Melty Blood/MBTL/Ushiwakamaru/Combos: Difference between revisions
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|data= | |data= | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2A( | | combo = 2A > (2A) > 2B > 2C > 5C > 236A~A > sjc > j.[C] > j.2C > 5A > 5B > RB1 > RB2 > j.A > j.B > j.C > AT | ||
| damage = 3270 dmg | | damage = 3270 dmg | ||
| bonusdamage = | | bonusdamage = | ||
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Apart from Arc Drive, Ushi's most damaging and consistent ender. | Apart from Arc Drive, Ushi's most damaging and consistent ender. | ||
*Always grants a HKD | *Always grants a HKD | ||
*{{input| | *Enables strong microwalk and {{input|j.236A}} left/right okizeme | ||
*{{input|214B will consistently be more damage unless 214B was already used and 236B was not | *{{input|214B}} will consistently be more damage unless {{input|214B}} was already used and {{input|236B}} was not | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
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Metered {{input|214C}} ender replacement for Ushi's who prefer air throw okizeme. | Metered {{input|214C}} ender replacement for Ushi's who prefer air throw okizeme. | ||
*Decreases damage by about 100 on average, opposed to {{input|214C}} | *Decreases damage by about 100 on average, opposed to {{input|214C}} | ||
* | *Functions like normal air throw okizeme | ||
*{{input|214B will consistently be more damage unless 214B was already used and 236B was not | *{{input|214B}} will consistently be more damage unless {{input|214B}} was already used and {{input|236B}} was not | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
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| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = | | notes = | ||
Because {{input|j.6B+C nearly always connects into 214C, Ushi can use this to stabilize the ender that otherwise might drop. | Because {{input|j.6B+C}} nearly always connects into {{input|214C}}, Ushi can use this to stabilize the ender that otherwise might drop. | ||
*{{input| | *Functions like {{input|214C ender}} | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
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| notes = | | notes = | ||
Ushi's most consistent and generally most damaging 2 Magic Circuit dump. | Ushi's most consistent and generally most damaging 2 Magic Circuit dump. | ||
*{{input| | *Functions like {{input|214C}} ender | ||
*Increases damage by about 100 on average, opposed to solo {{input|214C}} | *Increases damage by about 100 on average, opposed to solo {{input|214C}} | ||
*Generally used only if you think this ender will kill | *Generally used only if you think this ender will kill | ||
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| notes = | | notes = | ||
Ushi's most damaging ender and 4 Magic Circuit dump. | Ushi's most damaging ender and 4 Magic Circuit dump. | ||
*{{input|214B will consistently be more damage unless 214B was already used and 236B was not | *{{input|214B}} will consistently be more damage unless {{input|214B}} was already used and {{input|236B}} was not | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = RB1 > 214B | | combo = RB1 > 214B > 214C | ||
| cost = 1{{P-MBTL|mc}} | | cost = 1{{P-MBTL|mc}} | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = | | notes = | ||
After {{input|214C, Ushi will resteal corner.}} | After {{input|214C}}, Ushi will resteal corner. | ||
*By re-stealing corner, it strengthens her {{input|214C | *Let {{input|214B}} cross up to steal corner | ||
*By re-stealing corner, it strengthens her {{input|214C}} okizeme | |||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = RB1 > 623B > j.236C > j.A > j.C | | combo = RB1 > 623B > j.236C > j.A > j.C > (delay) > 4AT | ||
| cost = 1 {{P-MBTL|mc}} | | cost = 1 {{P-MBTL|mc}} | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
Line 118: | Line 119: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = | | notes = | ||
By utilizing {{input|236C(1) and 236C(2)}}, Ushi has access to another HKD. | By utilizing {{input|236C(1)}} and {{input|236C(2)}}, Ushi has access to another HKD. | ||
*{{input|236C(2)}} will not HKD if the combo is scaled too heavily or is too optimal | *{{input|236C(2)}} will not HKD if the combo is scaled too heavily or is too optimal | ||
*{{input|236C(2)}} will not HKD on optimal {{input|5A/2A | *{{input|236C(2)}} will not HKD on optimal {{input|5A/2A}} starters | ||
*Avoid any SMP when going for a {{input|236C(1) or (2)}} HKD | *Avoid any SMP when going for a {{input|236C(1)}} or {{input|236C(2)}} HKD | ||
*{{input|214B will consistently be more damage unless 214B was already used and 236B was not | *{{input|214B}} will consistently be more damage unless {{input|214B}} was already used and {{input|236B}} was not | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
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| notes = | | notes = | ||
Throws the opponent a few pixels away from the corner in preparation to corner steal. | Throws the opponent a few pixels away from the corner in preparation to corner steal. | ||
*{{input|j.236C > 3C will drop on some optimal routes or routing with significant SMP | *{{input|j.236C > 3C}} will drop on some optimal routes or routing with significant SMP | ||
*{{input| | *Enables {{input|j.236A}} corner left/rights | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 236A~C > 236C(1) | | combo = 236A~C > 236C(1) > (delay) > j.236A | ||
| cost = 1 {{P-MBTL|mc}} | | cost = 1 {{P-MBTL|mc}} | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
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}} | }} | ||
}} | }} | ||
==Combos== | ==Combos== | ||
Line 296: | Line 152: | ||
|data= | |data= | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = | | combo = 2A > 2A > 5B > 2C > 5C > 236AC > 2B > 623A > sjc > j.[C] > (delay) > j.2C > 5A > 5B > RB1 > Ender | ||
| damage = {{input|214B > 214C}} - 3828 | | damage = {{input|214B > 214C}} - 3828 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - 3270 | {{input| j.A > j.A > j.B > j.C > AT}} - 3270 | ||
Line 305: | Line 161: | ||
97% | 97% | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = Basic BNB from {{input|2A or 2AA}}. | | notes = Basic BNB from {{input|2A}} or {{input|2AA}}. | ||
*Can switch {{input|5B and 2B}} for easier execution at the cost of damage | *Can switch {{input|5B}} and {{input|2B}} for easier execution at the cost of damage | ||
* Delaying {{input| j.2C will more easily allow the 5A to link | * Delaying {{input| j.2C}} will more easily allow the {{input|5A}} to link | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2A > 2B > 2C > 5C > 236AC > 5B > 623A > sjc > j.[C] > ( | | combo = 2A > 2B > 2C > 5C > 236AC > 5B > 623A > sjc > j.[C] > (delay) > j.2C > 5A > 5B > RB1 > Ender | ||
| damage = {{input|214B > 214C}} - 3973 | | damage = {{input|214B > 214C}} - 3973 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - 3417 | {{input| j.A > j.A > j.B > j.C > AT}} - 3417 | ||
Line 322: | Line 178: | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2A > 2B > 2C > 623A | | combo = 2A > 2B > 2C > 623A > IAD > j.2[C] > j.[C] > 5[C] > 236AA > jc > dl.j.B > j.2C > 5B > RB1 > Ender | ||
| damage = {{input|214B > 214C}} - 4001 | | damage = {{input|214B > 214C}} - 4001 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - 3445 | {{input| j.A > j.A > j.B > j.C > AT}} - 3445 | ||
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}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2A > 2C > 236AC > dl.5B > ( | | combo = 2A > 2C > 236AC > dl.5B > (delay) > 214B > 5A > 5C > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | ||
| damage = {{input|236B > 214C}} - 4067 | | damage = {{input|236B > 214C}} - 4067 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - 3517 | {{input| j.A > j.A > j.B > j.C > AT}} - 3517 | ||
Line 357: | Line 213: | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = Optimal midscreen {{input|2A}} route. | | notes = Optimal midscreen {{input|2A}} route. | ||
*Because of height and delay variability, Ushi will sometimes {{input|5B the wrong way or 5B}} will sometimes drop | *Because of height and delay variability, Ushi will sometimes {{input|5B}} the wrong way or {{input|5B}} will sometimes drop | ||
*Not recommended in a real match | *Not recommended in a real match | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2A > 2C > 236AC > ( | | combo = 2A > 2C > 236AC > (dash) > 5B > dl.214B > 5A > 5C > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | ||
| damage = {{input|236B > 214C}} - 4117 | | damage = {{input|236B > 214C}} - 4117 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - 3563 | {{input| j.A > j.A > j.B > j.C > AT}} - 3563 | ||
