Bloody Roar Extreme/Fang the Wolf: Difference between revisions

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[[File:BREX_profile_fang.png|400px|thumb|right|<center><font size="2">'''Fang the Wolf'''</font></center>]]
{{BREX Character Intro|char=Fang|short=fan|content=
{{TOClimit|2}}
 
 
==Introduction==
==Introduction==
Fang (real name Yuuga Tsukigami) is a guest character from the Bloody Roar: The Fang manga and he is the counterpart of Yugo Ogami in that universe. In Bloody Roar Extreme, Fang is a rekka character who is able to force his way in and deal huge damage, and while he shares some moves with Yugo, his overall moveset is much simpler and based on Yugo's old Bloody Roar 1 incarnation, giving him a fairly easy learning curve. He also has some useful tools from Yugo: He has a strong command throw Clinch which has multiple follow ups, and also has Yugo's running slide that lets him get in on his opponents with ease. Fang's second Beast Drive (Wolfgang Silver Knuckle) is unique as it delivers a powerful punch that forces his oponent out of their Beast/Hyper form, regardless of how much meter they had (this move is taken from the manga). Overall, Fang is a simple yet solid rushdown character with high damage.
:''This character is not present in the Character Select Screen. To select him, highlight Yugo and change his costume twice.''
'''Fang''' is a guest character hailing from ''Bloody Roar: The Fang'', a manga series based on the ''Bloody Roar'' franchise. In ''Bloody Roar Extreme'', Fang is a rekka character who is able to force his way in and deal huge damage.


{|
While he shares some similarities with {{NotationIcon-BREX|YugoMini}}, his moveset is much more simple due to being based on the latter's original ''Hyper Beast Duel'' incarnation, giving him a fairly easy learning curve. As such, he has a strong Command Throw in the form of his Clinch, which has multiple follow-ups. He also has access to a running slide, letting him get in on his opponents with ease. Fang's unique Beast Drive, Wolfgang Silver, emulates his source material and forces his opponent out of their Beast Form regardless of how much Beast Gauge they had. Overall, Fang is a simple, yet solid rushdown character with high damage output.
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
* Great Damage
* Can force his way in with ease
* Very strong rushdown
* BD that can instantly de-transform when connected
* Good Hyper form
* Easy to play
* Has a low-hitting special; can use for mixups from his strings with Cancel Points.


| style="width: 50%;"|
{{StrengthsAndWeaknesses
* Due to his simple nature he lacks versatility
| intro = [[File:BREX Fang Icon.png|32px]] '''Fang''' is a straightforward but very powerful rushdown character who suffocates his opponents with constant pressure that can lead to devastating damage.
* Only gets one outfit
| pros =
|-
* '''Relentless Pressure:''' Thanks to a wide array of forward-moving attacks, strong pressure options with his rekka series, and a rewarding Command Throw, Fang can smother his opponents with endless pressure, locking them in Heavy Guard stun or forcing them to risk eating a Guard Break.
|}
* '''Bully In Neutral:''' Fang's previously-mentioned bevy of forward-moving attacks means he has a very easy time forcing his way into his preferred range, allowing him to begin his rushdown on command.
* '''Powerful Beast Options:''' Fang can present a very serious threat with his Beast options, thanks to a strong Hyperbeast Form and a unique Beast Drive that drains the opponent's Beast Gauge on hit.
|cons =
* '''Straightforward To A Fault:''' Fang's very simple design means that while his gameplan is very effective, it can also be very linear. This means that Fang has to work very hard to not be predictable on offense.
* '''Naturally Impatient:''' Since so much of Fang's kit moves him forward, his ability to hold space and keep the opponent out is extremely limited, forcing him to push into close-range even when he might not necessarily want to be there.
* '''Weak Mids:''' Outside of his rekka series, Fang's mids are very underwhelming, which weakens his ability to check players attempting to crouch or lay down under his highs and throws.
| tablewidth = 80
}}
}}


