Under Night In-Birth/UNICLR/Wagner/Combos: Difference between revisions
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| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *2B is unfortunately a bad starter unless counter hit. | | notes = *2B is unfortunately a bad starter unless counter hit. | ||
}} | |||
}} | |||
{{ComboData-UNI | |||
| combo = (Air hit) 5B 6B(1) 5[C] 6C [FF] 22A 66B 214[A] 66C{{Property-UNI|Ender}} | |||
| basedamage = | |||
| bonusdamage = | |||
| cost = | |||
| metergain = | |||
| oppmetergain = | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Ground to Air 5B hit confirm | |||
}} | }} | ||
}} | }} |
Revision as of 15:11, 2 December 2021
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Under Construction
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Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
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CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Getting Started
Starter Combos
Combos to start off with
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5B 5C 6B j.[C] j.236[B] 66C 22X | 2469 | 44.89 Opp: 22.76 |
Anywhere | |
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Theory
Combo theory
- In general, for good starters you get more damage confirming 5B/5C into 2C [FF] rather than 6B 6C [FF].
- Midscreen [FF] routes (also notated as "good starters") can add another 214X after 66C for extra corner carry.
- ground normals > X > air normals > ender
FAQ
How do I do x?
Delay x buttton
Enders
Combo | Cost | Location |
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22X | Anywhere | |
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236A~A 2C j2C 22X | Anywhere | |
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236A~A 66C 214B 22X | Anywhere | |
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236A~A wj.A VO | 100 | Anywhere |
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FF 22A 5A 236A~A wj.A VO | 100 | Corner |
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Combos
A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A/2A 5B 6B 6C 2C 3C 5[C] j.[C] j.A j.B 66C Ender | Anywhere | |||
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5A/2A 5B/5C 214B [FF] 22A 2C 3C 214[B] 66C Ender | Corner | |||
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5A/2A 5B 6B 5[C] j.[C] j.236B 66C Ender | Anywhere | |||
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5A/2A 5C 214B dlFF 2C 3C 5[C] j.[C] j.236[B] 66C 22X | 2805/2789 | 53.40/53.14 Opp: 35.13/35.07 |
Anywhere | |
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5A/2A 2C 6C [FF] 5A 3C j.[C] j.A j.B 66C Ender | 2468/2504 (2709/2750) | 50.93/51.11 Opp: 23.49/23.65 |
Anywhere | |
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B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5B 6B 6C [FF] 22A 66B 214[A] 66C Ender | 2828 | 49.11 Opp: 30.78 |
Anywhere | |
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5B 6B 6C [FF] 22A 66B 3C j[C] j.A j.B 66C Ender | Anywhere | |||
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5B 2C [FF] 22A 5C 3C j.[B] j.236[B] 66C Ender | Corner | |||
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5B 6B 6C [FF] 22A 5C j.[B] j.236[B] 66C Ender | Corner | |||
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5B 6B 6C [FF] 22A 5C j.C j.[B] 66B 214[A] 66C Ender | Anywhere | |||
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5B 6B 6C [FF] 22A 3C 6C 2B j.A j.B j.C 66C Ender | Anywhere | |||
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6B 6C [FF] 22A 66B 214[A] 66C Ender | 2926 | 45.68 Opp: 25.43 |
Anywhere | |
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2B 6B 6C 2C 3C 5[C] j.[C] j.A j.B 66C Ender | Anywhere | |||
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|- class="nav-header" style="text-align:right"
| style="text-align:left" data-sort-value="9" | (Air hit) 5B 6B(1) 5[C] 6C [FF] 22A 66B 214[A] 66CEnder | style="width:12%;" | | style="width:12%;" | | style="width:12%;" | | style="width:12%;" | Anywhere
|- class="expand-child" | colspan="5" style="text-align:left" |
- Ground to Air 5B hit confirm
}}
C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5C 6B 6C [FF] 22A 66B 214[A] 66C Ender | 3028 | 44.38 Opp: 24.56 |
Anywhere | |
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5C 214X 6B 6C [FF] 22A 66b > 214[X] > 66C Ender | Anywhere | |||
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2C 2B 6C [FF] 22A 66B 214[A] 66C Ender | Anywhere | |||
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j.2C [FF] 22A 66B 214[A] 66C 3C Ender | Anywhere | |||
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Assault Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6D j.C 5B 6B 6C 3C j.[C] j.A j.B 66C Ender | Anywhere | |||
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6D CH j.C 5B 2C [FF] 22A 66B 214[A] 66C Ender | Anywhere | |||
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6D j.A CS j.B 214B [FF] 22A 3C 214[A] 66C Ender | Corner | |||
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Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3C 2A(w) 5B 6B 6C [FF] 22A 66B 214[A] 66C Ender | Anywhere | |||
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3C j.C j.2C [FF] 22A 66B 214[A] 66C Ender | Anywhere | |||
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3C 5C 6C [FF] 22A 66B 214[A] 66C Ender | Anywhere | |||
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623A 236C md 2B 6C 3C j.[C] j.A j.B 66C Ender | Anywhere | |||
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Other Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
CH 214[X] 5[C] [FF] 22A 236B~B j.236[B] 3C j.A j.B j.C 66CEnder | Corner | |||
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Videos
External Links
Wagner Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2021-12-02 by Knotts.
60% complete | ||
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Page | Completed | To-do | Score |
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40/50 | |
Strategy |
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15/25 |
Combos |
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5/25 |