Arcana Heart 3/AH3X/Heart Aino: Difference between revisions
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*2A, 2B, 2C, 236+A, (6HC) 5A, 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JC, J623+A~214+X | *2A, 2B, 2C, 236+A, (6HC) 5A, 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JC, J623+A~214+X | ||
*623+C (1), (EFc) 5A, 6C, JC, JE, JB, (djc) JB, JC, JE | *623+C (1), (EFc) 5A, 6C, JC, JE, JB, (djc) JB, JC, JE | ||
*2A, 2B, 2C, 236+B, (66 | *2A, 2B, 2C, 236+B, (EFc 66) 5A, 6C, JC, JE, JB, (djc) JB, JC, JE | ||
*2A, 2B, 2C, (6HC) (delayed) 5A, JA, (delayed) JB, (delayed) JC, (land) 6C, JA, J4B, (djc) JA, JB, JC, J623+C~214+X | *2A, 2B, 2C, (6HC) (delayed) 5A, JA, (delayed) JB, (delayed) JC, (land) 6C, JA, J4B, (djc) JA, JB, JC, J623+C~214+X | ||
*2A, 2B, 5C, (66 | *2A, 2B, 5C, (EFc 66) 5C, 421+B, 2A, 5C, 421+B, (66) 2A, 236+AB | ||
*2A, 2B, 2C, 236+B, (66 | *2A, 2B, 2C, 236+B, (EFc 66) 5A, JB, JA, JC, (Land) (66) 5A, 6C, (sjc) JA, JB, (djc) JB, JE, J623+C | ||
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*6B, 236+B, (66 | *6B, 236+B, (EFc 66) 5A, 6C, (sjc) JB, JC, JE, JB, (djc) JB, JC, JE | ||
*5/N Throw, (8~5DD) JA, JB, J4B*, (djc) JA, JB, JC, J623+X~214+X | *5/N Throw, (8~5DD) JA, JB, J4B*, (djc) JA, JB, JC, J623+X~214+X | ||
^If you homing too high you may need to delay J4B | ^If you homing too high you may need to delay J4B | ||
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*6C, (delayed) JB, JC, (land) 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JE, J623+C~214+X | *6C, (delayed) JB, JC, (land) 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JE, J623+C~214+X | ||
*6C, (delayed) JA, JB, JC, (land) 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JE, J623+C, J214+AB | *6C, (delayed) JA, JB, JC, (land) 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JE, J623+C, J214+AB | ||
*236A+B, (66 | *236A+B, (EFc 66) 5A, 6C, JC, JE, JB, (djc) JB, JC, JE | ||
*(Air to Air) JA, (djc) JA, JE, (Delay) J623+A, (9HC) (Slight delay) JC, (Land) 6C, (sjc) JA, JB, J4B, (djc) JB, J4B, JE | *(Air to Air) JA, (djc) JA, JE, (Delay) J623+A, (9HC) (Slight delay) JC, (Land) 6C, (sjc) JA, JB, J4B, (djc) JB, J4B, JE | ||
^Low Altitude only, like after they finish an IAD | ^Low Altitude only, like after they finish an IAD | ||
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^Shoryu Elevator combo, you can do a 3rd loop probably I think, but the timing gets funky when you put them in the corner | ^Shoryu Elevator combo, you can do a 3rd loop probably I think, but the timing gets funky when you put them in the corner | ||
*JC, (land) 6C, (66 | *JC, (land) 6C, (EFc 66) 6C, 641236+AB (rotation) | ||
^When you wanna empty the clip | ^When you wanna empty the clip | ||
===Arcana Combos=== | ===Arcana Combos=== |
Latest revision as of 06:50, 20 May 2024
Profile
Shockingly innocent and overflowing with energy, Heart believes that there is no such thing as a truly bad person. Having grown up watching every superhero TV show in existence, she shares her heroes' loathing of wickedness and deceit. Heart helps her mother run the family restaurant, Cafe Aino, where she waits tables and oversees the day-to-day operations of the business. She loves making sweets and dreams of the day she is able to make something worthy of putting on the cafe's menu. She is a cat and dog person, and causes no end of trouble for her family by bringing home every stray she happens across.