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| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = Insanely optimal midscreen {{input|2A}} route. NOT recommended and mostly theoretical in a match. | | notes = Insanely optimal midscreen {{input|2A}} route. NOT recommended and mostly theoretical in a match. | ||
*Because of height and delay variability, Ushi will sometimes {{input|2B the wrong way or drop the 2B}} outright | *Because of height and delay variability, Ushi will sometimes {{input|2B}} the wrong way or drop the {{input|2B}} outright | ||
*The optional microdash can aid in ender stability | *The optional microdash can aid in ender stability | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2A > 2B > 2C > 623B > dl.5B > ( | | combo = 2A > 2B > 2C > 623B > dl.5B > (delay) > 214B > 5A > 5C > 623A > sjc > j.[C] > j.2C > 5A > 5B > RB1 > Ender | ||
| damage = {{input|236B > 214C}} - 4164 | | damage = {{input|236B > 214C}} - 4164 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - 3606 | {{input| j.A > j.A > j.B > j.C > AT}} - 3606 | ||
Line 389: | Line 245: | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2A > 2C > 623B > dl.5B > dl.214B > 5A > ( | | combo = 2A > 2C > 623B > dl.5B > dl.214B > 5A > (delay) > 5C > 236AA > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | ||
| damage = {{input|236B > 214C}} - 4230 | | damage = {{input|236B > 214C}} - 4230 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - 3683 | {{input| j.A > j.A > j.B > j.C > AT}} - 3683 | ||
Line 399: | Line 255: | ||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = Optimal corner {{input|2A}} route. | | notes = Optimal corner {{input|2A}} route. | ||
*Can be stabilized with an {{input|A normal before 2B}} at the cost of damage | *Can be stabilized with an {{input|A}} normal before {{input|2B}} at the cost of damage | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
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| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = General purpose{{input| 5A route.}} | | notes = General purpose{{input| 5A route.}} | ||
*Must delay {{input|j.2C significantly for 2B to link | *Must delay {{input|j.2C}} significantly for {{input|2B}} to link | ||
*Not a common starter | *Not a common starter | ||
}} | }} | ||
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| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = High damage {{input|5A}} corner route. | | notes = High damage {{input|5A}} corner route. | ||
*Must delay {{input|j.2C significantly for 5C}} to link | *Must delay {{input|j.2C}} significantly for {{input|5C}} to link | ||
}} | }} | ||
}} | }} | ||
Line 460: | Line 316: | ||
|data= | |data= | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2B > 2C > 236AC > 5B > 214B > 5C > 623A > sjc > j.[C] > ( | | combo = 2B > 2C > 236AC > 5B > 214B > 5C > 623A > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | ||
| damage = {{input|236B > 214C}} - 4186 | | damage = {{input|236B > 214C}} - 4186 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - 3632 | {{input| j.A > j.A > j.B > j.C > AT}} - 3632 | ||
Line 475: | Line 331: | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2B > 2C > 214B > 5C > 236AC > 5B > 623A > sjc > j.[C] > ( | | combo = 2B > 2C > 214B > 5C > 236AC > 5B > 623A > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | ||
| damage = {{input|236B > 214C}} - 4203 | | damage = {{input|236B > 214C}} - 4203 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - 3649 | {{input| j.A > j.A > j.B > j.C > AT}} - 3649 | ||
Line 489: | Line 345: | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2B > 2C > 214B > 5C > 623A > IAD > j.[C] | | combo = 2B > 2C > 214B > 5C > 623A > IAD > land > j.[C] > IAD > j.2C > 236AC > 5A > 5B > delay > RB1 > Ender | ||
| damage = {{input|236B > 214C}} - 4212 | | damage = {{input|236B > 214C}} - 4212 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - 3665 | {{input| j.A > j.A > j.B > j.C > AT}} - 3665 | ||
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103% | 103% | ||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = | | notes = More optimal {{input|2B}} midscreen route. | ||
*Tricky and unconventional | *Tricky and unconventional | ||
*Use the motion input buffer to input 236 after {{input|j.2C}} and only input {{input|A}} after she lands | *Use the motion input buffer to input 236 after {{input|j.2C}} and only input {{input|A}} after she lands | ||
*Most enders will work off this route | *Most enders will work off this route | ||
}} | |||
{{ComboData-MBTL | |||
| combo = 2B > 2C > 214B > 5C > 623A > IAD > j.[C] > dl.214AA > sjc > IAD > j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 2C > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4256 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3717 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 107% | |||
119% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = Optimal {{input|2B}} midscreen route. | |||
*Make sure to delay {{input|214AA enough so that j.2C}} links correctly | |||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = FC 2B > 5[C] > j.B > j.[C] > 623B > 236B > 5B > 236AC > 5A > 2C > 623A > IAD > dl.j.2C > 2A > RB1 > Ender | | combo = FC 2B > 5[C] > j.B > j.[C] > 623B > 236B > 5B > 236AC > 5A > 2C > 623A > IAD > dl.j.2C > 2A > RB1 > Ender | ||
| damage = {{input|214B > 214C}} - 4674 | | damage = {{input|214B > 214C}} - 4674 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - | {{input| j.A > j.A > j.B > j.C > AT}} - 4120 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = 1 {{P-MBTL|mc}} | | cost = 1 {{P-MBTL|mc}} | ||
0 {{P-MBTL|mc}} | 0 {{P-MBTL|mc}} | ||
| metergain = 107% | | metergain = 107% | ||
119% | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = Fatal Counter {{input|2B}} midscreen optimal. | | notes = Fatal Counter {{input|2B}} midscreen optimal. | ||
Line 519: | Line 388: | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2B > 2C > 623B > 5C > 236AC > 5B > sjc > j.[C] > ( | | combo = 2B > 2C > 623B > 5C > 236AC > 5B > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | ||
| damage = {{input|214B > 214C}} - 4343 | | damage = {{input|214B > 214C}} - 4343 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - | {{input| j.A > j.A > j.B > j.C > AT}} - 3799 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = 1 {{P-MBTL|mc}} | | cost = 1 {{P-MBTL|mc}} | ||
0 {{P-MBTL|mc}} | 0 {{P-MBTL|mc}} | ||
| metergain = 92% | | metergain = 92% | ||
104% | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = Corner {{input|2B}} BNB. | | notes = Corner {{input|2B}} BNB. | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 2B > 623B > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > ( | | combo = 2B > 623B > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | ||
| damage = {{input|214B > 214C}} - 4418 | | damage = {{input|214B > 214C}} - 4418 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - | {{input| j.A > j.A > j.B > j.C > AT}} - 3862 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = 1 {{P-MBTL|mc}} | | cost = 1 {{P-MBTL|mc}} | ||
0 {{P-MBTL|mc}} | 0 {{P-MBTL|mc}} | ||
| metergain = 94% | | metergain = 94% | ||
106% | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = More optimal {{input|2B}} corner route. | | notes = More optimal {{input|2B}} corner route. | ||
*General midscreen routing with {{input|623B}} before | *General midscreen routing with {{input|623B}} before | ||
*Very difficult to confirm and inputting {{input|2B > 623B}} on block is very minus | *Very difficult to confirm and inputting {{input|2B > 623B}} on block is very minus | ||
}} | |||
{{ComboData-MBTL | |||
| combo = 2B > 623B > 2C > 5[C] > 214AA > sjc > j.[C] > dl.j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 5A > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4439 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3885 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 99% | |||
111% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = Optimal {{input|2B}} corner route | |||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = FC 2B > 623B > 2C > 5[C] > 214AA > sjc > j.[C] > j.2C > 5B > 236AC > 5A > RB1 > Ender | | combo = FC 2B > 623B > 2C > 5[C] > 214AA > sjc > j.[C] > j.2C > 5B > 236AC > 5A > RB1 > Ender | ||
| damage = {{input|214B > 214C}} - 4818 | | damage = {{input|214B > 214C}} - 4818 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - | {{input| j.A > j.A > j.B > j.C > AT}} - 4264 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = 1 {{P-MBTL|mc}} | | cost = 1 {{P-MBTL|mc}} | ||
0 {{P-MBTL|mc}} | 0 {{P-MBTL|mc}} | ||
| metergain = 98% | | metergain = 98% | ||
110% | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = Fatal Counter {{input|2B}} corner BNB. | | notes = Fatal Counter {{input|2B}} corner BNB. | ||
Line 558: | Line 439: | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = FC 2B > 623B > 2C > 623A > 9 > j.2[C] > j.[C] > 5[C] > 236AC > 5A > 5B > | | combo = FC 2B > 623B > 2C > 623A > 9 > j.2[C] > j.[C] > 5[C] > 236AC > 5A > 5B > delay > RB1 > Ender | ||
