|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_h2b}} | | {{AttackDataCargo-MBTL/Query|hk_h2b}} |
| * Placeholder | | * Hits mid |
| | * decent Anti-air option due to Hisui's short hurtbox |
| }} | | }} |
| ===== 2C ===== | | ===== 2C ===== |
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| {{AttackDataCargo-MBTL/Query|hk_hjb}} | | {{AttackDataCargo-MBTL/Query|hk_hjb}} |
| * Placeholder | | * Placeholder |
| | {{AttackDataCargo-MBTL/Query|hk_hjb2b}} |
| | * Hisui swings her book a second time in a downwards arc |
| | * Causes techable knockdown |
| | * Hits mid, unlike the initial hit of jB being overhead |
| }} | | }} |
| ===== j.C ===== | | ===== j.C ===== |
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_h6c}} | | {{AttackDataCargo-MBTL/Query|hk_h6c}} |
| * Placeholder | | * Hisui swings her pan upwards in an arc infront of her |
| {{AttackDataCargo-MBTL/Query|hk_h6cc}} | | {{AttackDataCargo-MBTL/Query|hk_h6cc}} |
| * Placeholder | | * Hisui swings her pan a 2nd time in a downwards arc |
| | * Cannot be cancelled into on whiff |
| | * Quite a long stagger window, making it useful for frametraps |
| {{AttackDataCargo-MBTL/Query|hk_h6ccc}} | | {{AttackDataCargo-MBTL/Query|hk_h6ccc}} |
| * Placeholder | | * Hisui swings her pan a 3rd time horizontally, launching her opponent away |
| | * Also pretty long stagger window |
| | }} |
| | |
| | ===== 3C ===== |
| | {{MoveDataCargo |
| | | title = j.2C |
| | | subtitle = "divekick" |
| | | input = {{#invoke:InputsUNI|toIcons|j2c}} |
| | | images = |
| | {{MoveDataCargoImage|hk_hj2c|caption=}} |
| | | info = |
| | {{AttackDataCargo-MBTL/Query|hk_hj2c}} |
| | * Hisui halts her air momentum before crossing her arms in front of her and diving diagonally downwards |
| | * Hits mid |
| }} | | }} |
|
| |
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| {{AttackDataCargo-MBTL/Query|hk_hairthrow}} | | {{AttackDataCargo-MBTL/Query|hk_hairthrow}} |
| * Universal air combo ender. | | * Universal air combo ender. |
| | * Can use remaining air options after by jump cancelling after the animation. Hisui has a good left/right mixup off meterless enders using this due to her Air Throw leaving her close to the opponent after the animation |
| }} | | }} |
|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_22d}} | | {{AttackDataCargo-MBTL/Query|hk_22d}} |
| * Placeholder | | * Switches to Kohaku. Frame data varies depending on how far away Kohaku is when the move is initiate (further away is slower as Kohaku has to run to Hisui before performing a High-Five to swap, when close is much faster) |
| | * When performed directly in front of the opponent, you will tag-in behind them |
| }} | | }} |
|
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = This ladle is solid. | | | title = This ladle is solid. |
| | subtitle = | | | subtitle = Yayaya |
| | input = {{#invoke:InputsUNI|toIcons|236X}} | | | input = {{#invoke:InputsUNI|toIcons|236X}} |
| | images = | | | images = |
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_h236a}} | | {{AttackDataCargo-MBTL/Query|hk_h236a}} |
| * Placeholder | | * Hisui performs her Ladle stabbing while sliding forwards slightly |
| {{AttackDataCargo-MBTL/Query|hk_h236b}} | | {{AttackDataCargo-MBTL/Query|hk_h236b}} |
| * Placeholder | | * Hisui lunges forward before performing her Ladle stabs, continuing to move forward while stabbing |
| | * Very commonly used early in combos for launching the opponent without spending 3C so it can be saved for the end |
| {{AttackDataCargo-MBTL/Query|hk_h236c}} | | {{AttackDataCargo-MBTL/Query|hk_h236c}} |
| * Placeholder | | * Hisui dashes a long distance before performing her Ladle stabs |
| | * Automatically performs the launcher and jumps to chase opponent, will not occur if 3C has already been used |
| {{AttackDataCargo-MBTL/Query|hk_h236xx}} | | {{AttackDataCargo-MBTL/Query|hk_h236xx}} |
| * Placeholder | | * Hisui performs a launcher followup by inputting A, B, or C after 236A/B |
| | * Generally cancelling into the launcher after all hits nets you the most damage, but particular routing may require earlier cancels to avoid the opponent being able to tech out |
| }} | | }} |
|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_h214a}} | | {{AttackDataCargo-MBTL/Query|hk_h214a}} |
| * Placeholder | | * Hisui commands Kohaku to place her grounded spinning plant (Koha 22B) |
