Under Night In-Birth/UNICLR/Mika/Combos: Difference between revisions
(Created blank CLR page) |
|||
(7 intermediate revisions by 3 users not shown) | |||
Line 6: | Line 6: | ||
{{ComboLegend-UNI}} | {{ComboLegend-UNI}} | ||
== | ==Aura's Mika CLR Doc== | ||
I wrote this section down below when I was incredibly new to fighting games in general! Though it may be usable as a simple combo for newer players, the best database of Mika combos is likely the CLR combo doc by Aura. | |||
Please click on the link below to check it out! | |||
[[File:UNI_Mika_360C.png]] | |||
https://docs.google.com/document/d/1g6rFMM47wawhA9mwACNMkILFdIP8SNuzIZTO6QR2RJM/edit | |||
===Starter Combos=== | ===Starter Combos=== | ||
Combos to start off with | Combos to start off with | ||
Line 23: | Line 32: | ||
}} | }} | ||
===Theory=== | ===Combo Theory=== | ||
Combo | '''DISCLAIMER - THIS WAS WRITTEN WHEN I WAS INCREDIBLY NEW TO MIKA. PLEASE CHECK OUT THE DOCS. I ONLY KEEP IT AROUND BECAUSE IT MAY HELP THE NEWEST OF BEGINNERS''' | ||
* | |||
Here are the simplest tips for Mika combo theory! (These may not be perfectly optimal, but they are surprisingly easy!) | |||
'''Pop up into air (3C, 2B OTG) > j.C j.B j.AA > B+C > Ender''' | |||
*This is my go to conversion for alot of things. It's super simple! Alot of things funnel into this sequence. However, there are certainly more optimal routes out there! | |||
214X > Microdash > 3C > Air Combo | |||
*Whenever you land a 214A or 214B, this is a simple way to continue the combo! Dash far enough so that you are in range for 3C. Then, go into the sequence up above! | |||
66B > 214X > Air Combo | |||
66C > j.236B > 214X > Air Combo | |||
*The j.236B and 214X have somewhat tight timings - if you're having issues landing 214B, 214A will also reach, just for less damage! | |||
j.[C] > 2B OTG > Air Combo | |||
623X > 236C ~ 7C ~ 2C ~ 2B OTG > Air Combo | |||
==Enders== | ==Enders== | ||
{{ComboTable-UNI | {{ComboTable-UNI | width = 700px | showDamage = no | showMeter = no | ||
|data= | |data= | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 236X ~ 2X | ||
| cost = | | cost = | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *Overall, great ender! Good amount of damage, and some fast Oki. It can side swap, depending on when you press 2X, which can throw teching opponents off guard. The opponent can back tech. If you're ending from the ground, use B, and if you're ending from the air, use A or C! If you use C, you can input more followups to get more damage, if you feel comfortable piloting around. | ||
}} | }} | ||
{{ComboData-UNI | |||
| combo = | | combo = 623X | ||
| cost = | | cost = | ||
| location = {{Property-UNI| | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *Less damage than 214X or 236X, but midscreen, allows for a tech chase to happen. In the corner, it does NOT lock out forward tech attempts, so be mindful when attempting to keep people in the corner! | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = | | combo = 214X | ||
| cost = | | cost = | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = * | | notes = *Good damage (a smidge more than 236X - 2x), but poor Oki - the opponent is sent at an odd angle, and is free to airtech, which can lose you positional advantages. | ||
}} | }} | ||
{{ComboData-UNI | |||
| combo = | {{ComboData-UNI | ||
| cost = | | combo = CVO IW | ||
| cost = 100 {{Property-UNI|EXS}}, {{Property-UNI|vorpal}} | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *CVO ender | | notes = *CVO ender. Can be tacked onto any of the previous enders for extra damage. Factor in vorpal cycle when choosing to do this. | ||
**Is the extra damage worth not having a chain shift, and potentially losing pressure later on? | |||
**Will I lose this vorpal cycle anyway? | |||
**What would I use this meter for? | |||
}} | }} | ||
}} | }} | ||
Line 65: | Line 86: | ||
--------------------------------------------------------> | --------------------------------------------------------> | ||
===A Starters=== | ===A Starters=== | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{#var:starter1}} | {{#var:starter1}} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 5A {{Property-UNI|Ender}} | | combo = 5A {{Property-UNI|Ender}} | ||
| basedamage = | | basedamage = | ||
Line 78: | Line 99: | ||
| notes = *5A combo | | notes = *5A combo | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 2A {{Property-UNI|Ender}} | | combo = 2A {{Property-UNI|Ender}} | ||
| basedamage = | | basedamage = | ||
Line 91: | Line 112: | ||
===Assault Starters=== | ===Assault Starters=== | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 6D j.C {{Property-UNI|Ender}} | | combo = 6D j.C {{Property-UNI|Ender}} | ||
| basedamage = | | basedamage = | ||
Line 103: | Line 124: | ||
| notes = *Midscreen ground assault confirm | | notes = *Midscreen ground assault confirm | ||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 6D j.A CS {{Property-UNI|Ender}} | | combo = 6D j.A CS {{Property-UNI|Ender}} | ||