| damage = {{input|214B > 214C}} - 4828 | | damage = {{input|214B > 214C}} - 4828 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - | {{input| j.A > j.A > j.B > j.C > AT}} - 4274 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = 1 {{P-MBTL|mc}} | | cost = 1 {{P-MBTL|mc}} | ||
0 {{P-MBTL|mc}} | 0 {{P-MBTL|mc}} | ||
| metergain = 99% | | metergain = 99% | ||
111% | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = Optimal Fatal Counter {{input|2B}} corner route. | | notes = Optimal Fatal Counter {{input|2B}} corner route. | ||
Line 571: | Line 452: | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 5B > 5C > 236AC > 2C > 623A > sjc > j.[C] > ( | | combo = 5B > 5C > 236AC > 2C > 623A > sjc > j.[C] > (delay) > j.2C > 5A > 2B > RB1 > Ender | ||
| damage = {{input|214B > 214C}} - 4112 | | damage = {{input|214B > 214C}} - 4112 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - | {{input| j.A > j.A > j.B > j.C > AT}} - 3574 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = 1 {{P-MBTL|mc}} | | cost = 1 {{P-MBTL|mc}} | ||
0 {{P-MBTL|mc}} | 0 {{P-MBTL|mc}} | ||
| metergain = 82% | | metergain = 82% | ||
95% | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = {{input|5B}} BNB. | | notes = {{input|5B}} BNB. | ||
Line 584: | Line 465: | ||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 5B > 214B > 2C > 236AC | | combo = 5B > 214B > 2C > 236AC > 5C > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | ||
| damage = {{input|236B > 214C}} - | | damage = {{input|236B > 214C}} - 4210 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - | {{input| j.A > j.A > j.B > j.C > AT}} - 3663 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = 1 {{P-MBTL|mc}} | | cost = 1 {{P-MBTL|mc}} | ||
0 {{P-MBTL|mc}} | 0 {{P-MBTL|mc}} | ||
| metergain = 91% | | metergain = 91% | ||
102% | |||
| location = {{Property-UNI|Anywhere}} | | location = {{Property-UNI|Anywhere}} | ||
| notes = High damage {{input|5B}} route. | | notes = High damage {{input|5B}} route. | ||
* | *Difficult to hit-confirm | ||
}} | |||
{{ComboData-MBTL | |||
| combo = 5B > 2C > 214B > 2B > 623A > IAD > j.2[C] > dl.j.[C] > 5[C] > 236AA > 9 > dl.j.B > j.2C > 5A > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4293 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3743 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 99% | |||
111% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = {{input|5B}} midscreen optimal. | |||
*If {{input|5[C] is whiffing, delay j.[C] longer}} | |||
}} | }} | ||
{{ComboData-MBTL | {{ComboData-MBTL | ||
| combo = 5B > 5C > 623B > 2C > 214B > 2B > 236AA > sjc > j.[C] > ( | | combo = 5B > 5C > 623B > 2C > 214B > 2B > 236AA > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | ||
| damage = {{input|214B > 214C}} - 4333 | | damage = {{input|214B > 214C}} - 4333 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - | {{input| j.A > j.A > j.B > j.C > AT}} - 3786 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = 1 {{P-MBTL|mc}} | | cost = 1 {{P-MBTL|mc}} | ||
0 {{P-MBTL|mc}} | 0 {{P-MBTL|mc}} | ||
| metergain = 90% | | metergain = 90% | ||
101% | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = Corner {{input|5B}} BNB. | | notes = Corner {{input|5B}} BNB. | ||
Line 611: | Line 505: | ||
| combo = 5B > 623B > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | | combo = 5B > 623B > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | ||
| damage = {{input|214B > 214C}} - 4447 | | damage = {{input|214B > 214C}} - 4447 | ||
{{input| j.A > j.A > j.B > j.C > AT}} - | {{input| j.A > j.A > j.B > j.C > AT}} - 3889 | ||
| bonusdamage = | | bonusdamage = | ||
| cost = 1 {{P-MBTL|mc}} | | cost = 1 {{P-MBTL|mc}} | ||
0 {{P-MBTL|mc}} | 0 {{P-MBTL|mc}} | ||
| metergain = 96% | | metergain = 96% | ||
108% | |||
| location = {{Property-UNI|Corner}} | | location = {{Property-UNI|Corner}} | ||
| notes = High damage {{input|5B}} corner route. | | notes = High damage {{input|5B}} corner route. | ||
}} | |||
{{ComboData-MBTL | |||
| combo = 5B > 623B > 2C > 5[C] > 214AA > sjc > j.[C] > dl.j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4475 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3921 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 101% | |||
113% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = Corner {{input|5B}} optimal. | |||
*{{input|214AA can be slightly delayed for a more consistent j.2C}} | |||
}} | }} | ||
}} | }} | ||
==={{clr|18|C}} Starters=== | ==={{clr|18|C}} Starters=== | ||
{{ComboTable-MBTL | |||
|data= | |||
{{ComboData-MBTL | |||
| combo = 2C > 5C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4102 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3564 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 82% | |||
94% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = BNB routing for {{input|2C}} starter. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2C > 214B > 2B > 236AC > dl.5A > 5C > 623A > sjc > j.[C] > j.2C > 5B > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4213 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3666 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 91% | |||
103% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = | |||
*Max delay {{input|5A}} for a more consistent ender | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2C > 214B > 2B > 623A > IAD > j.2[C] > j.[C] > 5[C] > 236AC > 5A > 5B > delay > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4239 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3686 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 95% | |||
107% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = {{input|2C}} pogo routing. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2C > 214B > 5C > 623A > IAD > (delay) > j.[C] > dl.214AA > sjc > IAD > j.2C > 2B > 236AC > 5A > 5B > delay > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4249 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3699 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 100% | |||
112% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = Optimal midscreen {{input|2C}} routing. | |||
*Optional delay lessens the amount {{input|214AA}} has to be delayed | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2C > 623B > 5C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4414 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3860 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 92% | |||
104% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = {{input|2C}} corner BNB. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2C > 623B > 5C > dl.623A > IAD > (delay) > j.[C] > dl.214AA > sjc > IAD > dl.j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4495 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3945 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 104% | |||
116% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = {{input|2C}} corner metergain routing. | |||
*Optional delay lessens the amount {{input|214AA}} has to be delayed | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 2C > 623B > 5C > 214B > 2B > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 5A > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4509 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3956 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 101% | |||
112% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = {{input|2C}} corner optimal damage routing. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 5C > 2C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4099 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3561 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 82% | |||
94% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = BNB routing for {{input|5C}}. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 5C > 214B > 2B > 2C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4236 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3682 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 91% | |||
103% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 5C > 214B > 2B > 2C > dl.623A > IAD > j.[C] > land > IAD > j.2C > 236AC > 5A > 5B > delay > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4245 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3698 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 91% | |||
103% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = More optimal midscreen {{input|5C}} routing. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 5C > 214B > 2C > 623A > IAD > (delay) > j.[C] > dl.214AA > sjc > IAD > j.2C > 2B > 236AC > 5A > 5B > delay > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4245 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3695 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 100% | |||
112% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = Optimal midscreen {{input|5C}} routing. | |||
