Melty Blood/MBTL/Hisui & Kohaku: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
(→‎Move Analysis: added special move descriptions and missing command normals)
Line 104: Line 104:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_h2b}}
{{AttackDataCargo-MBTL/Query|hk_h2b}}
* Placeholder
* Hits mid
* decent Anti-air option due to Hisui's short hurtbox
}}
}}
===== 2C =====
===== 2C =====
Line 140: Line 141:
{{AttackDataCargo-MBTL/Query|hk_hjb}}
{{AttackDataCargo-MBTL/Query|hk_hjb}}
* Placeholder
* Placeholder
{{AttackDataCargo-MBTL/Query|hk_hjb2b}}
* Hisui swings her book a second time in a downwards arc
* Causes techable knockdown
* Hits mid, unlike the initial hit of jB being overhead
}}
}}
===== j.C =====
===== j.C =====
Line 177: Line 182:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_h6c}}
{{AttackDataCargo-MBTL/Query|hk_h6c}}
* Placeholder
* Hisui swings her pan upwards in an arc infront of her
{{AttackDataCargo-MBTL/Query|hk_h6cc}}
{{AttackDataCargo-MBTL/Query|hk_h6cc}}
* Placeholder
* Hisui swings her pan a 2nd time in a downwards arc
* Cannot be cancelled into on whiff
* Quite a long stagger window, making it useful for frametraps
{{AttackDataCargo-MBTL/Query|hk_h6ccc}}
{{AttackDataCargo-MBTL/Query|hk_h6ccc}}
* Placeholder
* Hisui swings her pan a 3rd time horizontally, launching her opponent away
* Also pretty long stagger window
}}
 
===== 3C =====
{{MoveDataCargo
| title    = j.2C
| subtitle = "divekick"
| input    = {{#invoke:InputsUNI|toIcons|j2c}}
| images  =
{{MoveDataCargoImage|hk_hj2c|caption=}}
| info    =
{{AttackDataCargo-MBTL/Query|hk_hj2c}}
* Hisui halts her air momentum before crossing her arms in front of her and diving diagonally downwards
* Hits mid
}}
}}


Line 231: Line 252:
{{AttackDataCargo-MBTL/Query|hk_hairthrow}}
{{AttackDataCargo-MBTL/Query|hk_hairthrow}}
* Universal air combo ender.
* Universal air combo ender.
* Can use remaining air options after by jump cancelling after the animation. Hisui has a good left/right mixup off meterless enders using this due to her Air Throw leaving her close to the opponent after the animation
}}
}}


Line 243: Line 265:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_22d}}
{{AttackDataCargo-MBTL/Query|hk_22d}}
* Placeholder
* Switches to Kohaku. Frame data varies depending on how far away Kohaku is when the move is initiate (further away is slower as Kohaku has to run to Hisui before performing a High-Five to swap, when close is much faster)
* When performed directly in front of the opponent, you will tag-in behind them
}}
}}


Line 249: Line 272:
{{MoveDataCargo
{{MoveDataCargo
| title    = This ladle is solid.
| title    = This ladle is solid.
| subtitle =  
| subtitle = Yayaya
| input    = {{#invoke:InputsUNI|toIcons|236X}}
| input    = {{#invoke:InputsUNI|toIcons|236X}}
| images  =  
| images  =  
Line 258: Line 281:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_h236a}}
{{AttackDataCargo-MBTL/Query|hk_h236a}}
* Placeholder
* Hisui performs her Ladle stabbing while sliding forwards slightly
{{AttackDataCargo-MBTL/Query|hk_h236b}}
{{AttackDataCargo-MBTL/Query|hk_h236b}}
* Placeholder
* Hisui lunges forward before performing her Ladle stabs, continuing to move forward while stabbing
* Very commonly used early in combos for launching the opponent without spending 3C so it can be saved for the end
{{AttackDataCargo-MBTL/Query|hk_h236c}}
{{AttackDataCargo-MBTL/Query|hk_h236c}}
* Placeholder
* Hisui dashes a long distance before performing her Ladle stabs
* Automatically performs the launcher and jumps to chase opponent, will not occur if 3C has already been used
{{AttackDataCargo-MBTL/Query|hk_h236xx}}
{{AttackDataCargo-MBTL/Query|hk_h236xx}}
* Placeholder
* Hisui performs a launcher followup by inputting A, B, or C after 236A/B
* Generally cancelling into the launcher after all hits nets you the most damage, but particular routing may require earlier cancels to avoid the opponent being able to tech out
}}
}}


Line 278: Line 304:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_h214a}}
{{AttackDataCargo-MBTL/Query|hk_h214a}}
* Placeholder
* Hisui commands Kohaku to place her grounded spinning plant (Koha 22B)
* Great oki tool, but requires Kohaku to be nearby as Koha will place the plant in front of her without traveling
* Has a unique interaction with Hisui's 4[B], as watering the plant enough will make it grow into a large tree that travels to the opponent's initial location and dash 3 times in that direction. Each dash has a hitbox that will collide with the opponent. The dashes are air-unblockable as well
{{AttackDataCargo-MBTL/Query|hk_h214b}}
{{AttackDataCargo-MBTL/Query|hk_h214b}}
* Placeholder
* Hisui commands Kohaku to perform her Magic Amber Missile special, flying on her broom for a distance and dropping a single bomb
* Kohaku is not strike invulnerable during this and can be hit out of it by the opponent, unlike her own version of the move
{{AttackDataCargo-MBTL/Query|hk_h214c}}
{{AttackDataCargo-MBTL/Query|hk_h214c}}
* Placeholder
* Hisui commands Kohaku to perform her jC
* Kohaku dashes up to the opponent before performing this, unlike the other Koha assists that will begin the move wherever Koha is when the command is input
* Is not an overhead, unlike Hisui's jC assist, however it is +18 on block (at worst) making it a very strong pressure tool
* Is 2 hits, unlike Kohaku's standard jC
* Generally extremely favorable in trade situations due to the frame data and multihit aspect
}}
}}


