Bloody Roar Extreme/Uriko the Half-Beast: Difference between revisions

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(rework landing page for uriko (brex))
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[[File:BREX_profile_uriko.png|400px|thumb|right|<center><font size="2">'''Uriko the Halfbeast'''</font></center>]]
{{BREX Character Intro|char=uriko|short=uri|content=
{{TOClimit|2}}
==Introduction==
==Introduction==
Uriko is a lightweight pixie character with a focus on close range pressure; she uses a simplified version of the 6-Ring/Rokugo with relatively few gaps compared to the other 6-Ring users. While her individual hit damage is fairly low, her constant pressure and good air reset potential make up for it. However, Uriko struggles when her opponent can keep her out as most of her attacks have poor range; on top of this, she has some of the worst Beast defense modifiers in the game, causing her to take more damage and thus lose her Beast Form faster. Both of Uriko's Beast Drives are interesting: Suprise Cat Pounce can be steered around the arena and bounce to increase its damage (though both players are able to control it), while Dance of the Phoenix has different effects depending on how it lands or interacts with the stage.
Uriko is a lightweight pixie character with a focus on close range pressure; she uses a simplified version of the 6-Ring/Rokugo with relatively few gaps compared to the other 6-Ring users. While her individual hit damage is fairly low, her constant pressure and good air reset potential make up for it. However, Uriko struggles when her opponent can keep her out as most of her attacks have poor range; on top of this, she has some of the worst Beast defense modifiers in the game, causing her to take more damage and thus lose her Beast Form faster. Both of Uriko's Beast Drives are interesting: Surprise Cat Pounce can be steered around the arena and bounce to increase its damage (though both players are able to control it), while Dance of the Phoenix has different effects depending on how it lands or interacts with the stage.


{|
{{StrengthsAndWeaknesses
|-style="text-align:left;"
| intro = [[File:BREX icon uriko.png|32px]] '''Uriko''' is a lightweight rushdown character who relies on whittling down her opponent with a wide assortment of fast, tricky resets and mixups.
! Strengths !! Weaknesses
| pros =
|- style="vertical-align:top;text-align:left"
* '''Strong Rushdown:''' Thanks to her simplified Rokugo combo ring having less gaps than the other two Rokugo users, Uriko is able to lay the pressure on thick and keep her opponent locked down for long periods at a time.
| style="width: 50%;"|
* '''Rewarding Mixups:''' On top of the mixup capabilities afforded to her by her Rokugo ring, Uriko is exceptionally good at enforcing resets to keep opponents guessing, and make them hurt when they guess wrong.
* Good rushdown pressure
* '''Small Target:''' Uriko, petite as she is, is able to make landing a hit on her a more difficult prospect than one might expect, thanks to both her small hurtboxes and her quick movement, making her more than capable of navigating around many of the game's strong neutral tools.
* Strong air resets
|cons =
* Small hurtboxes can make her hard to hit
* '''Poor Defense:''' Sporting notably low defense modifiers in both Human and Beast Forms, Uriko often pays dearly for any mistakes she makes on defense.
* '''Short Range:''' While she does have good mobility to cover for this, ultimately the short range on most of Uriko's move set means that she can be effectively shut down by any character able and willing to keep her out.
* '''Low Damage:''' Uriko's focus on relentless mixups and resets is primarily due to her low per-hit damage output -- her "death by a thousand cuts" gameplan means she lacks the explosivity of many other characters.
| tablewidth = 80
}}


==Stats==
{{CharacterData-BREX
| hm-weight        = 500
| hm-atk            = 100%
| hm-def            = 0.74
| hm-fwalk          = 22.76
| hm-bwalk          = 18.71
| hm-dash          = -
| hm-bddist        = 18.00
| hm-bddur          = 36
| hm-jump          = -
| bs-weight        = 500
| bs-atk            = 136%
| bs-def            = 0.87
| bs-hprec          = 16
| bs-fwalk          = 22.17
| bs-bwalk          = 23.78
| bs-dash          = -
| bs-bddist        = 18.00
| bs-bddur          = 36
| bs-jump          = -
| hb-weight        = 500
| hb-atk            = 136%
| hb-def            = 0.87
| hb-hprec          = 16
| hb-fwalk          = 22.17
| hb-bwalk          = 23.78
| hb-dash          = -
| hb-bddist        = 18.00
| hb-bddur          = 36
| hb-jump          = -
}}


| style="width: 50%;"|
===Ability Plus===
* Low defense modifier, especially in Beast Form
'''Void Opponent's Defense:''' Uriko's attacks ignore her opponent's Beast defense modifier, dealing the same amount of damage as if they were in Human Form (thus having no effect against Human Forms).
* Poor range
* Low single hit damage
|-
|}
 