| | * Great oki tool, but requires Kohaku to be nearby as Koha will place the plant in front of her without traveling |
| | * Has a unique interaction with Hisui's 4[B], as watering the plant enough will make it grow into a large tree that travels to the opponent's initial location and dash 3 times in that direction. Each dash has a hitbox that will collide with the opponent. The dashes are air-unblockable as well |
| {{AttackDataCargo-MBTL/Query|hk_h214b}} | | {{AttackDataCargo-MBTL/Query|hk_h214b}} |
| * Placeholder | | * Hisui commands Kohaku to perform her Magic Amber Missile special, flying on her broom for a distance and dropping a single bomb |
| | * Kohaku is not strike invulnerable during this and can be hit out of it by the opponent, unlike her own version of the move |
| {{AttackDataCargo-MBTL/Query|hk_h214c}} | | {{AttackDataCargo-MBTL/Query|hk_h214c}} |
| * Placeholder | | * Hisui commands Kohaku to perform her jC |
| | * Kohaku dashes up to the opponent before performing this, unlike the other Koha assists that will begin the move wherever Koha is when the command is input |
| | * Is not an overhead, unlike Hisui's jC assist, however it is +18 on block (at worst) making it a very strong pressure tool |
| | * Is 2 hits, unlike Kohaku's standard jC |
| | * Generally extremely favorable in trade situations due to the frame data and multihit aspect |
| }} | | }} |
|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_h623a}} | | {{AttackDataCargo-MBTL/Query|hk_h623a}} |
| * Placeholder | | * Hisui dispenses a dustcloud in directly in front of her that continues traveling forwards |
| | * Dissipates after 1 hit |
| | * Great oki tool, especially in the corner, allowing for strong tick throw setups and mixups |
| {{AttackDataCargo-MBTL/Query|hk_h623b}} | | {{AttackDataCargo-MBTL/Query|hk_h623b}} |
| * Placeholder | | * Hisui dispenses a dustcloud that diagonally above her that continues traveling forwards |
| | * Dissipates after 1 hit |
| | * Good for denying opponents attempting to jump in |
| {{AttackDataCargo-MBTL/Query|hk_h623c}} | | {{AttackDataCargo-MBTL/Query|hk_h623c}} |
| * Placeholder | | * Hisui dispenses a dustcloud in further in front of her that continues traveling forwards |
| | * Can hit 4 times before dissipating |
| | * Depending on the opponent's positioning, can knock the opponent back towards you. This can be used for tricks like pulling the opponent out of the corner to allow for Left/Right mixups, along with allowing some interesting combo routing |
| | * Great pressure reset tool and useful for setting up 22D swaps |
| }} | | }} |
|
| |
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_hj236a}} | | {{AttackDataCargo-MBTL/Query|hk_hj236a}} |
| * Placeholder | | * Hisui pops slightly upward before performing her ladle stabs diagonally down |
| | * All versions hit mid |
| | * Very strong pressure tool as it is + when TK'd |
| {{AttackDataCargo-MBTL/Query|hk_hj236b}} | | {{AttackDataCargo-MBTL/Query|hk_hj236b}} |
| * Placeholder | | * Long untech time making it a great combo tool |
| {{AttackDataCargo-MBTL/Query|hk_hj236c}} | | {{AttackDataCargo-MBTL/Query|hk_hj236c}} |
| * Placeholder | | * Commonly used as a combo ender as it gives good damage and untechable knockdown |
| }} | | }} |
|
| |
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_h6bc}} | | {{AttackDataCargo-MBTL/Query|hk_h6bc}} |
| * Placeholder | | * Hisui performs a juiced up version her 236x special without a launcher followup |
| | * Very potent Moon Skill as it is a combo starter |
| }} | | }} |
|
| |
|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_h4bc}} | | {{AttackDataCargo-MBTL/Query|hk_h4bc}} |
| * Placeholder | | * Hisui commands Kohaku to perform her Magic Amber Missile special, dropping 4 exploding bombs while traveling in an arc on her broom |
| | * Kohaku can be hit out of it |
| }} | | }} |
|
| |
|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_h3bc}} | | {{AttackDataCargo-MBTL/Query|hk_h3bc}} |
| * Placeholder | | * Travels in a circular arc starting from 623B's initial location down to slightly more below where 623A appears |
| }} | | }} |
|
| |
|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k5a}} | | {{AttackDataCargo-MBTL/Query|hk_k5a}} |
| * Placeholder | | * Kohaku swings forward with her fist |