Line 296: Line 329:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_h623a}}
{{AttackDataCargo-MBTL/Query|hk_h623a}}
* Placeholder
* Hisui dispenses a dustcloud in directly in front of her that continues traveling forwards
* Dissipates after 1 hit
* Great oki tool, especially in the corner, allowing for strong tick throw setups and mixups
{{AttackDataCargo-MBTL/Query|hk_h623b}}
{{AttackDataCargo-MBTL/Query|hk_h623b}}
* Placeholder
* Hisui dispenses a dustcloud that diagonally above her that continues traveling forwards
* Dissipates after 1 hit
* Good for denying opponents attempting to jump in
{{AttackDataCargo-MBTL/Query|hk_h623c}}
{{AttackDataCargo-MBTL/Query|hk_h623c}}
* Placeholder
* Hisui dispenses a dustcloud in further in front of her that continues traveling forwards
* Can hit 4 times before dissipating
* Depending on the opponent's positioning, can knock the opponent back towards you. This can be used for tricks like pulling the opponent out of the corner to allow for Left/Right mixups, along with allowing some interesting combo routing
* Great pressure reset tool and useful for setting up 22D swaps
}}
}}


Line 314: Line 354:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_hj236a}}
{{AttackDataCargo-MBTL/Query|hk_hj236a}}
* Placeholder
* Hisui pops slightly upward before performing her ladle stabs diagonally down
* All versions hit mid
* Very strong pressure tool as it is + when TK'd
{{AttackDataCargo-MBTL/Query|hk_hj236b}}
{{AttackDataCargo-MBTL/Query|hk_hj236b}}
* Placeholder
* Long untech time making it a great combo tool
{{AttackDataCargo-MBTL/Query|hk_hj236c}}
{{AttackDataCargo-MBTL/Query|hk_hj236c}}
* Placeholder
* Commonly used as a combo ender as it gives good damage and untechable knockdown
}}
}}


Line 331: Line 373:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_h6bc}}
{{AttackDataCargo-MBTL/Query|hk_h6bc}}
* Placeholder
* Hisui performs a juiced up version her 236x special without a launcher followup
* Very potent Moon Skill as it is a combo starter
}}
}}


Line 343: Line 386:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_h4bc}}
{{AttackDataCargo-MBTL/Query|hk_h4bc}}
* Placeholder
* Hisui commands Kohaku to perform her Magic Amber Missile special, dropping 4 exploding bombs while traveling in an arc on her broom
* Kohaku can be hit out of it
}}
}}


Line 355: Line 399:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_h3bc}}
{{AttackDataCargo-MBTL/Query|hk_h3bc}}
* Placeholder
* Travels in a circular arc starting from 623B's initial location down to slightly more below where 623A appears
}}
}}


Line 410: Line 454:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_k5a}}
{{AttackDataCargo-MBTL/Query|hk_k5a}}
* Placeholder
* Kohaku swings forward with her fist
}}
}}


Line 422: Line 466:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_k5b}}
{{AttackDataCargo-MBTL/Query|hk_k5b}}
* Placeholder
* Kohaku swings her broom forwards in an arc above her head
* Solid poke as it can catch aerial opponents attempting to approach and has good horizontal range against grounded opponents too
}}
}}


Line 434: Line 479:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_k5c}}
{{AttackDataCargo-MBTL/Query|hk_k5c}}
* Placeholder
* Kohaku stabs with the handle of her broom before spinning the broom her in hand 4 times
}}
}}


Line 447: Line 492:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_k2a}}
{{AttackDataCargo-MBTL/Query|hk_k2a}}
* Placeholder
* Kohaku swings a low chop with her hand while sitting on the ground
}}
}}
===== 2B =====
===== 2B =====
Line 458: Line 503:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_k2b}}
{{AttackDataCargo-MBTL/Query|hk_k2b}}
* Placeholder
* Kohaku gets on her knees and swings her broom twice, the first hit being swung diagonally above her and the second diagonally at the opponent's feet
* first hit is mid, 2nd hit is low
}}
}}
===== 2C =====
===== 2C =====
Line 469: Line 515:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_k2c}}
{{AttackDataCargo-MBTL/Query|hk_k2c}}
* Placeholder
* Kohaku lays on the ground and sweeps her broom far forwards
* Good range for a sweep
* Animation is deceptive and makes it appear to have a higher hitbox at the end of the broom than it actually does
{{AttackDataCargo-MBTL/Query|hk_k2cc}}
* Kohaku strums her brooms like a guitar, making a magical explosion
* Followup hits mid
* The followup tracks the opponent so as long as 2C made contact on hit or block, it will connect
}}
}}