Her best friend is Saki Tsuzura, whom she has known since childhood. Heart would do anything for Saki, even when Saki wishes she wouldn't. She will meddle in other people's business in the name of LOVE and Justice, whether her help is wanted or not. Upon hearing that Japan is yet again in danger, she sets off with her Arcana, Partinias, to help. Seeing that Saki and Petra are also going to help, Heart insists on assisting with their efforts.
Overview
Easy to learn, rushdown character with good buttons and high damage output. Unlike DPs in most games, her DP (Heartful Punch) is not one of her better anti-airs, 6C fills that role instead.
Recommended Arcana
- Love: Provides great stats, including meter build and regeneration which lets Heart utilize effective tactics with Heartful Punch. Love Ball is a strong projectile that forces opponents to maneuver around it and Heart can combo from a Love Beam very easily, leading into big damage.
- Lightning: Allows Heart to clash with the opponent's attacked while charging her 5E and 2E normals. This makes her 2E even better, since after the clash she can let the 2E continue and it will come out in only 4 frames. This beats the majority of the opponent's options.
Under Construction
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Normal Moves
5A
5A
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5B
5B
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5C
5C
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5E
5E
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2A
2A
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2B
2B
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2C
2C
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2E
2E
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6B
6B
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6C
6C
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j.A
j.A
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j.B
j.B
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j.C
j.C
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j.E
j.E
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j.4B
j.4B
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Throws
Neutral Throw
Throw
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Lever Throw
Lever Throw
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Air Throw
Air Throw
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Special Moves
Heartful Punch
Heartful Punch
623X |
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Heartful Punch Follow-up
Heartful Punch Follow-up
214X after any 623X |
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Iron Fist Punch
Iron Fist Punch
236X |
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Iron Fist Punch (Tumble)
Iron Fist Punch (Tumble)
41236C |
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Ribbon Beam
Ribbon Beam
421X |
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Special Kick
Special Kick
j.214X |
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Super Moves
Amazing Heartful Punch
Amazing Heartful Punch
623AB |
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Iron Fist Punch of Love
Iron Fist Punch of Love
236AB |
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Special Kick of Love
Special Kick of Love
j.214AB |
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Critical Heart
Super Duper Amazing Iron Fist Punch of Love