*Optional delay lessens the amount {{input|214AA}} has to be delayed | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 5C > 623B > 2C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4410 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3856 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 92% | |||
104% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 5C > 623B > 2C > dl.623A > IAD > dl.j.[C] > 214AA > sjc > IAD > dl.j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4491 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3941 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 104% | |||
116% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = {{input|5C}} corner metergain routing. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 5C > 623B > 2C > 214B > 2B > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 5A > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4505 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3952 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 101% | |||
112% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = {{input|5C}} corner optimal damage routing. | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 5[C] > dl.j.B > j.[C] > 623B > 236B > 5B > 236AC > 5A > 2C > 623A > IAD > dl.j.2C > 2A > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4394 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3844 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 105% | |||
117% | |||
| location = Back to {{Property-UNI|Corner}} | |||
| notes = Back-to-corner to midscreen {{input|5[C]}} BNB routing. | |||
*{{input|5A > 2C}} will whiff in the corner | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 5[C] > 214AA > (7/8/9) > airdash > j.[C] > walk back > dl.214B > 5B > 236AC > 5A > 2C > 623A > IAD > dl.j.2C > 2A > 2B > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4459 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3909 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 104% | |||
116% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = (7/8/9) notates the need to jump cancel {{input|214AA}} in a particular direction depending on how {{input|5[C]}} connects. | |||
*Jump cancel (7) if {{input|5[C]}} hits point blank | |||
*Jump cancel (8) if {{input|5[C]}} hits spaced | |||
*Jump cancel (9) if {{input|5[C]}} his at near max range | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 5[C] > dl.623B > 623A > IAD > j.[C] > 214AA > IAD > dl.j.2C > 2B > 236AC > 5A > 5B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4592 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 4036 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 100% | |||
112% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = Optimal {{input|5[C]}} corner routing. | |||
*{{input|623B}} has to be delayed enough to link {{input|623A}} | |||
}} | |||
{{ComboData-MBTL | |||
| combo = FC 5[C] > j.[C] > 623B > 214B > 2C > 236AC > 5A > 5B > 623A > sjc > dl.j.B > j.2C > (2A) > 2B > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4933 (4891) | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 4350 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 108% | |||
123% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = Difficult {{input|5[C]}} Fatal Counter corner route. | |||
*Add {{input|2A}} for consistency | |||
}} | |||
}} | |||
==={{clr|19|Shield}} Starters=== | ==={{clr|19|Shield}} Starters=== | ||
Line 631: | Line 767: | ||
===Special Starters=== | ===Special Starters=== | ||
====236X==== | |||
{{ComboTable-MBTL | |||
|data= | |||
{{ComboData-MBTL | |||
| combo = 5X | |||
| damage = {{input|236B > 214C}} - | |||
{{input| j.A > j.A > j.B > j.C > AT}} - | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = % | |||
% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = Notes here BNB routing for {{input|236A}} starter | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 236AA > 2C > 5[C] > 214B > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4233 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3686 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 89% | |||
101% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = Delay A follow up to keep same side | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 236AA > IAD > j.[C] > 214AA > tk.236A > 214B > 2C > 5[C] > 623A > sjc > dl.j.B > j.2C > 5B > 2B > 5A > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4348 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3798 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 102% | |||
114% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = Optimal routing and lots of corner carry | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 236AA > 5B > 623B > dl.214B > 5A > 5C > 623A > sjc > j.[C] > dl.j.2C > 2B > 2C > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4402 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3846 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 97% | |||
109% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = Notes here BNB routing for {{input|236A}} starter | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 236AA > IAD > j.[C] > 623B > 214AA > IAD > j.2C > 2C > 5B > 623A > jc > j.B > j.2C > 2B > 5C > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4442 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3887 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 103% | |||
115% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = Notes here BNB routing for {{input|236A}} starter | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 236B > 2A > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4217 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3659 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 92% | |||
104% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = Standard BNB routing for {{input|236B}} starter | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 236B > 2A > 2C > 5[C] > 214AA > tk.236A > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4297 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3743 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 101% | |||
113% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = *Optimal Routing and more corner carry | |||
*Add {{input|5A}} before {{input|2B}} to stabilize | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 236B > 2A > 623B > 2C > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > 5c > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4426 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3870 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 99% | |||
111% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = Notes here BNB routing for {{input|236B}} starter | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 236B > 2A > 623B > 2C > 5[C] > 214AA > IAD > j.2C > 5B > 236AA > sjc > j.[C] > j.2C > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4469 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3919 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 104% | |||
116% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = Notes here BNB routing for {{input|236B}} starter | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 236[B] > 2A > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 2B > RB1 > 214B > 214C | |||
| damage = {{input|214B > 214C}} - 4251 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - x | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 93% | |||
116% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = Notes here BNB routing for {{input|236B}} starter | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 236[B] > dl.2A > dl.2C > 214B > 5C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 2B > RB1 > 214B > 214C | |||
| damage = {{input|214B > 214C}} - 4265 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - x | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 99% | |||
116% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = Notes here BNB routing for {{input|236B}} starter | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 236[B] > 5B > 3BC > IAD > j.[C] > 5[C] > 236AC > 5A > 2C > 623A > IAD > j.2C > 2B > RB1 > 214B > 214C | |||
| damage = {{input|214B > 214C}} - 4316 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - x | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 114% | |||
116% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = Notes here BNB routing for {{input|236B}} starter | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 236C(4) > jc > j.2[C] > j.[C] > 5[C] > 236AC > 5B > 623A > sjc > dl.j.B > j.2C > 2B > 2C > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4577 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 4023 | |||
| bonusdamage = | |||
| cost = 2 {{P-MBTL|mc}} | |||
1 {{P-MBTL|mc}} | |||
| metergain = 21% | |||
24% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = Notes here BNB routing for {{input|236A}} starter | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 236C(4) > jc > j.2[C] > j.[C] > 5[C] > 214AA > tk.236A > 236AC > 5A > 2C > 623A > IAD > j.2C > 5B > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4667 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 4120 | |||
| bonusdamage = | |||
| cost = 2 {{P-MBTL|mc}} | |||
1 {{P-MBTL|mc}} | |||
| metergain = 23% | |||
26% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = Notes here BNB routing for {{input|236A}} starter | |||
}} | |||
}} | |||
===Air to Air CH Starters=== | ===Air to Air CH Starters=== | ||
==={{clr|17|Moon}}{{clr|18|skill}} starters=== | ==={{clr|17|Moon}}{{clr|18|skill}} starters=== | ||
{{ComboTable-MBTL | |||
|data= | |||
{{ComboData-MBTL | |||
| combo = 5X | |||
| damage = {{input|214B > 214C}} - | |||
{{input| j.A > j.A > j.B > j.C > AT}} - | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = % | |||
% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 4BC > j.[C] > 214AB > 5[C] > 236AC > 5B > 623A > sjc > j.B > j.2C > 2B > 2C > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4418 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3846 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 122% | |||
134% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 4BC > tk.j.236A > 2A > 623B > 2C > 5[C] > 214AA > IAD > j.2C > 5B > 236AA > sjc > j.[C] > j.2C > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4513 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3963 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 123% | |||
135% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = Can be done facing or back-to-corner | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 6BC > 2C > 214B > 5C > 236AC > 5A > 5B > 623A > sjc > j.[C] > j.2C > 2A > 2B > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4392 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3842 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 119% | |||
131% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 6BC > 623B > 2C > 214B > 5B > 236AA > sjc > j.[C] > j.2C > 2B > 5C > RB1 > Ender | |||
| damage = {{input|236B > 214C}} - 4541 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3985 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 116% | |||
128% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 3BC > IAD > j.[C] > 5[C] > 214AA > IAD > 5B > 236AC > 5A > 2C > 623A > sjc > j.B > j.2C > 2A > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4412 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3862 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 120% | |||
132% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = | |||
}} | |||
{{ComboData-MBTL | |||
| combo = 3BC > j.2AB > 623B > 2C > 5[C] > 214AA > IAD > j.2C > 5B > 236AA > sjc > j.[C] > j.2C > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4521 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3971 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 118% | |||
130% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = | |||
}} | |||
{{ComboData-MBTL | |||
| combo = j.6BC > 2A > 2C > 5[C] > 214AA > tk.j.236A > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4400 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 3846 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 118% | |||
130% | |||
| location = {{Property-UNI|Anywhere}} | |||
| notes = | |||
}} | |||
{{ComboData-MBTL | |||
| combo = j.6BC > 2A > 623B > 2C > 5[C] > 214AA > IAD > j.2C > 5B > 236AA > sjc > j.[C] > j.2C > 2B > RB1 > Ender | |||
| damage = {{input|214B > 214C}} - 4551 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 4001 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 121% | |||
133% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = | |||
}} | |||
{{ComboData-MBTL | |||
| combo = j.6BC > 623B > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 2B > 2C > Ender | |||
| damage = {{input|214B > 214C}} - 4596 | |||
{{input| j.A > j.A > j.B > j.C > AT}} - 4046 | |||
| bonusdamage = | |||
| cost = 1 {{P-MBTL|mc}} | |||
0 {{P-MBTL|mc}} | |||
| metergain = 121% | |||
134% | |||
| location = {{Property-UNI|Corner}} | |||
| notes = Airborne opponent only | |||
}} | |||
}} | |||
==={{clr|17|M}}{{clr|18|D}} Combos=== | ==={{clr|17|M}}{{clr|18|D}} Combos=== | ||
Line 645: | Line 1,077: | ||
==External Links== | ==External Links== | ||
[https://docs.google.com/spreadsheets/d/1viWKHuSjB_Vfdk6pRL6N2lhvbaTOvCiAe2hfa3Kwixo/edit?usp=sharing Updated Ushi Combo Doc] by Eigo (and friends) | |||
== MBTL Navigation == | == MBTL Navigation == |
Latest revision as of 22:29, 17 May 2024
Notation Help | |
---|---|
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. | |
X > Y | X input is cancelled into Y. |
X, Y | X input is linked into Y, meaning Y is done after X's recovery period. |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
dl | There should be delay before inputting "X". |
w.X or Xw | Attack "X" should whiff and not hit the opponent. |
j.X | Button "X" is input while jumping or in the air. |
dj.X | Button "X" is input after a double jump. |
jc | Jump cancel the previous action. Will occasionally be omitted due to being obvious. Will occasionally be notated with 7/9 to indicate backwards/forwards. |
sj | Perform a superjump, which is performed by inputting 2~8. |
sjc | Superjump cancel the previous action. |
IAD | Instant Air Dash. |
AT | Air throw, often used as a combo ender that leads to knockdown. |
md.X | Perform a micro-dash before performing "X". Unused in favor of writing "microdash." |
tk.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X~Y | This notation has two meanings.
|
(...) OR (...) | Use only one between the two alternative routes. |
RB1/2 | The first or second hit of Rapid Beat auto combo. |
CH | The first attack must be Counter Hit. |
FC | The first attack must be Fatal Counter. |
MD | Perform a Moon Drive, which is inputted by pressing 5B+C. |
Heat | Perform Heat, which is performed by inputting A+B+C. |
AD | Perform an Arc Drive, which is performed by inputting 236B+C. Characters with more than one Arc Drive will have theirs notated by input. |
LA | Perform a Last Arc, which is performed by inputting A+B+C+D or successfully Shielding in Blood Heat. |
Getting Started
Starter Combos
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > (2A) > 2B > 2C > 5C > 236A~A > sjc > j.[C] > j.2C > 5A > 5B > RB1 > RB2 > j.A > j.B > j.C > AT | 3270 dmg | 0 bar | ? Opp: ?% |
Anywhere |
Basic combo confirm from a 2A or 2AA.
|
Enders
Ushi has a variety of combo enders that allow her to choose between damage and varying hard knockdowns, each one tailored for baiting certain defensive options or having the opponent burn resources on unseeable mixups.
General Purpose
Combo | Cost | Location |
---|---|---|
RB2/3C > (j.A) > j.A > j.B > j.C > AT | 0 Magic Circuit | Anywhere |
Ushi's go-to meterless ender.
| ||
RB1 > 214B/236B > 214C | 1 Magic Circuit | Anywhere |
Apart from Arc Drive, Ushi's most damaging and consistent ender.
| ||
RB1 > 214B/236B > 236C > (j.A) > j.A > j.B > j.C > AT | 1 Magic Circuit | Anywhere |
Metered 214C ender replacement for Ushi's who prefer air throw okizeme.
| ||
j.2C/j.[C] > j.6B+C > 214C | 1 Magic Circuit 3 Moon Icons | Anywhere |
Because j.6B+C nearly always connects into 214C, Ushi can use this to stabilize the ender that otherwise might drop.
| ||
RB1 > 214B/236B > 236C(2) > j.236A > 214C | 2 Magic Circuit | Anywhere |
Ushi's most consistent and generally most damaging 2 Magic Circuit dump.
| ||
RB1 > 214B/236B > 214C > 236B+C | 4 Magic Circuit | Anywhere |
Ushi's most damaging ender and 4 Magic Circuit dump.
| ||
RB1 > 214B > 214C | 1Magic Circuit | Corner |
After 214C, Ushi will resteal corner.
| ||
RB1 > 623B > j.236C > j.A > j.C > (delay) > 4AT | 1 Magic Circuit | Corner |
If air throw is delayed, the opponent will be thrown a few pixels from the corner and Ushi can corner steal. Inputting the ender without delay will not allow Ushi to corner steal.
|
Situational Enders
Combo | Cost | Location |
---|---|---|
RB1 > 22A > 623C | 1 Magic Circuit | Anywhere |
Ushi's primary ender to stabilize 623C okizeme.
| ||
RB1 > 214B/236B > 236C(2) | 1 Magic Circuit | Anywhere |
By utilizing 236C(1) and 236C(2), Ushi has access to another HKD.
| ||
RB1 > 623B > j.236C > 3C > j.A > j.A > j.B > j.C > 4AT | 1 Magic Circuit | Corner |
Throws the opponent a few pixels away from the corner in preparation to corner steal.
| ||
236A~C > 236C(1) > (delay) > j.236A | 1 Magic Circuit | Corner |
Ushi generally has to sacrifice a bit of damage for this ender.
|
Combos
A Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2A > 2A > 5B > 2C > 5C > 236AC > 2B > 623A > sjc > j.[C] > (delay) > j.2C > 5A > 5B > RB1 > Ender | 214B > 214C - 3828
j.A > j.A > j.B > j.C > AT - 3270 |
1 Magic Circuit
0 Magic Circuit |
85%
97% |
Anywhere |
Basic BNB from 2A or 2AA.