Line 482: Line 534:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_kja}}
{{AttackDataCargo-MBTL/Query|hk_kja}}
* Placeholder
* Kohaku pokes far forward with the handle of her broom
* Good air-to-air as it has great horizontal range for a jA
}}
}}
===== j.B =====
===== j.B =====
Line 493: Line 546:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_kjb}}
{{AttackDataCargo-MBTL/Query|hk_kjb}}
* Placeholder
* Kohaku swings her broom in the air slightly diagonally upwards in front of her
* Very good for catching opponents slightly above you in air-to-air situations, and has good horizontal range as well
}}
}}
===== j.C =====
===== j.C =====
Line 504: Line 558:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_kjc}}
{{AttackDataCargo-MBTL/Query|hk_kjc}}
* Placeholder
* Kohaku swings her broom in a downwards arc in front of her
* Great for air-to-ground situations, or just catching the opponent below you in general
{{AttackDataCargo-MBTL/Query|hk_kj[c]}}
{{AttackDataCargo-MBTL/Query|hk_kj[c]}}
* Placeholder
* Can clash before the active hitbox actually occurs, making it very strong for contesting opponents trying to counterpoke
}}
}}


Line 519: Line 574:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_k3c}}
{{AttackDataCargo-MBTL/Query|hk_k3c}}
* Placeholder
* Universal Launcher, has a minor vacuum effect
}}
}}


Line 529: Line 584:
| images  =  
| images  =  
{{MoveDataCargoImage|hk_k6c|caption=}}
{{MoveDataCargoImage|hk_k6c|caption=}}
| info    =  
| info    =
{{AttackDataCargo-MBTL/Query|hk_k6c}}
{{AttackDataCargo-MBTL/Query|hk_k6c}}
* Placeholder
* Kohaku swings a fan in an arc in front of her while lurching forwards a notable distance
* does not chain into normals (can't be rebeated), though it can be special cancelled
* Smacks the opponent into the ground if they are aerial
* Can anti-air fairly well
}}
}}


Line 544: Line 602:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_krapid2}}
{{AttackDataCargo-MBTL/Query|hk_krapid2}}
* Placeholder
* Kohaku kicks backwards with her back leg, sliding forwards as she does so
* Can be performed after 5A on whiff
}}
}}


Line 568: Line 627:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_kthrow}}
{{AttackDataCargo-MBTL/Query|hk_kthrow}}
* Placeholder
* Kohaku grabs the opponent before upper-cutting them with a syringe full of green fluid, knocking them a short distance in front of her
}}
}}


Line 581: Line 640:
{{AttackDataCargo-MBTL/Query|hk_kairthrow}}
{{AttackDataCargo-MBTL/Query|hk_kairthrow}}
* Universal air combo ender.
* Universal air combo ender.
* Can use remaining air options after by jump cancelling after the animation. Cannot be jumpcancelled when performed too low to the ground
}}
}}


Line 591: Line 651:
| images  =  
| images  =  
{{MoveDataCargoImage|hk_22d|caption=}}
{{MoveDataCargoImage|hk_22d|caption=}}
| info    =  
| info    =
{{AttackDataCargo-MBTL/Query|hk_22d}}
{{AttackDataCargo-MBTL/Query|hk_22d}}
* Placeholder
* Switches to Hisui. Frame data varies depending on how far away Hisui is when the move is initiate (further away is slower as Hisui has to run to Kohaku before performing a High-Five to swap, when close is much faster)
* When performed directly in front of the opponent, you will tag-in behind them
}}
}}


Line 607: Line 668:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_k236a}}
{{AttackDataCargo-MBTL/Query|hk_k236a}}
* Placeholder
* Kohaku unsheathes the sword hidden in her broom and performs a quick slash
* All versions of 236x are Air-Unblockable
* A version hits low
{{AttackDataCargo-MBTL/Query|hk_k236[a]}}
{{AttackDataCargo-MBTL/Query|hk_k236[a]}}
* Placeholder
* 236[A] performs a feint cancel
{{AttackDataCargo-MBTL/Query|hk_k236b}}
{{AttackDataCargo-MBTL/Query|hk_k236b}}
* Placeholder
* A diagonally upwards slash, good for catching aerial opponents
{{AttackDataCargo-MBTL/Query|hk_k236[b]}}
{{AttackDataCargo-MBTL/Query|hk_k236[b]}}
* Placeholder
* charged version of the B slash that wallbounces
{{AttackDataCargo-MBTL/Query|hk_k236c}}
{{AttackDataCargo-MBTL/Query|hk_k236c}}
* Placeholder
* Crumples the opponent into a hard knockdown, allows for strong oki sequences
* Can be cancelled into Arc Drive
* Crumple state will not allow further conversions (outside of Arc Drive) unless it is Moon Drive cancelled
{{AttackDataCargo-MBTL/Query|hk_k236xx}}
{{AttackDataCargo-MBTL/Query|hk_k236xx}}
* Placeholder
* A and B versions can be followed up by pressing A, B, or C (even on whiff). Followup is also Air-Unblockable. Can be jump-cancelled, but only on hit
}}
}}


