to hide that aspect of her personality as she thinks it makes her look uncool.

Akane has an instinctive knack for fighting, as well as the uncanny ability to quickly identify and exploit any enemy weakness. Her preferred method of fighting is to kick her opponent into submission, using her Arcana powers only when she feels it's absolutely necessary.

She has an extraordinary singing voice, an ability that allowed her to captivate Phenex, the Arcana of Sound. Akane listens to just about every genre of music under the sun and will frequently jump in and perform with any street buskers she comes across.

Including the Japanese branch of the Celestial Union, she has several friends and acquaintances that work to remove the planar rifts across Japan. She has trouble telling others up front that she can help, and instead resolves any trouble around her under the excuse that she is on a journey to train herself.

Overview

Akane is a rush-down character who can use "kotodamas" stocks to chain her specials into each other, even on whiff.

Normal Moves

Standing Normals

5A
5A
AH3 A.png
AH3 Akane 5A.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
5B
5B
AH3 B.png
AH3 Akane 5B.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
5C
5C
AH3 C.png
AH3 Akane 5C.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
5E
5E
AH3 E.png
AH3 Akane 5E.png
Normal Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
Charged Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Crouching Normals

All crouching normals can be performed with 1.gif, 2.gif, or 3.gif motions.

2A
2A
2.gifAH3 A.png
AH3 Akane 2A.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
2B
2B
2.gifAH3 B.png
AH3 Akane 2B.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
2C
2C
2.gifAH3 C.png
AH3 Akane 2C.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
2E
2E
2.gifAH3 E.png
AH3 Akane 2E.png
Normal Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
Charged Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Air Normals

All air normals can be performed with 7.gif, 8.gif, or 9.gif motions.

j.A
j.A
8.gifAH3 A.png
AH3 Akane jA.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
j.B
j.B
8.gifAH3 B.png
AH3 Akane jB.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
j.C
j.C
8.gifAH3 C.png
AH3 Akane jC.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
j.E
j.E
8.gifAH3 E.png
AH3 Akane jE.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Command Normals

6A
6C
6.gifAH3 C.png
AH3 Akane 6C.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Universal Mechanics

Neutral Throw
Throw
AH3 D.pngAH3 A.png
5/6+DA
AH3 Akane Throw.png
AH3 Akane 5DA.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- Throw - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Akane does a short combo and bounces the opponent in the air right above her.

Lever Throw
AH3 Akane Throw.png
AH3 Akane 4DA.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- Throw - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Akane lifts the opponent up with her leg and knocks them next to her. Side switches.

Air Throw
AH3 Akane Throw.png
AH3 Akane jDA.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- Throw - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Akane does a short air combo, then flies through the opponent, launching them high into the air.

Special Moves

Tama Furi (Soul Charge)
AH3 Akane 22X.png
AH3 A.png
A version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Charges 1 kotodama. Longest recovery.

AH3 B.png
B version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Charges 2 kotodamas. Average recovery.

AH3 C.png
C version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Charges 3 kotodamas. Shortest recovery.


Akane assumes a focused stance and charges kotodamas. Kotodamas allow Akane to cancel her special moves into other special moves (but not the same one). Learning when and how to use kotodamas is key when playing as Akane, as her damage, mixups, and defensive tools become much more threatening in conjunction with kotodama cancels (koto cancels). A version charges the least Kotodamas, but recovers the slowest, while the C version charges the most but recovers the quickest. You are in counterhit state during the entire move, so try to only use this move when your opponent doesnt have a way to interrupt it. Akane begins each match with 1 kotodama already charged. The best time to use this move is after a hard knockdown (like 2C), a throw, or after any move that launches your opponent far away from you (like her E normals)

Kaze Harai (Wind Sweep)
AH3 Akane 236X.png
AH3 Akane 2E.png
AH3 A.png
A version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Fastest startup. Shortest distance travelled.

AH3 B.png
B version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Averaged startup. Average distance travelled.

AH3 C.png
C version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Longest startup. Goes really far, and reflects weak projectiles.


Akane does a short hop, followed by a slide, then a back flip. The first hit is a low that knocks down, while the second hit is a launcher that happens to be air unblockable. During the short hop and the backflip, Akane is considered airborne, and is immune to low hitting moves and throws. The backflip is useful because you can koto cancel into Torigake on most of the cast from this move. Stronger versions of this move push Akane further during the slide.

Tori Gake (Bird Flight)
AH3 Akane j22X.png
AH3 A.png
A version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Does not have a hitbox unless you perform it from high in the air,

AH3 B.png
B version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Has noticeably longer startup. It knocks down, so you won’t be using this one much if at all.

