|
|
Line 501: |
Line 501: |
| }} | | }} |
|
| |
|
| | ===== Flame, Disease / Ice, Memory ===== |
| <tabber> | | <tabber> |
| |-|Fire= | | |-|Fire= |
| ===== Flame, Disease =====
| |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Flame, Disease | | | title = Flame, Disease |
Line 552: |
Line 552: |
| * Slow and less useful midscreen | | * Slow and less useful midscreen |
| }} | | }} |
| | |-|Ice= |
| | {{MoveDataCargo |
| | | title = Ice, Memory |
| | | subtitle = The other reason you play Vlov |
| | | input = {{#invoke:InputsMBTL|toIcons|236X}} |
| | | images = |
| | {{MoveDataCargoImage|vl_i236a|caption=Charged version fire 5 icicles}} |
| | {{MoveDataCargoImage|vl_i236b|caption=}} |
| | {{MoveDataCargoImage|vl_i236c|caption=Fires 7 icicles}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|vl_i236a|caption=|hitbox=yes}} |
| | {{MoveDataCargoImage|vl_i236b|caption=|hitbox=yes}} |
| | {{MoveDataCargoImage|vl_i236c|caption=|hitbox=yes}} |
| | | info = |
| | {{AttackDataCargo-MBTL/Query|vl_i236a}} |
| | * Chip machine, but scales harder in combos |
| | * Much better projectile than fire's, comes out faster, multihit and has a bigger hitbox |
| | {{AttackDataCargo-MBTL/Query|vl_i236b}} |
| | * Your go-to anti air |
| | * May lose to clashframe moves |
| | {{AttackDataCargo-MBTL/Query|vl_i236c}} |
| | * Absurd base damage, but scales the combo harder |
| | {{AttackDataCargo-MBTL/Query|vl_i236xx}} |
| | * Fullscreen combos |
| | {{AttackDataCargo-MBTL/Query|vl_i236x[a]}} |
| | * Chip machine 2 |
| | * Same usage as fire |
| | {{AttackDataCargo-MBTL/Query|vl_i236x[b]}} |
| | * Same usage as fire |
| | }} |
| | {{MoveDataCargo |
| | | title = Ice, Memory |
| | | subtitle = |
| | | input = {{#invoke:InputsMBTL|toIcons|6B+C}} |
| | | images = |
| | {{MoveDataCargoImage|vl_i6bc|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|vl_i6bc|caption=|hitbox=yes}} |
| | | info = |
| | {{AttackDataCargo-MBTL/Query|vl_i6bc}} |
| | * Way less + than fire but much faster |
| | * Still a pressure re-buy but not + enough to airdash in and frametrap |
| | }} |
| | </tabber> |
|
| |
|
| ===== Homeward, Disease ===== | | ===== Homeward, Disease / Homeward, Memory ===== |
| | <tabber> |
| | |-|Fire= |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Homeward, Disease | | | title = Homeward, Disease |
Line 621: |
Line 667: |
| * An important neutral and pressure tool due to its massive pushback and plus frames | | * An important neutral and pressure tool due to its massive pushback and plus frames |
| * Makes advancing towards Vlov on the floor very difficult | | * Makes advancing towards Vlov on the floor very difficult |
| }}
| |
| ===== Flame, Disease (air) =====
| |
| {{MoveDataCargo
| |
| | title = Flame, Disease (air)
| |
| | subtitle =
| |
| | input = {{#invoke:InputsMBTL|toIcons|236X}}
| |
| | images =
| |
| {{MoveDataCargoImage|vl_fj236a|caption=j236A}}
| |
| {{MoveDataCargoImage|vl_fj236b|caption=j236B}}
| |
| {{MoveDataCargoImage|vl_fj236c|caption=j236C}}
| |
| | hitboxes =
| |
| {{MoveDataCargoImage|vl_fj236a|caption=|hitbox=yes}}
| |
| {{MoveDataCargoImage|vl_fj236b|caption=|hitbox=yes}}
| |
| {{MoveDataCargoImage|vl_fj236c|caption=|hitbox=yes}}
| |
| | info =
| |
| {{AttackDataCargo-MBTL/Query|vl_fj236a}}
| |
| * Probably Vlov's worst move, just generally doesn't do much that you can't already achieve with j.B
| |
| {{AttackDataCargo-MBTL/Query|vl_fj236b}}
| |
| * Can use to bait out grounded options at midscreen or further that might contest other zoning options
| |
| * Slow so only use as a hard callout
| |
| * Very very bad on whiff, please for the love of god to not whiff this
| |
| {{AttackDataCargo-MBTL/Query|vl_fj236c}}
| |
| * Only used for converting off air fireball, is very bad just like j.236A
| |
| {{AttackDataCargo-MBTL/Query|vl_fj236xx}}
| |
| * Can be used to cover space where you expect your opponent might go to avoid the first fireball
| |
| * Horrendous horrendous whiff cancel window, betting on MDA cancelling this to not die often ends badly
| |
| }}
| |
| {{MoveDataCargo
| |
| | title = Flame, Disease (air)
| |
| | subtitle =
| |
| | input = {{#invoke:InputsMBTL|toIcons|j6B+C}}
| |
| | images =
| |
| {{MoveDataCargoImage|vl_fj6bc|caption=}}
| |