Line 631: Line 696:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_k214a}}
{{AttackDataCargo-MBTL/Query|hk_k214a}}
* Placeholder
* Hisui dashes up to the opponent and performs an assist
* A version wallbounces, uses Hisui's 5B animation
{{AttackDataCargo-MBTL/Query|hk_k214b}}
{{AttackDataCargo-MBTL/Query|hk_k214b}}
* Placeholder
* B version is Hisui's 5C. Very useful for catching jump-outs. The Chair has a hitbox at the peak of it's swing so can catch opponents at quite high distances. When Sandwiches are setup it's very useful as trades will often occur in your favor. Is -2 on block (at worst) so it's very safe
{{AttackDataCargo-MBTL/Query|hk_k214c}}
{{AttackDataCargo-MBTL/Query|hk_k214c}}
* Placeholder
* C version is Hisui's jC. Hits Overhead. +1 on block (at worst). Often trades favorably, especially in sandwich situations, as well
}}
}}


Line 647: Line 713:
{{MoveDataCargoImage|hk_k22b|caption=}}
{{MoveDataCargoImage|hk_k22b|caption=}}
{{MoveDataCargoImage|hk_k22c|caption=}}
{{MoveDataCargoImage|hk_k22c|caption=}}
| info    =  
| info    =
{{AttackDataCargo-MBTL/Query|hk_k22a}}
{{AttackDataCargo-MBTL/Query|hk_k22a}}
* Placeholder
* Kohaku places a spinning pine tree that travels diagonally
{{AttackDataCargo-MBTL/Query|hk_k22b}}
{{AttackDataCargo-MBTL/Query|hk_k22b}}
* Placeholder
* Kohaku places a grounded multi-hit tree that spins for 10 hits
* Great oki tool, often used after 236C enders
{{AttackDataCargo-MBTL/Query|hk_k22c}}
{{AttackDataCargo-MBTL/Query|hk_k22c}}
* Placeholder
* Kohaku places down Johnny. Spits 4 Fireballs that travel full screen
{{AttackDataCargo-MBTL/Query|hk_k22xx}}
{{AttackDataCargo-MBTL/Query|hk_k22xx}}
* Placeholder
* Placeholder
Line 661: Line 728:
{{MoveDataCargo
{{MoveDataCargo
| title    = Magical Amber Missile (air)
| title    = Magical Amber Missile (air)
| subtitle =  
| subtitle = (Molotovs)
| input    = {{#invoke:InputsUNI|toIcons|j214X}}
| input    = {{#invoke:InputsUNI|toIcons|j214X}}
| images  =  
| images  =  
Line 669: Line 736:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_kj214a}}
{{AttackDataCargo-MBTL/Query|hk_kj214a}}
* Placeholder
* Kohaku flies on her broom for a set distance and drops bombs that create explosions on the ground below. ALl versions are Strike invulnerable (can be air-thrown out of)
* Kohaku flies on her a short distance and drops 1 magic amber missile
{{AttackDataCargo-MBTL/Query|hk_kj214b}}
{{AttackDataCargo-MBTL/Query|hk_kj214b}}
* Placeholder
* Kohaku flies on her a slightly longer distance and drops 1 magic amber missile
{{AttackDataCargo-MBTL/Query|hk_kj214c}}
{{AttackDataCargo-MBTL/Query|hk_kj214c}}
* Placeholder
* Kohaku flies on her broom for a longer distance and drops 4 magic amber missiles
}}
}}


Line 684: Line 752:
| images  =  
| images  =  
{{MoveDataCargoImage|hk_k6bc|caption=}}
{{MoveDataCargoImage|hk_k6bc|caption=}}
| info    =  
| info    =
{{AttackDataCargo-MBTL/Query|hk_k6bc}}
{{AttackDataCargo-MBTL/Query|hk_k6bc}}
* Placeholder
* Kohaku quickly performs 3 strikes with her hidden sword, covering the space in front of her
* Air unblockable. Similar animation to her 236C without the cinematic and does not cause untechable knockdown
}}
}}


Line 696: Line 765:
| images  =  
| images  =  
{{MoveDataCargoImage|hk_k4bc|caption=}}
{{MoveDataCargoImage|hk_k4bc|caption=}}
| info    =  
| info    =
{{AttackDataCargo-MBTL/Query|hk_k4bc}}
{{AttackDataCargo-MBTL/Query|hk_k4bc}}
* Placeholder
* Kohaku commands Hisui to throw 3 random assorted items at the opponent
* Items cannot be determined by holding various directions after the input, unlike solo Hisui's "Watch Your Step" 214x specials
}}
}}


Line 710: Line 780:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_k2bc}}
{{AttackDataCargo-MBTL/Query|hk_k2bc}}
* Placeholder
* Kohaku places a Cactus in front of her that punches 7 times (8 hits total including initial pot drop hit)
* First hit (the pot drop) is overhead. Following punches are mid
* All 8 hits will combo on a crouching opponent. The initial pot drop will not combo into the punches on a standing opponent
* If the opponent blocks the initial pot drop they can jump out, but once the punches have started they cannot until the final hit the punches are fast enough to jail, but the final hit will catch jump startup if they are attempting to hold upback
* Final hit will knock the opponent away
}}
}}


Line 722: Line 796:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_kj4bc}}
{{AttackDataCargo-MBTL/Query|hk_kj4bc}}
* Placeholder
* Kohaku hops on her broom and flies slightly diagonally while dropping 2 bombs that explode below
* Allows you to use your remaining air actions after the broom flight, unlike her j214x specials, giving it some strong utility
* Is not strike invulnerable, unlike her j214x versions
* Travels higher up, sort of bobbing upwards, during the flight rather than in a direct horizontal path
}}
}}