==Stats==
{| class="wikitable"
! Attribute
! Human
! Beast
! Hyper
|-
|'''Attack'''
| 100%
| 136%
| 136%
|-
|'''Defense'''
| 0.74
| 0.87
| 0.87
|-
|'''Recovery'''
| N/A
| 16
| 16
|-
|'''Weight'''
| 500
| 500
| 500
|-
|'''Forward Walk'''
| 22.76
| 22.17
| 22.17
|-
|'''Back Walk'''
|18.71
|23.78
|23.78
|-
|'''Backdash dist.'''
| 18.00
| 18.00
| 18.00
|-
|'''Backdash frame'''
| 36
| 36
| 36
|-
|'''Dash/Run'''
| -
| -
| -
|-
|'''Jump Height'''
| -
| -
| -
|}


==Ability Plus==
'''Counter Hit Effect:''' All attacks gain the on-hit effects as if they were Counter Hits.
*'''Void Opponent's Defense:''' Uriko's attacks ignore her opponent's Beast defense modifier, dealing the same amount of damage as if they were in Human Form (thus having no effect against Human Forms)
*'''Counter Hit Effect:''' All attacks gain the on-hit effects as if they were Counter Hits.


==Moves==
==Key Moves==
===P Moves===
====== <font style="visibility:hidden" size="0">5P</font> ======
====== <font style="visibility:hidden" size="0">5P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_5P.png
|image=BREX_{{{char}}}_5P.png
|caption=
|caption=
|name=5P
|name=5P
|input=
|subtitle={{{name}}}
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6P</font> ======
{{MoveData
|image=BREX_Character_6P.png
|caption=
|name=6P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">4P</font> ======
{{MoveData
|image=BREX_Character_4P.png
|caption=
|name=4P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">2P</font> ======
{{MoveData
|image=BREX_Character_2P.png
|caption=
|name=2P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">1P</font> ======
{{MoveData
|image=BREX_Character_1P.png
|caption=
|name=1P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">3P</font> ======
{{MoveData
|image=BREX_Character_3P.png
|caption=
|name=3P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">7/8/9P</font> ======
{{MoveData
|image=BREX_Character_8P.png
|caption=
|name=7/8/9P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.P</font> ======
{{MoveData
|image=BREX_Character_bt_P.png
|caption=
|name=bt.P
|input=5P while facing backwards
|data=
|data=
  {{AttackData-BREX
  {{AttackData-BREX
  |damage=
  |damage=-
  |attribute=  
  |attribute=-
  |startup=
  |startup=-
  |active=
  |active=-
  |recovery=
  |recovery=-
  |lightblock=
  |lightblock=-
  |heavyblock=
  |heavyblock=-
  |hitstun=
  |hitstun=-
  |chstun=
  |chstun=-
  |description=
  |description=
*Notes 1
*special property
*Notes 2
}}
}}