AH3 C.png
C version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Longest startup. Causes ground bounce at the perfect height to connect a 2C for a knockdown during EF. Plus on block. The C version of this move is the one you want to use for your EF combos.


Akane's divekick. This move is the key to Akane's most damaging combos using kotodama cancels. This makes it a powerful mixup tool and a fast way to get to the ground quickly. Unsafe on block.

[Ground] Tsuki Kudaki (Moon Shatterer)
AH3 Akane 623X.png
SPIRAL ARROW
SPIRAL ARROW
AH3 A.png
A version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

A version: Fastest startup. Least damage.

AH3 B.png
B version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

B Version Average startup. Average damage.

AH3 C.png
C version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

C Version: Longest startup. Most damage.


Does a vertical torpedo spin kick, similar to Cammy’s Spiral Arrow. Despite its animation and input, this move is actually not a dp. It is however, a very powerful anti air with upper body invul that guard crushes opponents.The A version comes out very fast, so you can use it as a reversal option sometimes. Just be aware that it does not come out on frame 1 nor does it have full body invulnerability.

If you whiff this move be sure to koto cancel into Kaze Mai to make yourself safe. Otherwise you won't recover until Akane hits the ground. You have enough time to koto cancel into C Tsuki Kudaki if you hit a grounded opponent with any version of this move.

[Aerial] Tsuki Kudaki (Moon Shatterer)
AH3 A.png
A version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
AH3 B.png
B version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
AH3 C.png
C version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Akane uses the same animation as its grounded counterpart. Unfortunately, the air version is relegated to combo filler duty as it serves no other purpose. Hits multiple times, each following hit does less damage and hitstun. Does not guard crush on block. Always koto cancel into Hana Nagi or into Mangetsu Otoshi when using this move.

All versions: Do 4 hits. -Can Koto Cancel at any time during this move.

Hana Nagi (Flower Reaper)
Hana Nagi (Flower Reaper)
2.gif1.gif4.gif+AH3 A.png/AH3 B.png/AH3 C.png (Air OK)
214+X (Air OK)
AH3 Akane 214X.png
AH3 A.png
Air A version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
AH3 B.png
Air B version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
AH3 C.png
Air C version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Recovery ends once after Akane’s landing recovery is completed

AH3 A.png
Ground A version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Short startup, travels the shortest distance.

AH3 B.png
Ground B version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Average startup, travels average distance

AH3 C.png
Ground C version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Longest startup, travels the farthest.


Akane dashes forward and attacks the opponent from their blindside, knocking them down. This move is not a throw, but behaves like one once it connects on hit only. Stronger versions cause Akane to travel farther. Unsafe on block, but can be koto canceled to continue pressure or make yourself safe. In the air, Akane simply attacks in front of her without dashing.

All versions: Clash frames during the dash portion of the move

Hana Utsushi (Flower Shadow)
AH3 Akane 421X.png
PREDICTABO
PREDICTABO
AH3 A.png
A version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Travels a short distance. Best used for short ranged punishes.

AH3 B.png
B version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Travels a bit further than the A version. Use this one when you aren't sure if the A version will connect.

AH3 C.png
C version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Travels about half screen. Use this to punish long range moves like Love Laser.


Akane taunts the opponent, then counters the attack by dashing behind the opponent. Has 4f startup, so it cannot be used as a true reversal. Akane is completely invulnerable during the dash and following attack. The distance travelled depends on the button pressed. Since this move does not track the opponent, use this move carefully. Can be koto cancelled on hit or block.

Kaze Mai (Wind Dance)
AH3 Akane 41236X.png
AH3 A.png
A version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Travels forward.

AH3 B.png
B version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Travels backwards.

AH3 C.png
C version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Travels upwards at a 45 degree angle.


Akane’s high speed teleports. Leaves a cool afterimage. Button pressed changes the direction she travels. Can teleport through opponents. The air versions are identical to the ground ones. Cancelling into this move is a good way to keep yourself safe if you make a mistake, or you want to try mixup up your opponent with which-way mixups.

Tsuki Hoe (Moon Roar)
AH3 Akane 28X.png
AH3 A.png
A version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Hits at a 45 degree angle. Misses short characters standing and everyone (except Catherine), crouching.

AH3 B.png
B version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Hits at a 60 degree angle. Misses everybody (except Catherine, again), standing.

AH3 C.png
C version
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Hits at a 60 Degree angle. Longer startup than the B version, but causes guard crush on block.


Akane performs an awesome impression of Bruce Lee’s flying kick. Launches opponents. Has massive hitstun. The A and B versions hit at different angles. The C version hits at the same angle as the B version, but guard crushes on block. This move is the final part to Akane’s Divekick Combo loop. It's very unsafe on block or whiff. Can koto cancel into Kaze Mai to avoid the recovery.