Line 735: Line 812:
| info    =  
| info    =  
{{AttackDataCargo-MBTL/Query|hk_k236bc}}
{{AttackDataCargo-MBTL/Query|hk_k236bc}}
* Placeholder
* Kohaku switches outfits and dashes forward before striking the opponent 14 times
* Is air-unblockable when uncharged. Can be shielded or blocked
{{AttackDataCargo-MBTL/Query|hk_k236[bc]}}
{{AttackDataCargo-MBTL/Query|hk_k236[bc]}}
* Placeholder
* Is unblockable, and unshieldable, when fully charged as it acts as a dashing command grab. Can be jumped (as it is no longer strike property)
}}
}}



Revision as of 01:01, 3 October 2021

Story

Kohaku and her twin sister Hisui have worked for the Tohno family since they were young. Kohaku's trademark outfit is an apron over a classic kimono. Apart from assisting Akiha, she does household chores and tends the garden. Her pharmaceutical knowledge means she is also responsible for Shiki when he falls ill. She is endlessly cheerful, always willing to help, and wears a constant smile.

Hisui's quiet nature makes her true feelings difficult to read, and her formal way of speaking has led Shiki to see her as being rather mechanical. Her fighting skills are not quite on the same level as her sister, but she holds her own well enough.

Gameplay

Hisui & Kohaku (commonly referred to as "maids") are a combination character. They overwhelm their opponents with grimy setups and unrelenting pressure.

Strengths Weaknesses
  • Coming soon.
  • Coming soon.

Character Summary

Move list

Coming soon.

Stats & vitals

Coming soon.

Quick combo reference

Coming soon.

Move Analysis

Normal Moves

Standing Normals

5A
Damage Guard Cancel Property Cost Attribute
160 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder
5B
Damage Guard Cancel Property Cost Attribute
420 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder
5C
Damage Guard Cancel Property Cost Attribute
420*2 (806) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder
Damage Guard Cancel Property Cost Attribute
430*3 (1186) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder

Crouching Normals

2A
Damage Guard Cancel Property Cost Attribute
140 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder
2B
Damage Guard Cancel Property Cost Attribute
420 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hits mid
  • decent Anti-air option due to Hisui's short hurtbox
2C
Damage Guard Cancel Property Cost Attribute
590 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder

Jumping Normals

j.A
Damage Guard Cancel Property Cost Attribute
130 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder
j.B
Damage Guard Cancel Property Cost Attribute
380 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder
Damage Guard Cancel Property Cost Attribute
480 (754) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui swings her book a second time in a downwards arc
  • Causes techable knockdown
  • Hits mid, unlike the initial hit of jB being overhead
j.C
Damage Guard Cancel Property Cost Attribute
560 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder
Damage Guard Cancel Property Cost Attribute
900 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder

Command Normals

3C
Damage Guard Cancel Property Cost Attribute
700 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder
6C
Damage Guard Cancel Property Cost Attribute
440 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui swings her pan upwards in an arc infront of her
Damage Guard Cancel Property Cost Attribute
440 (774) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui swings her pan a 2nd time in a downwards arc
  • Cannot be cancelled into on whiff
  • Quite a long stagger window, making it useful for frametraps
Damage Guard Cancel Property Cost Attribute
1200 (1590) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui swings her pan a 3rd time horizontally, launching her opponent away
  • Also pretty long stagger window
3C
j.2C
"divekick"
j2(c)
Damage Guard Cancel Property Cost Attribute
780 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui halts her air momentum before crossing her arms in front of her and diving diagonally downwards
  • Hits mid

Universal Mechanics

Rapid beat 2
Damage Guard Cancel Property Cost Attribute
700 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder
Rapid beat 3
rabid beat 3
X>X>X
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
No results
  • Same animation as 3C
Ground Throw
Damage Guard Cancel Property Cost Attribute
1500 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder
Air Throw
Damage Guard Cancel Property Cost Attribute
1200 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Universal air combo ender.
  • Can use remaining air options after by jump cancelling after the animation. Hisui has a good left/right mixup off meterless enders using this due to her Air Throw leaving her close to the opponent after the animation