====== <font style="visibility:hidden" size="0">bt.2P</font> ======
move description
{{MoveData
|image=BREX_Character_bt_2P.png
|caption=
|name=bt.2P
|input=2P while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">66P</font> ======
{{MoveData
|image=BREX_Character_66P.png
|caption=
|name=66P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">6[6]P</font> ======
{{MoveData
|image=BREX_Character_Running_P.png
|caption=
|name=6[6]P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">22P</font> ======
{{MoveData
|image=BREX_Character_Ducking_P.png
|caption=
|name=22P / 2[2]P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">JP</font> ======
{{MoveData
|image=BREX_Character_JP.png
|caption=
|name=JP
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">J4/6P</font> ======
{{MoveData
|image=BREX_Character_J6P.png
|caption=
|name=J4/6P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Pursuit P</font> ======
{{MoveData
|image=BREX_Character_Pursuit_P.png
|caption=
|name=Pursuit P
|input=2P near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
===K Moves===
====== <font style="visibility:hidden" size="0">5K</font> ======
{{MoveData
|image=BREX_Character_5K.png
|caption=
|name=5K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">6K</font> ======
{{MoveData
|image=BREX_Character_6K.png
|caption=
|name=6K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">4K</font> ======
{{MoveData
|image=BREX_Character_4K.png
|caption=
|name=4K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">2K</font> ======
{{MoveData
|image=BREX_Character_2K.png
|caption=
|name=2K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">1K</font> ======
{{MoveData
|image=BREX_Character_1K.png
|caption=
|name=1K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">3K</font> ======
{{MoveData
|image=BREX_Character_3K.png
|caption=
|name=3K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">7/8/9K</font> ======
{{MoveData
|image=BREX_Character_8K.png
|caption=
|name=7/8/9K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">bt.K</font> ======
{{MoveData
|image=BREX_Character_bt_K.png
|caption=
|name=bt.K
|input=5K while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">bt.2K</font> ======
{{MoveData
|image=BREX_Character_bt_2K.png
|caption=
|name=bt.2K
|input=2K while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">66K</font> ======
{{MoveData
|image=BREX_Character_66K.png
|caption=
|name=66K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">6[6]K</font> ======
{{MoveData
|image=BREX_Character_Running_K.png
|caption=
|name=6[6]K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">22K</font> ======
{{MoveData
|image=BREX_Character_Ducking_K.png
|caption=
|name=22K / 2[2]K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">JK</font> ======
{{MoveData
|image=BREX_Character_JK.png
|caption=
|name=JK
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">J4/6K</font> ======
{{MoveData
|image=BREX_Character_J6K.png
|caption=
|name=J4/6K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Pursuit K</font> ======
{{MoveData
|image=BREX_Character_Pursuit_K.png
|caption=
|name=Pursuit K
|input=2K near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
===B Moves===
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
|image=BREX_Character_5B.png
|caption=
|name=5B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
|image=BREX_Character_6B.png
|caption=
|name=6B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">4B</font> ======
{{MoveData
|image=BREX_Character_4B.png
|caption=
|name=4B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
|image=BREX_Character_2B.png
|caption=
|name=2B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">1B</font> ======
{{MoveData
|image=BREX_Character_1B.png
|caption=
|name=1B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">3B</font> ======
{{MoveData
|image=BREX_Character_3B.png
|caption=
|name=3B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">7/8/9B</font> ======
{{MoveData
|image=BREX_Character_8B.png
|caption=
|name=7/8/9B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">bt.B</font> ======
{{MoveData
|image=BREX_Character_bt_B.png
|caption=
|name=bt.B
|input=5B while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">bt.2B</font> ======
{{MoveData
|image=BREX_Character_bt_2B.png
|caption=
|name=bt.2B
|input=2B while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">66B</font> ======
{{MoveData
|image=BREX_Character_66B.png
|caption=
|name=66B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">6[6]B</font> ======
{{MoveData
|image=BREX_Character_Running_B.png
|caption=
|name=6[6]B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">22B</font> ======
{{MoveData
|image=BREX_Character_Ducking_B.png
|caption=
|name=22B / 2[2]B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">JB</font> ======
{{MoveData
|image=BREX_Character_JB.png
|caption=
|name=JB
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">J4/6B</font> ======
{{MoveData
|image=BREX_Character_J6B.png
|caption=
|name=J4/6B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Pursuit B</font> ======
{{MoveData
|image=BREX_Character_Pursuit_B.png
|caption=
|name=Pursuit B
|input=2B near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
==Throws==
====== <font style="visibility:hidden" size="0">Neutral Throw</font> ======
{{MoveData
|image=BREX_Character_6G_(Neutral,_Human).png
|caption=
|image2=BREX_Character_6G_(Neutral,_Beast).png
|caption2=
|name=Neutral Throw
|input=6G against a standing opponent
|data=
{{AttackData-BREX
|version=Human
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
{{AttackData-BREX
|damage=
|attribute=
|version=Beast
|header=no
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Crouching Throw</font> ======
{{MoveData
|image=BREX_Character_6G_(Crouching).png
|caption=
|name=Crouching Throw
|input=6G against a crouching opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
|image=BREX_Character_6G_(Back).png
|caption=
|name=Back Throw
|input=6G against a backturned opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Command Throw</font> ======
{{MoveData
|image=BREX_Character_236G.png
|caption=
|name=Command Throw
|input=236G
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
==Special Moves==
====== <font style="visibility:hidden" size="0">Special Move 1</font> ======
{{MoveData
|image=BREX_Character_236P.png
|caption=
|name=Special Move 1
|input=236P
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Special Move 2</font> ======
{{MoveData
|image=BREX_Character_214P.png
|caption=
|name=Special Move 2
|input=214P
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Special Move 3</font> ======
{{MoveData
|image=BREX_Character_236K.png
|caption=
|name=Special Move 3
|input=236K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Special Move 4</font> ======
{{MoveData
|image=BREX_Character_214K.png
|caption=
|name=Special Move 4
|input=214K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Special Move 5</font> ======
{{MoveData
|image=BREX_Character_236B.png
|caption=
|name=Special Move 5
|input=236B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Special Move 6</font> ======
{{MoveData
|image=BREX_Character_214B.png
|caption=
|name=Special Move 6
|input=214B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
==Beast Drives==
====== <font style="visibility:hidden" size="0">Beast Drive 1</font> ======
{{MoveData
|image=BREX_Character_236236B.png
|caption=
|name=Beast Drive 1
|input=236236B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
====== <font style="visibility:hidden" size="0">Beast Drive 2</font> ======
{{MoveData
|image=BREX_Character_214214K.png
|caption=
|name=Beast Drive 2
|input=214214K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
}}