==Stats==
==Stats==
{| class="wikitable"
{{CharacterData-BREX
! Attribute
| hm-weight        = 650
! Human
| hm-atk            = 100%
! Beast
| hm-def            = 0.77
! Hyper
| hm-fwalk          = 27.00
|-
| hm-bwalk          = 21.84
|'''Attack'''
| hm-dash          = -
| 100%
| hm-bddist        = 17.88
| 140%
| hm-bddur          = 36
| 140%
| hm-jump          = -
|-
| bs-weight        = 650
|'''Defense'''
| bs-atk            = 140%
| 0.77
| bs-def            = 1.00
| 1.00
| bs-hprec          = 17
| 1.00
| bs-fwalk          = 25.06
|-
| bs-bwalk          = 17.50
|'''Recovery'''
| bs-dash          = -
| N/A
| bs-bddist        = 17.88
| 17
| bs-bddur          = 36
| 17
| bs-jump          = -
|-
| hb-weight        = 650
|'''Weight'''
| hb-atk            = 140%
| 650
| hb-def            = 1.00
| 650
| hb-hprec          = 17
| 650
| hb-fwalk          = 25.06
|-
| hb-bwalk          = 17.50
|'''Forward Walk'''
| hb-dash          = -
| -
| hb-bddist        = 17.88
| -
| hb-bddur          = 36
| -
| hb-jump          = -
|-
}}
|'''Back Walk'''
| -
| -
| -
|-
|'''Backdash dist.'''
| -
| -
| -
|-
|'''Backdash frame'''
| -
| -
| -
|-
|'''Dash/Run'''
|
|
|
|-
|'''Jump Height'''
|
|
|
|}


==Ability Plus==
===Ability Plus===
*'''Conseccutive Hit:''' All attacks have increased hit and block stun.
*'''Consecutive Hit:''' All attacks have increased hitstun and blockstun.
*'''Any Cancel A:''' All normals become special cancelable.
*'''Any Cancel B:''' All normals and specials become special-cancelable; a special cannot cancel into itself, but can be canceled into other specials.


==Moves==
==Key Moves==
===P Moves===
====== <font style="visibility:hidden" size="0">5P</font> ======
====== <font style="visibility:hidden" size="0">5P</font> ======
{{MoveData
{{MoveData
|image=BREX_Character_5P.png
|image=BREX_{{{char}}}_5P.png
|caption=
|caption=
|name=5P
|name=5P
|input=
|subtitle={{{name}}}
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6P</font> ======
{{MoveData
|image=BREX_Character_6P.png
|caption=
|name=6P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">4P</font> ======
{{MoveData
|image=BREX_Character_4P.png
|caption=
|name=4P
|input=
|data=
{{AttackData-BREX
|damage=19
|attribute=High
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Guard Break move that has a Cancel Point.
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">2P</font> ======
{{MoveData
|image=BREX_Character_2P.png
|caption=
|name=2P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">1P</font> ======
{{MoveData
|image=BREX_Character_1P.png
|caption=
|name=1P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">3P</font> ======
{{MoveData
|image=BREX_Character_3P.png
|caption=
|name=3P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">7/8/9P</font> ======
{{MoveData
|image=BREX_Character_8P.png
|caption=
|name=7/8/9P
|input=
|data=
{{AttackData-BREX
|damage= 15
|attribute= High
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.P</font> ======
{{MoveData
|image=BREX_Character_bt_P.png
|caption=
|name=bt.P
|input=5P while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.2P</font> ======
{{MoveData
|image=BREX_Character_bt_2P.png
|caption=
|name=bt.2P
|input=2P while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">66P</font> ======
{{MoveData
|image=BREX_Character_66P.png
|caption=
|name=66P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6[6]P</font> ======
{{MoveData
|image=BREX_Character_Running_P.png
|caption=
|name=6[6]P
|input=
|data=
{{AttackData-BREX
|damage=23
|attribute= Mid
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">22P</font> ======
{{MoveData
|image=BREX_Character_Ducking_P.png
|caption=
|name=22P / 2[2]P
|input=
|data=
{{AttackData-BREX
|damage=7
|attribute= Lowmid
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">JP</font> ======
{{MoveData
|image=BREX_Character_JP.png
|caption=
|name=JP
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">J4/6P</font> ======
{{MoveData
|image=BREX_Character_J6P.png
|caption=
|name=J4/6P
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Pursuit P</font> ======
{{MoveData
|image=BREX_Character_Pursuit_P.png
|caption=
|name=Pursuit P
|input=2P near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
===K Moves===
====== <font style="visibility:hidden" size="0">5K</font> ======
{{MoveData
|image=BREX_Character_5K.png
|caption=
|name=5K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6K</font> ======
{{MoveData
|image=BREX_Character_6K.png
|caption=
|name=6K
|input=
|data=
{{AttackData-BREX
|damage=9
|attribute= Mid
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">4K</font> ======
{{MoveData
|image=BREX_Character_4K.png
|caption=
|name=4K
|input=
|data=
{{AttackData-BREX
|damage=19
|attribute= Mid
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Guard Break and Knockdown on hit.
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">2K</font> ======
{{MoveData
|image=BREX_Character_2K.png
|caption=
|name=2K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">1K</font> ======
{{MoveData
|image=BREX_Character_1K.png
|caption=
|name=1K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">3K</font> ======
{{MoveData
|image=BREX_Character_3K.png
|caption=
|name=3K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute= Low
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*This move is a roll; doesn't cause any damage.
*However, it has a Cancel Point.
}}
}}
 
