Bloody Roar Extreme/Shenlong the Tiger: Difference between revisions
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
* '''Scary Beast Form:''' Shenlong, as the game's other Tiger, certainly lives up to the standard set by his template, with a great Beast damage modifier and some of the best Beast Drives in the game. | * '''Scary Beast Form:''' Shenlong, as the game's other Tiger, certainly lives up to the standard set by his template, with a great Beast damage modifier and some of the best Beast Drives in the game. | ||
|cons = | |cons = | ||
* '''Committal and Demanding:''' While Shenlong's pressure is very strong, it is also susceptible to be interrupted at many points | * '''Committal and Demanding:''' While Shenlong's pressure is very strong, it is also susceptible to be interrupted at many points (especially in his Rokugo Combo Ring) thanks to somewhat slow startup across the board. His most consistent remedy for this, 66P cancel pressure, is very technically demanding, meaning that Shenlong must have both good judgement and execution stamina to keep his opponent locked down. | ||
* '''Needs Beast Form:''' Shenlong has a notably poor defense modifier in Human Form, causing him to take very high damage if he's caught unaware. This makes him reliant on his Beast Form not just for his offense, but for his general survivability as well. | * '''Needs Beast Form:''' Shenlong has a notably poor defense modifier in Human Form, causing him to take very high damage if he's caught unaware. This makes him reliant on his Beast Form not just for his offense, but for his general survivability as well. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
Line 50: | Line 50: | ||
===Ability Plus=== | ===Ability Plus=== | ||
*'''Power Guard:''' Light Guard can no longer be broken by Guard Breaks. This extra protection also extends to Guard Attacks and Counter moves. | *'''Power Guard:''' Light Guard can no longer be broken by Guard Breaks. This extra protection also extends to Guard Attacks and Counter moves. | ||
*'''Any Cancel B:''' All normals and specials become special cancelable; a special cannot cancel into itself, but can | *'''Any Cancel B:''' All normals and specials become special-cancelable; a special cannot cancel into itself, but can be canceled into other specials. | ||
==Key Moves== | ==Key Moves== |
Revision as of 14:36, 3 July 2023
Introduction
Shenlong is a hard-hitting 6-Ring/Rokugo character with many Guard Break opportunities and Cancel Points on his attacks. He has great range and amazing hitboxes, but many of his attacks are slow to come out. To make up for this, many of Shenlong's attacks have built-in crushing or evasive properties, forcing his opponent to constantly make guesses as to what is coming next and try to counter, only to be punished very hard. On top of his strong mixup game, Shenlong is able to apply safe pressure and dominate neutral with his 66P elbow cancels, which come out fast and are amazing at interrupting attacks. His command throw is strong and meshes well with his elbow cancels, letting him setup for a full combo. Shenlong is able to convert damage off of almost everything, and almost all of his launchers become untechable if used against an airborne or staggered opponent, making his resets and air mixups deadly. Lastly, Shenlong has some of the best Beast Drives in the game: Tiger Darkness Attack deals significant damage and even restores a portion of Shenlong's Beast Gauge on hit.
File:BREX icon shenlong.png Shenlong is a brutal rushdown character who bombards his opponent with endless Guard Break-laden pressure that can convert into explosive damage. | |
Pros | Cons |
|
|
Stats
Human
Weight | Attack | Defense | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|
650 | 100% | 0.71 | 22.67 | 18.59 | - | 18.00 | 36 | - |
Beast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 140% | 0.95 | 16 | 17.19 | 15.48 | - | 18.00 | 36 | - |
Hyperbeast
Weight | Attack | Defense | HP Recovery | Walk (Forward) | Walk (Backward) | Dash/Run | Backdash (Distance) | Backdash (Duration) | Jump Height |
---|---|---|---|---|---|---|---|---|---|
650 | 140% | 0.95 | 16 | 17.19 | 15.48 | - | 18.00 | 36 | - |
Ability Plus
- Power Guard: Light Guard can no longer be broken by Guard Breaks. This extra protection also extends to Guard Attacks and Counter moves.
- Any Cancel B: All normals and specials become special-cancelable; a special cannot cancel into itself, but can be canceled into other specials.
Key Moves
5P
5P {{{name}}} [[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
|
---|