Special Moves

Bonds of Sisterhood - Birth Edition
Bonds of Sisterhood - Birth Edition
22D
MBTL Maids 22D.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
First Active Active Recovery Overall Advantage Invul
15 + X - 14 29 + X - -
  • Switches to Kohaku. Frame data varies depending on how far away Kohaku is when the move is initiate (further away is slower as Kohaku has to run to Hisui before performing a High-Five to swap, when close is much faster)
  • When performed directly in front of the opponent, you will tag-in behind them
This ladle is solid.
Damage Guard Cancel Property Cost Attribute
220*6 (1186) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui performs her Ladle stabbing while sliding forwards slightly
Damage Guard Cancel Property Cost Attribute
150*9 (1186) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui lunges forward before performing her Ladle stabs, continuing to move forward while stabbing
  • Very commonly used early in combos for launching the opponent without spending 3C so it can be saved for the end
Damage Guard Cancel Property Cost Attribute
160*9, 580 (1796) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui dashes a long distance before performing her Ladle stabs
  • Automatically performs the launcher and jumps to chase opponent, will not occur if 3C has already been used
Damage Guard Cancel Property Cost Attribute
900 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui performs a launcher followup by inputting A, B, or C after 236A/B
  • Generally cancelling into the launcher after all hits nets you the most damage, but particular routing may require earlier cancels to avoid the opponent being able to tech out
Bonds of Sisterhood - Basic Edition
Bonds of Sisterhood - Basic Edition
214X
MBTL Maids H214A.png
MBTL Maids H214B.png
MBTL Maids H214C.png
Damage Guard Cancel Property Cost Attribute
160*10 (1313) LHA -EX- - - -
First Active Active Recovery Overall Advantage Invul
82 4*10 - 54 +81 -
  • Hisui commands Kohaku to place her grounded spinning plant (Koha 22B)
  • Great oki tool, but requires Kohaku to be nearby as Koha will place the plant in front of her without traveling
  • Has a unique interaction with Hisui's 4[B], as watering the plant enough will make it grow into a large tree that travels to the opponent's initial location and dash 3 times in that direction. Each dash has a hitbox that will collide with the opponent. The dashes are air-unblockable as well
Damage Guard Cancel Property Cost Attribute
460,650 (967) LHA -EX- - - -
First Active Active Recovery Overall Advantage Invul
37 16, 8 - 39 +43 -
  • Hisui commands Kohaku to perform her Magic Amber Missile special, flying on her broom for a distance and dropping a single bomb
  • Kohaku is not strike invulnerable during this and can be hit out of it by the opponent, unlike her own version of the move
Damage Guard Cancel Property Cost Attribute
640*2 (1196) LHA - - - -
First Active Active Recovery Overall Advantage Invul
7 + X + 26 3 - 43 +21 (min) -
  • Hisui commands Kohaku to perform her jC
  • Kohaku dashes up to the opponent before performing this, unlike the other Koha assists that will begin the move wherever Koha is when the command is input
  • Is not an overhead, unlike Hisui's jC assist, however it is +18 on block (at worst) making it a very strong pressure tool
  • Is 2 hits, unlike Kohaku's standard jC
  • Generally extremely favorable in trade situations due to the frame data and multihit aspect
Please excuse me.
Please excuse me.
623X
MBTL Maids H623A.png
MBTL Maids H623B.png
MBTL Maids H623C.png
Damage Guard Cancel Property Cost Attribute
800 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui dispenses a dustcloud in directly in front of her that continues traveling forwards
  • Dissipates after 1 hit
  • Great oki tool, especially in the corner, allowing for strong tick throw setups and mixups
Damage Guard Cancel Property Cost Attribute
800 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui dispenses a dustcloud that diagonally above her that continues traveling forwards
  • Dissipates after 1 hit
  • Good for denying opponents attempting to jump in
Damage Guard Cancel Property Cost Attribute
550*4 (1627) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui dispenses a dustcloud in further in front of her that continues traveling forwards
  • Can hit 4 times before dissipating
  • Depending on the opponent's positioning, can knock the opponent back towards you. This can be used for tricks like pulling the opponent out of the corner to allow for Left/Right mixups, along with allowing some interesting combo routing
  • Great pressure reset tool and useful for setting up 22D swaps
This ladle is solid. (air)
This ladle is solid. (air)
j236X
MBTL Maids Hj236A.png
MBTL Maids Hj236B.png
MBTL Maids Hj236C.png
Damage Guard Cancel Property Cost Attribute
200*7 (1232) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui pops slightly upward before performing her ladle stabs diagonally down
  • All versions hit mid
  • Very strong pressure tool as it is + when TK'd
Damage Guard Cancel Property Cost Attribute
200*7 (1232) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Long untech time making it a great combo tool
Damage Guard Cancel Property Cost Attribute
350*7 (2092) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Commonly used as a combo ender as it gives good damage and untechable knockdown

Moon Skills

This ladle is solid.
This ladle is solid.
6BC
MBTL Maids H6BC.png
Damage Guard Cancel Property Cost Attribute
175*9 (1324) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Hisui performs a juiced up version her 236x special without a launcher followup
  • Very potent Moon Skill as it is a combo starter
Bonds of Sisterhood - Basic Edition
Bonds of Sisterhood - Basic Edition
4BC
MBTL Maids H4BC.png
Damage Guard Cancel Property Cost Attribute
[400, 570]*4 (2680) LHA - - - -
First Active Active Recovery Overall Advantage Invul
27 76 (total) - 40 +53 (min) Clash 1-10 (MD)
  • Hisui commands Kohaku to perform her Magic Amber Missile special, dropping 4 exploding bombs while traveling in an arc on her broom
  • Kohaku can be hit out of it
Please excuse me.
Please excuse me.
3BC
MBTL Maids H3BC.png
Damage Guard Cancel Property Cost Attribute
1100 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Travels in a circular arc starting from 623B's initial location down to slightly more below where 623A appears
This ladle is solid. (air)
This ladle is solid. (air)
j6BC
MBTL Maids Hj6BC.png
Damage Guard Cancel Property Cost Attribute
210*7 (1291) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder

Super Moves

Bonds of Sisterhood - The Movie
Bonds of Sisterhood - The Movie
236BC
MBTL Maids H236BC.png
Damage Guard Cancel Property Cost Attribute
700*5 (3500) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
Damage Guard Cancel Property Cost Attribute
400*9, 700 (4300) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder
Fake Reality Marble - Round and Round Hisui World
ABCD
MBTL Maids HABCD.png
Damage Guard Cancel Property Cost Attribute
4800 [4800 ~ 6960 in BH] - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder

