Bloody Roar Extreme/Marvel the Leopard: Difference between revisions
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Marvel is a shadow of her ''Bloody Roar 3'' incarnation, losing many of her great normals and her highly damaging Air Cancel loop. In ''Bloody Roar Extreme'', she was reworked into more of a feint and counter character, baiting out attacks and using the opponent's hesitation to score hits; while she is still a capable mid-range fighter, her reward for doing so is greatly diminished. Marvel gained some new tools, however: Leg Trap, a counter which works against all kicks (including Guard Breaks) and transitions into a leg hold that deals good damage, and a new launcher from her Leopard Walking stance. Her Mad Trap Beast Drive is just as good as ever, and can be used as a Guard Cancel off of Light Guard to devastating effect. Marvel suffers a glaring flaw in that she lacks the universal Command Throw motion, and her exclusive one does not affect standing opponents; this means her opponent never has to guess which direction to tech, greatly limiting her ability to open her opponent up. | Marvel is a shadow of her ''Bloody Roar 3'' incarnation, losing many of her great normals and her highly damaging Air Cancel loop. In ''Bloody Roar Extreme'', she was reworked into more of a feint and counter character, baiting out attacks and using the opponent's hesitation to score hits; while she is still a capable mid-range fighter, her reward for doing so is greatly diminished. Marvel gained some new tools, however: Leg Trap, a counter which works against all kicks (including Guard Breaks) and transitions into a leg hold that deals good damage, and a new launcher from her Leopard Walking stance. Her Mad Trap Beast Drive is just as good as ever, and can be used as a Guard Cancel off of Light Guard to devastating effect. Marvel suffers a glaring flaw in that she lacks the universal Command Throw motion, and her exclusive one does not affect standing opponents; this means her opponent never has to guess which direction to tech, greatly limiting her ability to open her opponent up. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[File:BREX icon marvel.png|32px]] '''Marvel''' is defensively-focused character who excels at controlling and reversing the opponent's momentum in order to deal high damage. | | intro = [[File:BREX icon marvel.png|32px]] '''Marvel''' is a defensively-focused character who excels at controlling and reversing the opponent's momentum in order to deal high damage. | ||
| pros = | | pros = | ||
* '''Strong Neutral:''' Much of Marvel's kit is very similar to [[Bloody Roar Extreme/Gado the Lion|Gado's]], which gives her exceptionally strong tools for whiff punishment, all of which are able to convert into high damage with a good read. | * '''Strong Neutral:''' Much of Marvel's kit is very similar to [[Bloody Roar Extreme/Gado the Lion|Gado's]], which gives her exceptionally strong tools for whiff punishment, all of which are able to convert into high damage with a good read. | ||
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| hm-def = 0.74 | | hm-def = 0.74 | ||
| hm-fwalk = 21.75 | | hm-fwalk = 21.75 | ||
| hm-bwalk = | | hm-bwalk = 15.95 | ||
| hm-dash = - | | hm-dash = - | ||
| hm-bddist = 17.88 | | hm-bddist = 17.88 | ||
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| bs-hprec = 16 | | bs-hprec = 16 | ||
| bs-fwalk = 17.19 | | bs-fwalk = 17.19 | ||
| bs-bwalk = | | bs-bwalk = 15.60 | ||
| bs-dash = - | | bs-dash = - | ||
| bs-bddist = 17.88 | | bs-bddist = 17.88 | ||
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| hb-hprec = 16 | | hb-hprec = 16 | ||
| hb-fwalk = 17.19 | | hb-fwalk = 17.19 | ||
| hb-bwalk = | | hb-bwalk = 15.60 | ||
| hb-dash = - | | hb-dash = - | ||
| hb-bddist = 17.88 | | hb-bddist = 17.88 |
Revision as of 11:09, 25 July 2022
Introduction
- This character is known as Shina in American and European regions.
Marvel is a shadow of her Bloody Roar 3 incarnation, losing many of her great normals and her highly damaging Air Cancel loop. In Bloody Roar Extreme, she was reworked into more of a feint and counter character, baiting out attacks and using the opponent's hesitation to score hits; while she is still a capable mid-range fighter, her reward for doing so is greatly diminished. Marvel gained some new tools, however: Leg Trap, a counter which works against all kicks (including Guard Breaks) and transitions into a leg hold that deals good damage, and a new launcher from her Leopard Walking stance. Her Mad Trap Beast Drive is just as good as ever, and can be used as a Guard Cancel off of Light Guard to devastating effect. Marvel suffers a glaring flaw in that she lacks the universal Command Throw motion, and her exclusive one does not affect standing opponents; this means her opponent never has to guess which direction to tech, greatly limiting her ability to open her opponent up.
File:BREX icon marvel.png Marvel is a defensively-focused character who excels at controlling and reversing the opponent's momentum in order to deal high damage. | |
Pros | Cons |
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Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
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650 | 100% | 0.74 | 21.75 | 15.95 | - | 17.88 | 36 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 100% | 0.95 | 16 | 17.19 | 15.60 | - | 17.88 | 36 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 100% | 0.95 | 16 | 17.19 | 15.60 | - | 17.88 | 36 | - |
Ability Plus
- Any Cancel B: All normals and specials become special-cancelable; a special cannot cancel into itself, but can cancel into other specials.
- Counter Hit Effect: All attacks gain the on-hit effects as if they were Counter Hits.
Key Moves
5P
5P {{{name}}} [[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
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