| basedamage = | | basedamage = | ||
Line 116: | Line 137: | ||
===Anti-Air Starters=== | ===Anti-Air Starters=== | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = 3C {{Property-UNI|Ender}} | | combo = 3C {{Property-UNI|Ender}} | ||
| basedamage = | | basedamage = | ||
Line 127: | Line 148: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *3C anti-air starter | | notes = *3C anti-air starter | ||
}} | |||
{{ComboData-UNI | |||
| combo = 3C 2Aw 5B 5[C] 2Aw 2C 3B j623x jAA j[C] j[FF] 236B2X | |||
| basedamage = 3213 | |||
| bonusdamage = 3525 | |||
| cost = | |||
| metergain = 61.54 | |||
| oppmetergain = 42.89 | |||
| location = {{Property-UNI|Midscreen}} | |||
| notes = *3C starter for grounded opponents | |||
*Works on airborne opponents on CH | |||
}} | }} | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = CH 623A {{Property-UNI|Ender}} | | combo = CH 623A {{Property-UNI|Ender}} | ||
| basedamage = | | basedamage = | ||
Line 141: | Line 174: | ||
===Other Starters=== | ===Other Starters=== | ||
{{ComboTable-UNI | {{ComboTable-UNI | ||
|data= | |data= | ||
{{ComboData-UNI | {{ComboData-UNI | ||
| combo = j.A {{Property-UNI|Ender}} | | combo = j.A {{Property-UNI|Ender}} | ||
| basedamage = | | basedamage = | ||
Line 152: | Line 185: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = *Air-to-air confirm | | notes = *Air-to-air confirm | ||
}} | |||
}} | |||
===CVO Extensions=== | |||
Generally if you want to CVO for damage without full meter, at green health you get 1 EX move before IW at 180 EXS and up, but at red health you only need 130 EXS (you cannot get 2 EX moves and IW without 200 EXS). Below that CVO extenders are extremely specific to the situation. | |||
{{ComboTable-UNI | width = 700px | showDamage = no | showMeter = no | |||
|data= | |||
{{ComboData-UNI | |||
| combo = [FF] > 236B8X > j623C > 214A <span style="color: #cc3300"> CVO </span> [FF] > 214B > IW | |||
| cost = 200 {{P-UNI|exs}}, {{P-UNI|vorpal}} | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *High HP | |||
*Zero bounces remaining | |||
*j623C does max damage with 7 hits, but you can remove the 8X followup to 236B if that helps with consistency. | |||
*https://twitter.com/pandana_55/status/1319670624843821056?s=20&t=AyatkA9ggWaU4wewGkytug | |||
}} | |||
{{ComboData-UNI | |||
| combo = [FF] > 623BB <span style="color: #cc3300"> CVO </span> 66B > 236A8X > j623C > 214C > IW | |||
| cost = 200 {{P-UNI|exs}}, {{P-UNI|vorpal}} | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Low HP | |||
*Zero bounces remaining | |||
*214C IWEX only connects in the corner | |||
*https://twitter.com/libekichi/status/1235613352124018688?s=20&t=AyatkA9ggWaU4wewGkytug | |||
}} | |||
{{ComboData-UNI | |||
| combo = j623B <span style="color: #cc3300"> CVO </span> [FF] > 623BB > 236C(822) > 623BB > j623C > IWEXS | |||
| cost = 200 {{P-UNI|exs}}, {{P-UNI|vorpal}} | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Low HP | |||
*One bounce remaining | |||
*https://twitter.com/pandana_55/status/1235581357767589889?s=20&t=AyatkA9ggWaU4wewGkytug | |||
}} | |||
{{ComboData-UNI | |||
| combo = [FF] > 214A <span style="color: #cc3300"> CVO </span> [FF] > 623BB > j236C(822) > 66B > 236B > j623C > IWEXS | |||
| cost = 200 {{P-UNI|exs}}, {{P-UNI|vorpal}} | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Low HP | |||
*One bounce remaining | |||
*https://twitter.com/libekichi/status/1309536690826964996?s=20&t=AyatkA9ggWaU4wewGkytug | |||
}} | |||
{{ComboData-UNI | |||
| combo = j236A2X <span style="color: #cc3300"> CVO </span> j236C(822) > 623BB > j623C > IWEXS | |||
| cost = 200 {{P-UNI|exs}}, {{P-UNI|vorpal}} | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Low HP | |||
*Two bounces remaining | |||
*https://twitter.com/Kanemunmun/status/1287950984338010114?s=20&t=AyatkA9ggWaU4wewGkytug | |||
}} | }} | ||
}} | }} | ||
Line 157: | Line 238: | ||
==Videos== | ==Videos== | ||
<!-- Add videos here using this format where xyz is the video ID: --> | <!-- Add videos here using this format where xyz is the video ID: --> | ||
{{#ev:youtube|MzJdmSUeFD0|||'''UNICLR 4.03 Mika Beginner & Intermediate Combos''' by [https://twitter.com/impurestclub] ImpurestClub|frame}} | |||
{{#ev:youtube|hFCRmnt7J4k|||'''[UNIST] Mika's practical combo video for your everyday needs.''' by [https://www.youtube.com/channel/UCeuk6SRnVLChudqqvZN93GA]Amaterras|frame}} | |||
==External Links== | ==External Links== |
Latest revision as of 23:07, 26 September 2022
![]() |
Under Construction
|
Notation Help | |
---|---|
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl.X | There should be delay before inputting "X". |
w.X | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Usually will be omitted due to being obvious. |
md.X | Perform a micro-dash before performing "X". |
TK.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X > Y | Cancel "X" into "Y". |
X, Y | Link "X" into "Y", allowing "X" to fully recover before "Y". |
X~Y | This notation has two meanings.
|
CH | The first attack must be Counter Hit. |
CS | Perform a Chain Shift, which is performed by inputting D twice. |
CVO | Perform a Cross Cast Veil Off, which is performed by inputting A+B+C. |
IW | Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO. |
IWEX | Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D. |
Aura's Mika CLR Doc
I wrote this section down below when I was incredibly new to fighting games in general! Though it may be usable as a simple combo for newer players, the best database of Mika combos is likely the CLR combo doc by Aura.
Please click on the link below to check it out!
https://docs.google.com/document/d/1g6rFMM47wawhA9mwACNMkILFdIP8SNuzIZTO6QR2RJM/edit
Starter Combos
Combos to start off with
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5B Ender | Anywhere | |||
|
Combo Theory
DISCLAIMER - THIS WAS WRITTEN WHEN I WAS INCREDIBLY NEW TO MIKA. PLEASE CHECK OUT THE DOCS. I ONLY KEEP IT AROUND BECAUSE IT MAY HELP THE NEWEST OF BEGINNERS
Here are the simplest tips for Mika combo theory! (These may not be perfectly optimal, but they are surprisingly easy!)
Pop up into air (3C, 2B OTG) > j.C j.B j.AA > B+C > Ender
- This is my go to conversion for alot of things. It's super simple! Alot of things funnel into this sequence. However, there are certainly more optimal routes out there!
214X > Microdash > 3C > Air Combo
- Whenever you land a 214A or 214B, this is a simple way to continue the combo! Dash far enough so that you are in range for 3C. Then, go into the sequence up above!
66B > 214X > Air Combo 66C > j.236B > 214X > Air Combo
- The j.236B and 214X have somewhat tight timings - if you're having issues landing 214B, 214A will also reach, just for less damage!
j.[C] > 2B OTG > Air Combo
623X > 236C ~ 7C ~ 2C ~ 2B OTG > Air Combo
Enders
Combo | Cost | Location |
---|---|---|
236X ~ 2X | Anywhere | |
| ||
623X | Anywhere | |
| ||
214X | Anywhere | |
| ||
CVO IW | 100 EXS, Vorpal | Anywhere |
|
Combos
A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A Ender | Anywhere | |||
| ||||
2A Ender | Anywhere | |||
|
Assault Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
6D j.C Ender | Anywhere | |||
| ||||
6D j.A CS Ender | Corner | |||
|
Anti-Air Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
3C Ender | Anywhere | |||
| ||||
3C 2Aw 5B 5[C] 2Aw 2C 3B j623x jAA j[C] j[FF] 236B2X | 3213 (3525) | 61.54 Opp: 42.89 |
Midscreen | |
| ||||
CH 623A Ender | Anywhere | |||
|
Other Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
j.A Ender | Anywhere | |||
|
CVO Extensions
Generally if you want to CVO for damage without full meter, at green health you get 1 EX move before IW at 180 EXS and up, but at red health you only need 130 EXS (you cannot get 2 EX moves and IW without 200 EXS). Below that CVO extenders are extremely specific to the situation.
Combo | Cost | Location |
---|---|---|
[FF] > 236B8X > j623C > 214A CVO [FF] > 214B > IW | 200 EXS, Vorpal | Anywhere |
| ||
[FF] > 623BB CVO 66B > 236A8X > j623C > 214C > IW | 200 EXS, Vorpal | Anywhere |
| ||
j623B CVO [FF] > 623BB > 236C(822) > 623BB > j623C > IWEXS | 200 EXS, Vorpal | Anywhere |
| ||
[FF] > 214A CVO [FF] > 623BB > j236C(822) > 66B > 236B > j623C > IWEXS | 200 EXS, Vorpal | Anywhere |
| ||
j236A2X CVO j236C(822) > 623BB > j623C > IWEXS | 200 EXS, Vorpal | Anywhere |
|
Videos
External Links
Mika Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2022-09-26 by AuraDude.
46% complete | ||
|
Page | Completed | To-do | Score |
---|---|---|---|
|
|
45/50 | |
Strategy |
|
|
0/25 |
Combos |
|
|
1/25 |