Normal Moves

Standing Normals

5A
Damage Guard Cancel Property Cost Attribute
160 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku swings forward with her fist
5B
Damage Guard Cancel Property Cost Attribute
480 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku swings her broom forwards in an arc above her head
  • Solid poke as it can catch aerial opponents attempting to approach and has good horizontal range against grounded opponents too
5C
Damage Guard Cancel Property Cost Attribute
450, 200*4 (1126) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku stabs with the handle of her broom before spinning the broom her in hand 4 times

Crouching Normals

2A
Damage Guard Cancel Property Cost Attribute
140 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku swings a low chop with her hand while sitting on the ground
2B
Damage Guard Cancel Property Cost Attribute
230*2 (448) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku gets on her knees and swings her broom twice, the first hit being swung diagonally above her and the second diagonally at the opponent's feet
  • first hit is mid, 2nd hit is low
2C
Damage Guard Cancel Property Cost Attribute
620 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku lays on the ground and sweeps her broom far forwards
  • Good range for a sweep
  • Animation is deceptive and makes it appear to have a higher hitbox at the end of the broom than it actually does

No results

  • Kohaku strums her brooms like a guitar, making a magical explosion
  • Followup hits mid
  • The followup tracks the opponent so as long as 2C made contact on hit or block, it will connect

Jumping Normals

j.A
Damage Guard Cancel Property Cost Attribute
130 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku pokes far forward with the handle of her broom
  • Good air-to-air as it has great horizontal range for a jA
j.B
Damage Guard Cancel Property Cost Attribute
400 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku swings her broom in the air slightly diagonally upwards in front of her
  • Very good for catching opponents slightly above you in air-to-air situations, and has good horizontal range as well
j.C
Damage Guard Cancel Property Cost Attribute
560 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku swings her broom in a downwards arc in front of her
  • Great for air-to-ground situations, or just catching the opponent below you in general
Damage Guard Cancel Property Cost Attribute
900 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Can clash before the active hitbox actually occurs, making it very strong for contesting opponents trying to counterpoke

Command Normals

3C
Damage Guard Cancel Property Cost Attribute
700 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Universal Launcher, has a minor vacuum effect
6C
Damage Guard Cancel Property Cost Attribute
700 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku swings a fan in an arc in front of her while lurching forwards a notable distance
  • does not chain into normals (can't be rebeated), though it can be special cancelled
  • Smacks the opponent into the ground if they are aerial
  • Can anti-air fairly well

Universal Mechanics

Rapid beat 2
Damage Guard Cancel Property Cost Attribute
700 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku kicks backwards with her back leg, sliding forwards as she does so
  • Can be performed after 5A on whiff
Rapid beat 3
rabid beat 3
X>X>X
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
No results
  • Same animation as 3C
Ground Throw
Damage Guard Cancel Property Cost Attribute
1500 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku grabs the opponent before upper-cutting them with a syringe full of green fluid, knocking them a short distance in front of her
Air Throw
Damage Guard Cancel Property Cost Attribute
1200 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Universal air combo ender.
  • Can use remaining air options after by jump cancelling after the animation. Cannot be jumpcancelled when performed too low to the ground

Special Moves

Bonds of Sisterhood - Birth Edition
Bonds of Sisterhood - Birth Edition
22D
MBTL Maids 22D.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
First Active Active Recovery Overall Advantage Invul
15 + X - 14 29 + X - -
  • Switches to Hisui. Frame data varies depending on how far away Hisui is when the move is initiate (further away is slower as Hisui has to run to Kohaku before performing a High-Five to swap, when close is much faster)
  • When performed directly in front of the opponent, you will tag-in behind them
Battou - Hidden Sharp Sword
Damage Guard Cancel Property Cost Attribute
1200 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku unsheathes the sword hidden in her broom and performs a quick slash
  • All versions of 236x are Air-Unblockable
  • A version hits low
Damage Guard Cancel Property Cost Attribute
- - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • 236[A] performs a feint cancel
Damage Guard Cancel Property Cost Attribute
1200 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • A diagonally upwards slash, good for catching aerial opponents
Damage Guard Cancel Property Cost Attribute
1400 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • charged version of the B slash that wallbounces
Damage Guard Cancel Property Cost Attribute
1100, 1440 (2540) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Crumples the opponent into a hard knockdown, allows for strong oki sequences
  • Can be cancelled into Arc Drive
  • Crumple state will not allow further conversions (outside of Arc Drive) unless it is Moon Drive cancelled
Damage Guard Cancel Property Cost Attribute
900 - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • A and B versions can be followed up by pressing A, B, or C (even on whiff). Followup is also Air-Unblockable. Can be jump-cancelled, but only on hit
Bonds of Sisterhood - Basic Edition
Bonds of Sisterhood - Basic Edition
214X
MBTL Maids K214A.png
MBTL Maids K214B.png
MBTL Maids K214C.png
Damage Guard Cancel Property Cost Attribute
1000 LH (EX) - - -
First Active Active Recovery Overall Advantage Invul
5 + X + 7 4 - 45 -11 (min) -
  • Hisui dashes up to the opponent and performs an assist
  • A version wallbounces, uses Hisui's 5B animation
Damage Guard Cancel Property Cost Attribute
650*2 (1215) LH (EX) - - -
First Active Active Recovery Overall Advantage Invul
8 + X + 6 2,2 - 48 -2 (min) -
  • B version is Hisui's 5C. Very useful for catching jump-outs. The Chair has a hitbox at the peak of it's swing so can catch opponents at quite high distances. When Sandwiches are setup it's very useful as trades will often occur in your favor. Is -2 on block (at worst) so it's very safe
Damage Guard Cancel Property Cost Attribute
1200 HA - - - -
First Active Active Recovery Overall Advantage Invul
8 + X + 23 5 - 52 +1 (min) -
  • C version is Hisui's jC. Hits Overhead. +1 on block (at worst). Often trades favorably, especially in sandwich situations, as well
Look at What I Grew♪
Damage Guard Cancel Property Cost Attribute
330*6 (1640) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku places a spinning pine tree that travels diagonally
Damage Guard Cancel Property Cost Attribute
180*10 (1553) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku places a grounded multi-hit tree that spins for 10 hits
  • Great oki tool, often used after 236C enders
Damage Guard Cancel Property Cost Attribute
590*4 (1781) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku places down Johnny. Spits 4 Fireballs that travel full screen