| }} | | }} |
|
| |
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k5b}} | | {{AttackDataCargo-MBTL/Query|hk_k5b}} |
| * Placeholder | | * Kohaku swings her broom forwards in an arc above her head |
| | * Solid poke as it can catch aerial opponents attempting to approach and has good horizontal range against grounded opponents too |
| }} | | }} |
|
| |
|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k5c}} | | {{AttackDataCargo-MBTL/Query|hk_k5c}} |
| * Placeholder | | * Kohaku stabs with the handle of her broom before spinning the broom her in hand 4 times |
| }} | | }} |
|
| |
|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k2a}} | | {{AttackDataCargo-MBTL/Query|hk_k2a}} |
| * Placeholder | | * Kohaku swings a low chop with her hand while sitting on the ground |
| }} | | }} |
| ===== 2B ===== | | ===== 2B ===== |
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k2b}} | | {{AttackDataCargo-MBTL/Query|hk_k2b}} |
| * Placeholder | | * Kohaku gets on her knees and swings her broom twice, the first hit being swung diagonally above her and the second diagonally at the opponent's feet |
| | * first hit is mid, 2nd hit is low |
| }} | | }} |
| ===== 2C ===== | | ===== 2C ===== |
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k2c}} | | {{AttackDataCargo-MBTL/Query|hk_k2c}} |
| * Placeholder | | * Kohaku lays on the ground and sweeps her broom far forwards |
| | * Good range for a sweep |
| | * Animation is deceptive and makes it appear to have a higher hitbox at the end of the broom than it actually does |
| | {{AttackDataCargo-MBTL/Query|hk_k2cc}} |
| | * Kohaku strums her brooms like a guitar, making a magical explosion |
| | * Followup hits mid |
| | * The followup tracks the opponent so as long as 2C made contact on hit or block, it will connect |
| }} | | }} |
|
| |
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_kja}} | | {{AttackDataCargo-MBTL/Query|hk_kja}} |
| * Placeholder | | * Kohaku pokes far forward with the handle of her broom |
| | * Good air-to-air as it has great horizontal range for a jA |
| }} | | }} |
| ===== j.B ===== | | ===== j.B ===== |
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_kjb}} | | {{AttackDataCargo-MBTL/Query|hk_kjb}} |
| * Placeholder | | * Kohaku swings her broom in the air slightly diagonally upwards in front of her |
| | * Very good for catching opponents slightly above you in air-to-air situations, and has good horizontal range as well |
| }} | | }} |
| ===== j.C ===== | | ===== j.C ===== |
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_kjc}} | | {{AttackDataCargo-MBTL/Query|hk_kjc}} |
| * Placeholder | | * Kohaku swings her broom in a downwards arc in front of her |
| | * Great for air-to-ground situations, or just catching the opponent below you in general |
| {{AttackDataCargo-MBTL/Query|hk_kj[c]}} | | {{AttackDataCargo-MBTL/Query|hk_kj[c]}} |
| * Placeholder | | * Can clash before the active hitbox actually occurs, making it very strong for contesting opponents trying to counterpoke |
| }} | | }} |
|
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|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k3c}} | | {{AttackDataCargo-MBTL/Query|hk_k3c}} |
| * Placeholder | | * Universal Launcher, has a minor vacuum effect |
| }} | | }} |
|
| |
|
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| | images = | | | images = |
| {{MoveDataCargoImage|hk_k6c|caption=}} | | {{MoveDataCargoImage|hk_k6c|caption=}} |
| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k6c}} | | {{AttackDataCargo-MBTL/Query|hk_k6c}} |
| * Placeholder | | * Kohaku swings a fan in an arc in front of her while lurching forwards a notable distance |
| | * does not chain into normals (can't be rebeated), though it can be special cancelled |
| | * Smacks the opponent into the ground if they are aerial |
| | * Can anti-air fairly well |
| }} | | }} |
|
| |
|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_krapid2}} | | {{AttackDataCargo-MBTL/Query|hk_krapid2}} |
| * Placeholder | | * Kohaku kicks backwards with her back leg, sliding forwards as she does so |
| | * Can be performed after 5A on whiff |
| }} | | }} |
|
| |
|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_kthrow}} | | {{AttackDataCargo-MBTL/Query|hk_kthrow}} |