Fummon (Wind Crest)
Fummon (Wind Crest)
AH3 B.pngAH3 C.png or 2.gif+AH3 B.pngAH3 C.png (Air OK)
BC or 2BC (Air OK)
AH3 Akane BC.png
Standing
Standing
AH3 Akane 2BC.png
Crouching
Crouching
AH3 Akane jBC.png
Jumping
Jumping
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Akane parries an incoming attack while assuming a defensive stance. Causes a clash when connecting with moves with clash frames. Reflects weak projectiles like love balls, sin balls, Minori’s fireball and wind projectile. Can be used while crouching to counter lows, and in the air to avoid getting anti-aired, or just to counter a predictable attack. Be aware that if you mistime the move or guess wrong, you will be counterhit. The air version has recovery until Akane lands. A powerful tool, but it’s recommended to only use it once you have a read on your opponent’s attacking habits. Good moves to use after connecting this move are 5a(for grounded fuumon clashes), JB (for air-to air fuumons), 5B or tsuki kudaki (vs aerial approaches) and lightning dagger (when using thunder arcana) vs when you aren't sure how to punish the incoming attack.

  • In counterhit state during the recovery.
  • Air version recovery ends once after Akane’s landing recovery is completed

Super Moves

Mangetsu Otoshi (Full Moon Drop)
Mangetsu Otoshi (Full Moon Drop)
6.gif2.gif3.gif+AH3 A.pngAH3 B.png (Air OK)
623+AB (Air OK)
AH3 Akane 623AB.png
Ground Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
Air Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Akane starts a rising air combo, ending in a knockdown. Akane’s only true reversal: Has clash frames during the start of the initial hit. If the combo is too long it’s possible for the opponent to fall out of the super, or recover in the air if the super was used from too high http://up.On block, Akane does the first part of the super move’s combo animation, then Akane is free to act again. Great reversal option. It’s recommended you input an attack command like JA or JB in case the first hit is clashed through to keep yourself safe and possibly take the offensive if you are using this as a reversal.

  • ”Unsafe on block”, but it’s hard to punish correctly.
  • Akane’s only reversal.
  • Costs 1 Meter to activate.
Mangetsu Otoshi (Full Moon Drop)
AH3 Akane 214AB.png
Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
- - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Akane rushes forward, then knocks the opponents all over the screen using her shadow clones. No invul and slow startup means you should not be using this move as a reversal. Does a good amount of damage. The super always ends midscreen no matter where Akane was when the super connected, so it's recommended that you only use it in the corner if it will end the round. The super takes a bit of time to complete , so it's possible to stall out the last seconds of the clock with this move if you need to.

  • Very unsafe on block.
  • Slow Startup
  • Does not have clash frames. Good at punishing forward Guard Cancels.
  • Costs 1 Meter to activate.

Critical Heart

AH3 Akane Shunkoku1.png
Caption for image #1
Caption for image #1
AH3 Akane Shunkoku2.png
Caption for image #2
Caption for image #2
Generic CH Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
Varies - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -
Extend Force Damage Guard Cancel Untech Time Tech Proration P1 Proration P2 Proration
Varies - - - - - -
Startup Active Recovery Advantage Property Level
- - - - -

Akane dashes at the opponent and charges up to dash through the enemy multiple times at light speed. The amount of times Akane passes through depends on how fast you can mash the attack buttons (The E button counts as well) during the time Akane charges up. More attacks means the more damage Akane deals. In Xtend it's now way easier to get the full damage by mashing. Has genuine use as a full screen punish option because of how fast it travels the ground at full screen.

  • Unsafe on block
  • Costs 3 meter to use


The input tiers (to my knowledge) are:

  • 1 hit
  • 2 hits
  • 5 hits
  • 35 hits
  • 50 hits

If you use Shunkoku while in Extend Force you can achieve:

  • 101 hits: You’ll know when you did it right because the animation is completely different.


General
Controls
FAQ
HUD
System
Tutorial
Advanced
Change List
Defense
Meter Gain
Health Modifiers
Characters
Akane
Angelia
Catherine
Clarice
Dark Heart
Dorothy
Eko
Elsa
Fiona
Heart
Kamui
Kira
Konoha
Lieselotte
Lilica
Maori
Mei-Fang
Minori
Nazuna
Petra
Pistrix
Saki
Scharlachrot
Weiß
Yoriko
Zenia
Arcana
Blood
Blossoms (Flower)
Darkness
Earth
Evil
Fenrir
Fire
Holy (Sacred)
Ice
Life
Light (Halo)
Lightning (Thunder)
Love
Luck
Magnetism
Metal
Mirror
Nature (Plant)
Punishment
Sin
Sound (Tone)
Time
Tyr
Water
Wind