No results

  • Placeholder
Magical Amber Missile (air)
Damage Guard Cancel Property Cost Attribute
460, 630 (951) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku flies on her broom for a set distance and drops bombs that create explosions on the ground below. ALl versions are Strike invulnerable (can be air-thrown out of)
  • Kohaku flies on her a short distance and drops 1 magic amber missile
Damage Guard Cancel Property Cost Attribute
460, 630 (951) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku flies on her a slightly longer distance and drops 1 magic amber missile
Damage Guard Cancel Property Cost Attribute
(100+250*3)*4 (2011) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku flies on her broom for a longer distance and drops 4 magic amber missiles

Moon Skills

Battou - Hidden Sharp Sword
Battou - Hidden Sharp Sword
6BC
Damage Guard Cancel Property Cost Attribute
500*3 (1355) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku quickly performs 3 strikes with her hidden sword, covering the space in front of her
  • Air unblockable. Similar animation to her 236C without the cinematic and does not cause untechable knockdown
Bonds of Sisterhood - Basic Edition
Bonds of Sisterhood - Basic Edition
4BC
MBTL Maids K4BC.png
Damage Guard Cancel Property Cost Attribute
600*3 (1572) LHA - - - -
First Active Active Recovery Overall Advantage Invul
21 X - 40 +3 (min) Clash 1-10 (MD)
  • Kohaku commands Hisui to throw 3 random assorted items at the opponent
  • Items cannot be determined by holding various directions after the input, unlike solo Hisui's "Watch Your Step" 214x specials
Look at What I Grew♪
Look at What I Grew♪
2BC
Damage Guard Cancel Property Cost Attribute
230, 230*7 (1644) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku places a Cactus in front of her that punches 7 times (8 hits total including initial pot drop hit)
  • First hit (the pot drop) is overhead. Following punches are mid
  • All 8 hits will combo on a crouching opponent. The initial pot drop will not combo into the punches on a standing opponent
  • If the opponent blocks the initial pot drop they can jump out, but once the punches have started they cannot until the final hit the punches are fast enough to jail, but the final hit will catch jump startup if they are attempting to hold upback
  • Final hit will knock the opponent away
Magical Amber Missile (air)
Magical Amber Missile (air)
j4BC
MBTL Kohaku j4BC.png
Damage Guard Cancel Property Cost Attribute
[400, 570]*2 (1459) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku hops on her broom and flies slightly diagonally while dropping 2 bombs that explode below
  • Allows you to use your remaining air actions after the broom flight, unlike her j214x specials, giving it some strong utility
  • Is not strike invulnerable, unlike her j214x versions
  • Travels higher up, sort of bobbing upwards, during the flight rather than in a direct horizontal path

Super Moves

Bonds of Sisterhood - The Movie
Bonds of Sisterhood - The Movie
236BC
Damage Guard Cancel Property Cost Attribute
1000+70*8+420*2+400+700 (3500) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Kohaku switches outfits and dashes forward before striking the opponent 14 times
  • Is air-unblockable when uncharged. Can be shielded or blocked
Damage Guard Cancel Property Cost Attribute
1000+70*8+420*2+400+700 (3500) - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Is unblockable, and unshieldable, when fully charged as it acts as a dashing command grab. Can be jumped (as it is no longer strike property)
Ultimate Battou - Happy New Year's Comet
Damage Guard Cancel Property Cost Attribute
4800 [4800 ~ 6960 in BH] - - - - -
First Active Active Recovery Overall Advantage Invul
- - - - - -
  • Placeholder

Reverse Beats

Customization

Palette options

Character Page Roadmap

MBTL Navigation

The Game
Getting Started
FAQ
Glossary
HUD & UI
Links
Customization
News & updates
The Battle System
Controls
Offense
Defense
Movement
Resources
Game Data
Characters
Shiki Tohno
Arcueid Brunestud
Akiha Tohno
Ciel
Hisui
Kohaku
Hisui & Kohaku
Miyako Arima
Kouma Kishima
Noel
Michael Roa Valdamjong
Vlov Arkhangel
Red Arcueid
Saber
Aoko Aozaki
Dead Apostle Noel
Mario Gallo Bestino
Powered Ciel
Neco-Arc
Mash Kyrielight
Ushiwakamaru
Monte Cristo