| * Placeholder | | * Kohaku grabs the opponent before upper-cutting them with a syringe full of green fluid, knocking them a short distance in front of her |
| }} | | }} |
|
| |
|
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| {{AttackDataCargo-MBTL/Query|hk_kairthrow}} | | {{AttackDataCargo-MBTL/Query|hk_kairthrow}} |
| * Universal air combo ender. | | * Universal air combo ender. |
| | * Can use remaining air options after by jump cancelling after the animation. Cannot be jumpcancelled when performed too low to the ground |
| }} | | }} |
|
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| | images = | | | images = |
| {{MoveDataCargoImage|hk_22d|caption=}} | | {{MoveDataCargoImage|hk_22d|caption=}} |
| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_22d}} | | {{AttackDataCargo-MBTL/Query|hk_22d}} |
| * Placeholder | | * Switches to Hisui. Frame data varies depending on how far away Hisui is when the move is initiate (further away is slower as Hisui has to run to Kohaku before performing a High-Five to swap, when close is much faster) |
| | * When performed directly in front of the opponent, you will tag-in behind them |
| }} | | }} |
|
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|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k236a}} | | {{AttackDataCargo-MBTL/Query|hk_k236a}} |
| * Placeholder | | * Kohaku unsheathes the sword hidden in her broom and performs a quick slash |
| | * All versions of 236x are Air-Unblockable |
| | * A version hits low |
| {{AttackDataCargo-MBTL/Query|hk_k236[a]}} | | {{AttackDataCargo-MBTL/Query|hk_k236[a]}} |
| * Placeholder | | * 236[A] performs a feint cancel |
| {{AttackDataCargo-MBTL/Query|hk_k236b}} | | {{AttackDataCargo-MBTL/Query|hk_k236b}} |
| * Placeholder | | * A diagonally upwards slash, good for catching aerial opponents |
| {{AttackDataCargo-MBTL/Query|hk_k236[b]}} | | {{AttackDataCargo-MBTL/Query|hk_k236[b]}} |
| * Placeholder | | * charged version of the B slash that wallbounces |
| {{AttackDataCargo-MBTL/Query|hk_k236c}} | | {{AttackDataCargo-MBTL/Query|hk_k236c}} |
| * Placeholder | | * Crumples the opponent into a hard knockdown, allows for strong oki sequences |
| | * Can be cancelled into Arc Drive |
| | * Crumple state will not allow further conversions (outside of Arc Drive) unless it is Moon Drive cancelled |
| {{AttackDataCargo-MBTL/Query|hk_k236xx}} | | {{AttackDataCargo-MBTL/Query|hk_k236xx}} |
| * Placeholder | | * A and B versions can be followed up by pressing A, B, or C (even on whiff). Followup is also Air-Unblockable. Can be jump-cancelled, but only on hit |
| }} | | }} |
|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k214a}} | | {{AttackDataCargo-MBTL/Query|hk_k214a}} |
| * Placeholder | | * Hisui dashes up to the opponent and performs an assist |
| | * A version wallbounces, uses Hisui's 5B animation |
| {{AttackDataCargo-MBTL/Query|hk_k214b}} | | {{AttackDataCargo-MBTL/Query|hk_k214b}} |
| * Placeholder | | * B version is Hisui's 5C. Very useful for catching jump-outs. The Chair has a hitbox at the peak of it's swing so can catch opponents at quite high distances. When Sandwiches are setup it's very useful as trades will often occur in your favor. Is -2 on block (at worst) so it's very safe |
| {{AttackDataCargo-MBTL/Query|hk_k214c}} | | {{AttackDataCargo-MBTL/Query|hk_k214c}} |
| * Placeholder | | * C version is Hisui's jC. Hits Overhead. +1 on block (at worst). Often trades favorably, especially in sandwich situations, as well |
| }} | | }} |
|
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Line 647: |
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| {{MoveDataCargoImage|hk_k22b|caption=}} | | {{MoveDataCargoImage|hk_k22b|caption=}} |
| {{MoveDataCargoImage|hk_k22c|caption=}} | | {{MoveDataCargoImage|hk_k22c|caption=}} |
| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k22a}} | | {{AttackDataCargo-MBTL/Query|hk_k22a}} |
| * Placeholder | | * Kohaku places a spinning pine tree that travels diagonally |
| {{AttackDataCargo-MBTL/Query|hk_k22b}} | | {{AttackDataCargo-MBTL/Query|hk_k22b}} |
| * Placeholder | | * Kohaku places a grounded multi-hit tree that spins for 10 hits |
| | * Great oki tool, often used after 236C enders |
| {{AttackDataCargo-MBTL/Query|hk_k22c}} | | {{AttackDataCargo-MBTL/Query|hk_k22c}} |
| * Placeholder | | * Kohaku places down Johnny. Spits 4 Fireballs that travel full screen |
