Bloody Roar Extreme/Marvel the Leopard: Difference between revisions
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:''This character is known as Shina in American and European regions.'' | :''This character is known as Shina in American and European regions.'' | ||
Marvel is a shadow of her ''Bloody Roar 3'' incarnation, losing many of her great normals and her highly damaging Air Cancel loop. In ''Bloody Roar Extreme'', she was reworked into more of a feint and counter character, baiting out attacks and using the opponent's hesitation to score hits; while she is still a capable mid-range fighter, her reward for doing so is greatly diminished. Marvel gained some new tools, however: Leg Trap, a counter which works against all kicks (including | Marvel is a shadow of her ''Bloody Roar 3'' incarnation, losing many of her great normals and her highly damaging Air Cancel loop. In ''Bloody Roar Extreme'', she was reworked into more of a feint and counter character, baiting out attacks and using the opponent's hesitation to score hits; while she is still a capable mid-range fighter, her reward for doing so is greatly diminished. Marvel gained some new tools, however: Leg Trap, a counter which works against all kicks (including ones with Guard Break properties) and transitions into a leg hold that deals good damage, as well a new launcher from her Leopard Walking stance. Her Mad Trap Beast Drive is just as good as ever, and can be used as a Guard Cancel off of Light Guard to devastating effect. Marvel suffers a glaring flaw in that she lacks the universal Command Throw motion, and her exclusive one does not affect standing opponents; this means her opponent never has to guess which direction to tech, greatly limiting her ability to open her opponent up. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses |
Revision as of 12:18, 18 August 2022
Introduction
- This character is known as Shina in American and European regions.
Marvel is a shadow of her Bloody Roar 3 incarnation, losing many of her great normals and her highly damaging Air Cancel loop. In Bloody Roar Extreme, she was reworked into more of a feint and counter character, baiting out attacks and using the opponent's hesitation to score hits; while she is still a capable mid-range fighter, her reward for doing so is greatly diminished. Marvel gained some new tools, however: Leg Trap, a counter which works against all kicks (including ones with Guard Break properties) and transitions into a leg hold that deals good damage, as well a new launcher from her Leopard Walking stance. Her Mad Trap Beast Drive is just as good as ever, and can be used as a Guard Cancel off of Light Guard to devastating effect. Marvel suffers a glaring flaw in that she lacks the universal Command Throw motion, and her exclusive one does not affect standing opponents; this means her opponent never has to guess which direction to tech, greatly limiting her ability to open her opponent up.
File:BREX icon marvel.png Marvel is a defensively-focused character who excels at controlling and reversing the opponent's momentum in order to deal high damage. | |
Pros | Cons |
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Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
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650 | 100% | 0.74 | 21.75 | 15.95 | - | 17.88 | 36 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
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650 | 100% | 0.95 | 16 | 17.19 | 15.60 | - | 17.88 | 36 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
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650 | 100% | 0.95 | 16 | 17.19 | 15.60 | - | 17.88 | 36 | - |
Ability Plus
- Any Cancel B: All normals and specials become special-cancelable; a special cannot cancel into itself, but can cancel into other specials.
- Counter Hit Effect: All attacks gain the on-hit effects as if they were Counter Hits.
Key Moves
5P
5P {{{name}}} [[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
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