| ||||
2A > 2B > 2C > 5C > 236AC > 5B > 623A > sjc > j.[C] > (delay) > j.2C > 5A > 5B > RB1 > Ender | 214B > 214C - 3973
j.A > j.A > j.B > j.C > AT - 3417 |
1 Magic Circuit
0 Magic Circuit |
86%
98% |
Anywhere |
More optimal BNB from 2A. | ||||
2A > 2B > 2C > 623A > IAD > j.2[C] > j.[C] > 5[C] > 236AA > jc > dl.j.B > j.2C > 5B > RB1 > Ender | 214B > 214C - 4001
j.A > j.A > j.B > j.C > AT - 3445 |
1 Magic Circuit
0 Magic Circuit |
89%
102% |
Anywhere |
Conversion only from point blank 2A. | ||||
2A > 2C > 236AC > dl.5B > (delay) > 214B > 5A > 5C > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | 236B > 214C - 4067
j.A > j.A > j.B > j.C > AT - 3517 |
1 Magic Circuit
0 Magic Circuit |
92%
104% |
Anywhere |
Stabilized optimal midscreen 2A route.
| ||||
2A > 2C > 236AC > dl.2B > dl.214B > 5A > 5C > 623A > sjc > j.[C] > dl.j.2C > 5B > RB1 > Ender | 236B > 214C - 4099
j.A > j.A > j.B > j.C > AT - 3545 |
1 Magic Circuit
0 Magic Circuit |
91%
104% |
Anywhere |
Optimal midscreen 2A route.
| ||||
2A > 2C > 236AC > (Dash) > 5B > dl.214B > 5A > 5C > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 236B > 214C - 4117
j.A > j.A > j.B > j.C > AT - 3563 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere |
Insanely optimal midscreen 2A route. NOT recommended and mostly theoretical in a match.
| ||||
2A > 2B > 2C > 623B > dl.5B > (delay) > 214B > 5A > 5C > 623A > sjc > j.[C] > j.2C > 5A > 5B > RB1 > Ender | 236B > 214C - 4164
j.A > j.A > j.B > j.C > AT - 3606 |
1 Magic Circuit
0 Magic Circuit |
88%
99% |
Corner |
Corner 2A BNB
| ||||
2A > 2C > 623B > dl.5B > dl.214B > 5A > (delay) > 5C > 236AA > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 236B > 214C - 4230
j.A > j.A > j.B > j.C > AT - 3683 |
1 Magic Circuit
0 Magic Circuit |
90%
102% |
Corner |
Optimal corner 2A route.
| ||||
2A > 2C > 623B > 5[C] > 214B > 5A > 5B > 623A > sjc > j.[C] > j.2C > 2A > 2B > 2C > RB1 > Ender | 236B > 214C - 4259
j.A > j.A > j.B > j.C > AT - 3706 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Near Corner |
Near corner 2A BNB.
| ||||
5A > 2C > 5C > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 214B > 214C - 4039
j.A > j.A > j.B > j.C > AT - 3521 |
1 Magic Circuit
0 Magic Circuit |
82%
95% |
Anywhere |
General purpose5Aroute
| ||||
5A > 5B > 623B > 2C > 5[C] > 236AA > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 214B > 214C - 4167
j.A > j.A > j.B > j.C > AT - |
1 Magic Circuit
0 Magic Circuit |
83%
9X% |
Corner |
5A corner BNB. | ||||
5A > 5B > 623B > 2C > 623A > jc > IAD > dl.j.2C > 2B > 236AA > sjc > j.[C] > dl.j.2C > 5C > RB1 > Ender | 214B > 214C - 4188
j.A > j.A > j.B > j.C > AT - 3632 |
1 Magic Circuit
0 Magic Circuit |
92%
104% |
Corner |
High damage 5A corner route.
|
B Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2B > 2C > 236AC > 5B > 214B > 5C > 623A > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | 236B > 214C - 4186
j.A > j.A > j.B > j.C > AT - 3632 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere |
2B BNB.
| ||||
2B > 2C > 214B > 5C > 236AC > 5B > 623A > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | 236B > 214C - 4203
j.A > j.A > j.B > j.C > AT - 3649 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere |
Slightly more optimal 2B route.
| ||||
2B > 2C > 214B > 5C > 623A > IAD > land > j.[C] > IAD > j.2C > 236AC > 5A > 5B > delay > RB1 > Ender | 236B > 214C - 4212
j.A > j.A > j.B > j.C > AT - 3665 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere |
More optimal 2B midscreen route.
| ||||
2B > 2C > 214B > 5C > 623A > IAD > j.[C] > dl.214AA > sjc > IAD > j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 2C > RB1 > Ender | 236B > 214C - 4256
j.A > j.A > j.B > j.C > AT - 3717 |
1 Magic Circuit
0 Magic Circuit |
107%
119% |
Anywhere |
Optimal 2B midscreen route.
| ||||
FC 2B > 5[C] > j.B > j.[C] > 623B > 236B > 5B > 236AC > 5A > 2C > 623A > IAD > dl.j.2C > 2A > RB1 > Ender | 214B > 214C - 4674
j.A > j.A > j.B > j.C > AT - 4120 |
1 Magic Circuit
0 Magic Circuit |
107%
119% |
Anywhere |
Fatal Counter 2B midscreen optimal.
| ||||
2B > 2C > 623B > 5C > 236AC > 5B > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | 214B > 214C - 4343
j.A > j.A > j.B > j.C > AT - 3799 |
1 Magic Circuit
0 Magic Circuit |
92%
104% |
Corner |
Corner 2B BNB. | ||||
2B > 623B > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | 214B > 214C - 4418
j.A > j.A > j.B > j.C > AT - 3862 |
1 Magic Circuit
0 Magic Circuit |
94%
106% |
Corner |
More optimal 2B corner route.
| ||||
2B > 623B > 2C > 5[C] > 214AA > sjc > j.[C] > dl.j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 5A > RB1 > Ender | 214B > 214C - 4439
j.A > j.A > j.B > j.C > AT - 3885 |
1 Magic Circuit
0 Magic Circuit |
99%
111% |
Corner |
Optimal 2B corner route | ||||
FC 2B > 623B > 2C > 5[C] > 214AA > sjc > j.[C] > j.2C > 5B > 236AC > 5A > RB1 > Ender | 214B > 214C - 4818
j.A > j.A > j.B > j.C > AT - 4264 |
1 Magic Circuit
0 Magic Circuit |
98%
110% |
Corner |
Fatal Counter 2B corner BNB.
| ||||
FC 2B > 623B > 2C > 623A > 9 > j.2[C] > j.[C] > 5[C] > 236AC > 5A > 5B > delay > RB1 > Ender | 214B > 214C - 4828
j.A > j.A > j.B > j.C > AT - 4274 |
1 Magic Circuit
0 Magic Circuit |
99%
111% |
Corner |
Optimal Fatal Counter 2B corner route.
| ||||
5B > 5C > 236AC > 2C > 623A > sjc > j.[C] > (delay) > j.2C > 5A > 2B > RB1 > Ender | 214B > 214C - 4112
j.A > j.A > j.B > j.C > AT - 3574 |
1 Magic Circuit
0 Magic Circuit |
82%
95% |
Anywhere |
5B BNB.
| ||||
5B > 214B > 2C > 236AC > 5C > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 236B > 214C - 4210
j.A > j.A > j.B > j.C > AT - 3663 |
1 Magic Circuit
0 Magic Circuit |
91%
102% |
Anywhere |
High damage 5B route.
| ||||
5B > 2C > 214B > 2B > 623A > IAD > j.2[C] > dl.j.[C] > 5[C] > 236AA > 9 > dl.j.B > j.2C > 5A > RB1 > Ender | 236B > 214C - 4293
j.A > j.A > j.B > j.C > AT - 3743 |
1 Magic Circuit
0 Magic Circuit |
99%
111% |
Anywhere |
5B midscreen optimal.
| ||||
5B > 5C > 623B > 2C > 214B > 2B > 236AA > sjc > j.[C] > (delay) > j.2C > 5A > RB1 > Ender | 214B > 214C - 4333
j.A > j.A > j.B > j.C > AT - 3786 |
1 Magic Circuit
0 Magic Circuit |
90%
101% |
Corner |
Corner 5B BNB. | ||||
5B > 623B > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 214B > 214C - 4447
j.A > j.A > j.B > j.C > AT - 3889 |
1 Magic Circuit
0 Magic Circuit |
96%
108% |
Corner |
High damage 5B corner route. | ||||
5B > 623B > 2C > 5[C] > 214AA > sjc > j.[C] > dl.j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 2B > RB1 > Ender | 214B > 214C - 4475
j.A > j.A > j.B > j.C > AT - 3921 |
1 Magic Circuit
0 Magic Circuit |
101%
113% |
Corner |
Corner 5B optimal.
|
C Starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
2C > 5C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | 214B > 214C - 4102
j.A > j.A > j.B > j.C > AT - 3564 |
1 Magic Circuit
0 Magic Circuit |
82%
94% |
Anywhere |
BNB routing for 2C starter. | ||||
2C > 214B > 2B > 236AC > dl.5A > 5C > 623A > sjc > j.[C] > j.2C > 5B > RB1 > Ender | 236B > 214C - 4213
j.A > j.A > j.B > j.C > AT - 3666 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere |
| ||||
2C > 214B > 2B > 623A > IAD > j.2[C] > j.[C] > 5[C] > 236AC > 5A > 5B > delay > RB1 > Ender | 236B > 214C - 4239
j.A > j.A > j.B > j.C > AT - 3686 |
1 Magic Circuit
0 Magic Circuit |
95%
107% |
Anywhere |
2C pogo routing. | ||||
2C > 214B > 5C > 623A > IAD > (delay) > j.[C] > dl.214AA > sjc > IAD > j.2C > 2B > 236AC > 5A > 5B > delay > RB1 > Ender | 236B > 214C - 4249
j.A > j.A > j.B > j.C > AT - 3699 |
1 Magic Circuit
0 Magic Circuit |
100%
112% |
Anywhere |
Optimal midscreen 2C routing.
| ||||
2C > 623B > 5C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | 214B > 214C - 4414
j.A > j.A > j.B > j.C > AT - 3860 |
1 Magic Circuit
0 Magic Circuit |
92%
104% |
Corner |
2C corner BNB. | ||||
2C > 623B > 5C > dl.623A > IAD > (delay) > j.[C] > dl.214AA > sjc > IAD > dl.j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 2B > RB1 > Ender | 214B > 214C - 4495
j.A > j.A > j.B > j.C > AT - 3945 |
1 Magic Circuit
0 Magic Circuit |
104%
116% |
Corner |
2C corner metergain routing.
| ||||
2C > 623B > 5C > 214B > 2B > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 5A > RB1 > Ender | 236B > 214C - 4509
j.A > j.A > j.B > j.C > AT - 3956 |
1 Magic Circuit
0 Magic Circuit |
101%
112% |
Corner |
2C corner optimal damage routing. | ||||
5C > 2C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | 214B > 214C - 4099
j.A > j.A > j.B > j.C > AT - 3561 |
1 Magic Circuit
0 Magic Circuit |
82%
94% |
Anywhere |
BNB routing for 5C. | ||||
5C > 214B > 2B > 2C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > RB1 > Ender | 236B > 214C - 4236
j.A > j.A > j.B > j.C > AT - 3682 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere
|
5C > 214B > 2B > 2C > dl.623A > IAD > j.[C] > land > IAD > j.2C > 236AC > 5A > 5B > delay > RB1 > Ender | 236B > 214C - 4245
j.A > j.A > j.B > j.C > AT - 3698 |
1 Magic Circuit
0 Magic Circuit |
91%
103% |
Anywhere |
More optimal midscreen 5C routing. | ||||
5C > 214B > 2C > 623A > IAD > (delay) > j.[C] > dl.214AA > sjc > IAD > j.2C > 2B > 236AC > 5A > 5B > delay > RB1 > Ender | 236B > 214C - 4245
j.A > j.A > j.B > j.C > AT - 3695 |
1 Magic Circuit
0 Magic Circuit |
100%
112% |
Anywhere |
Optimal midscreen 5C routing.
| ||||
5C > 623B > 2C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 5A > 2B > RB1 > Ender | 214B > 214C - 4410
j.A > j.A > j.B > j.C > AT - 3856 |
1 Magic Circuit
0 Magic Circuit |
92%
104% |
Corner
|
5C > 623B > 2C > dl.623A > IAD > dl.j.[C] > 214AA > sjc > IAD > dl.j.2C > 5B > 236AA > 9 > dl.j.B > j.2C > 2B > RB1 > Ender | 214B > 214C - 4491
j.A > j.A > j.B > j.C > AT - 3941 |
1 Magic Circuit
0 Magic Circuit |
104%
116% |
Corner |
5C corner metergain routing. | ||||
5C > 623B > 2C > 214B > 2B > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 5A > RB1 > Ender | 236B > 214C - 4505
j.A > j.A > j.B > j.C > AT - 3952 |
1 Magic Circuit
0 Magic Circuit |
101%
112% |
Corner |
5C corner optimal damage routing. | ||||
5[C] > dl.j.B > j.[C] > 623B > 236B > 5B > 236AC > 5A > 2C > 623A > IAD > dl.j.2C > 2A > 2B > RB1 > Ender | 214B > 214C - 4394
j.A > j.A > j.B > j.C > AT - 3844 |
1 Magic Circuit
0 Magic Circuit |
105%
117% |
Back to Corner |
Back-to-corner to midscreen 5[C] BNB routing.
| ||||
5[C] > 214AA > (7/8/9) > Airdash > j.[C] > walk back > dl.214B > 5B > 236AC > 5A > 2C > 623A > IAD > dl.j.2C > 2A > 2B > RB1 > Ender | 236B > 214C - 4459
j.A > j.A > j.B > j.C > AT - 3909 |
1 Magic Circuit
0 Magic Circuit |
104%
116% |
Anywhere |
(7/8/9) notates the need to jump cancel 214AA in a particular direction depending on how 5[C] connects.
| ||||
5[C] > dl.623B > 623A > IAD > j.[C] > 214AA > IAD > dl.j.2C > 2B > 236AC > 5A > 5B > RB1 > Ender | 214B > 214C - 4592
j.A > j.A > j.B > j.C > AT - 4036 |
1 Magic Circuit
0 Magic Circuit |
100%
112% |
Corner |
Optimal 5[C] corner routing.
| ||||
FC 5[C] > j.[C] > 623B > 214B > 2C > 236AC > 5A > 5B > 623A > sjc > dl.j.B > j.2C > (2A) > 2B > RB1 > Ender | 236B > 214C - 4933 (4891)
j.A > j.A > j.B > j.C > AT - 4350 |
1 Magic Circuit
0 Magic Circuit |
108%
123% |
Corner |
Difficult 5[C] Fatal Counter corner route.