====== <font style="visibility:hidden" size="0">7/8/9K</font> ======
{{MoveData
|image=BREX_Character_8K.png
|caption=
|name=7/8/9K
|input=
|data=
|data=
  {{AttackData-BREX
  {{AttackData-BREX
  |damage=19
  |damage=-
  |attribute= Mid
  |attribute=-
  |startup=
  |startup=-
  |active=
  |active=-
  |recovery=
  |recovery=-
  |lightblock=
  |lightblock=-
  |heavyblock=
  |heavyblock=-
  |hitstun=
  |hitstun=-
  |chstun=
  |chstun=-
  |description=
  |description=
*Causes Knockdown on hit
*special property
*Notes 2
}}
}}


====== <font style="visibility:hidden" size="0">bt.K</font> ======
move description
{{MoveData
|image=BREX_Character_bt_K.png
|caption=
|name=bt.K
|input=5K while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.2K</font> ======
{{MoveData
|image=BREX_Character_bt_2K.png
|caption=
|name=bt.2K
|input=2K while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">66K</font> ======
{{MoveData
|image=BREX_Character_66K.png
|caption=
|name=66K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6[6]K</font> ======
{{MoveData
|image=BREX_Character_Running_K.png
|caption=
|name=6[6]K
|input=
|data=
{{AttackData-BREX
|damage=16
|attribute= Midhigh
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">22K</font> ======
{{MoveData
|image=BREX_Character_Ducking_K.png
|caption=
|name=22K / 2[2]K
|input=
|data=
{{AttackData-BREX
|damage=9
|attribute= Low
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">JK</font> ======
{{MoveData
|image=BREX_Character_JK.png
|caption=
|name=JK
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">J4/6K</font> ======
{{MoveData
|image=BREX_Character_J6K.png
|caption=
|name=J4/6K
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Pursuit K</font> ======
{{MoveData
|image=BREX_Character_Pursuit_K.png
|caption=
|name=Pursuit K
|input=2K near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
===B Moves===
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
|image=BREX_Character_5B.png
|caption=
|name=5B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
|image=BREX_Character_6B.png
|caption=
|name=6B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">4B</font> ======
{{MoveData
|image=BREX_Character_4B.png
|caption=
|name=4B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
|image=BREX_Character_2B.png
|caption=
|name=2B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">1B</font> ======
{{MoveData
|image=BREX_Character_1B.png
|caption=
|name=1B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">3B</font> ======
{{MoveData
|image=BREX_Character_3B.png
|caption=
|name=3B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">7/8/9B</font> ======
{{MoveData
|image=BREX_Character_8B.png
|caption=
|name=7/8/9B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.B</font> ======
{{MoveData
|image=BREX_Character_bt_B.png
|caption=
|name=bt.B
|input=5B while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">bt.2B</font> ======
{{MoveData
|image=BREX_Character_bt_2B.png
|caption=
|name=bt.2B
|input=2B while facing backwards
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">66B</font> ======
{{MoveData
|image=BREX_Character_66B.png
|caption=
|name=66B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">6[6]B</font> ======
{{MoveData
|image=BREX_Character_Running_B.png
|caption=
|name=6[6]B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">22B</font> ======
{{MoveData
|image=BREX_Character_Ducking_B.png
|caption=
|name=22B / 2[2]B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">JB</font> ======