641236AB |
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Combos
- 2A, 2B, 2C, 236+A, 236+AB
- 2A, 2B, 2C, 236+A, (6HC) 5A, 6C, JA, JB, J4B, (djc) JB, J4B, JE, 623+A
- 2A, 2B, 2C, 236+A, (EFc) (Step) 5A, 6C, JA, JB, J4B, (djc) JB, J4B, JE
- (Anti-Air) 6C, JA, (djc) JA, J623+C (1), (5HC) JA, JB, JC, J623+C~214+X
- JE, (Land)(Step) 2A, 2B, 2C, (EFc) (Step) 5A, 5B, 6C, JC, JE, JB, (djc) JB, JC, JE, J623+C/AB
- JB (Land)(Step) 2A, 2B, 2C, 421+A, 5A, 6C, (EFc) JC, JE, JB, (djc) JB, JC, JE
- JE, (Land)(Step) 2A, 2B, 2C, 421+A,,5A, 6C, (hjc) JB, (djc) JB, J4B, JE
- 2A, 2B, 2C, (6HC) 5A, JA*, JB*, JC, (Step*) 6C, (hjc) JB, J4B, (djc) JB, JE
^JA/JB are slightly delayed, micro-step/walk unless you have them in the corner
- JB, (Land)(Step) 5A, 6C, (Delayed) JB, (Delayed) JC, (Land) 6C, (EFc) 6C, (hjc) JC, JE, JB, J623+C, J623+AB
- 2A, 2B, 2C, 236+A, (6HC) 5A, 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JC, J623+A~214+X
- 623+C (1), (EFc) 5A, 6C, JC, JE, JB, (djc) JB, JC, JE
- 2A, 2B, 2C, 236+B, (EFc 66) 5A, 6C, JC, JE, JB, (djc) JB, JC, JE
- 2A, 2B, 2C, (6HC) (delayed) 5A, JA, (delayed) JB, (delayed) JC, (land) 6C, JA, J4B, (djc) JA, JB, JC, J623+C~214+X
- 2A, 2B, 5C, (EFc 66) 5C, 421+B, 2A, 5C, 421+B, (66) 2A, 236+AB
- 2A, 2B, 2C, 236+B, (EFc 66) 5A, JB, JA, JC, (Land) (66) 5A, 6C, (sjc) JA, JB, (djc) JB, JE, J623+C
- (Corner) 2A, 2B, 5C, 236+B, (66) 5A, 5C, 421+B, (66) 5A, JA, JB, J4B, (djc) JB, JE
- 2A, 2B, 2C, 421+A, (66) 5A, 6C, JA, JB, J4B, (djc) JB, JC, J623+X~214+X
- (Air to Air) JA, JB, J4B, (djc) JA, JB, JC, J623+X~214+X
- (low altitude air to air) JA, JB, JC, (land) (delayed) 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+X~214+X
- JA, JB, J4B, (djc) JA, JB, JC, J623+X, (5HC~D) JA, JB, JC, J623+X~214+X
- JC, (land) 6C, JA, JB, J4B, (djc) JA, JB, JC, J623+X~214+X
- (Corner) 6B, 236+B, (delayed) 5A*, 5C, 421+B, (66) 5A, 6C, (sjc) JA, JB, (djc) JB, jE
^It helps if you delay the 5A and let them fall a little
- 6B, 236+B, (EFc 66) 5A, 6C, (sjc) JB, JC, JE, JB, (djc) JB, JC, JE
- 5/N Throw, (8~5DD) JA, JB, J4B*, (djc) JA, JB, JC, J623+X~214+X
^If you homing too high you may need to delay J4B
- 5/N Throw, (EFC) 5A, 6C, JC, JE, JB, (djc) JB, JC, JE
- 623+C (1), (EFC) 5A, 6C, JC, JE, JB, (djc) JB, JC, JE
- 2E, (8~5DD) JA, JB, J4B, (djc) JA, JB, JC, J623+X~214+X
- 2E, (EFc) (8~5DD) JE, JB, JE, JB, (djc) JB, JC, JE
- 2A, 2B, 2C, 236+A, (66 EFc) 5A, 6C, JC, JE, JB, (djc) JB, JC, JE, J623+C (1), J214+AB
- (Corner) 5A, 5C, 236+B, 5A, 5C, 236+B, (66 EFc) JB, JC, J4B, (djc) JB, JE
- 6C, (delayed) JB, JC, (land) 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JE, J623+C~214+X
- 6C, (delayed) JA, JB, JC, (land) 6C, (sjc) JA, JB, J4B, (djc) JA, JB, JE, J623+C, J214+AB
- 236A+B, (EFc 66) 5A, 6C, JC, JE, JB, (djc) JB, JC, JE
- (Air to Air) JA, (djc) JA, JE, (Delay) J623+A, (9HC) (Slight delay) JC, (Land) 6C, (sjc) JA, JB, J4B, (djc) JB, J4B, JE
^Low Altitude only, like after they finish an IAD
- (Air to Air) JA, JB*, (djc) JB*, JE*, (Delayed) J623+A, (2HC) (land) 6C, (sjc) JA, J4B, (djc) JA, JB, JC, J623+X~214+X
^Janky Air to Air combo, the trick is to stay low to the ground, if you wanna make it less of a hassle just delay all the first Air sequence after JA,
- (Air to Air) J4B*, (djc) JB*, JE*, (Delay) J623+A, (9HC) (Slight delay) JC, (land) 6C, (EFc) (sjc) JC, J4B, (djc) JC, JE, (delayed) JB, (Land) 623+A
^See 33/34, also slap a DP super at the end if you want, cash out