|
Shield Starters
Anti-Air Starters
IAD Starters
Special Starters
236X
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5X | 236B > 214C -
j.A > j.A > j.B > j.C > AT - |
1 Magic Circuit
0 Magic Circuit |
%
% |
Anywhere |
Notes here BNB routing for 236A starter | ||||
236AA > 2C > 5[C] > 214B > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 236B > 214C - 4233
j.A > j.A > j.B > j.C > AT - 3686 |
1 Magic Circuit
0 Magic Circuit |
89%
101% |
Anywhere |
Delay A follow up to keep same side | ||||
236AA > IAD > j.[C] > 214AA > tk.236A > 214B > 2C > 5[C] > 623A > sjc > dl.j.B > j.2C > 5B > 2B > 5A > RB1 > Ender | 236B > 214C - 4348
j.A > j.A > j.B > j.C > AT - 3798 |
1 Magic Circuit
0 Magic Circuit |
102%
114% |
Anywhere |
Optimal routing and lots of corner carry | ||||
236AA > 5B > 623B > dl.214B > 5A > 5C > 623A > sjc > j.[C] > dl.j.2C > 2B > 2C > RB1 > Ender | 236B > 214C - 4402
j.A > j.A > j.B > j.C > AT - 3846 |
1 Magic Circuit
0 Magic Circuit |
97%
109% |
Corner |
Notes here BNB routing for 236A starter | ||||
236AA > IAD > j.[C] > 623B > 214AA > IAD > j.2C > 2C > 5B > 623A > jc > j.B > j.2C > 2B > 5C > RB1 > Ender | 214B > 214C - 4442
j.A > j.A > j.B > j.C > AT - 3887 |
1 Magic Circuit
0 Magic Circuit |
103%
115% |
Corner |
Notes here BNB routing for 236A starter | ||||
236B > 2A > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 214B > 214C - 4217
j.A > j.A > j.B > j.C > AT - 3659 |
1 Magic Circuit
0 Magic Circuit |
92%
104% |
Anywhere |
Standard BNB routing for 236B starter | ||||
236B > 2A > 2C > 5[C] > 214AA > tk.236A > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 214B > 214C - 4297
j.A > j.A > j.B > j.C > AT - 3743 |
1 Magic Circuit
0 Magic Circuit |
101%
113% |
Anywhere |
| ||||
236B > 2A > 623B > 2C > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > 5C > RB1 > Ender | 214B > 214C - 4426
j.A > j.A > j.B > j.C > AT - 3870 |
1 Magic Circuit
0 Magic Circuit |
99%
111% |
Corner |
Notes here BNB routing for 236B starter | ||||
236B > 2A > 623B > 2C > 5[C] > 214AA > IAD > j.2C > 5B > 236AA > sjc > j.[C] > j.2C > 2B > RB1 > Ender | 214B > 214C - 4469
j.A > j.A > j.B > j.C > AT - 3919 |
1 Magic Circuit
0 Magic Circuit |
104%
116% |
Corner |
Notes here BNB routing for 236B starter | ||||
236[B] > 2A > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 2B > RB1 > 214B > 214C | 214B > 214C - 4251
j.A > j.A > j.B > j.C > AT - x |
1 Magic Circuit
0 Magic Circuit |
93%
116% |
Anywhere |
Notes here BNB routing for 236B starter | ||||
236[B] > dl.2A > dl.2C > 214B > 5C > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 2B > RB1 > 214B > 214C | 214B > 214C - 4265
j.A > j.A > j.B > j.C > AT - x |
1 Magic Circuit
0 Magic Circuit |
99%
116% |
Anywhere |
Notes here BNB routing for 236B starter | ||||
236[B] > 5B > 3BC > IAD > j.[C] > 5[C] > 236AC > 5A > 2C > 623A > IAD > j.2C > 2B > RB1 > 214B > 214C | 214B > 214C - 4316
j.A > j.A > j.B > j.C > AT - x |
1 Magic Circuit
0 Magic Circuit |
114%
116% |
Anywhere |
Notes here BNB routing for 236B starter | ||||
236C(4) > jc > j.2[C] > j.[C] > 5[C] > 236AC > 5B > 623A > sjc > dl.j.B > j.2C > 2B > 2C > RB1 > Ender | 214B > 214C - 4577
j.A > j.A > j.B > j.C > AT - 4023 |
2 Magic Circuit
1 Magic Circuit |
21%
24% |
Anywhere |
Notes here BNB routing for 236A starter | ||||
236C(4) > jc > j.2[C] > j.[C] > 5[C] > 214AA > tk.236A > 236AC > 5A > 2C > 623A > IAD > j.2C > 5B > 2B > RB1 > Ender | 214B > 214C - 4667
j.A > j.A > j.B > j.C > AT - 4120 |
2 Magic Circuit
1 Magic Circuit |
23%
26% |
Anywhere |
Notes here BNB routing for 236A starter |
Air to Air CH Starters
Moonskill starters
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5X | 214B > 214C -
j.A > j.A > j.B > j.C > AT - |
1 Magic Circuit
0 Magic Circuit |
%
% |
Anywhere
|
4BC > j.[C] > 214AB > 5[C] > 236AC > 5B > 623A > sjc > j.B > j.2C > 2B > 2C > RB1 > Ender | 214B > 214C - 4418
j.A > j.A > j.B > j.C > AT - 3846 |
1 Magic Circuit
0 Magic Circuit |
122%
134% |
Anywhere
|
4BC > tk.j.236A > 2A > 623B > 2C > 5[C] > 214AA > IAD > j.2C > 5B > 236AA > sjc > j.[C] > j.2C > 2B > RB1 > Ender | 214B > 214C - 4513
j.A > j.A > j.B > j.C > AT - 3963 |
1 Magic Circuit
0 Magic Circuit |
123%
135% |
Corner |
Can be done facing or back-to-corner | ||||
6BC > 2C > 214B > 5C > 236AC > 5A > 5B > 623A > sjc > j.[C] > j.2C > 2A > 2B > RB1 > Ender | 236B > 214C - 4392
j.A > j.A > j.B > j.C > AT - 3842 |
1 Magic Circuit
0 Magic Circuit |
119%
131% |
Anywhere
|
6BC > 623B > 2C > 214B > 5B > 236AA > sjc > j.[C] > j.2C > 2B > 5C > RB1 > Ender | 236B > 214C - 4541
j.A > j.A > j.B > j.C > AT - 3985 |
1 Magic Circuit
0 Magic Circuit |
116%
128% |
Corner
|
3BC > IAD > j.[C] > 5[C] > 214AA > IAD > 5B > 236AC > 5A > 2C > 623A > sjc > j.B > j.2C > 2A > 2B > RB1 > Ender | 214B > 214C - 4412
j.A > j.A > j.B > j.C > AT - 3862 |
1 Magic Circuit
0 Magic Circuit |
120%
132% |
Anywhere
|
3BC > j.2AB > 623B > 2C > 5[C] > 214AA > IAD > j.2C > 5B > 236AA > sjc > j.[C] > j.2C > 2B > RB1 > Ender | 214B > 214C - 4521
j.A > j.A > j.B > j.C > AT - 3971 |
1 Magic Circuit
0 Magic Circuit |
118%
130% |
Corner
|
j.6BC > 2A > 2C > 5[C] > 214AA > tk.j.236A > 236AC > 5B > 623A > sjc > j.[C] > dl.j.2C > 2B > RB1 > Ender | 214B > 214C - 4400
j.A > j.A > j.B > j.C > AT - 3846 |
1 Magic Circuit
0 Magic Circuit |
118%
130% |
Anywhere
|
j.6BC > 2A > 623B > 2C > 5[C] > 214AA > IAD > j.2C > 5B > 236AA > sjc > j.[C] > j.2C > 2B > RB1 > Ender | 214B > 214C - 4551
j.A > j.A > j.B > j.C > AT - 4001 |
1 Magic Circuit
0 Magic Circuit |
121%
133% |
Corner
|
j.6BC > 623B > 2C > 5[C] > 236AC > 5B > 623A > sjc > j.[C] > j.2C > 2B > 2C > Ender | 214B > 214C - 4596
j.A > j.A > j.B > j.C > AT - 4046 |
1 Magic Circuit
0 Magic Circuit |
121%
134% |
Corner |
Airborne opponent only |
MD Combos
FAQ
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