{{MoveData
|image=BREX_Character_JB.png
|caption=
|name=JB
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">J4/6B</font> ======
{{MoveData
|image=BREX_Character_J6B.png
|caption=
|name=J4/6B
|input=
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Pursuit B</font> ======
{{MoveData
|image=BREX_Character_Pursuit_B.png
|caption=
|name=Pursuit B
|input=2B near a downed opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
==Throws==
====== <font style="visibility:hidden" size="0">Neutral Throw</font> ======
{{MoveData
|image=BREX_Character_6G_(Neutral,_Human).png
|caption=
|image2=BREX_Character_6G_(Neutral,_Beast).png
|caption2=
|name=Neutral Throw
|input=6G against a standing opponent
|data=
{{AttackData-BREX
|version=Human
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
{{AttackData-BREX
|damage=
|attribute=
|version=Beast
|header=no
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Crouching Throw</font> ======
{{MoveData
|image=BREX_Character_6G_(Crouching).png
|caption=
|name=Crouching Throw
|input=6G against a crouching opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
{{MoveData
|image=BREX_Character_6G_(Back).png
|caption=
|name=Back Throw
|input=6G against a backturned opponent
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Command Throw</font> ======
{{MoveData
|image=BREX_Character_236G.png
|caption=
|name=Command Throw
|input=236G
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
==Special Moves==
====== <font style="visibility:hidden" size="0">Special Move 1</font> ======
{{MoveData
|image=BREX_Character_236P.png
|caption=
|name=Special Move 1
|input=236P
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 2</font> ======
{{MoveData
|image=BREX_Character_214P.png
|caption=
|name=Special Move 2
|input=214P
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 3</font> ======
{{MoveData
|image=BREX_Character_236K.png
|caption=
|name=Special Move 3
|input=236K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 4</font> ======
{{MoveData
|image=BREX_Character_214K.png
|caption=
|name=Special Move 4
|input=214K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 5</font> ======
{{MoveData
|image=BREX_Character_236B.png
|caption=
|name=Special Move 5
|input=236B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Special Move 6</font> ======
{{MoveData
|image=BREX_Character_214B.png
|caption=
|name=Special Move 6
|input=214B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
==Beast Drives==
====== <font style="visibility:hidden" size="0">Beast Drive 1</font> ======
{{MoveData
|image=BREX_Character_236236B.png
|caption=
|name=Beast Drive 1
|input=236236B
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
}}
}}
 
====== <font style="visibility:hidden" size="0">Beast Drive 2</font> ======
{{MoveData
|image=BREX_Character_214214K.png
|caption=
|name=Beast Drive 2
|input=214214K
|data=
{{AttackData-BREX
|damage=
|attribute=
|startup=
|active=
|recovery=
|lightblock=
|heavyblock=
|hitstun=
|chstun=
|description=
*Notes 1
*Notes 2
  }}
  }}
}}
}}


==See also==
==Navigation==
{{Navbox-BloodyRoarEX}}
{{Navbox-BloodyRoarEX}}
[[Category:Fang the Wolf]]
[[Category:Bloody Roar Extreme]]
[[Category:Bloody Roar Extreme]]
<!--DELETE THE CATEGORY BELOW WHEN CREATING A NEW PAGE-->
<noinclude>[[Category:Template]]</noinclude>

Latest revision as of 14:04, 5 June 2024

Introduction

This character is not present in the Character Select Screen. To select him, highlight Yugo and change his costume twice.