- JC, (land) (66) 6C, (EFc) (sjc) JC, J4B, (djc) JC, JE, (delayed) JB, (land) 623+A, 623+AB
- (Air to Air) JA, (djc) JA, JC, J623+C (1), (5HC~D) JA, JB, J4B, JE, J623+C (1))×2, J623+AB
^Shoryu Elevator combo, you can do a 3rd loop probably I think, but the timing gets funky when you put them in the corner
- JC, (land) 6C, (EFc 66) 6C, 641236+AB (rotation)
^When you wanna empty the clip
Arcana Combos
Love
- (Counter) J623+E, (5HC~D) JC, (land) 6C, (sjc) JA, JB, J4B, (djc) JB, J4B, JE
- JC, (66) 5A, 5B, 5C, 236+B, ( 66 EFc) 6C, 214+BC
- JC, (66), 5C, 5E, 641236+E*
^Good damage, outside or back to corner only or they'll wall tech
- (Corner) JC, (66) 2A, 2B, 2C, 236+B, (66 EFc) 2E, 236+ABC
^Outside the corner you just drop the 236+B, gotta be fast though
Thunder
- JC, (66) 2A, 2B, 2C, 236+B, (66 EFc) 2E, 214214+E
- JC, (66) 2A, 2B, 2C, 236+B, (66 EFc) 2E, 236236+E, (5HC~D) JA, JB, J623+X~214+X
- JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) 236+B, 641236+E
- Corner or carried to the corner only
- 5/N Throw, (EFc) (fast) 236+ABC, (Brodeur Anam 1 hit) (5D) JE, (Brodeur Anam 2nd hit) (delayed) JE , J623+AB
^Thunder elevator combo, scales hard because of throw, looks cool though
Plant
- (Air to Air) JA, JC, J623+E, (5D) JA, J4B, JE, J623+X~214+X
- JC, (66) 2A, 2B, 2C, 236+B, (66 EFc) 236+B, 236236+E
Earth
- (Corner) JC, (66) 6C, 236+E, (66) 6C, 623+AB
- (Corner) JE, (66) 5A, 5B, 5C, 236+B, (66 EFc) 236+B*, 214+BC, 6C, 623+AB
^Gotta be pretty close so you can delay after the dash EFc a little
- 3. JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) 236+B, 236236+E
Fire
- JC, (66) 6C, JC, JB, (djc) JB, JC, J236236+E
- JC, (6C) 6C, JC, JB, J4B, (land) 214+BC
- JC, (66) 2A, 2B, 2C, 236+E, (5HC) JA, J4B, (djc) JA, JB, JE
- JC, (66) 2A, 2B, 2C, 236+E, (5HC) JA, J4B, (djc) JA, JB, JC, J623+X~214+X
- JC, 6C, 236+C*, 214214+E
^Mid-screen only because of wall tech
Wind
- JC, (66) 6C, (EFc) 6C, JC, JB, (djc) JC, JB, (tjc) JB, JC, JE, J623+X, J214+AB
- (Corner) JC, (66) 5A, 5B, 5C, 236+B, 5A, 5C, 236+B, 236236+E
- JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) 236+B, 214+BC, (66) (micro-walk) 623+X, 623+AB
Evil
- JC, (66) 2A, 2B, 2C, (EFc) 2E, 236+E~6, JA, JB, (djc) JA, JB, J623+X, J214+AB
- JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) 236+B, 236+ABC
Ice
- JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) (Slide forward) 6C, 623+X, 623+AB
- JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) (Slide forward) 5A, 6C, JC, JE, JB, J236236+E
Light
- JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) 5A, 6C, JC, JE, JB, J236236+E, J623+X
- JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) 5A, 6C, JC, JE, JB, J236236+E, J623+AB
Sound
- JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) 5A, 6C, JC, JE, JB, J641236+E
- JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) 5A, 6C, 236+ABC
Holy
- JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) 5A, 6C, 236236+E, (sjc Air throw option)
Steel
- JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) 5A, 6C, 214+BC
- N/5 Throw, (EFc fast) 236+ABC
Time
- JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) 5A, 6C, JC, JE, JB, (djc) JB, JC, J236236+E, (land) JE, (land) JE
- JC, (66) 5A, 5B, 5C, 236+B, (66 EFc) 5A, 6C, JC, JE, JB, (djc) JB, JC, J236236+E, (land) (micro-step) 2E (MAX hold), J214+AB, (delayed release) 2E
Videos
- https://youtu.be/oUdyPfDPYuA - Combos above in video