| {{AttackDataCargo-MBTL/Query|hk_k22xx}} | | {{AttackDataCargo-MBTL/Query|hk_k22xx}} |
| * Placeholder | | * Placeholder |
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| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Magical Amber Missile (air) | | | title = Magical Amber Missile (air) |
| | subtitle = | | | subtitle = (Molotovs) |
| | input = {{#invoke:InputsUNI|toIcons|j214X}} | | | input = {{#invoke:InputsUNI|toIcons|j214X}} |
| | images = | | | images = |
Line 669: |
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_kj214a}} | | {{AttackDataCargo-MBTL/Query|hk_kj214a}} |
| * Placeholder | | * Kohaku flies on her broom for a set distance and drops bombs that create explosions on the ground below. ALl versions are Strike invulnerable (can be air-thrown out of) |
| | * Kohaku flies on her a short distance and drops 1 magic amber missile |
| {{AttackDataCargo-MBTL/Query|hk_kj214b}} | | {{AttackDataCargo-MBTL/Query|hk_kj214b}} |
| * Placeholder | | * Kohaku flies on her a slightly longer distance and drops 1 magic amber missile |
| {{AttackDataCargo-MBTL/Query|hk_kj214c}} | | {{AttackDataCargo-MBTL/Query|hk_kj214c}} |
| * Placeholder | | * Kohaku flies on her broom for a longer distance and drops 4 magic amber missiles |
| }} | | }} |
|
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| | images = | | | images = |
| {{MoveDataCargoImage|hk_k6bc|caption=}} | | {{MoveDataCargoImage|hk_k6bc|caption=}} |
| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k6bc}} | | {{AttackDataCargo-MBTL/Query|hk_k6bc}} |
| * Placeholder | | * Kohaku quickly performs 3 strikes with her hidden sword, covering the space in front of her |
| | * Air unblockable. Similar animation to her 236C without the cinematic and does not cause untechable knockdown |
| }} | | }} |
|
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| | images = | | | images = |
| {{MoveDataCargoImage|hk_k4bc|caption=}} | | {{MoveDataCargoImage|hk_k4bc|caption=}} |
| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k4bc}} | | {{AttackDataCargo-MBTL/Query|hk_k4bc}} |
| * Placeholder | | * Kohaku commands Hisui to throw 3 random assorted items at the opponent |
| | * Items cannot be determined by holding various directions after the input, unlike solo Hisui's "Watch Your Step" 214x specials |
| }} | | }} |
|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k2bc}} | | {{AttackDataCargo-MBTL/Query|hk_k2bc}} |
| * Placeholder | | * Kohaku places a Cactus in front of her that punches 7 times (8 hits total including initial pot drop hit) |
| | * First hit (the pot drop) is overhead. Following punches are mid |
| | * All 8 hits will combo on a crouching opponent. The initial pot drop will not combo into the punches on a standing opponent |
| | * If the opponent blocks the initial pot drop they can jump out, but once the punches have started they cannot until the final hit the punches are fast enough to jail, but the final hit will catch jump startup if they are attempting to hold upback |
| | * Final hit will knock the opponent away |
| }} | | }} |
|
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_kj4bc}} | | {{AttackDataCargo-MBTL/Query|hk_kj4bc}} |
| * Placeholder | | * Kohaku hops on her broom and flies slightly diagonally while dropping 2 bombs that explode below |
| | * Allows you to use your remaining air actions after the broom flight, unlike her j214x specials, giving it some strong utility |
| | * Is not strike invulnerable, unlike her j214x versions |
| | * Travels higher up, sort of bobbing upwards, during the flight rather than in a direct horizontal path |
| }} | | }} |
|
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Line 735: |
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| | info = | | | info = |
| {{AttackDataCargo-MBTL/Query|hk_k236bc}} | | {{AttackDataCargo-MBTL/Query|hk_k236bc}} |
| * Placeholder | | * Kohaku switches outfits and dashes forward before striking the opponent 14 times |
| | * Is air-unblockable when uncharged. Can be shielded or blocked |
| {{AttackDataCargo-MBTL/Query|hk_k236[bc]}} | | {{AttackDataCargo-MBTL/Query|hk_k236[bc]}} |
| * Placeholder | | * Is unblockable, and unshieldable, when fully charged as it acts as a dashing command grab. Can be jumped (as it is no longer strike property) |
| }} | | }} |
|
| |
|