Fang is a guest character hailing from Bloody Roar: The Fang, a manga series based on the Bloody Roar franchise. In Bloody Roar Extreme, Fang is a rekka character who is able to force his way in and deal huge damage.

While he shares some similarities with BREX Yugo Small Icon.png Yugo, his moveset is much more simple due to being based on the latter's original Hyper Beast Duel incarnation, giving him a fairly easy learning curve. As such, he has a strong Command Throw in the form of his Clinch, which has multiple follow-ups. He also has access to a running slide, letting him get in on his opponents with ease. Fang's unique Beast Drive, Wolfgang Silver, emulates his source material and forces his opponent out of their Beast Form regardless of how much Beast Gauge they had. Overall, Fang is a simple, yet solid rushdown character with high damage output.

Playstyle
BREX Fang Icon.png Fang is a straightforward but very powerful rushdown character who suffocates his opponents with constant pressure that can lead to devastating damage.
Pros Cons
  • Relentless Pressure: Thanks to a wide array of forward-moving attacks, strong pressure options with his rekka series, and a rewarding Command Throw, Fang can smother his opponents with endless pressure, locking them in Heavy Guard stun or forcing them to risk eating a Guard Break.
  • Bully In Neutral: Fang's previously-mentioned bevy of forward-moving attacks means he has a very easy time forcing his way into his preferred range, allowing him to begin his rushdown on command.
  • Powerful Beast Options: Fang can present a very serious threat with his Beast options, thanks to a strong Hyperbeast Form and a unique Beast Drive that drains the opponent's Beast Gauge on hit.
  • Straightforward To A Fault: Fang's very simple design means that while his gameplan is very effective, it can also be very linear. This means that Fang has to work very hard to not be predictable on offense.
  • Naturally Impatient: Since so much of Fang's kit moves him forward, his ability to hold space and keep the opponent out is extremely limited, forcing him to push into close-range even when he might not necessarily want to be there.
  • Weak Mids: Outside of his rekka series, Fang's mids are very underwhelming, which weakens his ability to check players attempting to crouch or lay down under his highs and throws.


Stats

Human

Weight Attack Defense Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
650 100% 0.77 27.00 21.84 - 17.88 36 -

Beast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
650 140% 1.00 17 25.06 17.50 - 17.88 36 -

Hyperbeast

Weight Attack Defense HP Recovery Walk (Forward) Walk (Backward) Dash/Run Backdash (Distance) Backdash (Duration) Jump Height
650 140% 1.00 17 25.06 17.50 - 17.88 36 -

Ability Plus

  • Consecutive Hit: All attacks have increased hitstun and blockstun.
  • Any Cancel B: All normals and specials become special-cancelable; a special cannot cancel into itself, but can be canceled into other specials.

Key Moves

5P
5P
{{{name}}}
[[File:BREX_{{{char}}}_5P.png | 175x250px | center|class=lazyimg]]
Base Damage Attribute Startup Active Recovery Light Guard Blockstun Heavy Guard Blockstun Hitstun Counter Hit Hitstun
- - - - - - - - -
  • special property

move description

Navigation

General
FAQ
Controls
Stages
HUD
System
Advanced Mechanics
Character Data
Glossary
Debug Menu
Characters
Alice the Rabbit
Bakuryu the Mole
Busuzima the Chameleon
Cronos the Phoenix
Fang the Wolf
Gado the Lion
Ganesha the Elephant
Jenny the Bat
Kohryu the Iron Mole
Long the Tiger
Marvel the Leopard
Shenlong the Tiger
Stun the Insect
Uranus the Chimera
Uriko the Half-Beast
Xion the Unborn
Yugo the Wolf