==See also==
{{Navbox-BloodyRoarEX}}
{{Navbox-BloodyRoarEX}}
[[Category:Uriko the Half-Beast]]
[[Category:Bloody Roar Extreme]]
[[Category:Bloody Roar Extreme]]

Revision as of 23:03, 25 July 2022

Introduction

Uriko is a lightweight pixie character with a focus on close range pressure; she uses a simplified version of the 6-Ring/Rokugo with relatively few gaps compared to the other 6-Ring users. While her individual hit damage is fairly low, her constant pressure and good air reset potential make up for it. However, Uriko struggles when her opponent can keep her out as most of her attacks have poor range; on top of this, she has some of the worst Beast defense modifiers in the game, causing her to take more damage and thus lose her Beast Form faster. Both of Uriko's Beast Drives are interesting: Surprise Cat Pounce can be steered around the arena and bounce to increase its damage (though both players are able to control it), while Dance of the Phoenix has different effects depending on how it lands or interacts with the stage.

Playstyle
File:BREX icon uriko.png Uriko is a lightweight rushdown character who relies on whittling down her opponent with a wide assortment of fast, tricky resets and mixups.
Pros Cons
  • Strong Rushdown: Thanks to her simplified Rokugo combo ring having less gaps than the other two Rokugo users, Uriko is able to lay the pressure on thick and keep her opponent locked down for long periods at a time.
  • Rewarding Mixups: On top of the mixup capabilities afforded to her by her Rokugo ring, Uriko is exceptionally good at enforcing resets to keep opponents guessing, and make them hurt when they guess wrong.
  • Small Target: Uriko, petite as she is, is able to make landing a hit on her a more difficult prospect than one might expect, thanks to both her small hurtboxes and her quick movement, making her more than capable of navigating around many of the game's strong neutral tools.
  • Poor Defense: Sporting notably low defense modifiers in both Human and Beast Forms, Uriko often pays dearly for any mistakes she makes on defense.
  • Short Range: While she does have good mobility to cover for this, ultimately the short range on most of Uriko's move set means that she can be effectively shut down by any character able and willing to keep her out.
  • Low Damage: Uriko's focus on relentless mixups and resets is primarily due to her low per-hit damage output -- her "death by a thousand cuts" gameplan means she lacks the explosivity of many other characters.

Stats

Human

Weight Attack Defense Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
500 100% 0.74 22.76 18.71 - 18.00 36 -

Beast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
500 136% 0.87 16 22.17 23.78 - 18.00 36 -

Hyperbeast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
500 136% 0.87 16 22.17 23.78 - 18.00 36 -

Ability Plus

Void Opponent's Defense: Uriko's attacks ignore her opponent's Beast defense modifier, dealing the same amount of damage as if they were in Human Form (thus having no effect against Human Forms).

Counter Hit Effect: All attacks gain the on-hit effects as if they were Counter Hits.

Key Moves

5P
5P
{{{name}}}
[[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • special property

move description


General
FAQ
Controls
Stages
HUD
System
Advanced Mechanics
Character Data
Glossary
Debug Menu
Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf