Melty Blood/MBTL/Ushiwakamaru/Strategy: Difference between revisions
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(→HKD 214C: summarized oki options via fireblaze) |
(Fix melty.games link in navbar) |
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{{MBTL Character Subnav|char= | {{MBTL Character Subnav|char=Ushi|short=US|sub=1}} | ||
==Gameplay Overview== | ==Gameplay Overview== |
Revision as of 04:16, 16 January 2023
Gameplay Overview
WIP
Neutral
WIP
Offense
Pressure
WIP
Okizeme
Air Throw
WIP
Ground Throw
Safejump: Throw > wait 1 frame > 22C > j2C
Safejump: Throw > IAD > NJ > jB/j2C
Safejump: Throw > wait 14 frames > j8/9 > jB
5A OS: Throw > 236A > 5A > 2D~A/5D~B
2A OS: Throw > 5Aw > 5C > 2A > 2D~A
HKD 214C
- dl 22C > double overhead with jBA
- dl 22C > jB safejump
- 22C > land low (if you don't do a frame perfect 2A, you'll block DPs/5 frame mash or be + on wakeup MD)
- walkback forward jump l/r low (can be safe to 6 frame DPs on both sides, but HARD)
- walkback forward jump airdash back jB (low shield bait/makes forward moving DPs whiff)
- any jump, 236A fast fall l/r (can be 5 frame dp safe, but of course its very manually timed)
- IAD rising jA double jump safejump (you need to do the rising jA to land a frame earlier to beat 5 frame DPs)
2A Meatys:
Not rely usefull but for the old C-Nanaya heads: 214C>w5A>sjc>sideswitch>dl2AB>2A~D>
Defense
WIP