| | hitboxes =
| |
| {{MoveDataCargoImage|vl_fj6bc|caption=|hitbox=yes}}
| |
| | info =
| |
| {{AttackDataCargo-MBTL/Query|vl_fj6bc}}
| |
| * Jump cancelable, allows combo into j.[C]
| |
| }} | | }} |
| |-|Ice= | | |-|Ice= |
| ===== Ice, Memory =====
| |
| {{MoveDataCargo
| |
| | title = Ice, Memory
| |
| | subtitle = The other reason you play Vlov
| |
| | input = {{#invoke:InputsMBTL|toIcons|236X}}
| |
| | images =
| |
| {{MoveDataCargoImage|vl_i236a|caption=Charged version fire 5 icicles}}
| |
| {{MoveDataCargoImage|vl_i236b|caption=}}
| |
| {{MoveDataCargoImage|vl_i236c|caption=Fires 7 icicles}}
| |
| | hitboxes =
| |
| {{MoveDataCargoImage|vl_i236a|caption=|hitbox=yes}}
| |
| {{MoveDataCargoImage|vl_i236b|caption=|hitbox=yes}}
| |
| {{MoveDataCargoImage|vl_i236c|caption=|hitbox=yes}}
| |
| | info =
| |
| {{AttackDataCargo-MBTL/Query|vl_i236a}}
| |
| * Chip machine, but scales harder in combos
| |
| * Much better projectile than fire's, comes out faster, multihit and has a bigger hitbox
| |
| {{AttackDataCargo-MBTL/Query|vl_i236b}}
| |
| * Your go-to anti air
| |
| * May lose to clashframe moves
| |
| {{AttackDataCargo-MBTL/Query|vl_i236c}}
| |
| * Absurd base damage, but scales the combo harder
| |
| {{AttackDataCargo-MBTL/Query|vl_i236xx}}
| |
| * Fullscreen combos
| |
| {{AttackDataCargo-MBTL/Query|vl_i236x[a]}}
| |
| * Chip machine 2
| |
| * Same usage as fire
| |
| {{AttackDataCargo-MBTL/Query|vl_i236x[b]}}
| |
| * Same usage as fire
| |
| }}
| |
| {{MoveDataCargo
| |
| | title = Ice, Memory
| |
| | subtitle =
| |
| | input = {{#invoke:InputsMBTL|toIcons|6B+C}}
| |
| | images =
| |
| {{MoveDataCargoImage|vl_i6bc|caption=}}
| |
| | hitboxes =
| |
| {{MoveDataCargoImage|vl_i6bc|caption=|hitbox=yes}}
| |
| | info =
| |
| {{AttackDataCargo-MBTL/Query|vl_i6bc}}
| |
| * Way less + than fire but much faster
| |
| * Still a pressure re-buy but not + enough to airdash in and frametrap
| |
| }}
| |
|
| |
| ===== Homeward, Memory =====
| |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Homeward, Memory | | | title = Homeward, Memory |
Line 775: |
Line 738: |
| * Makes advancing towards Vlov on the floor very difficult | | * Makes advancing towards Vlov on the floor very difficult |
| }} | | }} |
| | </tabber> |
|
| |
|
| ===== Ice, Memory (air) ===== | | |
| | |
| | ===== Flame, Disease / Ice, Memory (air) ===== |
| | <tabber> |
| | |-|Fire= |
| | {{MoveDataCargo |
| | | title = Flame, Disease (air) |
| | | subtitle = |
| | | input = {{#invoke:InputsMBTL|toIcons|236X}} |
| | | images = |
| | {{MoveDataCargoImage|vl_fj236a|caption=j236A}} |
| | {{MoveDataCargoImage|vl_fj236b|caption=j236B}} |
| | {{MoveDataCargoImage|vl_fj236c|caption=j236C}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|vl_fj236a|caption=|hitbox=yes}} |
| | {{MoveDataCargoImage|vl_fj236b|caption=|hitbox=yes}} |
| | {{MoveDataCargoImage|vl_fj236c|caption=|hitbox=yes}} |
| | | info = |
| | {{AttackDataCargo-MBTL/Query|vl_fj236a}} |
| | * Probably Vlov's worst move, just generally doesn't do much that you can't already achieve with j.B |
| | {{AttackDataCargo-MBTL/Query|vl_fj236b}} |
| | * Can use to bait out grounded options at midscreen or further that might contest other zoning options |
| | * Slow so only use as a hard callout |
| | * Very very bad on whiff, please for the love of god to not whiff this |
| | {{AttackDataCargo-MBTL/Query|vl_fj236c}} |
| | * Only used for converting off air fireball, is very bad just like j.236A |
| | {{AttackDataCargo-MBTL/Query|vl_fj236xx}} |
| | * Can be used to cover space where you expect your opponent might go to avoid the first fireball |
| | * Horrendous horrendous whiff cancel window, betting on MDA cancelling this to not die often ends badly |
| | }} |
| | {{MoveDataCargo |
| | | title = Flame, Disease (air) |
| | | subtitle = |
| | | input = {{#invoke:InputsMBTL|toIcons|j6B+C}} |
| | | images = |
| | {{MoveDataCargoImage|vl_fj6bc|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|vl_fj6bc|caption=|hitbox=yes}} |
| | | info = |
| | {{AttackDataCargo-MBTL/Query|vl_fj6bc}} |
| | * Jump cancelable, allows combo into j.[C] |
| | }} |
| | |-|Ice= |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Ice, Memory (air) | | | title = Ice, Memory (air) |